#AREADATA Credits {r< 45- 65> {bChipper {gGilda & the Dragon{x~ Name Gilda and The Dragon~ Filename talonvle.are~ Builders Chipper~ VNUMs 18700 18799 Security 9 End #MOBILES #18700 Kelly~ Kelly the Warrior Woman~ Kelly the Warrior Woman is here, waiting to dispense some justice. ~ Kelly stands here guarding the temple. She has shoulder-length flaxen hair and lovely alabaster skin. Her towering iron-clad frame looms over you and her searing countenance lets you know that you should be very respectful. It would be a very bad thing to commit a crime in her presence. ~ human~ ABTV CDFHJVZ 1000 3000 50 40 1d1+3999 1d1+499 5d4+40 crush 0 0 0 0 ACDEFHIKLNOT ABP CDHI 0 stand stand female 0 AHMV ABCDEFGHIJK M 0 #18701 peasant~ a weary peasant~ A weary peasant trudges along the road, his head down. ~ A weary, threadbare peasant looks up at you hopelessly. He sees your armor and weapons, and scurries aside with a frightened gasp. You wonder what has happened to make the once-happy people of Caraway fear strangers. ~ human~ AB Xa 500 0 45 22 10d136+786 45d10+100 5d15+26 none -18 -18 -18 -4 0 0 B 0 stand stand male 0 AHMV ABCDEFGHIJK M 0 #18702 subduran butler~ the castle butler~ SubDuran gazes down his nose at you. ~ SubDuran, the King's Butler, gazes down his nose at you, as if he can't believe that he is being forced to allow you to enter. He raises an eyebrow and says, 'The throne room is to the north. The King awaits you there." ~ human~ ABT HNOV 0 0 47 23 10d149+836 47d10+100 5d16+25 none -19 -19 -19 -4 Q L C H stand stand male 100 AHMV ABCDEFGHIJK M 0 #18703 grnnch~ Grnnch~ Grnnch stands here, waiting patiently for its master's return. ~ Grnnch looms above you suddenly, glaring down at you. He reaches out towards you and says, in a very firm voice, "GRNNCH" ~ doll~ ABC Ha 1000 0 47 23 10d149+836 47d10+100 5d16+25 claw -19 -19 -19 -4 0 ABILMNPQR EPS GHJKO stand stand none 0 EJMc ABCGHK M 0 #18704 esthar lady~ Lady Esthar~ Lady Esthar glares at you and stabs her needle into her embroidery. ~ Lady Esthar looks down her long, patrician nose at you and sneers. She then turns back to her needlework, ignoring you completely. ~ human~ ABCR HV -700 0 47 23 10d149+836 94d10+100 5d16+25 claw -19 -19 -19 -4 AB AB LM EN stand stand female 4700 AHMV ABCDEFGHIJK M 0 #18705 weary peasant~ weary peasant~ A weary peasant looks up at you with contempt and hatred. ~ A peasant trudging along the road here looks up at you, hatred shining in his eyes. ~ human~ AB a -500 0 45 0 10d136+786 45d10+100 5d15+26 none -18 -18 -18 -4 0 0 0 0 stand stand male 150 AHMV ABCDEFGHIJK M 0 #18706 courtier lord~ A lord~ A lord dressed in white and silver smiles at you. ~ A tall, gentle looking lord, dressed all in silver and white, gazes at you and smiles. ~ human~ A HN 500 0 48 24 10d155+869 48d10+100 5d16+28 slash -20 -20 -20 -5 0 M I H stand stand male 4800 AHMV ABCDEFGHIJK M 0 #18707 lord~ a dark lord~ A lord dressed all in black and iron gazes at you coldly. ~ A lord, all in black with iron trimmings, glares at you coldly and fingers his sword. ~ human~ A H 0 0 48 24 10d155+869 48d10+100 5d16+28 slash -20 -20 -20 -5 0 M H I stand stand none 4800 AHMV ABCDEFGHIJK M 0 #18708 Priest Corshon~ Priest Corshon~ Priest Corshon snarls at you for disturbing him. ~ Priest Corshon, the spiritual advisor to the Throne of Caraway, glares angrily at you. You somehow do not get the feeling of an intense amount of holiness from him, possibly because of the sheer amount of wealth he is wearing. Aren't priests supposed to be poor? ~ human~ ABCQ HV 0 0 52 26 10d182+988 52d10+100 5d18+27 flame -22 -22 -22 -6 0 ABM 0 N stand stand male 6000 AHMV ABCDEFGHIJK M 0 #18709 squire Thomas~ Squire Thomas~ Squire Thomas is weeping here. ~ Squire Thomas lies weeping on the bed here, clutching a long sword in one hand. He looks up with you and says "Sir Lauren left without his sword. Oh, what have I done. I was to have given it to him, and I failed." He collapses into tears again. ~ human~ AB H 1000 0 49 24 10d162+893 49d10+100 5d17+25 none -20 -20 -20 -5 0 AB NQ I stand stand male 1000 AHMV ABCDEFGHIJK M 0 #18710 black knight~ Black Knight~ The Black Knight waves his mace in your face. ~ You stare in suprise at the mace resting on your nose, and then turn your attention further up and farther back. Glaring at you with a dark malevolence is the Black Knight of Caraway, intent on shredding you from limb to limb for intruding on his sanctum. ~ human~ ABT HV -1000 0 50 25 10d168+930 50d10+100 5d17+27 thwack -21 -21 -21 -5 0 ABM P NS stand stand none 5000 AHMV ABCDEFGHIJK M 0 #18711 Lady Serina~ Lady Serina~ Lady Serina looks up from her knitting at you. ~ Lady Serina sits here, quietly weeping into her knitting. She looks up at you, and politely offers you a handkerchief. ~ human~ AB HV 850 0 50 25 10d168+930 50d10+100 5d17+27 thwack -21 -21 -21 -5 0 AB NQ M stand stand female 2000 AHMV ABCDEFGHIJK M 0 #18712 Queen Brunhilda~ Queen Brunhilda~ Queen Brunhilda sits crying on her throne. ~ Queen Brunhilda is a short, rather overweight woman with short black hair. So much for stereotypes. She is sobbing into a handkerchief and moaning about the loss of her only daughter, Gilda. ~ human~ AB H 0 0 53 26 10d189+1019 53d10+100 5d18+29 slap -23 -23 -23 -6 0 ABF PQ E sit sit female 0 AHMV ABCDEFGHIJK M 0 #18713 King Rupert~ King Rupert~ King Rupert sits on his throne, looking grim. ~ King Rupert is a tall, fierce looking warrior with heavy eyebrows and a grim and determined look on his face. He sees you and beckons you forward. 'Have you come to rescue my daughter?" He asks. "Have you come to save Gilda?" ~ human~ ABT HV 0 0 54 27 10d196+1053 54d10+100 5d18+31 wrath -23 -23 -23 -6 U ABH K O stand stand male 0 AHMV ABCDEFGHIJK M 0 #18714 Chamberlain~ King's Chamberlain~ The King's Chamberlain looks up in startlement at your intrusion. ~ The King's Chamberlain stands here, folding the King's laundry. He looks up at you as you enter, and raises an eyebrow. "Were you sent here for something?" He asks. ~ human~ AB H 1000 0 52 26 10d182+988 52d10+100 5d18+27 pound -22 -22 -22 -6 0 ABL I K stand stand male 5200 AHMV ABCDEFGHIJK M 0 #18715 Prince Hubert~ Prince Hubert~ Prince Hubert gazes at you malevolently. ~ Prince Hubert is a weasel of a man. He glares at you from close- set, piggish eyes, and taps his foot impatiently, waiting for you to explain your intrusion. ~ human~ AB BI -1000 0 53 40 10d189+4000 53d10+100 5d20+35 beating -23 -23 -23 -6 0 AB 0 P stand stand male 5300 AHMV ABCDEFGHIJK M 0 #18716 Sir Bedwyr Cupbearer~ Sir Bedwyr~ Sir Bedwyr, the king's cup bearer, stands awaiting his king's orders. ~ Sir Bedwyr is a short, wiry, dark man. He is missing his left arm, and he walks with a limp. He gazes at you and quirks his lips. "So, you'd be going to rescue the young princess then, eh?" ~ human~ AB HV 0 0 53 26 10d189+1019 53d10+100 5d18+29 thrust -23 -23 -23 -6 0 ABL 0 P stand stand male 2000 AHMV ABCDEFGHIJK M 0 #18717 chicken~ a chicken~ A chicken is pecking at the dirt by your feet. ~ A chicken wanders around by your feet, pecking at the dirt in hopes of finding some grain left over from the morning's feeding. ~ water fowl~ ACHU HTab 0 0 56 27 10d211+1115 56d10+100 5d19+31 none -25 -25 -25 -7 0 0 R 0 stand stand none 0 AGW ACDEFHKP S 0 #18718 Stablemaster~ Stablemaster~ The King's Stablemaster is sleeping in a stall. ~ You see a small man sleeping in the hay. He has brown hair, liberally sprinkled with straw, and he is snoring loudly. ~ human~ ABS Ha 0 0 55 27 10d204+1078 55d10+100 5d19+28 punch -24 -24 -24 -7 0 AB E 0 sleep sleep male 1000 AHMV ABCDEFGHIJK M 0 #18719 hawkmistress~ King's Hawkmistress~ The King's Hawkmistress is baiting a hawk here. ~ The king's Hawkmistress is a tall, fierce looking woman with flaming red hair and a cruel smile. She glares at you in fury at your intrusion and sets her hawks against you. ~ human~ ABCR HV 0 0 56 28 10d211+1115 56d10+100 5d19+31 claw -25 -25 -25 -7 0 ABE N P stand stand female 1500 AHMV ABCDEFGHIJK M 0 #18720 hawk~ a hawk~ A hawk screams and attacks. ~ A blue banded hawk flies from the fist of the Hawkmistress and attacks you with a piercing scream. ~ song bird~ ABU T 0 0 52 26 10d182+988 52d10+100 5d18+27 claw -22 -22 -22 -6 FH 0 0 0 stand stand none 0 AGW ACDEFHKP S 0 #18721 stable boy~ a stableboy~ A stableboy is taking care of the horses. ~ A young boy is working here, grooming the cart and plow horses. He glances up at you in suprise and smiles broadly. ~ human~ AB HV 1000 0 56 28 10d211+1115 56d10+100 5d19+31 punch -25 -25 -25 -7 0 AB L 0 stand stand male 2050 AHMV ABCDEFGHIJK M 0 #18722 cart horse~ a cart horse~ A cart horse nudges you, hoping for a lump of sugar. ~ A heavy set, large horse hangs it's head over the edge of its stall and peers at you with deep brown eyes. It nudges you and whickers entreatingly for sugar. ~ wyvern~ ABU DFTV 0 0 54 25 10d196+1053 54d10+100 5d18+31 smash -23 -23 -23 -6 CFH EL P S stand stand none 0 ABGZ ACDEFHJKQVX L 0 #18723 Armorer~ the king's armourer~ The king's armourer stands here, beating on a piece of metal. ~ The king's armourer is here, shaping a piece of metal into a sword. He gazes at you from under heavy eyebrows and grunts. He then turns back to his work. ~ human~ AB Ha 0 0 56 30 10d211+1115 56d10+100 5d19+31 pound -25 -25 -25 -7 0 ABH 0 I stand stand male 2500 