#AREADATA Name The DreamWeaver's Path~ Builders Eirin~ VNUMs 22200 22299 Security 9 Credits {35 55} Eirin DreamWeaver's Path~ End #MOBILES #22203 mosquito~ A mosquito~ A mosquito buzzes around you. ~ This little pest seems hungry. What's worse is that he's not alone. ~ bat~ AB TVZ -1000 0 35 14 5d82+534 35d10+100 5d12+18 none -11 -11 -11 0 FH 0 0 S stand stand either 0 AGOV ACDEFHJKP medium none #22205 sage storyteller prophet~ the Storyteller~ The storyteller, a renowned sage and prophet, meditates. ~ This man is busy, restful. His eyes are closed in deep thought, his mind relaxed. Time passes, and yet he doesn't speak. ~ human~ AB H 1000 0 40 20 10d108+648 40d10+100 5d14+20 magic -15 -15 -15 -2 AFK 0 0 0 sit sit male 1600 AHMV ABCDEFGHIJK medium none #22207 Estephan Torymyr~ Estephan~ Estephan Torymyr, Squire of Revels, practices his lute. ~ His eyes are steely-grey and his hair is as auburn as it's said his ancestor was. His blood's been diffused since the legendary days of yore, but his cheekbones remain high, and his nose remains long. Of all the generations past of squires, he resembles the last Reveller, Sir Corwyn Torymyr, the most. You wonder if he'll be the one to break the curse. ~ human~ ABR DHc 1000 0 45 23 10d136+786 45d10+100 5d15+26 magic -18 -18 -18 -4 FK 0 B CZ stand stand male 1750 AHMV ABCDEFGHIJK medium none #22209 horse ridge runner~ a ridge runner~ A ridge-runner horse darts past you, nearly bowling you over. ~ This is a powerful horse, whether stallion or mare. One eye is a flaring bright golden color, while the other is the deepest black of night. The mane shimmers black, with specks of silver dashing within it. It glistens against the ruddy red coloring of the body. Each hoof sends sparks as it hits the ground. It sends crimson sparks when it hits you - oh, that's blood. ~ fox~ ABF JVZa -1000 0 41 21 10d113+678 41d10+100 5d14+22 crush -15 -15 -15 -2 FHIM 0 0 0 stand stand either 100 AGV ACDEFHJKQV medium none #22212 Scorpia~ Scorpia~ Within the desert, Scorpia, Dream-Mistress of Scorpions, stands guard. ~ This woman is a hideous combination of scorpion and woman. Her lower half is like a scorpion, hardened armor, stinger, many legs. But her upper portion is a woman's body, with arms flailing angrily at you as you accidently step on one of her "Subjects." ~ centipede~ ABT Z -1000 0 35 17 10d82+534 35d10+100 5d12+18 sting -11 -11 -11 0 HM L FI E stand stand female 1440 ABGHO ABCGIKQU large none #22213 quicksand dune~ the quicksand~ A sand dune sweeps elegantly before your blurring eyes. ~ Hey! This isn't a sand dune! It's - QUICKSAND! ~ human~ ABF KVc -1000 0 35 15 10d82+534 35d10+100 5d12+18 suction -11 -11 -11 0 FGR BP 0 DINR stand stand none 7650 ABDHMV ABCDEFGHIJKQV small none #22214 Tanzin Patrol~ The Tanzin Patrol~ The Tanzin Patrol paces back and forth here. ~ This Tanzin paces the area and watches you coldly. His tail swishes behind him, and you notice it's got a nasty spike on the end. You'd never be able to wield it, because it's made to fit his tail only, but you find yourself drawn to it. It could be the way it moves. You'd not want to get into a fight with him, you are certain. He catches a glance at you, bares his teeth in a wide grin, and lets his forked tongue pop through. He then asks you what your "Buisssssnessss" is here. ~ snake~ ABT DFc 0 0 38 17 10d97+603 38d10+100 5d13+20 crush -13 -13 -13 -1 CEFH 0 L I stand stand either 1240 AGHMXYc ABCDEFGHIKLQVX medium none #22215 tanzin boy~ A Tanzin boy~ A cold Tanzin boy shivers and whines to his mommy. ~ This boy's blue. His deep brown eyes seem to plead up at you for heat. His hands shiver, and you return the favor as you see the snake-scales that line the backs of his arms. His hair is likewise thin levels of shimmering scales, and you notice a thin slit in his eyes. The more you look at him, the more uncomfortable you get. ~ snake~ ABCH O -1000 0 36 16 10d87+555 36d10+100 5d12+21 thwack -12 -12 -12 -1 FHM H L IM stand stand male 1080 AGHMXYc ABCDEFGHIKLQVX small none #22216 dezzia~ A Dezzia woman~ A silk-clothed Dezzia dances around you. ~ Swirls of colorful silk brush against your legs, and you look up. Before you is a beautiful woman, her eyes the deepest black you've ever seen, red lips blazing like passion untamed. Her hair glitters, all colors and none at all. Her tail swirls around her, a thin strip of flesh with bright silken scarves and bells. Her moves are graceful, and her dance seems to sing to your very soul. ~ unique~ ABQ FTZc 1000 0 36 16 10d87+555 72d10+100 5d12+21 flbite -12 -12 -12 -1 AJ L H S stand stand female 1080 ABGZ ACDEFHJKQVX medium none #22219 scream~ A scream~ A scream comes from your eyes. ~ This has no appearance. It looks like everything and nothing. It sounds like you. It sounds like nothing. ~ bat~ ABCSU TZ 0 0 45 22 10d136+786 45d10+100 5d15+26 drain -18 -18 -18 -4 FH D 0 CS stand stand none 2550 AGV ACDEFHJKP medium none #22220 Night Mare~ a Night Mare~ A Night Mare blows mist out its nostrils. ~ This mare tosses her head in fury, eyes blazing teal, hooves sparking with fire. It looks pretty angry... ~ dog~ AGT ITUVXZ -1000 0 53 26 10d189+1019 53d10+100 5d18+29 none -23 -23 -23 -6 DHIMN BH 0 I stand stand female 2100 AGV ACDEFHJKUV medium none #22221 Lullabye~ a lullabye~ A sweet lullabye croons past you. ~ Soft music mixes with a drowsy feeling as you look at this lullabye. ~ human~ AGQ Ncd 1000 0 54 26 10d196+1053 108d10+100 5d18+31 none -23 -23 -23 -6 FKLS BI 0 O stand stand none 0 AHMV ABCDEFGHIJK medium none #22222 Professional Beggar~ a Professional Beggar~ A professional beggar shoves his hat in your face. ~ Grungy and pox-marked, this beggar seems to have a heart beneath the ugliness. ~ dwarf~ AS JN 1000 0 49 25 10d162+893 49d10+100 5d17+25 punch -20 -20 -20 -5 AHIV 0 LQ R stand stand male 2010 AHMV ABCDEFGHIJK medium none #22223 cutthroat~ a cutthroat~ A cutthroat sizes you up. ~ The cutthroat sizes you up, seeing if you're worth her time. ~ unique~ AS MOPQTUVZ -1000 0 50 25 10d168+930 50d10+100 5d17+27 none -21 -21 -21 -5 ABEFHIJKV 0 H KO stand stand female 0 AHMV ABCDEFGHIJK medium none #22227 Head Dreamkeeper Oriolle~ Oriolle~ The head Dreamkeeper, Oriolle, watches through you. ~ The left side of Oriolle's face is gorgeous, beautiful enough to make the strongest woman melt and the most stubborn man yearn friendship. The right side of his face, however, sends brave folk screaming in fear. But something tells you this man can tell you your dreams. ~ unique~ ABR DJNOPQ 0 0 55 28 10d204+1078 55d10+100 5d19+28 wrath -24 -24 -24 -7 AFHIJKN 0 BLP Z stand stand male 2400 AHMV ABCDEFGHIJK medium none #22228 wistful lover~ a wistful lover~ A wistful lover seems to flit by you. ~ This is one of many wistful lovers travelling the road of the romantic. You hope this lover manages to earn a "tree," but one never knows. ~ unique~ AH JNQTd 1000 0 52 26 10d182+988 52d10+100 5d18+27 scratch -22 -22 -22 -6 ILQ J B Z stand stand either 2100 AHMV ABCDEFGHIJK medium none #22231 Jealousy~ Jealousy~ Jealousy is here. ~ Big, green, mean, and ugly. This thing breaks more relationships than death. ~ troll~ AFT FJKc -1000 0 53 25 10d189+1019 53d10+100 5d18+29 crush -23 -23 -23 -6 CDNO 0 BE HK stand stand either 2000 ABHMV ABCDEFGHIJKUV huge none #22233 Chaperone~ the Chaperone~ The Chaperone makes sure nothing "Funny" goes on here. ~ The Chaperone is an imposing figure, but also possesses the glint of mischief. Despite the duties of keeping young lovers from falling to Lust to swiftly, the Chaperone manages to prod them into action should their progress be too slow. Armed with strength and humor, the Chaperone is a formidable foe against loneliness. ~ elf~ ABQ DFHJV 0 0 54 27 10d196+1053 108d10+100 5d18+31 cleave -23 -23 -23 -6 AHL 0 B Z stand stand either 2230 AHMV ABCDEFGHIJK medium none #22238 Locksmith~ the Locksmith~ The Locksmith sneers at you. ~ This man stands before you, dressed immaculately in teal and black. Each twitch of his lips seems condescending, and his eyes sparkle with amusement. He knows something, but won't say it to any. ~ elf~ ABSU CDEFGJPUVZ 0 0 55 27 10d204+1078 55d10+100 5d19+28 stab -24 -24 -24 -7 FHKNV 0 B Z stand stand none 1200 AHMV ABCDEFGHIJK medium none #22239 Snowman~ a snowman~ An amazingly realistic snowman dances here. ~ This snowman is realistically made, if you can accept the overly-wide legs that seem to glide more than they walk. Its eyes are made of coal, as is the smile. His nose is a carrot, and he wears a sopping wet tunic. You know it looks comical, but he seems quite content. ~ human~ AR ENP 1000 0 49 24 10d162+893 49d10+100 5d17+25 thwack -20 -20 -20 -5 CG I R H stand stand male 1000 AHMV ABCDEFGHIJK medium none #22240 Ice Queen~ Narl'tannaka~ Nar'tannaka, the Ice Queen, follows her Lord's commands. ~ Gather your wits, for this Queen is wry, She can freeze to save, a chilling eye, Never doubt her, she will not lie, Her honor's true as a lover's sigh. ~ elf~ ABQU CDFJVc 0 0 48 24 10d155+869 48d10+100 5d16+28 magic -20 -20 -20 -5 0 0 B Z stand stand female 3000 AHMV ABCDEFGHIJK medium none #22243 Frostbite~ Frostbite~ Frostbite waits to get you. ~ Frostbite hurts. It doesn't really *look* like anything until it hits YOU. ~ human~ AF DEFGX -1000 0 44 22 10d130+759 44d10+100 5d15+24 frbite -17 -17 -17 -3 0 I 0 H stand stand none 1000 AHMV ABCDEFGHIJK medium none #22244 G clef~ a G Clef~ You blink to see a G clef before you. ~ The G-clef crosses the G line 4 times, theoretically. It looks funny, especially sans any music lines, without paper, just standing there before you, as if it expects you to play it. ~ human~ AC DVc 1000 0 46 23 10d142+815 46d10+100 5d16+23 grep -18 -18 -18 -4 AGH AB 0 0 stand stand none 1200 ADEHMV ABCDEFGHIJKMY tiny none #22245 Conductor~ the Conductor~ The Conductor leads her musical family. ~ Her eyes are white, her hair is blue. This elf is the oddest thing you've ever seen. Her body swerves elegantly, though you'd swear she has gills. In her hand, she holds a slim baton, which she waves, gracefully, conducting. Her heart-shaped face is lost with the bliss of the music. ~ elf~ ABR HJV 0 0 50 25 10d168+930 100d10+100 5d17+27 wrath -21 -21 -21 -5 EHK 0 B Z stand stand female 2000 AHMV ABCDEFGHIJK medium none #22248 Sour Note~ a sour note~ You wince at a sour note. ~ This thing is so bitter, so sour, and so off that it scowls at you in a way that curdles your blood. You feel compelled to try to rid it of your misery. ~ human~ AT Ja -1000 0 47 24 10d149+836 47d10+100 5d16+25 crush -19 -19 -19 -4 O I KL 0 stand stand none 1600 AHMV ABCDEFGHIJK large none #22293 The Don~ The Don~ The Don watches *his* "Family" play. ~ You can almost hear the music playing. The Don's chilly grey eyes watch the other members of the family, as he coldly