AHMV ABCDEFGHIJK M 0 #18724 ant~ an ant~ An ant moves restlessly about here, seeking the anthill. ~ A large red ant moves about here. It sees you and scuttles away quickly. ~ centipede~ ABCU Z 0 0 57 28 10d219+1144 57d10+100 5d19+33 flbite -25 -25 -25 -7 0 0 FI E stand stand none 0 ABGO ACK T 0 #18726 Maid Marien~ Maid Marien~ Maid Marien is trying to avoid her work. ~ Maid Marien looks up, startled, as you enter the room. She relaxes, however, when she sees that you're not her boss. ~ human~ ABCS H 1000 0 56 28 10d211+1115 56d10+100 5d19+31 slap -25 -25 -25 -7 0 AB 0 J stand stand female 0 AHMV ABCDEFGHIJK M 0 #18727 cleaning lady~ a cleaning lady~ A cleaning lady is polishing the silver here. ~ A short cleaning woman stands here, industriously polishing the king's silver. She glances up at you, and then turns her attention back to her work, apparently uninterested in you or your quest. ~ human~ ABQ H 0 0 57 0 10d219+1144 57d10+100 5d19+33 crush -25 -25 -25 -7 0 ABY 0 0 stand stand female 500 AHMV ABCDEFGHIJK M 0 #18728 Chef~ King's Chef~ The King's chef stands on the table, screaming orders. ~ The King's Chef is a short, blunt man with a severe height impairment. His grey hair is uncombed underneath his tall, white chef's hat, and he is loudly screaming orders. ~ gnome~ ABCR Z 0 0 57 28 10d219+1144 114d10+100 5d19+33 cleave -25 -25 -25 -7 0 AB FI ER stand stand male 600 AHMV ABCDEFGHIJK S 0 #18729 servant~ a servant~ A servant is preparing a funeral feast here. ~ A brown haired servant is here, preparing cold meats and bread for a funeral feast. He looks up at you with tear stained eyes and asks you if he can help you with anything. ~ human~ ABCc FH 0 0 58 29 10d227+1175 58d10+100 5d20+30 punch -26 -26 -26 -8 0 0 0 P stand stand male 300 AHMV ABCDEFGHIJK M 0 #18730 Centipede~ a centipede~ A centipede is crawling around on the floor. ~ You glance at the floor and recoil in horror at the large centipedes crawling around by your feet. ~ centipede~ ABCUc VZac 0 0 57 0 10d219+1144 57d10+100 5d19+33 none -25 -25 -25 -7 0 0 FI E stand stand none 100 ABGO ABCDEFHK M 0 #18731 Miselthai wife~ Miselthai, the cook's wife~ Miselthai, the cook's wife, is cleaning up the room. ~ Miselthai, the cook's wife, is here, busily cleaning the room. She glances up at you and scowls. ~ human~ ABCQ H -1000 0 56 29 10d211+1115 112d10+100 5d19+31 shock -25 -25 -25 -7 0 ABL 0 N stand stand female 0 AHMV ABCDEFGHIJK M 0 #18732 thief Darak~ a thief~ A thief dressed all in black lurks here. ~ A short, dark man in black leaps out of the shadows at you and attacks. ~ human~ ABCFS DFHJPV 0 0 57 28 10d219+1144 57d10+100 5d19+33 slice -25 -25 -25 -7 B ABF 0 L stand stand male 2000 AHMV ABCDEFGHIJK M 0 #18733 witch~ a witch~ A witch dressed in a brown, homespun robe looks at you calmly. ~ You see before you a young woman dressed in a brown, homespun robe. She looks at you with patience and smiles politely. ~ human~ ACR HNTV 1000 0 58 29 10d227+1175 116d10+100 5d20+30 magic -26 -26 -26 -8 0 H 0 I stand stand female 2000 AHMV ABCDEFGHIJK M 0 #18734 monk~ a monk~ A monk in black robes raises his holy book and annoints you. ~ A man in black robes, carrying a holy book, rushes towards you and screams "Repent,sinner. The end is at hand." ~ human~ ACQ HOTV -1000 0 58 29 10d227+1175 116d10+100 5d20+30 flbite -26 -26 -26 -8 0 I 0 H stand stand none 2000 AHMV ABCDEFGHIJK M 0 #18735 warrior burnt~ a burned and bleeding warrior~ A warrior, burned and bleeding, lies weakly here. ~ You look with shock and pity at the burned and bleeding form lying in front of you. You gently roll him over, to find that he is holding a dagger. He shouts 'Murderer!', and weakly attacks. ~ human~ ABCGHT 0 0 0 58 29 10d227+1175 58d10+100 5d20+30 claw -26 -26 -26 -8 0 0 0 H stand stand male 500 AHMV ABCDEFGHIJK M 0 #18736 sheep~ a sheep~ A sheep looks at you placidly. ~ Well, what can I say? It's a sheep. Not as fluffy and white as the sheep in the picture books, perhaps, but it has been living in a cave after all. ~ pig~ ABU HQa 0 0 60 30 10d243+1242 60d10+100 5d21+30 none -27 -27 -27 -8 0 ABI 0 F stand stand none 0 AGV ACDEFHJK M 0 #18737 horse~ a horse~ A wild-eyed horse gallops towards you madly. ~ A horse is a horse, of course, of course. ~ human~ ABU Va 0 0 60 30 10d243+1242 60d10+100 5d21+30 pound -27 -27 -27 -8 C E B H stand stand none 0 AHMV ABCDEFGHIJK M 0 #18738 ed~ Ed the horse~ Ed, Sir Lauren's faithful steed, gallops madly down the hill. ~ Unless of course, that horse of course is the famous Mr. Ed. ~ human~ ABU HTV 0 0 61 32 10d251+1278 61d10+100 5d21+32 crush -28 -28 -28 -9 CO ABEN BI H stand stand none 0 AHMV ABCDEFGHIJK M 0 #18739 drone bee~ a drone bee~ A drone bee buzzes near your head. ~ A drone bee, cheerful in yellow and brown, buzzes around you, looking for flowers. ~ song bird~ ACHU TV 0 0 60 30 10d243+1242 60d10+100 5d21+30 acbite -27 -27 -27 -8 FH L E HI stand stand none 0 AGW ACDEFHKP S 0 #18740 warrior bee~ a warrior bee~ A warrior bee buzzes at you threateningly. ~ A warrior bee sees you and dives for you, buzzing threateningly. ~ song bird~ ACU HTV 0 0 62 31 10d259+1316 62d10+100 5d21+34 acbite -28 -28 -28 -9 FH EL S HI stand stand none 0 AGW ACDEFHKP S 0 #18741 Sir Ordan~ Sir Ordan~ Sir Ordan stares at you out of hopeless eyes. ~ This knight is covered from head to foot in dust and filth. He gazes at you and say, "Will you help me rescue the princess. She is surely suffering a fate worse than death." ~ human~ ABC IV 0 0 61 30 10d251+1278 61d10+100 5d21+32 slice -28 -28 -28 -9 CEK ABN M E stand stand male 2500 AHMV ABCDEFGHIJK M 0 #18742 wise woman~ a wise woman~ A wise woman looks at you and cackles merrily. ~ This woman is your arch-typical hag. The stringy grey hair, the long, pointed nose and wart, even the long, twisted fingers. So why do you have the feeling that something has been hidden here? ~ human~ ABCR DHV 0 0 61 30 10d251+1278 122d10+100 5d21+32 thwack -28 -28 -28 -9 0 ABCO HIJKLPQRS D stand stand female 2000 AHMV ABCDEFGHIJK M 0 #18743 black knight~ a black knight~ A black knight declares his dedication to Princess Gilda. ~ Black is white, and white is black, Hidden down the winding track. Ponder well these riddled words Before you ever raise your sword. ~ human~ AB HV 1000 0 62 31 10d259+1316 62d10+100 5d21+34 thrust -28 -28 -28 -9 CEJK E N M stand stand male 2500 AHMV ABCDEFGHIJK M 0 #18744 white knight~ a white knight~ A white knight declares his dedication to Princess Gilda. ~ Black is white, and white is black, Hidden down the winding track. Ponder well these riddled words Before you ever raise your sword. ~ human~ AB HV -1000 0 62 31 10d259+1316 62d10+100 5d21+34 thrust -28 -28 -28 -9 CEJK E M N stand stand male 2500 AHMV ABCDEFGHIJK M 0 #18745 squire thomas~ Squire Thomas~ Squire Thomas is seeking Sir Lauren. ~ Squire Thomas, whom you met back in Castle Caraway, looks at you hopefully, and smiles. ~ human~ ABT HV 0 0 62 31 10d259+1316 62d10+100 5d21+34 pierce -28 -28 -28 -9 EIKN ABNQ L IK stand stand male 3000 AHMV ABCDEFGHIJK M 0 #18746 Sir Karl~ Sir Karl~ Sir Karl is bleeding his life out onto the stones. ~ A tall man with long sweeping mustaches, Sir Karl must once have been a very handsome man. However, what with the gashes on his body, the broken nose, and the missing teeth, you don't feel a stirring of interest in him now. ~ human~ ABT 0 0 0 62 31 10d259+1316 62d10+100 5d21+34 claw -28 -28 -28 -9 CEJ ABN 0 H stand stand male 1500 AHMV ABCDEFGHIJK M 0 #18747 spider~ a frost spider~ A large white spider eyes you hungrily. ~ You see, blocking the path downwards into the mountain, a huge white spider, who gazes at you and clicks it's mandibles together hungrily. ~ centipede~ ABQT HVZc 0 0 63 31 10d267+1355 126d10+100 5d22+31 frbite -29 -29 -29 -9 IO ABIL FIP EHJ stand stand none 0 ABGO ACK M 0 #18748 hedgehog~ a hedgehog~ A black and grey hedgehog curls up and hisses at your approach. ~ This hedgehog obviously doesn't like you. It curls up in a spikey ball and hisses and trembles. ~ rabbit~ ACG HV 1000 0 63 31 10d267+1355 63d10+100 5d22+31 sting -29 -29 -29 -9 FH E 0 0 stand stand none 0 AGV ACDEFHJK M 0 #18749 vampire bat~ a vampire bat~ A vampire bat bares its fangs at you. ~ A small, black shape comes hurtling out of the darkness. You duck reflexively as it streaks over your head and settles on the ceiling near you. You look more closely, and realize that this is a vampire bat. ~ song bird~ AC HTV -1000 0 63 31 10d267+1355 63d10+100 5d22+31 bite -29 -29 -29 -9 FH M 0 N stand stand none 0 AGW ACDEFHKP M 0 #18750 fire demon~ a fire demon~ A demon made out of fire and ash rises from the pool. ~ You stumble back in terror as a huge demon made out of fire itself rises from the pool. It smiles cruelly at you and beckons you forward. ~ human~ ABR HV -1000 0 64 32 10d276+1387 64d10+100 5d22+34 flbite -30 -30 -30 -10 EFN ABH K IO stand stand male 5000 AHMV ABCDEFGHIJK L 0 #18751 cold turkey~ a cold turkey~ A cold turkey glares at you, daring you to take a drink. ~ You see before you a cold turkey, the bane of all alcoholics. You stumble away from it in horror. ~ water fowl~ ABC HTVb 1000 0 64 32 10d276+1387 64d10+100 5d22+34 claw -30 -30 -30 -10 0 AB R L stand stand none 0 AGW ACDEFHKP M 0 #18752 Bishop Liverpool~ Bishop Liverpool~ Bishop Liverpool calls down the wrath of the dragon on the King. ~ Bishop