calculates their next move. His hair is thinning, brushed back and slicked cleanly. One hand rests casually at his side, and none dare dream of asking where his other hand is. Though he's not one of the largest men you'll ever see, he's definitely one of the most powerful. He isn't arrogant, and need not ask for respect. There isn't a single person, Family or not, who wouldn't give it to him without question. Or Else. ~ modron~ A CDEFGHJZacd 0 0 200 100 10d2700+10440 200d10+100 5d70+100 beating -115 -115 -115 -52 ADEFINOQR BMNPQ HIK 0 stand stand male 10000 AHMV ABCEFGHJK medium none #22294 Seamus O'Malley-DoVerda~ Seamus O'Malley-DoVerda~ Seamus O'Malley-DoVerda stands by the door reading a newspaper. ~ Seamus is a poor victim of the odd birth. His father, Roberto DoVerda, was taken by a bright woman named Moira O'Malley. The father was killed in the line of "duty" while saving the Don's life, which left the widow and her child alone. Seamus loves his mother, and his dark black eyes glitter when he speaks of her, but she's left him in a predicament. The grateful Don insists that he be treated as a full-blooded member of the "Family" despite hiz his frail body and flaming red curls, but the rest just can't trust him. ~ unique~ AQS HJNc 1000 0 199 0 10d2673+10343 398d10+100 5d69+102 magic -114 -114 -114 -52 AFHJKL Q B Z stand stand male 7960 AHMV ABCDEFGHIJK small none #22295 Vincini Arronzini~ Vincini Arronzini~ The great Vincini Arronzini waits for you to kneel. ~ Vincini Arronzini was one of the great warriors in the family. He commands respect by all, and typically waits for everyone in the room to kneel in his prescence before entering further. His arrogance makes up for his lack of wits, though, since he was ambushed during the siege of N'lki, and a glancing blow cleaved the surface of his scalp. The battle tactics possessed by Vincini Arronzini are stilll first-rate, though, and therefore still manages to deliver top-notch performance to the family. His cyclops nature allows him to tower over other members of the family, except Luigi Antonelli, allowing him to spot any intruders before any other member. His ruby eye glares at you, and begins focusing on your armor and weapons. ~ unique~ ABT BDFV 0 0 199 50 10d2673+10343 199d10+100 5d69+102 blast -114 -114 -114 -52 0 0 CDHI JP stand stand male 9581 ABHMV ABCDEFGHIJKUV huge none #22296 Sario Gridoniti~ Sario Gridoniti~ The great Sario Gridonini waits impatiently for you. ~ Sario Gridoniti is an impatient member of the family. He is a large lizardman, a species not known for posessing large amounts of patience. He scratches his head and ponders the meaning of your words for a minute. He's tall, even for a lizardman, and skilled at fencing and spell casting. His emerald eyes begin glaring at you the moment you step into the room, and as his mouth suddenly contorts into an evil grin at you, two sharp fangs protrude from his mouth. These fangs are useful for eating, as well as other unpleasent buisnesses like ripping and shreading his opponents. You notice how light seems to make the fangs shine, making them even more menacing. ~ unique~ ABT PVa -1000 0 199 30 10d2673+10343 199d10+100 5d69+102 charge -114 -114 -114 -52 FIJK CD L I stand stand male 15952 AGXc ACDEFHKQV large none #22297 Guido Dimarchi~ Guido Dimarchi~ Guido leans against the wall to clean his nails. ~ Guido's big, but he ain't dumb. He's got the slower form of speech, but he can switch to perfect grammar on a whim. He's the Don's second-hand man, and gives most of the orders to the others. Oddly, only Luigi *really* listens to him, but he doesn't care - it gives him a chance to have a brawl. ~ dwarf~ AST BJZc -1000 0 199 99 10d2673+10343 199d10+100 5d69+102 punch -114 -114 -114 -52 BCEHIN L BHLQ R stand stand male 7960 AHMV ABCDEFGHIJK medium none #22298 Mario Luz~ Mario Luz~ The giant Mario Luz waits patiently for you. ~ Mario Luz is a proud, tall man. Through some bizzare twist, though, you see tiny wings in the small of his back, and in his nose two tiny holes protrude from the sides. This places him as a half-human, half-dragon, and you wonder how such a thing could happen. He also is powerful enough to slice most mere mortals with just his fists, although his weapon always rests nearby. He walks, though, with the proud feeling of an aristocrat, instead of the lumbering and crude walk of a giant or troll. ~ unique~ ABc DFHNOTVc 1000 0 199 200 10d2673+10343 199d10+100 5d69+102 divine -114 -114 -114 -52 BCDEFHIK L CD S stand stand male 30000 ABGZ ACDEFHJKQVX huge none #22299 Luigi Antonelli~ Luigi Antonelli~ Luigi Antonelli towers silently over you. ~ Luigi is a big grunt. He hovers over the rest of the "Family" like an oak tree does a group of saplings. He doesn't say much, and what he *does* say is nearly incomprehensible. His "speech" is more aptly understood when he implements his own form of "Hand-talk." This is something people run from. ~ giant~ AT DVWZc 0 0 199 99 10d2673+10343 199d10+100 5d69+102 crush -114 -114 -114 -52 CDEFHO 0 HI JP stand stand male 7960 AHMV ABCDEFGHIJK giant none #0 #OBJECTS #22200 Lockpick~ a lockpick~ A dark lockpick is here.~ none~ trash C AO 0 0 0 0 0 55 1 0 P A 14 120 A 2 5 E lockpick~ On the side, the word "Aenel" is printed. ~ #22201 Gold~ the Golden and Ruby Arch to Aenel's Realm~ A tall Golden and Ruby Arch glows to the left of you.~ none~ portal A P 0 0 0 ADEFHJKMO 0 35 100 2000 P E gold~ This arch is spectacular, constructed of gold and inlaid with rubies of all sizes. It glitters at you, full of promises. You have an overwhelming desire to ENTER it. ~ #22202 Wood~ a Wood and String Arch~ This Wood and String construction of an Arch looks dark and foreboding.~ none~ portal C P EIJKN 0 0 BDEFHJKMO 0 35 100 2000 P E wood~ This arch is a ramshackle construction, looking as if it were about to collapse on you. You figure if you plan to ENTER it, you'd better hurry - though it doesn't look promising. ~ #22203 mosquito wing~ a mosquito's wing~ A mosquito's wing futters between your fingertips.~ none~ pill G A 35 56 74 0 0 35 1000 1205 P #22204 Crusher~ the Crusher of the Soul's Desire~ The Crusher of the Soul's Desire gleams with ethereal beauty.~ none~ weapon ABG AN exotic 7 8 crush ABC 39 30 1600 P A 12 30 A 13 100 A 18 4 A 19 4 #22205 book fairy tales~ a book of fairy tales~ This book of fairy tales flies open as you hold it. Look at the contents.~ none~ trash A AO 0 0 0 0 0 40 20 1600 P A 24 -2 A 23 -2 A 12 50 A 4 3 E seven~ Kendra, o dear friend, is the Mother of the Gods of Steab. Back in the time of the Rift, she was the only goddess of the lands, just after the continents settled. She looked upon the land and knew it was full of chaos and confusion. She saw the inconsistencies, and she saw the needs. It cried for more. From the pits of the land drew she up five forms. And of this energy did she mold the deities. Shastromm and M'jor, at once, were the oldest. Then sprung forth Romiere, of a root of rebellion. Bluten wisped from a seedling, and burned as a flameberry. And the glow of the sun's ray became Peun. But she knew the land was still lacking. Say It was without music, mystery, and the element of risk. It had no cold, and it had no romance. Animals rutted, without meaning. And she knew she needed something not of the land. So the mother drew forth a form, already alive, from another land, and brought it through her into the lands. To this day it is said that Aenel cannot stand any travel but that on foot. She gave this mortal being a spirit and a power. And it is said he begged against it. But sometimes need outweighs desire. He is the most loyal to the mother, but it is his duty to question, to refuse. He is her son, in more ways than the others, and yet, he is less of her than the others. And in return, she grants the world the music of Nature. Her Druids care for all, good or evil. Her presence is sometimes seen, as an elderly or middle-aged woman. Dryads and Nyads revere her, and Trolls fear her. For is not life itself Nature? And Kendra, mother of the Gods and Life in Steab, is Nature. ~ E six~ In most places, o dear friend, one would consider wolves to be creatures of impulse. But this was not always so. The first wolf, who bears no name in life or soul, still wanders at M'jor's side. M'jor calls him "He who finds the truth." But our dear God of Wisdom does not record merely truth. He recalls the future and anticipates the past. His present is lost amongst his annals, and his knowledge is for all. The original wolf paces the lands with his wise friend, and he possesses a strange duty. As M'jor knows all that was and is, as well as will be, the wolf must be with him to keep him from insanity, and to aid him in keeping the secrets. Rumor says that when M'jor slips, the wolf bites his ankle. There is one time, however, that the wolf was not at M'jor's side. He was, instead, at the foot of a baby's bed. The baby was unique, born to power and knowledge, an artist of the sublime. From birth, the child spoke in full sentences. He performed unusual feats of magic before he turned twelve. And he burned like a flame as his knowledge grew. M'jor had sent the wolf, for fear the child would be harmed. It is known that people fear those wiser than they. The child was wiley, though, and managed to avoid the dangers. The wolf paced beside the youth as he grew, and would pounce on the boy when he would be about to speak too much. The boy grew fast, but came to a faster end. Before the boy died, however, the wolf cried. A single howl escaped his throat, the first that wolf, or any wolf, ever let forth. He opened his jaws, and swallowed the boy whole. From this point, mothers fear wolves, fear they'll eat their young babies. But this is not what happened, o dear friend. The wolf ate the boy, but the boy is still alive. For the boy is now the wolf. ~ E five~ From the mouths of babes, o dear friend, come the world's best comments. Peun, sweet child of Innocence, and god of Light, knows this so well, that he wanders the lands as an orphan, gathering the comments into a box of heavenly colored chalk. Each comment you make might have been caught when you were a child, and kept in this ever-increasing rainbow of chalk. And as the god cannot speak a lie, he will tell you, in detail, if your words are there. It's said that the funniest comment is Purple, and the saddest is blue. The wittiest is yellow, and the most confusing is red. Green is not in the chalk. Wonder what the comment will be? One could watch who the boy god is with now. It is said the child is hidden amongst the leaves of the young, and travels the road of the old. The problem is, though Peun speaks the truth, one knows that the truth often does not make sense. ~ E four~ The lightening rumbles, o my friend, upon the sea, and it is a horrifying thing. When the winds howl, and your sails threaten to crack, you scream to the warriors to pull the rigging in, and you begin to pray for your lives. Some fear the beasts of the great ocean, but they are not, in any way, the worst one may know. One of the priests of Romiere (known henceforth as Romiere's General) was aboard one of the grand pirate ships during one of these storms. They had just "liberated" a shipfull of the finest wines which they planned to sell in Antyr, when a great storm threatened to regain the very bottles, and the lives of those who'd carried the prize. The General was a fighting woman, though, and she stood on board the ship, braced against the winds, a skin of the wine at her side (for she'd enjoyed it mere hours before), and called out to her Goddess. The answer came moments later, when a large sea creature sprang up from the depths of the ocean. At first, all the members of the ship, fine Pirates they were: Bold, brave, secure - screamed. But the Sea-Nag bent and picked the ship up between its massive jaws, lifted it high into the air, and held it there, safe from harm, until the storm abated. So know this friends: Next time you are in a storm, think, drink, and pray to be lifted by what you fear the most. ~ E three~ O, dear friends, there is a time when Shastromm, Goddess of Chaos and Lust was fooled within her own area. As it is known, the grande dame of the fire and passion has a rather random manner. Very few constants run her. The first being that there are very few constants. The second being her desire for a "good time." There was a time, however, where she refused this "Good time." Or rather, it was refused to her. Shastromm had been playing with the affections of a young elf, tall and thin, with chestnut hair and eyes the color of malachite. This elf, stubborn and angry, began to melt, as all must do. But it came to him in a dream that it was a game. And though he never believed in dreams, his mind began to question her attentions. Each day she'd come, and each day he'd lose a little more ground. Aenel decided to have some fun with her, at this point, and stepped in, distracting her for a length of time. So it was that Shastromm was denied a "Good time" for weeks on end. She was in need. And she returned. She would have given the elf what he desired. She was ready. But the elf had given thought to the attentions, and felt used. So when she lay upon his bed, he grinned, and turned the tables on her. He played it up, got her "excited" then simply said "I don't think so." It is said that there was a rash of newborn babies that next year. ~ E two~ One might wonder why Aenel is the Deity of Thieving as well as Romance. It seems an unusual mixture. But consider this tale, my dear friends, and the answer soon will be yours. Many years ago there were two young people, sworn enemies, and the most beautiful in the lands. The girl roamed the country stealing for her life, filching bread and slitting the purses of the rich. Her name was Denara. The boy was a noble's son, blazing golden eyes proudly aloof, as each meal was served to him upon plates of the finest Xenium-plate. Each of these youngsters was bound by a curse. His was that he was not permitted to touch the skin of one whose heart was pure. And she was forbidden to taste the lips of an honest man of means. Their love was instantaneous upon meeting, and they fell into conversation. He, never knowing who might be pure of heart, wore thin gloves. She, always afraid of the honest noble, refused to kiss any. But the conversations were never stifled. They would talk for hours about all topics, ignoring the fact that she was a peasant, and he a noble, sworn to argue. And yet, they were honest with each other. They knew each other for the class level they were. So it was that he knew she was a thief, and she knew that he was nobility. But one day the inevitable happened. The conversation grew intimate, their hearts pounded deeply with passion, and he bent over towards her. She, however, initiated the kiss, forgetting her curse. And thus did both violate the terms of their constraints. For with the kiss did he touch her skin. And he was forced to live. She died, slowly, before his eyes. Her final words were "You call me a thief, but 'tis you who stole my heart away." Since that time, it is known that Romance without the physical, is the sole province of the Thief of Hearts. ~ E one~ Death, dear listener, is the stopper of all our pains. But what purpose would life have if Death would be our only answer and goal? Our Lady Bluten tells the tale of the Gardener, a choice of two ways. To choose the first is the path of Life. To tread this path one must strive for the best. One need not be good, nor wise, nor talented. One must simply do the most they can with what they have. Bluten approves of effort, as her Bereavers will tell. I shall now tell you of Jonaran, a small boy who tread the Path of Life. Jonaran was ill from the day he came to life, cursed perhaps by a maliscious demon, or maybe granted the blindness to give him a new form of sight. His parents cried for him, begging for aid, to no avail. Each day they would take him out and describe the sun, describe the flowers, describe the moon. They could not, however, describe colors. Jonaran did not cry, however. His path lay with his joy. He reveled in the scent of the rose, danced with the warmth of the sun, and gloried in the tingling feel of mystery when the moon danced in the skies above. He was a good boy. His illness continued, however, and as the years passed it grew worse. His family knew he would not survive, and people feared friendship with him. But he retained his smile, and strove on. "I shall grow in the Garden, mommy." He would say. A year before his final breath was cast he found himself on his hands and feet in the mud. His fingers worked deftly amongst it, and a seed was in a pouch at his side. The plant was a to be a rose, and he worked with effort, tongue lolling from the side of his mouth. He was panting with the effort, but he managed to plant the seed. No sooner did he water it, than it sprung to be a strong, healthy bush. He smelled the aroma and he howled with joy. His parents came running. He exclaimed: "So beautiful they are!" And his parents smiled, with new hope. A year later, as he lay on his deathbed, his mother handed him one of his roses, and kissed his forehead. He held it close, and it pricked his finger. He died with a touch of blood on his thumb, a smile on his lips, and the final word he breathed was "Red." Live the best you can, and you shall bloom eternally. Else, shall you be forced to try again. ~ E contents~ Page one (ONE) The tale of the Garderner Page two (TWO) The tale of the Thief of Hearts Page three (THREE) The tale of Shastromm's Lust Page four (FOUR) The tale of the Sea-Snag Page five (FIVE) The tale of the Lightheart Page six (SIX) The tale of the Wolf Page seven (SEVEN) The tale of the Mother ~ #22207 Flute Revelers~ the Flute of the Revellers~ The Flute of the Revellers glistens with writing.~ none~ staff ABITY AO 50 25 25 'cure critical' 0 45 20 2250 P A 24 4 A 17 -4 A 12 20 E writing~ Sole the Reveller makes me Sing. ~ #22208 lute~ the Lute of Aenel's Tenor~ An elegantly engraved red mahogany lute rests in your fingers.~ none~ weapon BY AN exotic 5 10 divine BG 45 55 2010 P A 24 -2 A 17 -2 A 13 20 #22209 water sea ocean~ the water~ ~ none~ furniture T P BD FHJKPQ FI BCDFG BCDFG 40 1000 100 P E water~ Salt and brine is in this perfect water, and you long to bathe in it. ~ #22210 tail spike~ a tail spike~ This tail-spike looks like it would be a nasty weapon if you could wield it.~ none~ trash Ma AQ 0 0 0 0 0 38 20 1200 P A 3 -2 A 17 -5 A 18 2 A 19 2 A 12 30 A 13 20 #22211 leap faith~ a Leap of Faith~ The mists are so deep here that it would take a Leap of Faith to escape.~ none~ portal C P KNOPQRTace 0 0 ACDGHJKMO 0 35 100 2000 P E leap~ The mists grow dark and thick, and you begin to lose your way again. It's tough to see how to go back, forward, or where. You figure your best route would be to close your eyes and ENTER a Leap of Faith. ~ #22212 Stinger~ a scorpion's stinger~ A scorpion's stinger flies off Scorpia and lands at your feet.~ none~ wand C AO 0 5 5 'poison' 0 35 10 1050 P E stinger~ This stinger's long and hard, but it looks like you might still be able to squeeze some poison out of it. ~ #22213 blanket~ a warm blanket~ A tattered, but warm blanket is crumpled in a heap here.~ none~ wand A AO 35 10 10 'fireball' 0 38 10 1200 P #22214 tree~ a tree~ ~ none~ furniture KY P AB EGHIJK GJ BCDFG BCDFG 40 100 1200 P E tree~ A scrawny tree might stand here. ~ #22215 oasis~ an oasis~ ~ none~ fountain KY P 0 0 'water' 0 0 40 100 1200 P E oasis~ The oasis you look at is thin, barely alive. That is, if it's real. Which you doubt. ~ #22216 dancer scarf~ a dancer's long scarf~ A dancer's long scarf seems to go on forever with swirling bright silk colors.~ none~ container IK AC 250 AC 0 10 90 40 10 1600 P A 4 2 A 3 2 A 12 20 A 17 -7 #22217 Source~ a light source~ This source of light is all around you, but intangible.~ none~ light F P 0 0 999 0 0 40 30 1400 P #22219 nose plugs~ some nose plugs~ A pair of nose plugs might help keep out the sounds.~ none~ armor Q AE BE AE E ABCD 0 45 30 2050 P A 2 -5 A 4 5 A 12 30 #22220 Flaming Saddlebags~ flaming saddlebags~ These saddlebags are flaming with dark fire.~ none~ container C AC 500 0 0 10 90 52 5 293 P A 14 100 A 13 10 A 17 -15 A 5 3 A 1 4 #22221 beggar hat~ a beggar's hat~ A beggar's hat is filled with lice.~ none~ armor A AE ABCE ADE ABCE BCE 0 48 10 10 P A 2 2 A 1 -2 A 5 2 A 13 30 A 17 -2 #22223 Portal~ the portal to Steab~ The portal seems to be the way to wake up.~ none~ portal C 0 GJOQRST 0 0 CEFKMO 0 55 0 0 P #22227 Dream~ a dream~ A dream in your hands? Odd.~ none~ trash H A 0 0 0 0 0 54 1 0 P E dream~ Myst, mist, Missed. Time to pass your visions far. The god, the God, the Master night, What is his name, go to the light. ~ #22228 lover's heart~ a lover's heart~ A lover's heart sits on your shoulder.~ none~ armor BY AI BD ABF BCDE CF 0 52 40 1200 P A 18 3 A 12 30 A 13 20 E heart~ A lover's heart may sit on your shoulder, but you learn the truth that a lover's heart is a heavy one. ~ #22229 glint hope~ a glint of hope~ You hold a glint of hope.~ none~ trash AI AO 0 0 0 0 0 50 5 1200 P A 24 -4 A 4 3 A 3 2 A 12 50 #22230 broken heart~ a broken heart~ The broken hearts Jealousy gives are heavy and worth little.~ none~ container C AG 250 ABC 0 25 80 50 50 10 P A 12 -30 A 13 30 A 17 -15 #22231 eyes suspicion~ the Eyes of Suspicion~ The eyes of suspicion are tainted green.