Liverpool is a tall, broad man with brown hair and blue eyes. He gazes upwards and beseeches God to strike down his foes and aid him in his struggle for power. ~ human~ ABCQ GHOV -1000 0 64 32 10d276+1387 128d10+100 5d22+34 flame -30 -30 -30 -10 CE ABM 0 N stand stand male 5000 AHMV ABCDEFGHIJK M 0 #18753 Mage Carn Agar~ Mage Carn Agar~ Mage Carn Agar seeks to stop the Bishop from his evil intentions. ~ Mage Carn Agar is a tall, stern gentleman with greying hair and a ready smile. He glances at you once, then turns his attention back to the bishop. ~ human~ ABR HV 1000 0 64 32 10d276+1387 128d10+100 5d22+34 magic -30 -30 -30 -10 0 ABC 0 D stand stand male 500 AHMV ABCDEFGHIJK M 0 #18754 blue dragon~ the Dragon~ A huge blue dragon gazes down at you and smirks. ~ You stare with awe at the enormous blue dragon that looms over you. He peers down at you and smirks. "Come to rescue the princess?" He asks. "You'll have to get through me first." ~ dragon~ ABC DFHJOTVc -1000 0 65 33 10d285+1420 65d10+100 5d22+36 shbite -30 -30 -30 -10 C AB BEHJ FI stand stand male 0 AHZ ACDEFGHIJKPQUVX M 0 #18755 Sir Lauren~ Sir Lauren~ Sir Lauren is here, sulking. ~ Sir Lauren is a giant of a man, his blond hair cut short so as to fit easily into his great helm. Currently he looks to be in poor shape, his armor and weapons are scratched and bent, and he seems upset by something. ~ human~ ABT HNVZac 0 0 65 33 10d285+1420 65d10+100 5d22+36 none -30 -30 -30 -10 CEIJKNO ABD EFG CHIJLMOQ stand stand male 0 AHMV ABCDEFGHIJK M 0 #18756 Princess Gilda~ Princess Gilda~ Princess Gilda reclines on the bed, eating bon-bons. ~ Princess Gilda, from head to toe, looks to be a true princess. She has honey-gold hair and sparkling sapphire blue eyes. Her complexion is roses and cream, and when she smiles, you can see her sparkling white teeth. ~ human~ ABR HJNOTUVZac 0 0 65 34 10d285+1420 130d10+100 5d22+36 thwack -30 -30 -30 -10 0 ABFJLMN GP EHKQ stand stand female 5000 AHMV ABCDEFGHIJK M 0 #18790 druid trainer~ the old druid trainer~ The old druid of Talonvale is here to help you train. ~ ~ human~ ABJKVbc 0 1000 0 60 0 10d243+1242 60d10+100 5d21+30 none -27 -27 -27 -8 0 AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK M 0 #18799 someone~ Someone~ Someone ~ ~ human~ A 0 0 0 1 0 1d2+6 1d10+100 1d2+0 none 9 9 9 9 0 A 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #0 #OBJECTS #18700 axe double~ kelly's double-edged axe~ Kelly, Warrior Woman's double-edged axe is here waiting for it's owner.~ none~ weapon BI AN exotic 10 12 chop AE 50 240 3200 P #18701 key Mage Carn Agar~ the key to Mage Carn Agar's Study~ You hold the key to Mage Carn Agar's Study.~ none~ key GU A 0 0 0 0 0 0 1 0 P #18702 key pitted scarred~ a pitted and scarred key~ A pitted and scarred key lies on the ground in front of you.~ none~ key U A 0 0 0 0 0 0 1 0 P #18703 key silver white~ a silver and white key~ A silver and white key with a unicorn handle lies here.~ none~ key U A 0 0 0 0 0 0 0 0 P #18704 key black iron heavy~ a heavy, black, iron key~ A heavy, black, iron key lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18705 Portal Caraway~ portal to Caraway~ You see a portal to Castle Caraway.~ none~ portal FT A CDILO 0 C CDILO 0 50 1 0 P #18706 pearl key mother~ mother of pearl key~ A key carved out of mother of pearl lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18707 key cross~ a cross-shaped key~ A key with the handle in the form of a cross lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18708 key leather black~ a black leather key~ A black leather key lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18709 key gold ruby~ a ruby and gold key~ A ruby and gold key lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18710 key plain wooden~ a plain wooden key~ Desc A plain wooden key is here.~ none~ key U A 0 0 0 0 0 1 1 0 P #18711 key greasy~ a greasy key~ A greasy key lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18712 key brown wood~ a brown wood key~ A brown wood key lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18713 black iron key~ a black iron key~ A black iron key lies upon a stump.~ none~ key U A 0 0 0 0 0 0 1 0 P #18714 falcon key~ a key in the shape of a falcon~ A falcon-key lies on the ground here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18715 key red~ a red key~ A red key lies in the dust here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18716 gate key~ a gate key~ A gate key has been left here on a table.~ none~ key U A 0 0 0 0 0 0 1 0 P #18717 battle key~ a battle souvenier~ A souvenier from the battle lies here.~ none~ key P A 0 0 0 0 0 0 1 0 P #18718 sheep wool key~ a hank of sheep's wool~ A hank of sheep's wool lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18719 hoof key~ a piece of hoof~ A piece of a horse's hoof lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18720 key stick~ a large stick~ You see a large stick leaning against the rock.~ none~ key U A 0 0 0 0 0 0 1 0 P #18721 key spider silver~ a silver spider~ A silver spider statuette lies here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18722 key rune stone~ a rune stone~ A rune stone has been dropped here.~ none~ key U A 0 0 0 0 0 0 1 0 P #18725 note entreaty~ a note of entreaty~ A {wnote of entreaty{x lies here.~ none~ trash UY A 0 0 0 0 0 30 1 0 P E note~ {cHis gentle and majestic Grace, Rupert, Lord of Caraway and Marjapel, Emporer of the Twin Isles, King of the Western Forest, and Seer of the Dorinda Mountains, unto all faithful knights and other persons of good valour:{r I call upon all souls of valour and courtesy to assist me a most dangerous venture. My innocent daughter, Gilda, has been brutally abducted and held by a vile and evil beast. This beast, the self-styled Dragon of Dorinda, has taken my gentle and virtuous daughter to his lair, deep within the Dorinda mountains. There he inflicts unknown tortures upon her, and will soon kill her, we are sure. I entreat you, gentle knight, to take up your arms in my service and rescue Gilda. To the knight who brings to me my daughter I shall give a great reward. Yours always in service, King Rupert.{x ~ E entreaty~ His gentle and majestic Grace, Rupert, Lord of Caraway and Marjapel, Emporer of the Twin Isles, King of the Western Forest, and Seer of the Dorinda Mountains, unto all faithful knights and other persons of good valour: I call upon all souls of valour and courtesy to assist me a most dangerous venture. My innocent daughter, Gilda, has been brutally abducted and held by a vile and evil beast. This beast, the self-styled Dragon of Dorinda, has taken my gentle and virtuous daughter to his lair, deep within the Dorinda mountains. There he inflicts unknown tortures upon her, and will soon kill her, we are sure. I entreat you, gentle knight, to take up your arms in my service and rescue Gilda. To the knight who brings to me my daughter I shall give a great reward. Yours always in service, King Rupert. ~ #18726 slave collar~ a slave collar~ A slave collar lies abandoned on the floor~ none~ armor G AC AD ACD BD BC 0 47 0 0 P F A 13 20 0 F A 1 1 0 #18727 hairpin~ a hairpin~ A hairpin sits on the ground, glinting with a malevolent light.~ none~ weapon BG AN dagger 5 10 stab C 48 27 1940 P #18728 mace black~ a black mace~ A black mace with wicked spikes set in its head lies here.~ none~ weapon BEG AN mace 5 11 crush G 50 40 2500 P F A 19 2 0 F A 18 1 0 F A 13 30 0 #18729 silver spurs~ silver spurs~ These silver spurs obviously belong to a Squire.~ none~ armor A AG BE ABCD AE ABC 0 50 0 2250 P F A 14 100 0 F A 2 1 0 #18730 soggy handkerchief~ a soggy handkerchief~ This handkerchief is soggy with the tears of the Princess' nurse.~ none~ gem A AO 0 0 0 0 0 49 5 2205 P F A 3 1 0 F A 12 50 0 F A 18 1 0 #18731 cross fire~ a fiery cross~ This fiery cross is bathed in the blood of innocents.~ none~ light A A 0 0 999 0 0 49 10 2200 P F A 23 -2 0 F A 13 100 0 F A 4 -1 0 #18732 pink negligee~ a pink negligee~ A pink negligee lies here. Don't ask, don't tell, don't pursue.~ none~ armor B AK E AE CE AD 0 55 5 2200 P F A 2 2 0 #18733 charm bracelet~ a charm bracelet~ Princess Gilda's charm bracelet lies abandoned here. She must have dropped it when she was abducted.~ none~ jewelry ABI AM 0 0 0 0 0 54 5 2300 P F A 3 2 0 #18734 handcuffs~ a pair of handcuffs~ A pair of black laquered handcuffs lie on the bed, making you wonder who owns this room.~ none~ armor A AI ABE E ACE BD 0 56 25 3000 P F A 23 -2 0 #18735 underwear queen's~ a pair of the queen's underwear~ This pair of the queen's underwear has obviously been used for other purpose.~ none~ armor B AE AE BCE ABE AD 0 57 25 2565 P #18736 cup king's~ the King's cup~ The King's cup lies overturned on it's side here.~ none~ weapon ABK AN mace 6 10 smash A 56 32 2688 P #18737 holey chest~ a holey chest~ A chest with large holes in it sits on the floor here. You recoil back when you see that ants are crawling in and out of the chest.~ none~ container R A 0 ABCD 18738 100 0 0 100 0 P #18738 holey key~ a holey key~ You carefully shake the ants off this key and pick it up.~ none~ key B A 0 0 0 0 0 55 1 0 P #18739 wo~ the crimson dagger~ A long, sharp dagger made of crimson steel is here.~ none~ weapon 0 AN dagger 4 6 pierce 0 25 100 1200 P #18740 hood hawk~ a hawk's hood~ A hawk's hood lies on the floor. You note the marks on it, as if it had been clawed off.