~ none~ pill CYa AR 52 4 17 2 0 50 10 1240 P A 19 3 A 18 4 A 14 100 A 12 10 A 13 10 E suspicion~ The eyes of suspicion are best swallowed and forgotten. ~ #22232 Gloves Purity~ the Gloves of Purity~ A pair of Gloves, pure as snow, snug tightly around your hands.~ none~ armor AI AH ACDE CDE ABDE BDE 0 51 5 1750 P A 19 4 A 18 5 A 13 10 #22233 book manners~ a book of manners~ This book looks like long, boring reading.~ none~ treasure A AO 0 0 0 0 0 54 10 1200 P A 17 -5 A 12 20 A 23 4 E escaping~ The way out is a portal as unseen as the emotion of love. Though it's there, it's intangible. You must find it. Finding it might be a chore, though if you listen for the song of the heart, you might get a clue. Once found, you must gain advice from the chilly fear, the stolen glance, and the dreams of wakening to apply it. Best manners of this sort involve saying "Please" and "Thank you." ~ E dying~ When you do it, have clean underwear. ~ E sleeping~ Don't snore. It's rude. ~ E breathing~ In and out. Repeat. ~ E eating~ Do it when your hungry, but never let others see the food or hear it once it's entered your mouth. ~ E romantic~ Blah blah blah don't rush blah blah love isn't lust blah blah blah blah BLAH! Blah blah? Blah blah blah and other boring rules. ~ E book~ CONTENTS: Romantic Encounters Eating Breathing Sleeping Dying Escaping this Realm. ~ #22234 Aenel~ the Aenel portal~ ~ none~ portal 0 0 INOPQSUVWXYa 0 0 BDFGHJKMO 0 55 0 0 P #22238 carrot nose~ a carrot nose~ This carrot nose looks frozen, but edible.~ none~ food 0 A BEF BEF 0 0 0 5 2 100 P #22239 Coal Eye~ a coal eye~ This piece of coal was once the snowman's eye.~ none~ potion C AR 49 29 0 202 0 49 4 1000 P A 13 10 A 5 3 A 12 50 #22240 clue~ a clue~ This might be a clue to how to wake up.~ none~ trash U A 0 0 0 0 0 55 1 10 P E clue~ When the dreaming is all done, And the winter's come and gone. Music has no left us bare, And romance does no longer care. Travel down into the night, Past the thieve's land, cold with fright. There in one place dark and dank, Aenel's blessings you will thank. Enter what you think the word, And you'll be free just like a bird. Careful, though freedom holds pain, And where you come out may hurt again. ~ #22243 half rest~ a half rest~ A half rest waits for the next note.~ none~ furniture TY A A EIJKN H DEFG DEFG 45 15 1200 P #22244 G Lines~ a pair of G Lines~ A pair of G Lines wrap your legs with sound.~ none~ armor BYa AF 0 0 0 0 0 46 20 1400 P A 12 12 A 2 2 #22245 Conductor's baton~ a Conductor's baton~ The baton seems to beg to be waved about.~ none~ weapon SY AN dagger 6 8 thrust G 50 10 1200 P A 18 3 A 19 5 A 1 1 A 13 20 A 12 -20 #22246 tight shoes~ some tight shoes~ A pair of tight shoes looks very uncomfortable.~ none~ armor CE AG ADE ABCE DE F 0 50 20 1200 P A 13 -20 A 12 50 #22247 Hote Water Bottle~ a hot water bottle~ Maybe if you put this hot water bottle on your head...~ none~ armor KM AE ACDE CDE DE ABDE 0 47 25 1750 P A 12 30 A 13 30 A 5 2 #22248 asprin~ a couple of asprin~ Two asprin might relieve that headache.~ none~ pill A A 50 61 14 34 0 47 2 1200 P #22249 Flaky Skin~ flaky skin~ The flaky skin seems stuck on you.~ none~ armor MQRUa AI BCDE DE BCE CE 0 44 1 1300 P A 13 -50 A 17 -2 A 12 20 #22250 Slumber portal~ the Slumber Portal~ The Slumber Portal seems mysterious...and has a sign attached to it.~ none~ portal A 0 FHJKPQ 0 0 ABDFGHJKMO 0 25 0 0 P E sign~ Aenel's Realm created by Eirin for levels 35-55. All names, creatures, and stories found within are copywrited in real life. ~ #22251 Frozen Ice Rose~ a frozen ice rose.~ The frozen ice rose oddly doesn't melt, even in heat.~ none~ treasure H AO 0 0 0 0 0 48 23 3200 P A 14 100 A 12 20 A 4 3 A 17 -10 E advice~ Find the room where creatures fear, Not hell not heaven seeks the path, Careful, wary, all is clear And if you find it, know its wrath. Here's the place, and learn it well, Where you come out...one can tell. ~ E rose~ The frozen petals don't burn your skin, nor do they seem wet, or as if they would melt. You know it's ice, though. It smells like ice. It tastes like ice. It is cold. By the petals are odd, and advice is etched within. ~ #22292 huge chocolate double tiered mocha frosted cake~ a cake~ This is a slice of a huge, double-tiered, chocolate, mocha-frosted cake.~ none~ food 0 A DFGHIJ DFGHIJ 0 0 0 40 0 1000 P E cake~ This cake is so heavenly that you want to die. It's so rich that you can buy a mansion with it. It's so creamy that cows get jealous. And it's made JUST to get Wink HUNGRY. ~ #22293 The Don's Ring~ the Don's Ring~ This is the Don's Family Ring and Crest.~ none~ armor 0 AB EG ABCDG BCDG ACDG 0 200 10 10000 P A 13 200 A 19 25 A 18 25 #22294 Newspaper Prop~ a newspaper prop~ This newspaper has tiny slots for the wearer to see through.~ none~ armor HY AE CGHIJKLMNOPQRSTUVWXYZabcdef ACGHIJKLMNOPQRSTUVWXYZabcdef BCGHIJKLMNOPQRSTUVWXYZabcdef ABCGHIJKLMNOPQRSTUVWXYZabcdef 0 199 20 7960 P A 3 5 A 4 5 A 12 150 A 13 150 #22295 sominex~ sominex~ Enter sominex~ none~ portal Aa A ADE 0 C DEFHJKMO 0 35 25 1000 P E aura~ This aura contains arrogance as a substance, but the odd part is that it also seems to make you a bit humbler as you get closer to it. Perhaps the aura funnels all the arrogance into the room into itself, making Vincini Arronzini the pompus bastard he is, by taking the arrogance from everyone else and using it inside him. The aura glows slightly as you peer intently at it. ~ #22296 tried-and-true mace~ tried-and-true mace~ A heavy, sharp tried-and-true mace rests here.~ none~ weapon ABE AN mace 18 18 beating ABD 199 1000 0 P E mace~ This mace is slightly rusted, although the spikes on the ball still possess a sharp edge to them. Sario Gridonini could choose any possible weapon the family possesses, and would be skilled in any form of weaponry, but he prefers the ball-and-chain which he carried on long marches and battles throughout his life, and the weapon which saved his life many times over. ~ E tried-and-true~ This mace is slightly rusted, although the spikes on the ball still possess a sharp edge to them. Sario Gridonini could choose any possible weapon the family possesses, and would be skilled in any form of weaponry, but he prefers the ball-and-chain which he carried on long marches and battles throughout his life, and the weapon which saved his life many times over. ~ #22297 Broken beer bottle~ a broken beer bottle~ This broken beer bottle is dripping with red liquid. Amber beer, or is it blood?~ none~ weapon CY AN exotic 23 9 slash BCEH 199 0 7960 P A 2 5 A 19 30 A 18 15 A 12 100 A 13 50 #22298 silver bullet~ a silver bullet~ A large silver bullet awaits a new owner.~ none~ weapon ABIa AN exotic 100 4 divine ABCDGH 199 200 1000 P E silver~ This bullet mysteriously has your initials engraved on it, for some strange reason. It's silver, and glistens in the sun. Unfortunantly, guns don't seem to be commonly available within this region of the planet. That, of course, makes this bullet rather useless, except to the great Mario Luz. ~ #22299 .45 Auto-Load Crossbow~ a .45 auto-load crossbow~ This HUGE .45 auto-load crossbow belongs to Luigi.~ none~ weapon CYa AN exotic 21 10 blast ADGH 199 80 7960 P A 3 -10 A 4 -8 A 2 3 A 1 3 A 5 3 A 23 10 A 24 10 A 19 20 A 18 20 A 13 100 #0 #ROOMS #22200 The Arches to Aenel's Realm~ You have come to stand just outside Aenel's realm. There are two arches that stand before you, leading you to have to choose. The mists lick around your feet even here, and you hear practically nothing but a soft drone which could be the sound of snoring. ~ 0 5 0 E mist~ The mist at your feet barely covers them. You can easily see where you are, and that lends you some sparse comfort. ~ S #22201 Mist of Aenel's Realm~ Engulfing everything around you is a thick mist which manages to make you pause, stretch your arms out, and feel your way. The sound of howling is heard in the distance, and sometimes a faint scream as well. If you really strain, you might catch a sound of bells, a distant song, or even a child's tears. While the most you can see is the thick greyness of the ethereal substance that surrounds you, the sense of touch is still functioning perfectly. Right now, for example, you could swear you feel the mist caressing you, brushing your hair back, and pushing you onward. ~ 0 1 9 E east~ Though you see nothing ahead of you, you are absolutely certain you hear voices to the east. You presume that might be the way to go. ~ E mist~ The mist here is so thick it seems alive. You jump once or twice as you *think* you see a pair of golden eyes, but soon reassure yourself that you are sane, and continue on. ~ D1 ~ ~ 0 0 22212 S #22202 Mist of Aenel's Realm~ Engulfing everything around you is a thick mist which manages to make you pause, stretch your arms out, and feel your way. The sound of howling is heard in the distance, and sometimes a faint scream as well. If you really strain, you might catch a sound of bells, a distant song, or even a child's tears. While the most you can see is the thick greyness of the ethereal substance that surrounds you, the sense of touch is still functioning perfectly. Right now, for example, you could swear you feel the mist caressing you, brushing your hair back, and pushing you onward. ~ 0 1 9 E mist~ The mist here is so thick it seems alive. You jump once or twice as you *think* you see a pair of golden eyes, but soon reassure yourself that you are sane, and continue on. ~ E east~ Though you see nothing ahead of you, you are absolutely certain you hear voices to the east. You presume that might be the way to go. ~ D1 ~ ~ 0 0 22203 S #22203 Aenel's Realm-The Path of Truth~ The hills you stand upon have the most pleasant aroma. The sun beats down upon your cheeks, and you find a smile coming to your lips. At your feet, you hear a soft slithering sound. You glance down to see a snake. Everything around you is so real. Even the mosquitoes. You do, however, wish those mosquitoes wouldn't bite so hard, and suck so much blood from you. ~ 0 0 4 E east~ You see the hills give way to wide fields to the east. ~ E west~ To the west you see swirling mists. It's so thick that you realize you can't see anything else. ~ E snake~ This thin critter slithers by your feet, over it, then looks up. It sees you, and darts down a tiny hole in the ground. ~ E sun~ Didn't your mother ever teach you not to look directly at the sun? ~ D1 ~ ~ 0 0 22204 D3 ~ ~ 0 0 22202 S #22204 Aenel's Realm-The Path of Truth~ The fields are all lain out in nice, even rows. Each portion is dedicated to a different kind of food essential to the surroundings. Considering that this is a dream, the foods are bizarre, though they are labelled. You notice a label on one, a sign on another, a post on the third, and a marker on a fourth. The rest lie fallow or tilled, waiting for their time to be planted. ~ 0 0 2 E east~ Mountains rise up high into the air to the east. It's an exhilerating feeling to be amongst them, yet they do give pause, and cause for fear. ~ E west~ To the west you may return into the hills. Though it's a pleasant idea, you remember the mosquitoes and think twice. ~ E marker~ This marker states that the portion of field around it is dedicated to Claritus Maximus, a large corn-like vegetable that is ground into the sands of dream. ~ E post~ This post holds scratchings indicating that the section it represents is for cotton. What else would one use for that fuzzy feeling that makes you forget your dream? ~ E sign~ This section of fields contains lines of bushes. Each bush has a plethora of berries. The name on the sign reads: Sweet Dreamsberry. ~ E label~ The label states that this portion of the fields is dedicated to Scarely, a grain essential for nightmares. ~ E row~ There is nothing natural about the evenness of these rows. ~ D1 ~ ~ 0 0 22205 D3 ~ ~ 0 0 22203 S #22205 Aenel's Realm-The Path of Truth~ You begin to climb the mountain, struggling over each step, feeling the cold wind on your face. Snow caps the top, and you struggle past it, hoping your fingers and toes don't freeze off. When you finally reach the top, you see a single figure sitting there, his legs crossed, eyes closed in thought. You also see a vulture hovering high above you. Perhaps the nest is nearby. ~ 0 0 5 E up~ Above you the snow is blurry. As you look up, you feel a strange shimmering. You realize the lands above you alter. They flatten out, and regain the warmth of the sun. The trees roots barely peek down through the stone cliff, and you assume that there's a forest up there. ~ E west~ Behind you lie fields to be cultivated for the Dreaming. ~ E snow~ Cold. Very cold. Wet. ~ E vulture~ This is a huge bird who looks angry with your intrusion. ~ E nest~ This nest is made of human, troll, and giant hair. It holds nothing (yet.) There is a slight odor coming from it, but you force yourself to walk by it as you see the vulture's glare. ~ D3 ~ ~ 0 0 22204 D4 ~ ~ 0 0 22206 S #22206 Aenel's Realm-The Path of Truth~ The forest that surrounds you is very diverse. From the tall birch to the short Kalnoren tree, you find yourself gasping with pleasure. A path stretches to the north, and you hear a soft song coming from there. In front of you is the largest Oak you've ever seen, which seems to take control of the forest. At your feet, pine leaves and smaller plants rustle or soften your step. Some moss clambers up one of the trees, concealing a hole towards the bottom. The sounds pervade the air, as if competing with, or joining in with, the song you noticed before. ~ 0 0 3 E north~ To the north you see a small cabin. Smoke drifts from the chimney, and music surrounds the area. ~ E up~ Climbing the tree might lead you to a new plateau. Everything else is odd here, why not go up? ~ E down~ Below you you see snow, and the fields farther. ~ E hole~ You peek in this small hole, and two eyes blink out at you. After some chittering noises, a furry paw BATS your nose angrily, making you back up, and away, giggling. ~ E moss~ The moss looks comfortable. Bright green, with a rich soil base, it climbs up the tree, molding against it, and becoming part of it. ~ E plants~ There are more different kinds of plants than can be described in one lifetime. ~ E leaves~ These pine leaves make a nice blanket for the forest floor. You'd think they should be needles, but oddly, they are not. ~ E oak~ This Queen of the forest towers over the rest of the trees, and seems to invite you to climb. You can almost picture the knots and branches calling to you. ~ E flowers~ It is said many women squeeze the juices of this flower to make a face cream. ~ E fruit~ This oblong fruit is very sweet - and very deadly. ~ E kalnoren~ Like all Kalnoren, this tree has a fat base which tapers nearly to a point. The branches and leaves seem to gather from that point and "explode" in all directions. The red flowers dangle at the end of some leaf clusters, bobbing just around your eye level. You see the brown-colored fruits, and manage to stop yourself before plucking one. Though it's very sweet, you recall, the fruit of the Kalnoren can kill in seconds. ~ E birch~ This birch has the most silken white bark you've ever seen. ~ D0 ~ ~ 0 0 22207 D4 ~ ~ 0 0 22208 D5 ~ ~ 0 0 22205 S #22207 Aenel's Realm-The Path of Truth~ This darkened room is the home of a young man. Its gentle feel is enhanced by instruments that hang upon the wall and lean against furniture. On the table are scattered sheets of parchment, with illegible writing on them. A single candle flickers in the center of the room, illuminating the face of the youthful owner of the cottage. He's bent over in concentration, strumming a few notes on a lute. His bed is nothing more than a blanket tossed over straw, and a small kitten rests upon it. There is something loving about the man's expression. He's honest and yet conceals something. The very feeling is echoed in the room, right down to the four paintings that line the walls. ~ 0 1 0 E instrument~ The instruments are of every kind, shape, and tone known in this or any other world. One, a silver flute, seems to call to you, but you think the man would get to it first, and he wouldn't be pleased if you took it. ~ E furniture~ The furniture is sparse and boring. Plain wooden utilitarian items with no decoration. You wonder if you could live in such barren surroundings. ~ E table~ The table is as plain as plain can be. ~ E parchment~ Each sheet of the parchments is different. Some have dots and lines strewn all over them, and some have words you can read. Most are boring legends, but you do catch one with something more pleasant. It reads: In truth the swallow grows to fly, A free and easy gait: And yet when one has deigned to try, To gather hope and emulate, They waver still, and fall. What use is it to try to soar, When all you have are arms? Should music silence evermore, Lost for useless charms? I beg you heed my call. Sing out, and join the merry tune, Sing out and dance with me, For dancing with the swallow's croon Is what shall set you free. It grows grand things from small. ~ E candle~ The candle is marked with thin lines. It flickers, melted down so only three large marks are left. ~ E bed~ This is very uncomfortable looking. You wonder how this young man survives like this. ~ E kitten~ The one warm thing that has nothing to do with music is curled up asleep on the so-called bed. She peeks a furry head up at you, one eye slitting open from between her paws. Her mouth stretches out, and bends back so far her nose almost touches her back, in the largest yawn you've ever seen. Then she licks her paw a couple times, stretches her tongue along her jowls, and goes back to sleep. ~ E paintings~ There are four paintings here. You look at them by name: Dannin, Stolforn, Kerel, and Thorin. ~ E dannin~ The portrait of Dannin looks the oldest. His piercing purple eyes glitter outward, and almost seem to cry at you. A sorrow touches your heart at the pain. ~ E stolforn~ When you gaze at the thick paints and heavy strokes used in Stolforn's portrait you almost smile. Large where the others were petite, he seems to bound out of the painting and greet you. In this light, the style was appropriate. ~ E kerel~ You wonder how old Kerel was when he died. He looks so young in the painting, a flitting butterfly in life. His eyes were grey, a mixture of laughter and sorrow, but touched with a deep understanding. Something tells you that you'd be afraid to try to outwit him. ~ E thorin~ The most merry and mischieveous painting of them all is that of Thorin. Though he remained in seclusion here on the Path of Truth, as does his son, Estephan, there are tales in reality that lead to him. Because of him, it is said that the Revelers still haunt the cities of the local lands. It is believed that Revelers have the power to curdle the milk of the wicked, and sweeten the cream of the kind. Of course, as he wasn't a Reveler, it's not possible, but he did have his - moments. ~ E south~ Exiting this comfy abode will bring you back into the forest. ~ D2 ~ ~ 0 0 22206 S #22208 Aenel's Realm-The Path of Truth~ Again you stand on a mountain, this time on the very top, a ledge. The rock is oddly flat here, and wide. A winding bridge of rock extends towards the east, but that hardly seems safe, as it's not supported by anything, and you can't see the other side. You hear whispers in the wind, and feel a chill of apprehension. A single horse speeds across the stone in front of you, nearly bowling you over. You notice that one of its eyes flares golden. That doesn't sit well with you. The whispers grow louder, and form words. They seem to say "The sight is a two-edged sword. Be wary." ~ 0 0 5 E rock~ The rock you stand on seems to go on forever, a buffed, smooth stone table atop the mountain. It makes you feel insignificant. ~ E bridge~ The bridge winds into the east, and loses its destination there. ~ E east~ Is that a tree at the end of the bridge to the east? ~ E down~ Down the tree-trunk you see a beautiful forest. ~ D1 ~ ~ 0 0 22209 D5 ~ ~ 0 0 22206 S #22209 Aenel's Realm-The Path of Truth~ You find it absolutely amazing that the terrain on this path can shift so often. From barren rock to bright forest, from forest to rock, you never know what will come next. In this case, a forest. Trees tower over you. Or you think these are trees. The leaves seem odd. As does the fruit. At least they don't pinch you. ~ 0 0 3 E tree~ Each tree is exactly the same. Ringed and rounded trunks shoot up like palms, and then branch out in many different directions. It makes you think of volcanoes exploding. The fruits are long and thin, dragging almost to the ground. You can barely tell the difference between them and the leaves, as you push past them to go to the next step of the journey. ~ E leaves~ Each leaf is long and tubular, like a string of beads hanging from the branch high above. You push by the curtain of leaves and fruit. ~ E fruit~ Long, tubular fruits that look delicious. You wonder if these are the legendary Tonin trees farmers dream of. ~ E west~ To the west lies the barren rock, but that means trudging over that spooky rock-bridge again. ~ E up~ You hear music of the sea from above you. ~ D3 ~ ~ 0 0 22208 D4 ~ ~ 0 0 22210 S #22210 Aenel's Realm-The Path of Truth~ Fiddler's Green is the land where sailors dream of going when they die. Some say it's a section of Bluten's realm, and others believe it's a part of Aenel's. Both are right and wrong. None know why. The music is abounding, the island is green, and the water smells of salt and brine. A lone fiddle plays from