~ none~ armor A AE ACE BCE BE BD 0 60 10 2700 P F A 24 -4 0 #18741 horseshoe~ a horseshoe~ Someone has tied a rope to a horseshoe to create a vicious lookingg make-shift weapon.~ none~ weapon A AN flail 6 12 thwack D 59 52 2360 P F A 18 1 0 #18742 girdle pink plastic~ a pink plastic girdle~ A pink plastic girdle lies crumpled in the corner, leading you to wonder what might have been happening here before you walked in.~ none~ armor B AL BE E E ABD 0 58 12 2320 P F A 18 1 0 F A 19 1 0 #18743 drill dentist~ a dentist's drill~ You back away hastily at the sight of a dentist's drill lying on the floor.~ none~ weapon AB AN polearm 6 12 drain CD 59 48 2421 P F A 12 30 0 F A 13 -10 0 #18744 knife butcher~ a butcher's knife~ You look at this butcher's knife and wonder if it has ever been used for the purpose it was intended for.~ none~ weapon BG AN axe 6 12 chop BD 60 52 2410 P #18745 gloves rubber~ a pair of rubber gloves~ A pair of rubber gloves, stained with silver polish, lies here.~ none~ armor BG AH ACE ABE ABE D 0 59 11 1920 P F A 5 2 0 #18746 potion~ a chartreuse potion~ You look upon this potion with a bit of suspicion before you quaff it down.~ none~ potion AB A 60 'create rose' 'create food' 'teleport' 'acid blast' 60 2 500 P #18747 jack d's bottle~ a flaming bottle~ A bottle of Jack Daniel's has been set alight here.~ none~ weapon BG AN spear 6 12 thrust AD 61 12 3200 P F A 12 10 0 F A 3 2 0 #18748 doily lace~ a lace doily~ A lace doily has been twisted into a shape of a ring.~ none~ jewelry AGH AB 0 0 0 0 0 63 4 2790 P F A 12 20 0 F A 24 -2 0 F A 13 50 0 #18749 saddle~ a saddle~ This saddle is made of the finest leather with silver trimmings.~ none~ armor AB AD ACE CE ABCE ABD 0 64 55 3520 P F A 13 50 0 F A 2 3 0 #18750 underwear lacy~ some lacy underwear~ You look with admiration on the workmanship put into this pair of lacy underwear.~ none~ armor BHI AF DE BDE ABCE BD 0 62 45 3200 P F A 5 1 0 F A 4 1 0 F A 3 1 0 #18751 honey jar~ a honey jar~ A jar of honey sits humming quietly to itself on the floor. You wonder what it's thinking.~ none~ trash B AQ 0 0 0 0 0 60 5 3200 P F A 13 25 0 F A 5 1 0 F A 3 1 0 #18752 sting bee~ a bee's sting~ You don't want to mess with the bee that has this as a stinger.~ none~ weapon A AN whip 6 14 sting H 62 15 2465 P #18753 boots black leather spiked~ a pair of spiked black leather boots~ You see a pair of spiked black leather boots laying here.~ none~ armor 0 AG ACE BE BCE AD 0 61 15 2980 P F A 14 100 0 F A 13 50 0 #18754 handkerchief white~ a white handkerchief~ This is the handkerchief used by Sir Karl to surrender himself to his enemies.~ none~ armor AG AM BE E ABE D 0 61 5 2580 P F A 12 20 0 F A 23 -2 0 #18755 glasses vodka~ a pair of glasses of vodka~ Two glasses of vodka have been made into a pair of glasses.~ none~ armor AB AR ABC CD ACD AC 0 63 7 3820 P F A 2 -1 0 F A 1 2 0 F A 13 20 0 #18756 absinthe fountain~ an absinthe fountain~ An absinthe fountain burbles merrily here.~ none~ fountain AB 0 0 0 'absinthe' 0 0 0 10000 0 P #18757 AA graduation Certificate~ an AA Graduation Certificate~ An AA Graduation Certificate has been balled up and thrown into the corner.~ none~ jewelry ABEH AB 0 0 0 0 0 63 2 2580 P F A 2 2 0 F A 23 -2 0 F A 24 -2 0 #18758 potion sobriety~ a potion of sobriety~ A potion of sobriety has rolled under a table here.~ none~ potion AB A 65 'sanctuary' 'farsight' 'haste' 'acid blast' 63 2 2840 P #18759 wand mistress~ the wand of the mistress~ The mistress' wand has been left here. Better return it before she gets upset by it's loss.~ none~ wand A AO 65 25 25 'charm person' 0 65 2 2280 P #18760 earplugs~ a set of earplugs~ Earplugs for drowning out the pleas and prayers of the bishop's congregation lie here.~ none~ jewelry A AOS 0 0 0 0 0 64 2 3650 P F A 4 -1 0 F A 3 2 0 #18761 sword lauren~ sir Lauren's Sword~ This sword is beautifully crafted out of the finest steel, with a pommel inset with a large ruby.~ none~ weapon AB AN sword 7 12 slash AD 65 55 4520 P F A 18 2 0 F A 19 2 0 #18762 peacock fan~ a peacock fan~ This fan is cunningly crafted from peacock feathers and silver thread.~ none~ weapon ABGH AN exotic 7 13 thwack DGH 65 25 4600 P #18763 note thieves~ thieve's note~ A thieve's note~ none~ trash 0 A 0 0 0 0 0 0 0 0 P E note~ To all members of the thieves guild, take heed: Princess Gilda, the daughter of Rupert and Brunhilda of Caraway, has been kidnapped. This is truly our chance, while the court is in mourning and distracted. We call upon you to ransack the castle of it's valuables, and don't forget our tithe (30%, remember) Bring our tithe and proof of your ransack to the guild for your reward. Talloway, Guild master. ~ #18764 sign~ a {Rsign{x~ A {Rsign{x is stuck in the ground. Better read it.~ none~ trash AB 0 0 0 0 0 0 0 0 0 P E sign~ The area to the north is intended for level 45 - 65 players. You should not venture forward unless you are prepared. ~ #18799 ants ant anthill~ anthill~ Desc An anthill rests here, ready to erupt at any moment when the ants therein smell honey.~ none~ armor BMR AJ BE ABE CE AD 0 55 20 0 P F A 19 2 0 F A 18 3 0 #0 #ROOMS #18700 Grand Hall of Caraway~ You stand in the grand hall of the Castle of Caraway. All around you, courtiers hurry here and there, talking in low whispers. A chill air lies upon the castle, as if some great doom had befallen the inhabitants. A red velvet carpet runs down the middle of the hall, leading north into the Throne room, and south into the foyer. East and west lie lesser hallways. ~ 0 D 0 H 75 M 75 E carpet~ This carpet has not been cleaned for some time, and the dust rising from it as you walk along it makes you sneeze. ~ E courtiers~ Courtiers draped in sable and black velvet hurry past you, talking in hushed whispers. ~ D0 You peer into the Throne Room of the castle. It seems filled with a sea of courtiers dressed in black. ~ ~ 0 0 18701 D1 You can see a lesser hallway extending to the east. ~ ~ 0 0 18711 D2 To the south you can see into the foyer of the castle. ~ ~ 0 0 18702 D3 You can see a lesser hallway extending to the west. ~ ~ 0 0 18707 S #18701 Throne Room~ You stand in a large room with huge arching windows. You pause for a moment to admire the windows, which are stained glass representations of roses in glory and unicorns. Then your eyes are drawn to the head of the room, where two golden thrones sit. The courtiers of the court part for you as you approach the monarchs of this grand castle. There is an aura of despair and sorrow that seem to congeal about you almost physically as you draw nearer the king and queen. You see that the queen is sobbing quietly into her handkerchief and the king is grimly talking to several of his knights. He sees you and beckons you forward with a glad cry. ~ 0 CD 0 H 70 M 70 E courtiers~ The courtiers seem restless and disturbed by something. ~ E thrones~ The thrones appear to be made of solid gold. ~ E stained~ The windows are a masterpiece of stained glass. Unicorns stand rampant against a representation of roses in glory. ~ E windows~ The windows are a masterpiece of stained glass. Unicorns stand rampant against a representation of roses in glory. ~ D0 To the north you catch a glimpse of the dining hall. ~ ~ 0 0 18716 D1 To the east lies a black leather door that leads into Prince Hubert's room. ~ ~ 1 18708 18713 D2 The grand hall of Caraway lies to the south. Several of the courtiers seem to be drifting in that direction, possibly because the king is looking for 'volunteers' to go out after his daughter. ~ ~ 0 0 18700 D3 The door to the west is made of gold, and the handle is a solid piece of ruby. ~ ~ 1 18709 18709 S #18702 Castle Foyer~ You have entered the foyer of Castle Caraway. You stop in awe as you gaze upon the workmanship of this famed castle. Huge marble blocks carved with roses and form the arching, cathedral-like room, and suits of armor worn by the heroes of days past line these walls. Yet, within the peaceful stillness of the castle, a low hum of dismay can be discerned. To the north lies the grand hallway of the castle, while to the south is the castle entrance. Doors to the east and west hide further mysteries. ~ 0 CD 0 H 75 M 75 E armor~ The armor is useless now, having been sitting and rusting in this hall for countless centuries. ~ E wall~ You gaze closely up the walls and see that there are tiny unicorns carved in between the roses. ~ E blocks~ You gaze closely up the walls and see that there are tiny unicorns carved in between the roses. ~ D0 To the north you can hear a hum of activity. ~ ~ 0 0 18700 D1 You spy a sign on the door to the east, proclaiming this room to belong to the great Mage Carn Agar. ~ ~ 1 18701 18706 D2 You gaze to the south at the great gates of Castle Caraway. It seems to have been a century since you passed through those great gates. ~ ~ 0 0 18703 D3 There are gouge marks and scars on the door to the west. You wonder who has such a bad temper as to so disfigure the door. ~ ~ 1 18702 18705 S #18703 Gate to Castle Caraway~ As you approach the huge iron gates of Castle Caraway, you are almost run down by a troop of horsemen, galloping madly away from he castle. One of them calls to you as he passes "Flee, neighbor, while you can. A dragon has kidnapped the princess, and would ravage all the lands. ~ 0 D 0 H 