around you, with bagpipe music joining in. You see old sailors pacing around a rickety wharf, but the more you approach them, the further they are. There's truth to the belief that Fiddler's Green is a joyous place that you cannot find unless you belong. And since you're still alive, you really don't belong. ~ 0 8192 6 E down~ Below you is the forest. You must have climbed high, but you don't recall. ~ E north~ Before you is air. Can you fly north? ~ E water~ Salt and brine is in this perfect water, and you long to bathe in it. ~ E wharf~ Though rickety, you have a feeling this wharf will never die. ~ E island~ In the distance is an island green, On its shores I long to roam, Where with my ship-mates I will dream, Of glorious nights on th'Ocean's foam. Take me hence to the Fiddler's Green, Take me where I long to be. For no more in life shall I be seen. Not death, but Fiddler's Green for me. ~ E sailors~ Indistinct forms of sailors bustle about, but remain unapproacheable. ~ D0 ~ ~ 0 0 22211 D5 ~ ~ 0 0 22209 S #22211 Aenel's Realm-End of the Path of Truth~ You come to the end of the Path of Truth. You think back on what you've learned, the people you've met. You wonder to the purpose of it all. And as you decide that there's much you'd wish to recall when you wake - if you're asleep, you realize you're trapped. The only thing visible is the mist. And that's so thick you're afraid to move. ~ 0 4 9 E mist~ The mist is so thick you'd think it alive. Maybe it would be best just to jump. ~ S #22212 Aenel's Realm-Path of Illusion~ You pass through the mists, and find yourself gasping for air. Sand is all around you, and the sun beats strongly against your skin. At your feet, you hear a slithering sound, and you stifle your screams when you look and see a scorpion. The area also has some random tumbleweed which bounces by you, taunting you with a promise of a false destination, and a couple scrawny cactii. ~ 0 0 10 E scorpion~ These poison killers are small enough to step on, if you want to risk getting stung. You opt for the wiser move and dodge around them in your trek through the sand. ~ E flower~ This flower is huge, pink, and has a blue spiney center. The scent pours from it, and you can almost hear it begging for water. ~ E cactus~ The cactii are weak-looking, as if they haven't been able to get water in ages, but one of them has managed to bloom a gorgeous pink flower. ~ E tumbleweed~ The tumbleweed is as dead as the sands around you. It bounces sporadically across your feet and vanishes out into the distance. ~ E down~ Looking down, you notice a small hole in the sands. You *might* be able to fit through it. ~ E west~ West is covered with the mists you just left. ~ E sand~ The sand is a golden yellow. It goes on and on. It's worse than the energizer bunny. ~ E sun~ OUCH! Didn't your mother ever tell you not to look right at the sun? ~ D3 ~ ~ 0 0 22201 D5 ~ ~ 0 0 22213 S #22213 Aenel's Realm-Path of Illusion~ The sand waves into dunes here, and each step is a chore. The tumbleweeds have long since vanished, leaving you with nothing but the heat and dunes. At least, that's what you think. ~ 0 0 10 E dunes~ The dunes swirl up and down. Sometimes you can even feel your feet sinking into the sand. You claw your way out, trudging more than walking, wondering if you'll ever see water again. ~ E north~ The sand blinds your eyes so much when you look in that direction, that you wince, close your eyes, and choose. ~ E west~ The sand blinds your eyes so much that when you look in that direction, you wince, close your eyes, and choose. ~ D0 ~ ~ 0 0 22201 D3 ~ ~ 0 0 22214 S #22214 Aenel's Realm-Path of Illusion~ This area is beautiful! You're certain you've never seen something so lovely in your life. The trees that droop over the oasis seem to beckon you to rest beneath them, and the wind brushes gently, albeit hotly, over your cheeks. If you stare a little longer, you think you can see rubies in the water, or emeralds. And more than that, there's fruits hanging from the trees, to eat! You're in heaven! You're happy! You're - imagining things. ~ 0 0 10 E trees~ Oh, there would be trees to sit beneath in an ideal world. Too bad not everything's ideal on the Path of Illusion. ~ E oasis~ Don't you just hate mirages? ~ E rubies~ Rubies? You want rubies? You'd be lucky for water! ~ E emeralds~ Emeralds would probably add to your weight. And hot, tired, and thirsty as you are, that's not a good thing. Thankfully, there are no emeralds, anyhow. ~ E fruits~ Hm. Want some illusionary bread to go with that non-existant fruit? ~ E north~ Your eyes are already blurry and you're imagining things. Do you really trust what you see in that direction? ~ E down~ Your eyes are already blurry and you're imagining things. Do you really trust what you see in that direction? ~ D0 ~ ~ 0 0 22201 D5 ~ ~ 0 0 22215 S #22215 Aenel's Realm-Path of Illusion~ Can you believe it? Another Mirage of an Oasis! Each muscle in your body groans with the thought of it. As if this oasis really is there. It's not even as nice as the last mirage. It's just a plain pool of water. And that tree to rest under. Scrawny. Such a pitiful jest your mind is playing on you! ~ 0 0 10 E north~ Ha! As if you'd be dumb enough to believe it's the end of the desert! Now you see mist! ~ E west~ Ha! As if you'd be dumb enough to believe that's the end! Now you see mist! ~ D0 ~ ~ 0 0 22201 D3 ~ ~ 0 0 22216 S #22216 Aenel's Realm-Path of Illusion~ This part of the desert is truly bizarre. You feel hotter than usual, and you notice that some of the sand glows and is transparant. In fact, some of it has turned to glass. As you gaze upwards, you see that the portion of the desert you stand in is inside a huge bubble. Tents line the desert, brightly colored, with camels standing or laying beside them. You see silk-clothed women dancing in circles and heavily covered men in black pacing the area. As you approach, you hear soft voices beckoning you to turn back before it's too late. ~ 0 0 10 E down~ You see the bottom of the bubble, which blurs your view of the outside. ~ E north~ You see the edge of the bubble, which blurs your view of the outside. ~ E glass~ Both above and below you, as well as all around you, the glass enhances the degree of the heat. ~ E bubble~ You gaze above you and wonder how you entered this bubble of the desert, how it came to be, and how the people in the tents manage to survive it. Then again, you are in the dream, so it's possible this is all illusion. Wouldn't it be nice to wake up cool and cozy in your bed at home? ~ E tents~ Each tent is a different bright color, which boggles the mind. One would expect that it would just make things hotter for the people who live there, but oddly, a single complaining child looks up and whines to his mother who's inside an orange one: "Why's it so COLD, Mommy? Why is it always so cold?" ~ E camel~ Be careful - they spit. ~ D0 ~ ~ 0 0 22201 D5 ~ ~ 0 0 22217 S #22217 Aenel's Realm-Path of Illusion~ The desert finally ends, leaving you grateful and at the foot of some rolling hills. The hills have the most lovely yellow flowers shooting upwards like honking geese, each one leaning toward the sun. The only odd thing is, you don't see the sun. It's just - light out. And the flowers have no scent. And the hills seem alive. You hear a faint echo of music around you, but cannot pin the source. A small pebble tumbles down the nearest hill and lands beside your feet. As you look at it, you notice it shifts. ~ 0 0 4 E east~ Hills are everywhere around you. ~ E north~ Hills are everywhere around you. ~ E pebble~ As you look at the pebble, it begins to shimmer and shift. When it stops moving, you gasp to realize that what was a pebble is now a small door. You try the door, and discover it's frail. The handle breaks off, crumbling in your hands. The door screams at you, yelling "MURDERER!" And then vanishes. ~ E hills~ The very hills seem alive, almost willing to laugh at you. ~ E flower~ These flowers are similar to honking geese, as they stretch upward toward the sun that's not there. Each one is thin around the "neck" and opens wide at the tip of the "beak." You can almost picture the leaves flapping, and the flower taking off in flight. ~ D0 ~ ~ 0 0 22201 D1 ~ ~ 0 0 22218 S #22218 Aenel's Realm-Path of Illusion~ Though the hills still surround you, there's no fear of getting lost. This could have something to do with the path you're walking. Speaking of the path, it won't let you off. Every time you try to stray, a blade of long grass slaps you, and puts you back on it. ~ 0 0 4 E north~ To the north you see a path continuing over the next hill. ~ E grass~ The grass here is mean. Better not walk on it. ~ E path~ The path heads north through the hills. It's thin, and you're beginning to get bruised from the slaps the grass gives you when you stray. ~ D0 ~ ~ 0 0 22219 S #22219 Aenel's Realm-Path of Illusion~ The path now leads you through/over/under/around the hill. At once. Don't ask how. Nothing around you makes sense. Nothing is real. It all is true. You feel like screaming. You do. No sound comes out. You feel like crying. You do. A scream comes from your eyes. You start running, hoping to escape as fast as possible. ~ 0 0 4 E north~ Escape! Sweet escape! You run faster! ~ E path~ You don't even want to *think* about it. ~ D0 ~ ~ 0 0 22220 S #22220 Aenel's Realm-End of the Path of Illusion~ Finally you reach the end of this path (you hope.) Everything you've ever believed is in question. Everything you've hoped for seems odd. You feel as if you've been through every dream you've ever had - and came out wanting. As you look around this mist-filled room, you realize you're floating on air. And you realize that any move you make could take you to your death. That's when you realize there's no real way out. (You think.) ~ 0 5 9 E air~ It's all around you. Better watch your step. ~ S #22221 Center of Aenel's Realm~ All five of Aenel's circles of power converge here, melding into the Center of his realm. Each step you take leads you no further, yet no closer to any answers. You wonder why you would dream of such a place. Then you realize that Aenel is the God of Dreams. You hear a melody in your head, and recall he runs that. You never remembered what his other realms were. Perhaps now is a good time to discover. ~ 0 5 0 E secret~ The secret door is almost invisible, and you would have missed it if it didn't buckle beneath you, as if inviting you to come explore. ~ E west~ You hear the sounds of blissful music, alive and whole coming from the west. You blink as your feet start to dance, pulling you along with them. ~ E south~ From the south you feel a cold, wintery breeze. ~ E east~ Something sweet, something sort of grandish stirs your soul when you look east. ~ E north~ The mists of the dream that you're now familiar from wisp to the north. ~ E secret~ The secret door below you looks interesting. ~ E down~ Is that a line I see? ~ D0 ~ ~ 0 0 22222 D1 ~ ~ 0 0 22228 D2 ~ ~ 0 0 22239 D3 ~ ~ 0 0 22244 D5 ~ secret~ 1 0 22234 S #22222 The Dreaming~ The mists swirl heavy but intangible, here. You can't see three inches ahead of you, nor can you imagine what's there. Howls of laughter and howls of pain intermingle making a cacophany of horrid sounds to play in your ears. Your eyes barely adjust to the greyness of it all when you feel a tap on your shoulder. When you spin about, however, all you see is the mist. ~ 0 1 9 D0 ~ ~ 0 0 22223 D2 ~ ~ 0 0 22221 S #22223 The Center of the Dreaming~ The power surrounds you, almost lifting you into the air. You notice faint lights to the east, north, west, and a very ominous purple above you. There's a path that forms as you move, and vanishes behind you. You'd fear to stray off of it. ~ 0 1 9 D0 ~ ~ 0 0 22226 D1 ~ ~ 0 0 22225 D2 ~ ~ 0 0 22222 D3 ~ ~ 0 0 22224 D4 ~ ~ 0 0 22227 S #22224 Creation Mists-Nightmare Division~ SHRIEEEEEEEEEK! HOWL... Arooooooo.... Cackle.... Flashing lights, swirling sights... Everything you ever dreamed about and wished you hadn't. Every sound raises prickles up your spine, every brush of air makes you quiver. A vampire floats from the shadows and vanishes, you see your head floating before you, being dangled by a horseman with heads at his belt. Mirrors are all about you, reflecting thousands of faces of fear. ~ 0 1 9 D1 ~ ~ 0 0 22223 S #22225 Creation Mists-Dreams of Prophecy Division~ The future is fleeting, swiftly becoming the present. The present is never seen, because it becomes the past too soon. To dwell in the past is to lose the future and present. What will be your future? What is your present? Why did you see but the past? Your dreams can tell you, and only they know. ~ 0 1 0 D3 ~ ~ 0 0 22223 S #22226 Creation Mists-Pleasant Dreams Division~ Sweet dreams are made of this, who am I to disagree. I've travelled the world and the seven seas (or more)... Everyone is looking for something. Some of them want to use you. Some of them want to be abused... All of them, however, are made here. ~ 0 1 9 D2 ~ ~ 0 0 22223 S #22227 The Throne of the Dreaming~ Here, in the throne room, you see the head Dreamkeeper standing next to the empty throne. The throne is built tall and oddly, wisping and yet solid. There are mists which seem to move like servants, cleaning the room, setting it up for the god. The light flashes dull around you, teal curtains flutter, mingling with the black. A glint of silver seems to flow through the moon on the throne, momentarily blinding you as you stagger about, curiously. ~ 0 1 9 D5 ~ ~ 0 0 22223 S #22228 Romance-The Meeting~ Along the fields of Aenel's lands, Where the lovers first held hands, And though I'd never seen you there, We met once then, and learned to care. With the sun to witness all, And the trees so bright and tall, When our eyes met I knew the truth, That you were my life, age or youth. A song sung swiftly in my ear I knew no sorrow nor of fear, My hunger grew, my life was filled Where our first meeting's fields were tilled. ~ 0 0 2 E up~ Up seems to pull at you. ~ E west~ Away from romance, you see the center of Aenel's realm. ~ E sun~ The sun itself stands as chaperone to young lovers. ~ E tree~ Each tree curls over you, whispering of beauty. Some have initials in their trunks, naturally grown there. It seems as if the trees with initials are romances Aenel's blessed - that have succeeded. ~ E field~ The fields seem to shimmer with promise of love. ~ D3 ~ ~ 0 0 22221 D4 ~ ~ 0 0 22229 S #22229 Romance-The Yearning~ Each pang of desire gathers your will, causes your heart to smoulder. You have to remind yourself that it's not your desire you feel, but that of those around you. You yearn for a partner of your own, and look around for one. Then you move on, anxious for the end of the path. ~ 0 0 2 E east~ Looking ahead, you think you see one lover confessing his desire to another. ~ E down~ Downwards leads you to the start of the path to the Heart, where trees grow high. ~ D1 ~ ~ 0 0 22230 D5 ~ ~ 0 0 22228 S #22230 Romance-The Confession of Love~ Here, one young passionate boy falls to his knees, holding one long-stemmed rose upwards to a beautiful young woman. He whispers to her, confessing his desire, his passion, and his love to her. She pretends boredom, but it's obvious there's a glint of a flame in her own eyes. Trees line the path here, and some flat benches. It's so romantic that it almost is nauseating. ~ 0 0 2 E down~ You sense dissention from below. ~ E west~ The yearning sparks from there. ~ E trees~ Like all the other trees here, initials are carved - grown is more appropriate- on the bark on the side, declaring the names of lovers who have succeeded in romance. ~ E girl~ Dressed primly, this girl seems anything but interested, but somewhere behind the violet eyes you see the glisten of desire. She plays hard-to-get, and her pouty lips twitch every once in a while at the young boy's antics. ~ E boy~ He's so cute you end up staring. On one knee, the velvet of his pantaloons getting filthy in the mud, he gazes upwardly, causing moonlight to shine his face. ~ E bench~ The benches here are low and wide, though shaped in a way that permits only two to sit at a time. They are made of a white stone that seems to sparkle. ~ D3 ~ ~ 0 0 22229 D5 ~ ~ 0 0 22231 S #22231 Romance-The Obstacle~ That which does not kill us makes us stronger. No Romance is true without the difficulties, the bumps to overcome. This part of the trail is full of these obstacles. Some you stumble on. Some frighten you. All of them give pause. ~ 0 1 2 E up~ Confessing love, the youth from above does not see where you are now. ~ E north~ North leads you to the resolution and the make-up. ~ E obstacle~ Trying to sort it out sets your head spinning. ~ E bump~ This bump seems to be the bump of someone slighted. An insult was given. You wonder if all will end up resolved. ~ D0 ~ ~ 0 0 22232 D4 ~ ~ 0 0 22230 S #22232 Romance-The Discussion and Resolution~ Here's a nice, quiet spot for young romantics to talk their problems out. With conversation comes forgiveness, and the ability to move on or split up. ~ 0 0 2 E up~ Something pleasant that way lies. ~ E south~ You just came from the obstacles there. Do you really want to risk it? ~ D2 ~ ~ 0 0 22231 D4 ~ ~ 0 0 22233 S #22233 Romance-The First Date~ The first date has finally come! Your heart beats with excitement, and you yearn to move to the next stage, but know it must be earned in time. That's when you realize, it's not your romance, your first date, but that of those you have passed on this path. You see a new tree sprout before you, and the branches meld into the bark of the trunk, twisting into the shape of a pure circle. Within the circle a pair of initials form. Between the initials, a tiny "+" sign appears. You smile as the leaves seem to sprout from the circle that holds the lovers together on the tree, knowing that it is to be blessed. ~ 0 0 2 E down~ Downward returns you backwards through the journey of the heart. ~ E initials~ K. T. + J. V. ~ E trunk~ The trunk is strong, as is the romance. ~ E leaves~ The leaves seem natural sprouting from the semi-unnatural circle. ~ E circle~ A perfectly round circle, it's decorated with leaves that sprout from it. ~ E branch~ The branches become part of the trunk in an elegant circle. ~ E tree~ This tree is a white birch, proud and beautiful. You'd assume that this means the love is of the purest kind. This makes you smile more than you did before. ~ D5 ~ ~ 0 0 22232 S #22234 Thieves-The Challenge~ You step into this spartan room and find a thin knife at your throat. You can't tell who or what holds the knife... If anything or anyone does, but it's there. And pressed against your throat, it makes you a bit afraid to swallow. Eventually though, you hear a whisper, and it challenges you for the password. Do you know it? ~ 0 0 1 D4 ~ ~ 1 0 22221 D5 ~ ~ 0 0 22235 S #22235 Thieves-Shadows~ You stand amongst the shadows, dark and thick. What lies within them, none can tell. Is it living, is it sick? Are you in heaven, or more likely in hell? ~ 0 1 0 D2 ~ ~ 0 0 22236 D4 ~ ~ 0 0 22234 D5 ~ ~ 0 0 22237 S #22236 Thieves-Breaking and Entering~ This isn't a room, it's a large wall with a window in it. Wouldn't it be fun to break it open and see what's beyond? ~ 0 1 0 D0 ~ ~ 0 0 22235 S #22237 Thieves-Cutpurses, Beggars, and Swindlers~ Every eye turns to you as you enter. Some look and lick their lips with anticipation... And some jut their hats out at you. The stench of the area is of booze and stale air. ~ 0 0 1 D0 ~ ~ 0 0 22238 D4 ~ ~ 0 0 22235 S #22238 Thieves-Honor Among Thieves~ Here, you see the thieves relaxing and aiding each other. They share secrets, tips, and laughs while tossing their coins into the main pot. Not one seems afraid that another would take the coins and run. They trust each other as none else can. ~ 0 1 0 D2 ~ ~ 0 0 22237 S #22239 Winter-The Grande Festival~ You stand within the entrance which (oddly) has a roof over it. Snow doesn't enter this spot, but a small fireplace crackles with energy. Children gather around it, warming cold hands and feet. The air is scented with peppermint. You hear laughter from outside, and hear a cough from somewhere. ~ 0 0 0 E down~ You hear a howl from below - one that no animal makes. ~ E west~ Snow glistens to the west. ~ E north~ North leads you to the Center of Aenel's Realm. ~ E children~ Children squabble over seats for the fire. Each one is bundled from waist down, and the wet jackets warm on a rack. ~ E fireplace~ This fireplace crackles with the heat of a fire. What a glorious sound! ~ E roof~ This roof keeps the snow from becoming your hat. ~ D0 ~ ~ 0 0 22221 D3 ~ ~ 0 0 22240 D5 ~ ~ 0 0 22243 S #22240 Winter-The Glistening Snow~ The snow glistens brightly in the darkened lights of the night, stars within it, as well as above. Tiny footprints fade swiftly as the new snow falls, and drifts rise above your shoulder. In the distance, you see a village made of snow, but the closer you get to it, the more it seems far. ~ 0 0 5 E up~ ACHOOOOOOOOOOOOOOOOOOOOOOO, the FLU! ~ E west~ Peppermint drifts from the west. ~ E south~ Oooooh, what a bitter wind doth blow. ~ E east~ To the east is the grandest Winter Festival ever. ~ D1 ~ ~ 0 0 22239 D2 ~ ~ 0 0 22243 D3 ~ ~ 0 0 22241 D4 ~ ~ 0 0 22242 S #22241 Winter-The Scent of Peppermint~ The scent of peppermint wafts through your nostrils, and even seems to cling to your clothes and skin. Children dart about handing out globs of the candy molded into miniature musical