75 M 75 E horsemen~ The horsemen are obviously common guardsmen of the castle. ~ E gates~ The iron gates are cast with a representation of roses in glory and unicorns. ~ D0 You look to the north into the grand hall of Castle Caraway. You can hear the faint murmur of voices from that direction. ~ ~ 0 0 18702 D2 You look with longing to the south, wishing to be away from this grim place. ~ ~ 0 0 18704 S #18704 On a dark road~ You are travelling upon a dark road. In the distance you see a huge {bcastle{x which looms above you like a vengeful spirit. Threadbare banners still snap and wave along the sides of this road, heralding a happier day for this benighted realm. Peasants trudge upon the road, scattering when they see you. You wonder what great catastrophe could have struck make such a peaceful realm into a warzone. ~ 0 C 1 H 75 M 75 E peasant~ Peasants in threadbare clothing run from you as you approach them. ~ E banners~ The banners once bore the device of Castle Caraway, roses in glory and unicorns. ~ E castle~ {B _ _ _ _ _ _ | | | | | | | | |_ _| |_ _| | | | | | | | | | | | | | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | || | | | {b | | | | | | | ______ | | / \ | | | | | | | | | | | | | |_____________|______|_______________| | | \ \ \ \ | | / / / /{x ~ E banners~ {W _______________________________________ | | ~ D0 The front gate of Castle Caraway looms before you like a bird of ill-omen. ~ ~ 0 0 18703 D2 The road winds to the south, heading back towards the distant forest. ~ ~ 0 0 18770 S #18705 Sitting Room~ You have intruded into the sitting room of Lady Ethsar, one of the princesses ladies-in- waiting. She glares up at you from needlework, and stabs the needle into the fabric as if it were a human head. Raising an eyebrow at you, she sneers "I see they've let the peasants take over the castle." ~ 0 D 0 H 60 M 60 D1 You consider a hasty escape through the door, before Lady Ethsar pulls out a hairpin. ~ ~ 1 18702 18702 S #18706 Study of Carn Agar~ As you walk into this room, you duck reflexively as a pot near the door explodes into a thousand fragments. Brushing the dust from your sleeves, you peer farther into the room, seeking the owner of the bizarre gidgets and gadgets crowding the room. Alas, your search is to be unfulfilled, for the great Mage Carn Agar seems to be missing. ~ 0 0 0 H 60 M 90 E gadgets~ For more information, see gidgets. ~ E gidgets~ They're gidgets. Need I say more. ~ E pot~ You brush the remains of the pot off of your sleeve and ponder why someone would want to make an exploding pot. ~ D3 You feel a great desire to be leaving this room before anything else (more potentially lethal) explodes on you. ~ ~ 1 18701 18702 S #18707 West Hall~ This is the west hall of Castle Caraway. Torches in sconces line the wall, casting a fitful light across the walls. The shadows reach up across the ceiling, hiding any detail from you, but you have the uneasy feeling that you saw something move. To the east lies the grand hall, and the lesser hall continues to the west. ~ 0 D 0 H 75 M 75 E torches~ The torches here are in need of replacing. As you watch, yet another one flickers and goes out. ~ E ceiling~ You peer up at the ceiling, and shiver with horror as you see that it is crowded with bats. ~ D1 You look back towards the Grand Hall, then square your shoulders and continue on. ~ ~ 0 0 18700 D3 The lesser hall stretches on to the west. You peer into the dimness, but can't make out any details. ~ ~ 0 0 18710 S #18708 East Hall~ This is the east hall of Castle Caraway. Candles in tall stands line the wall, casting a clear, gleaming light across the walls. The shadows are banished here, and you can see the roof is scrolled with graceful fleur-de-lies and roses. The alcoves lining the east wall are filled with statues of maidens and unicorns. North and south doorways lead into private rooms, and the hallway stretches to the west. ~ 0 D 0 H 75 M 75 E candles~ Tall beeswax candles grace the sconces set in the wall. The candles cast a clear, bright light across the room, easing the sense of unhappiness and tension present in the castle. ~ D0 To the north you see a door carved from mother of pearl, bound in silver. ~ ~ 1 18706 18712 D2 The door to the south has a large cross carved on it in bas-relief. ~ ~ 1 18707 18714 D3 The lesser hallway continues to the west. ~ ~ 0 0 18711 S #18709 Bedchamber of the King and Queen~ This bedchamber is filled with the dueling scents of perfume and sweat. You look around in amazement at the collection of of junk and treasure obviously beloved by the royalty of this castle. A ragged moose head hangs over the dresser, it's horns serving as a jewelry rack for various necklaces and bracelets. A priceless ebony box holds a collection of common seashells. A laundry basket near the bed is filled with soggy handkerchiefs, and the room is draped in black. ~ 0 D 0 H 75 M 75 E handkerchiefs~ These handkerchiefs are made of black silk, monogrammed with a B. ~ E basket~ This laundry basket is filled with soggy, black handerchiefs. ~ E laundry~ This laundry basket is filled with soggy, black handerchiefs. ~ E seashells~ A priceless eboby box lies open on the dresser, revealing common seashells inside. ~ E box~ A priceless eboby box lies open on the dresser, revealing common seashells inside. ~ E bracelets~ Priceless jewelry lies strewn across the moose's horns. ~ E necklaces~ Priceless jewelry lies strewn across the moose's horns. ~ E head~ A moose head that has seen better days is hanging here. ~ E moose~ A moose head that has seen better days is hanging here. ~ D1 The door to the east leads back out into the Throne Room ~ ~ 1 18709 18701 S #18710 West Hall~ You have reached the end of the west hall of Castle Caraway. Dark alcoves line the west wall, and you feel no desire to look further in to see what they might contain. North and south are doors leading to the private quarters of the castle's inhabitants. To the east, the hallway continues on to the grand hall. ~ 0 D 0 H 75 M 75 E alcoves~ You peer into one of the alcoves and jump back in terror and startlement as a rat bolts out of it and rushes past you. ~ E ceiling~ You peer up at the ceiling, and shiver with horror as you see that it is crowded with bats. ~ D0 A silver and white painted door lies to the north. ~ ~ 1 18703 18717 D1 The lesser hallway continues on to the east ~ ~ 0 0 18707 D2 A heavy, black, iron door bars your way to the south. ~ ~ 1 18704 18715 S #18711 East Hall~ This is the east hall of Castle Caraway. Candles in tall stands line the wall, casting a clear, gleaming light across the walls. The shadows are banished here, and you can see the roof is scrolled with graceful fleur-de-lies and roses. To the east the lesser hallway continues, and the grand hallway lies to the west. ~ 0 D 0 H 75 M 75 E fleur-de-lies~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E roses~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E roof~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E ceiling~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E candles~ Tall beeswax candles grace the sconces set in the wall. The candles cast a clear, bright light across the room, easing the sense of unhappiness and tension present in the castle. ~ D1 The lesser hallway continues to the east. ~ ~ 0 0 18708 D3 To the west you can see the Grand Hall of Caraway. ~ ~ 0 0 18700 S #18712 Princess Gilda's Room~ You have entered into what is obviously the room of a princess. Pink and pearl are evident everywhere, in the draperies surrounding the bed, in the curtains lining the windows, even in the colour schemes of the dressers and chests. This cult of colour seems unrelieved everywhere, until You catch a glimpse of something dark on the bed. You take a closer look and draw back with alarm as you recognize a blue dragon's scale lying on the headboard. ~ 0 D 0 H 80 M 90 E scale~ 'The scale is from the tail of a blue dragon. You wonder how it got here. ~ E bed~ The bed is a large, comfortable looking affair, with a lot of pillows and blankets. ~ E chests~ The chests are made of hardwood painted pink and pearl. ~ E dressers~ The dressers are made of hardwood painted pink and pearl. ~ E window~ You notice that the window has been boarded up, as if it had been broken. ~ E curtains~ Pink and pearl curtains are drawn over the windows of this room. ~ E draperies~ Draperies, all in pink and pearl, cover the walls of this room. ~ D2 The lesser hallway lies to the south. You want to leave this room quickly, before the dragon returns. ~ ~ 1 18706 18708 S #18713 Prince Hubert's Bedchamber~ You have entered the twilight zone. Leave your coat by the door, and have a look around. Prince Hubert's room is a crazy collection of the bizarre and strange. You take a quick look in the fishtank near the door, and shudder in horror. A cat with no fur and a dog's tail tears past you, and skulls of a large variety of animals glare at you from the bookshelves. Upon the bed rests a counterpane of solid black, and hanging from the ceiling are herbs and other objects you'd rather not examine too closely. ~ 0 D 0 H 50 M 50 E herbs~ You recognize several of the herbs hanging from the ceiling as being of a poisonous nature. ~ E counterpane~ The counterpane is made of black velvet and silk. ~ E skulls~ Looking at the skulls, you are certain that they did not come into this room through a natural death. What's more, you think you can identify some of the skulls...like elf, dwarf, pixie, and human. ~ E cat~ This cat appears to have been taken apart and put back together again. Upon close examination, you see that it has a dog's tail and gills. ~ E fishtank~ You look into the fishtank and shudder in horror. There's nothing alive in there but what appears to be a mutated crab, and there are fish parts floating in the water. ~ D3 ~ ~ 1 0 18701 S #18714 Chapel~ As you enter this room, a shudder passes through you for no reason that you can discern. You peer around the dark chapel, unsettled by the feelings of darkness and evil that should not be present in any holy place. You jump as a soft, menacing voice says "Enter, my child, and warm yourself in the fires." ~ 0 D 0 H 25 M 25 D0 You edge towards the door to the north, eager to be out of this evil place. ~ ~ 1 18707 18708 S #18715 Bedroom of the Black Knight~ This room is filled with weapons and various tools of war and torture, giving you the impression that it's owner may not be such a nice person, after all. In one corner sits an iron maiden, and from the sounds coming out of it, you are fairly certain that it's currently occupied. A harsh voice behind you booms out "Did you want something, or were you just intruding?" You whirl around to find yourself face to mace with the infamous Black Knight of Caraway. ~ 0 D 0 H 50 M 50 E iron~ You carefully open the iron maiden, expecting to find a tortured, dying soul. Instead, a black cat yowls and bolts out of the room to it's freedom. ~ E maiden~ You carefully open the iron maiden, expecting to find a tortured, dying soul. Instead, a black cat yowls and bolts out of the room to it's freedom. ~ E maiden~ ~ E weapons~ Many of the weapons found in this room are obviously intended to create as much pain as possible before the victim dies. ~ D0 North is your escape into the lesser hallway. ~ ~ 1 18704 18710 S #18716 Dining Hall~ This is the dining hall of Castle Caraway. Huge trestle tables line the walls, and the high table lies against the east wall, the cloth of estate on the wall behind it. Servants hurry here and there, preparing the room for the next meal. Deep rushes lie on the floor, making footing treacherous, as you step on old bones and other hidden obstacles. A closed door lies to the north. ~ 0 CD 0 E rushes~ The rushes have obviously not been cleared out of the hall for some time, making footing slippery and hazardous. ~ E estate~ The cloth of estate bears the Royal arms of a unicorn and roses in glory. ~ E cloth~ The cloth of estate bears the Royal arms of a unicorn and roses in glory. ~ E high~ The high table is a smooth, planed piece of wood, bound in silver. ~ E tables~ The tables are made of tree trunks, and look very solid. ~ D0 To the north you see a closed door. You hear shouts and sounds of battle from beyond the door. ~ ~ 1 0 18718 D2 South lies the Throne room, where King Rupert and Queen Brunhilda mourn the loss of their daughter. ~ ~ 0 0 18701 S #18717 Sir Lauren's Room~ The room you have entered into reminds you of a prince's room. Silk and satin, all in shades of white and silver, cover practically every inch of this bower of lordliness. An armor stand sits in one corner, bare now of the accouterments that once graced its form. Curled up on the bed (tastefully decorated with a unicorn rampant counter-pane) a young boy is clutching a sword and sobbing. He looks up at you with despair and cries out "It's my fault. He's going to die and it's all my fault." ~ 0 D 0 H 90 M 50 E counterpane~ The counterpane is an embroidered unicorn, rampant on a green field. You admire the artwork of the roses twined about the unicorns neck, but notice that the counterpane has seen some hard use. ~ E counterpane~ ~ E bed~ The bed is a narrow, uncomfortable looking affair. ~ E stand~ The armor stand has seen some serious use. ~ E armor~ The armor stand has seen some serious use. ~ E satin~ The silk and velvet drapings of this room are in need of serious washing. ~ E silk~ The silk and velvet drapings of this room are in need of serious washing. ~ E silk~ ~ D2 To the south lies the lesser hallway. ~ ~ 1 18703 18710 S #18718 Practice Yard~ Shouts and clatters fill this yard as guardsmen and knights spar and joust against one another. A tilt and a pair of jousting lanes line one side of the yard, and archery targets are set against one wall. You hastily duck as a mace wielded by a by a giant man swings perilously close to your head. ~ 0 0 1 H 75 M 75 E targets~ The archery targets leaning against the wall show signs of heavy use. ~ E archery~ The archery targets leaning against the wall show signs of heavy use. ~ E tilt~ The tilt is a large pole with a revolving crossbeam on the top. Hanging from the crossbeam on either side is a shield and sword. Attached to the top of the crossbeam is a ring. The objective is to get the lance through the ring. If successful, the jouster may ride by without hazard. If unsuccessful, the beam will swing around and knock the rider off of his horse. Fun, hrm? ~ E lanes~ The jousting lane is a large rail that seperates the two jousters from each other. ~ E jousting~ The jousting lane is a large rail that seperates the two jousters from each other. ~ D0 You see the back gate of the castle to the north. ~ ~ 0 0 18737 D1 The stable yard lies to the east. You can hear a great commotion coming from that direction. ~ ~ 0 0 18723 D2 The dining hall lies to the south. ~ ~ 1 0 18716 D3 You hear loud banging and noises coming from the west. ~ ~ 0 0 18719 S #18719 Kitchen~ The bustle in this room reminds you of your mother's kitchen... On acid. Everywhere around servants are running, and in the center of the room a midget stands on a table. You can tell he is the cook by the large white hat he wears, and he is screaming out orders to all and sundry. The servant's seem used to this behavior, and wisely ignore him and his contradictory orders. ~ 0 CD 0 E table~ This is a huge trestle table upon which servants hurry about preparing a funeral feast. ~ D0 There is a closed door to the north. You wonder what might be behind it. ~ ~ 1 0 18726 D1 The practice yard lies to the east. You feel no particular desire to head out into that chaos again. ~ ~ 0 0 18718 D2 There is a plain wooden door to the south. ~ ~ 1 18710 18720 D3 Further mysteries lie to the west, and more of the kitchen. ~ ~ 0 0 18721 S #18720 Servant's Quarters~ The servant's quarters of Castle Caraway are well appointed. Bunks line the freshly whitewashed walls and a chest rests at the foot of each bunk. Clean linen rests beside the door, obviously intended for the beds, and a laundry chute is set in the far wall. A clean, fresh scent of pine fills the air. You feel comfortable here. ~ 0 D 0 H 110 M 110 E chute~ The laundry chute leads down to the laundry room. ~ E linen~ The linen that is folded here is clean and fresh smelling. ~ E linen~ ~ E chests~ The chests hold clothing and personal items. ~ E bunks~ The bunks are neatly fitted out with sheets and blankets, and one pillow each. ~ D0 ~ ~ 1 18710 18719 S #18721 Kitchen~ You enter the back of the castle kitchen area. The heat here is almost intolerable and getting worse as the oven doors are opened and closed, each time releasing a blast of hellfire. Huge oxen roast over the enormous fireplaces, and bread sits beside the ovens, rising. Cooks' assistants hurry here and there, basting, cutting, turning and spicing various dishes. ~ 0 D 0 H 75 M 75 E bread~ Bread sits rising beside the oven here. ~ E oven~ An entire oxen could easily be roasted in one of these ovens, and as one of them is opened up, you see that one is. ~ D0 An indescribable stench is coming from the door to the north. ~ ~ 1 0 18730 D1 The kitchen continues on the the east. ~ ~ 0 0 18719 D2 A rather greasy door stands to the south. ~ ~ 1 18711 18722 S #18722 Cook's Quarters~ The quarters for the castle cook were obviously designed for a man with a height impairment. Tiny chairs and tables lie around this room and a child's bed sits in one corner. A mirror set about waist high on a normal man is hanging on the wall next to the bed, and a miniscule night stand rests beside the bed, holding a water basin and jug. ~ 0 D 0 H 75 M 75 E jug~ The jug is empty ~ E basin~ The water basin is filled with this mornings wash water. ~ E water~ The water basin is filled with this mornings wash water. ~ E mirror~ You bend down to gaze into the mirror and see with amusement that it is one of the trick mirrors that make a person look taller. ~ E stand~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ E tables~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ E chairs~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ D0 ~ ~ 1 18711 18721 S #18723 Stable Yard~ You step aside androitly as a crazed horse charges past you, a small figure in black clutching onto its back. Looking around you, you see many other horses, caprisoned and saddled for riding. Several armored men stride into the yard, and mount up, reaching down to recieve their lances from their squires. You step aside once more to avoid getting trampled by the mob. ~ 0 0 1 H 75 M 75 E horses~ These are strong, tall war beasts, who stamp restlessly, and prance nervously in