instruments, coins, horrid-looking creatures, and hearts. You even see trees and flowers made of candy, with peppermint being the flavor of the day. ~ 0 0 0 E south~ Got a hanky? ~ E east~ Snow glistens to your east. ~ E up~ The bitter chill freezes from above. ~ E flower~ Wanna pluck? ~ E trees~ You wonder if someone would notice you if you took a lick. ~ E candy~ YUM! ~ E children~ They look so happy, you could almost find yourself joining them. ~ D1 ~ ~ 0 0 22240 D2 ~ ~ 0 0 22242 D4 ~ ~ 0 0 22243 S #22242 The Winter Flu~ Du yew dthing tha' yew cood feel adda worse? Dis is de flu, common bug of the ba' weather. Mebbe dtea ad sleep wood hep? ~ 0 1 0 E north~ Peppermint might soothe that sore throat. ~ E east~ Bitter wind? Wonder why there's a flu... ~ E down~ Below the flu is the glistening snow. ~ D0 ~ ~ 0 0 22241 D1 ~ ~ 0 0 22243 D5 ~ ~ 0 0 22240 S #22243 Winter-The Bitter Wind~ Icy chill runs up and down your spine. You feel the bitterness of the wind, and wonder how long you can stand it. Footprints mark the snow. When you can slit your eyes open, you can see little else but that. The greyness of the sky is oppressing, though. ~ 0 0 5 E footprints~ These footprints are very - large! ~ E wind~ It stings your eyes. ~ E sky~ You see several new shades of grey. ~ E north~ You see glistening snow to the north. ~ E up~ Above you sounds noises of festivity. ~ E down~ The scent of peppermint wafts from below. ~ E west~ AAAAAaaaaaaaaaaaaaaaaaaaaachoooooooooooooooooooooo! ~ D0 ~ ~ 0 0 22240 D3 ~ ~ 0 0 22242 D4 ~ ~ 0 0 22239 D5 ~ ~ 0 0 22241 S #22244 Music-The Composition~ Composition: the finished product. All pieces must be fit just so, and the music will thrive. This room is the cultivated completion of music, but it's beckoning you to find the parts. While intrigued with the soft music of the harp in the corner, you find yourself seeking the melody. ~ 0 0 4 E harp~ This harp is immense and gorgeous. A man's figure is carved into the main bar, and the strings themselves are made of silver. As the harp strings move (on their own), the man's arms move towards you, fingers expressing the mood of the music. ~ E north~ Harmonic tones come from the north. ~ E west~ The tone you hear from the west keeps shifting, as if experimenting with possibility. ~ E down~ Melody, melody, sweet melody from below. ~ E east~ Back to the Center of the Realm, and out of this musical menagerie. ~ D0 ~ ~ 0 0 22245 D1 ~ ~ 0 0 22221 D3 ~ ~ 0 0 22246 D5 ~ ~ 0 0 22247 S #22245 Music-Harmony~ Harmony fills this room, and all is at peace. The conductor of this symphony of Aenel's realm stands before you. You are awed. You find yourself scampering to a seat, getting lost in the ups and downs of the concerto. You imagine you hear the Castrato singing, but when you look, there is none. ~ 0 0 4 E seat~ Hard fold up chairs line the walls. ~ E south~ South brings you to the Composition, the finished piece. ~ E west~ Sweet melody drifts in from the west. ~ E down~ The tones played below seem to grab you. ~ D2 ~ ~ 0 0 22244 D3 ~ ~ 0 0 22247 D5 ~ ~ 0 0 22246 S #22246 Music-Tone~ Tone is important, for without it, there's no real tune. And as the tune fades, so does the music. You get the feeling you're being lectured, but shake yourself out of it. Then you glance around the room, at the blackboard with chalk, at the small table with notes. You see several instruments playing themselves. Each plays one note, trying for the right tone. ~ 0 0 4 E blackboard~ Big and dirty, it's obviously been used quite often. Right now, there's no real writing on it. ~ E chalk~ Long pieces broken in half rest near the chalkboard. ~ E table~ This table is awfully tiny. It really holds no more than a few pages. ~ E notes~ The bass trombone is flat. Tune the piano. Add a flute. Adjust the C minor. C major's getting jealous. ~ E instruments~ Each instrument is floating, perched, or hanging in a manner that allows it to play itself. You gawk for a while, shake your head, then gawk some more. ~ E north~ To the north lies the melody. ~ E east~ The composition, finished product, leads out to the east. ~ E west~ Balance teeters to the west. ~ E up~ Moving up leads you to a harmonic area. ~ E down~ Percussion drills you from below. ~ D0 ~ ~ 0 0 22247 D1 ~ ~ 0 0 22244 D3 ~ ~ 0 0 22248 D4 ~ ~ 0 0 22245 D5 ~ ~ 0 0 22249 S #22247 Music-Melody~ Melody: An agreeable succession of musical sounds. In other words, a pattern of music. You bask in the pattern that engulfs you, wishing you never had to leave, but sadly, the melody ends - just to start again, with a new song. You garner up your will and trudge on. ~ 0 0 4 E up~ Up leads to the final composition. ~ E east~ Harmonic sounds waft towards you from the east. ~ E west~ Percussion. Rhythm. Perfection from the west. ~ E south~ Experimental tones resound to the south. ~ E down~ Balance, listeners. That's below. ~ D1 ~ ~ 0 0 22245 D2 ~ ~ 0 0 22246 D3 ~ ~ 0 0 22249 D4 ~ ~ 0 0 22244 D5 ~ ~ 0 0 22248 S #22248 Music-Balance~ For every note there is a counternote, for every sound a silence. Between the two, you have a room that is perfectly symmetrical, right down to the two identical pianos. ~ 0 0 4 E piano~ Both pianos are large, Grand pianos. They face each other with barely a pass between them. ~ E north~ Percussion bounds from the north. ~ E east~ A sweet tone rings to the east, then another to try to balance it. ~ E up~ Sweet melody wafts above you. ~ D0 ~ ~ 0 0 22249 D1 ~ ~ 0 0 22246 D4 ~ ~ 0 0 22247 S #22249 Music-Rhythm~ Got to have percussion. And this room has it in droves. Drums everywhere march you in. A snare flares a roll at you, then the Cymbals crash in greeting. You almost laugh-until you see the Gong. You see your picture on the gong. When you blink, the picture's gone, but it still scares you. ~ 0 0 4 E drums~ Big drums, little drums, bodhrans, and snares. Triangles, zylophones, every kind of percussion instrument you can imagine lay at your feet. Tiptoe carefully. ~ E snare~ This elegant drum seems to grin as it plays a roll at you. ~ E cymbal~ Crash! BANG BOOM! ~ E gong~ This thing is huge, and looks as if it might hurt you... Or your picture... Which fades before your eyes. ~ E east~ Melody wafts sweetly from the east. ~ E south~ The balance is strong to the south. ~ E up~ Each tone matches the next above you. ~ D1 ~ ~ 0 0 22247 D2 ~ ~ 0 0 22248 D4 ~ ~ 0 0 22246 S #22250 Waking up~ You feel a twitch in your nose, and try to ignore it. It's not easy. Every time you almost fall asleep again, something happens. An alarm, a dog, the rooster. It's time to wake up. Before you, there's another portal... But it looks so DANGEROUS! ~ 0 4 9 S #22251 Falling Asleep~ You enter the portal, and a heaviness descends upon you. You're tired, so sleepy you can barely remain awake. In fact, you might already be sleeping. The only way you can go is forward. ~ 0 0 0 D5 ~ ~ 0 0 22200 S #22252 Inn room~ This room is a grizzly mess, probably the storage room. There is a small bed lying by the wall, however, and it looks inviting. As you turn to leave, you notice a portal against the wall. Curiousity makes you look at it. ~ 0 0 0 D5 ~ ~ 1 0 15136 S #22299 Immortal's Mob Waiting Lounge~ This room is where all the "Family" waits until their Immortals call for them. The room's decorated in deep red velour and gold, and there are tables and drinks aplenty for the Family. The chairs are comfortably padded, and the conversation's light. You see a sign hanging on the wall. You also see a Controller List. ~ 0 33793 0 E controller~ This is the list of controllers. Family Member Immortal ------------- -------- Luigi Antonelli Eirin Guido Dimarchi Chipper Mario Luz Maverick The Don Wink Vincini Arrozini Qwerty Dominic Ordanza Dimi Sario Gridoniti Chance Mercutio Gordini Obz Seamus O'Malley-DoVerda Kayal Ronald Bellagosi Rizzen ~ E sign~ Immortals! These members of the Family are here for your enjoyment. Feel free to grab yours at will. Please leave the other immortal's Family member here, to prevent confusion. You can, however, feel free to let them talk from their spots here. Thank you! The Management ~ D4 ~ ~ 1 0 70 S #0 #SPECIALS M 22207 spec_cast_judge Load to: Estephan M 22212 spec_poison Load to: Scorpia M 22214 spec_guard Load to: The Tanzin Patrol M 22216 spec_fido Load to: A Dezzia woman M 22227 spec_cast_mage Load to: Oriolle M 22233 spec_guard Load to: the Chaperone M 22239 spec_breath_frost Load to: a snowman M 22240 spec_breath_frost Load to: Narl'tannaka M 22243 spec_breath_frost Load to: Frostbite M 22245 spec_cast_mage Load to: the Conductor M 22293 spec_cast_adept Load to: The Don M 22298 spec_breath_any Load to: Mario Luz M 22299 spec_ogre_member Load to: Luigi Antonelli S #RESETS D 0 22221 5 1 D 0 22234 4 1 D 0 22252 5 1 D 0 22299 4 1 O 0 22201 0 22200 O 0 22202 0 22200 M 0 22203 6 22203 1 G 0 22203 -1 M 0 22203 6 22203 5 M 0 22205 1 22205 1 E 0 22205 17 17 M 0 22207 1 22207 1 G 0 22207 -1 E 0 22208 16 16 M 0 22209 1 22208 1 O 0 22209 0 22210 O 0 22211 0 22211 M 0 22212 1 22212 1 G 0 22212 -1 M 0 22213 1 22213 1 O 0 22214 0 22215 O 0 22215 0 22215 M 0 22216 1 22216 1 E 0 22216 3 3 M 0 22215 1 22216 1 E 0 22213 17 17 M 0 22214 1 22216 1 E 0 22210 18 18 O 0 22217 0 22217 M 0 22219 1 22219 1 G 0 22219 -1 O 0 22211 0 22220 M 0 22220 5 22223 2 E 0 22220 4 4 M 0 22221 5 22223 2 G 0 22295 -1 M 0 22220 5 22224 3 E 0 22220 3 3 M 0 22221 5 22225 1 G 0 22295 -1 M 0 22221 5 22226 2 G 0 22295 -1 M 0 22227 1 22227 1 G 0 22227 -1 M 0 22228 5 22228 1 E 0 22228 10 10 M 0 22228 5 22229 2 E 0 22229 17 17 M 0 22231 5 22229 1 E 0 22231 19 19 M 0 22228 5 22230 1 E 0 22228 10 10 M 0 22231 5 22230 1 E 0 22230 8 8 M 0 22228 5 22231 1 M 0 22231 5 22231 2 E 0 22231 19 19 M 0 22231 5 22232 1 M 0 22233 1 22233 1 E 0 22233 17 17 E 0 22232 9 9 M 0 22223 5 22234 1 M 0 22222 5 22235 2 G 0 22221 -1 M 0 22223 5 22235 1 O 0 22234 0 22235 M 0 22222 5 22236 1 E 0 22221 6 6 M 0 22223 5 22236 1 M 0 22222 5 22237 2 E 0 22221 6 6 M 0 22223 5 22237 2 M 0 22238 1 22238 1 E 0 22200 17 17 M 0 22239 5 22240 1 G 0 22238 -1 M 0 22243 5 22240 1 E 0 22249 10 10 M 0 22239 5 22241 1 E 0 22239 19 19 M 0 22239 5 22242 2 G 0 22238 -1 M 0 22243 5 22242 2 E 0 22249 10 10 M 0 22240 1 22242 1 E 0 22251 17 17 M 0 22239 5 22243 1 E 0 22239 19 19 M 0 22243 5 22243 2 E 0 22249 10 10 M 0 22244 5 22244 2 E 0 22244 7 7 M 0 22245 1 22245 1 E 0 22245 16 16 E 0 22246 8 8 G 0 22240 -1 M 0 22244 5 22246 1 M 0 22248 5 22246 2 G 0 22247 -1 M 0 22244 5 22247 2 G 0 22243 -1 M 0 22248 5 22248 2 G 0 22248 -1 M 0 22248 5 22249 1 O 0 22223 0 22250 O 0 22250 0 22252 M 0 22299 1 22299 1 G 0 22299 -1 M 0 22298 1 22299 1 E 0 22298 16 16 M 0 22297 1 22299 1 E 0 22297 16 16 M 0 22296 1 22299 1 E 0 22296 16 16 M 0 22294 1 22299 1 E 0 22294 6 6 M 0 22295 1 22299 1 E 0 22295 18 18 M 0 22293 1 22299 1 E 0 22293 1 1 S #SHOPS 0 #$