place. ~ D0 You can hear whickering and stamping coming from the stable to the north. ~ ~ 1 18712 18731 D1 You hear nothing coming from the stable to the east. ~ ~ 0 0 18724 D2 You hear a great deal of banging and shouting from the south. ~ ~ 1 18713 18732 D3 The practice yard lies to the west. You can hear a great deal of shouting coming from that direction. ~ ~ 0 0 18718 S #18724 Stable~ This stable echoes with emptiness. You look around and see that all the warsteeds that normally stand in the stalls are gone. Outside you can hear the thunder of hooves as the knights of the castle gallop away. A lonely stable boy scrubs a stall, and you can hear the clucking of chickens from outside. South are the mews, and north is the tack room. ~ 0 D 0 H 75 M 75 E stalls~ The stalls stand empty. Down towards the end of the stable, a stall door bangs open and shut in the breeze. ~ D0 The door to the north has been painted red. ~ ~ 2 18715 18736 D2 There are bas-relief falcons carved into the door to the south. ~ ~ 2 18714 18738 D3 The stable yard lies to the west. You can hear horses stamping outside. ~ ~ 0 0 18723 S #18725 Mountain Trail~ The trail continues along the mountain here. Rocks and pebbles seem almost to jump out at you as you struggle upwards along the path. In the distance you can make out the sounds of a battle, and you speed up your pace to see if there is anything you can do to assist the combatants. ~ 0 0 5 H 75 M 75 E rocks~ If you didn't know better, you would swear that the pebbles were jumping into your path deliberately. ~ E pebbles~ If you didn't know better, you would swear that the pebbles were jumping into your path deliberately. ~ D1 The trails winds downwards towards Castle Caraway. ~ ~ 0 0 18742 D3 You strain to hear the sounds of battle coming from the west. ~ ~ 0 0 18727 S #18726 Storage room~ This room is packed with pots and pans, and silver- ware, and plates, and glasses, and just about everything else needed for the running of the complete castle kitchen. Everything in this room is spotless, and you have the feeling that if a spider ever did get into this room, he'd reform his wicked ways and begin teaching weaving classes. ~ 0 D 0 E glasses~ Okay, this is it. GO RESCUE GILDA. Stop dawdling, she's counting on you. ~ E plates~ Look, get up and go rescue the princess. She's trapped ~ E plates~ ~ E silverware~ Just won't listen, will you. Go and rescue Gilda. ~ E pans~ I'm serious, get your butt out there and rescue Gilda. ~ E pots~ Why are you admiring the dishes when you should be out rescuing the princess? ~ D2 This door leads back into the kitchen. ~ ~ 1 0 18719 S #18727 Curve in the Trail~ You have reached a curve in the mountain trail. Around the curve you can make out the sounds of sobbing, and screaming. You wonder what great catastrophe has struck to cause such lamentation. You quickly speed around the corner to see what's happening. ~ 0 0 5 H 75 M 75 E north~ You can't see what might lie beyond this blind curve to the north. ~ E curve~ This is a blind curve of the mountain trail. You have no idea what might lie ahead of you. ~ D0 ~ ~ 0 0 18729 D1 The mountain trail continues down to the east, towards Castle Caraway. ~ ~ 0 0 18725 S #18728 Stampede~ You press yourself against the wall of the trail as a stampede of frightened horses charges directly towards you. You can feel the hot breath and the panicked movements of the horses as they barrel past you, heading for the safety of home. ~ 0 0 5 H 40 M 40 D1 A solid mass of horseflesh stands to the east. You don't know if you'll be able to continue along the trail. ~ ~ 2 18719 18733 D3 A blind curve lies to the west, concealing the path back to Castle Caraway. ~ ~ 0 0 18743 S #18729 Charred bodies~ You stare in shock and horror at the carnage laid out before you. Charred, unrecognizable bodies lie strewn across the rocks like so many children's toys. In the distance you can hear more shouting, and you dread the encounter, knowing that it will most likely be a repeat of this scene. ~ 0 0 5 H 50 M 50 E bodies~ These were apparently once the bodies of the knights of Caraway, now charred and mangled beyond recognition. ~ D0 ~ ~ 2 18717 18740 D2 To the south lies the trail spirals downwards to the safety of Castle Caraway. ~ ~ 0 0 18727 S #18730 The Jakes~ The stench rising from this room almost makes you gag as you enter. Flies buzz around the holes in the ground, and you hastily avert your eyes from the evidence of nature's work. ~ 0 D 0 H 50 M 50 D2 ~ ~ 1 0 18721 S #18731 Stables~ This stable is filled with the plow horses and carters for the castle and surrounding lands. Heavy heads turn towards you as you enter, nudging you as you pass in hopes of a lump of sugar. The hayloft is filled with soft, sweet-smelling hay. ~ 0 D 0 H 75 M 75 E hayloft~ The hayloft is filled with sweet, fresh hay from the castle farms. ~ E carters~ Heavy plow horses gaze at you calmly, then turn back to their own thoughts. ~ E horses~ Heavy plow horses gaze at you calmly, then turn back to their own thoughts. ~ D2 ~ ~ 1 18712 18723 S #18732 Armoury~ The heat and noise in this room convince you that you won't be staying for very long. You wince as the hammering and banging from the forges begin to create a headache that starts in your eardrums and radiates outward. Heavy set men work here, and the stench of sweat is almost overpowering. ~ 0 D 0 H 50 M 50 E forges~ The huge brick forges in this room are emitting an immense amount of heat. ~ D0 The door to the north leads back out into the yard. ~ ~ 1 18713 18723 S #18733 Sir Ordan~ You come across a lonely knight trudging his way up the mountainside. He sees you and calls for you to stop, and assist him. He explains to you that he has lost his horse, and is in need of stalwart companions to assist him in rescueing Princess Gilda. ~ 0 C 5 H 80 M 80 D1 The mountain trail rises to the east, leading to unknown dangers and perils. ~ ~ 0 0 18734 D3 A mass of nervous horseflesh bars your way west, leaving you with no choice but to press on. ~ ~ 2 18719 18728 S #18734 Mountain Trail~ You continue on the trail, with many thoughts hanging heavy upon your mind. You think with sorrow of Sir Ordan, and the unrecognized bodies you saw. You silently vow to yourself that Gilda will be rescued, if possible, or avenged, if not. You shoulder your pack and continue resolutely up the trail. ~ 0 0 5 H 75 M 75 D1 The mountain trail rises to the east. ~ ~ 0 0 18735 D3 Sir Ordan waits to the west, hoping for someone to aid him in his quest. ~ ~ 0 0 18733 S #18735 Curve in the trail~ You have reached another curve in the trail. You think with dread of what might lie ahead of you. You listen closely for the sounds of battle from ahead, but hear only the sighing of the wind through the trees. You pick up your pack once again and continue on your journey. ~ 0 0 5 H 75 M 75 D2 You can hear no noise coming from the south. For some reason, that makes you even more nervous than if you had heard the sounds of battle. ~ ~ 0 0 18739 D3 The mountain trail winds downward to the west. ~ ~ 0 0 18734 S #18736 Tack Shed~ With the exception of the plow horses' harnesses, this room appears to have been stripped of all useful tack. You peer around in the dim room, making out the forms of the racks and saddle trees. In the corner you notice a large chest. As you approach the chest, the world around you seems to go suddenly still, and you think you can hear a bell peal in the distance. ~ 0 D 0 H 75 M 75 E trees~ The saddle trees are empty of the saddles they once held. ~ E racks~ These racks are intended for the purpose of holding horses' tack. ~ E harnesses~ The harnesses have seen some hard use, but are in good repair. ~ D2 To the south you can see the stables for the war horses. It appears to be empty. ~ ~ 2 18715 18724 S #18737 Back Gate~ You pass through the back gate of the castle, hastily stepping aside to avoid being trampled by a squad of knights thundering up the road. To the north you can see a tall mountain, from which you can hear occasional screams. You can only imagine what tortures Gilda must be suffering from while you stand here. ~ 0 C 1 H 75 M 75 E mountain~ A huge mountain rises above you. At the very top of the mountain, you can faintly make out something that might be a cave. ~ D0 You see the beginning of a mountain path to the north. ~ ~ 2 18716 18742 D2 The castle practice yard lies to the south. ~ ~ 0 0 18718 S #18738 Mews~ You step into the silent darkness of the castle mews. All around you can hear the rustling and shifting of restless avians, as they move about on their blocks. You can make out a dim light at the far end of the mews and two figures there. Suddenly, one of the figures slaps the table, startling the birds, and cries out "We'll keep the dragon here. So we can, you know, a-mews him." ~ 0 D 0 H 75 M 75 E avians~ You see quite a few different types of raptors here. Eagles and falcons and hawks, all sitting on their blocks. You have the feeling that if they weren't hooded, they'd be glaring at you. ~ D0 To the north you can see the stable where the war horses are normally kept. The stable seems empty now. ~ ~ 2 18714 18724 S #18739 Wise Woman~ You stop in suprise as you round the corner of the mountain curve. Before your eyes, instead of the carnage you've almost come to expect, an old woman stands instead. She raises her hand as you approach, and glares at you with a suprising ferocity. "So, you want to be heroes?" She cackles. "First you must get past me, my dear." ~ 0 0 5 H 75 M 75 D0 You consider fleeing back to the north, and then reconsider. After all, how hard can one old woman be? ~ ~ 0 0 18735 D2 An enormous rock bars the path up the mountain. You'd need a large stick or something to pry this rock loose, so that you can continue on. ~ ~ 2 18720 18744 S #18740 Mountain Trail~ You continue to trudge up the trail, your heart heavy. You think about the deaths you have already witnessed and the deaths you have yet to see. You cannot seem to wipe from your mind the image of the blasted bodies behind you, and yet you know that you cannot stop, for the King and Queen are depending on you to rescue their only daughter. ~ 0 0 5 H 75 M 75 D0 North lies the unknown, and the dreadful certainty of evil. ~ ~ 0 0 18741 D2 To the south lies the grizzly battleground that you just passed. ~ ~ 2 0 18729 S #18741 A mountain cave~ You peer doubtfully into the cave set in the side of the mountain. It doesn't seem large enough, but you are wise enough to know that looks can be deceiving. Therefore, you are prepared and your sword whips out without hesitation, and you valiantly find yourself facing .... A sheep. ~ 0 0 5 H 75 M 75 E cave~ The cave is filled with sheep droppings and shreds of wool. ~ D0 A set of sharp brambles lies to the north. You wonder how you can get past it. ~ ~ 2 18718 18743 D2 To the south lies the mountain trail leading back to Castle Caraway. ~ ~ 0 0 18740 S #18742 Base of the Mountain~ You stand at the base of a huge mountain. From far above you can hear faint screams, and you vow to revenge King Rupert and Queen Brunhilda for the indignities and savagery being performed on their poor, innocent daughter. ~ 0 0 5 H 75 M 75 D2 To the south lies the safety and comfort of Castle Caraway. ~ ~ 2 18716 18737 D3 The mountain trails winds it's way upwards. ~ ~ 0 0 18725 S #18743 Blind Curve~ You have once again reached a blind curve on the mountain trail. From around the corner you can hear frantic horses, and the shouts and cries of men. You duck as a hurtling blue shape flies around the corner and disappears up the mountainside. ~ 0 0 5 H 75 M 75 E curve~ You have once again reached a blind curve on the mountain trail. You try to peer around the corner, but can't see anything. There's nothing to do but go on. ~ D1 To the east lies another blind curve that you cannot see past. ~ ~ 0 0 18728 D2 Heavy brambles lie to the south, as you well know, since you just fought your way past them. ~ ~ 2 18718 18741 S #18744 Battleground~ Sighing with relief over escaping the old woman's grasp, you are startled to see before you a battleground. Knights are fighting each other here, all of them proclaiming in loud voices their dedication to Princess Gilda. You watch in amazement as the knight cheerfully cut each other down, all fighting for the same cause. ~ 0 0 5 H 60 M 60 E battleground~ Bodies lie strewn across the rocks here, tossed aside like empty beer cans. ~ D0 You see to the north the remains of a huge rock that once blocked the path. ~ ~ 2 18720 18739 D2 The mountain trail leads southward away from these scene of senseless destruction. ~ ~ 0 0 18745 S #18745 Mountain Trail~ You fight your way through the battleground, and step with relief once more upon the mountain trail. The screams have grown louder, and you hasten your footsteps. All around you, the world seems to hold its breath as you struggle your way up the rocky slopes. ~ 0 0 5 D0 You look to the north at the battle still raging, and shake your head. Resolutely, you turn around and continue up the trail. ~ ~ 0 0 18744 D2 To the south you can see a blind curve in the mountain trail. ~ ~ 0 0 18746 S #18746 Another Curve~ You come upon another curve in the mountain trail. Abandoned here you find a shred of pink cloth, obviously the princesses. Heartened by the token that the princess has indeed come this way, you hurry along the trail to the curves ahead. ~ 0 0 5 H 80 M 80 E pink~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ E cloth~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ E shred~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ D0 You glance to the north, seeking for some sight of pursuit or aid, but there is nothing forthcoming. ~ ~ 0 0 18745 D3 You look ahead to the west and see yet another curve in the mountain path. ~ ~ 0 0 18747 S #18747 Yet Another Curve~ Will these curves never end? You peer around yet another curve in the mountain trail, hoping that your journey will soon be at an end. ~ 0 0 5 H 75 M 75 D0 Still another curve ahead. Well, what did you expect? This is a mountain path, after all. ~ ~ 0 0 18748 D1 You glance back to the east, but your trail is hidden behind all the curves that you have passed. ~ ~ 0 0 18746 S #18748 Dead Man's Curve~ You stop suddenly upon dead man's curve, so named because of the dead man lying in front of you. You examine his body closely, trying to determine what killed him. To your shock, you see that he has been stabbed by a dagger. What could be the meaning of this? ~ 0 0 5 H 75 M 75 E man~ This man was obviously one of King Rupert's knights, and he was killed by a dagger. Curiouser and curiouser. ~ E body~ This man was obviously one of King Rupert's knights, and he was killed by a dagger. Curiouser and curiouser. ~ D2 You glance back to the south and realize that you can see the castle from this vantage point. All the people moving around down there look like ants, though. ~ ~ 0 0 18747 D3 To the west you can see the mountain trail continueing along it's preordained path. ~ ~ 0 0 18749 S #18749 Mountain Trail~ Your breath is coming quickly and hard as you struggle up yet another slope on this mountain. You begin to despair that you will ever reach the top, and you begin to wonder if this entire thing is just one giant cosmic farce. ~ 0 0 5 H 75 M 75 D1 You look with longing back towards the trail that leads down. Your comfortable bed and a bottle of wine await you below, but you resolutely turn your face east, and continue on. ~ ~ 0 0 18748 D3 You square your shoulders and trudge wearily up the mountain path. ~ ~ 0 0 18750 S #18750 The Curve of Fate~ You stop in awe as you reach this curve, looking down upon the valley below. You had never before realized the magnificence of the castle, nor the rustic charm of the surrounding villages and farms. Somehow, looking down upon the splendor of the landscape you feel uplifted. You square your shoulders and continue up the trail with renewed vigor. ~ 0 C 5 H 110 M 110 D0 You hear the sound of sobbing coming from the north. You quickly stride forward to see if you can be of any assistance. ~ ~ 0 0 18751 D1 The mountain trail winds slowly downwards to the east. Funny, but it had looked a lot steeper from the bottom. ~ ~ 0 0 18749 S #18751 A Lost Boy~ You round the corner and stop in suprise. Curled up on the rocks asleep is a small boy. With startlement, you recognize him as the young lad who serves Sir Lauren. You gently wake him up, and he peers up at you with red-rimmed eyes. "Have you seen him?" He asks. "Has he killed the dragon yet?" ~ 0 0 5 H 75 M 75 D0 To the north you can see another curve in the mountain trail. What dangers might lie behind this one? ~ ~ 0 0 18752 D2 South lies a blind curve and more of the mountain trail leading back down to Castle Caraway. ~ ~ 0 0 18750 S #18752 Are You Tired of the Curves, Yet?~ You come upon yet another curve. Will they never end? Maybe you expect too much out of life. Perfect weather, perfect food, friendly companions and amusing innkeepers. Well, sometimes life doesn't go as you expect, and then you just have to take the lumps as they're dealt to you, hmm? ~ 0 0 5 H 75 M 75 D1 Whatever dangers lie ahead are completely hidden by the curve in the road. ~ ~ 0 0 18753 D2 To the south you can see one of the few straight patches of road that you've encountered so far. ~ ~ 0 0 18751 S #18753 Sir Karl's Last Stand~ As you turn the corner, you come a across a knight sprawled across the rocks. He is coughing fiercely, and you note as you approach him that he seems to be grieviously injured. Blood pours from claw marks on his body, and his sword has fallen from his hand to lie in the dust at his feet. He looks up with despair as you approach and cries out "The princess, oh dear God in heaven, the princess...." You wonder what he was about to say. ~ 0 0 5 H 75 M 75 D1 Up ahead to the east you see another curve in the road. What a suprise. ~ ~ 0 0 18754 D3 A curve in the road hides the path to the west. ~ ~ 0 0 18752 S #18754 The End is Near~ You hear the sounds of roaring and screaming as you approach this curve. The sounds are very near, and you know that you must be getting close to the dragon's cave. You notice, however, an odd note in the screaming. What diabolical things could the dragon be doing to the poor, innocent princess to make her sound like that? ~ 0 0 5 H 75 M 75 D2 You turn your eyes to the trail to the south, knowing that you have no choice but to continue on. ~ ~ 0 0 18755 D3 Sir Karl's broken body lies to the west. ~ ~ 0 0 18753 S #18755 The Last Curve~ You have a feeling in the pit of your stomach that this must be the last curve. You can hear, very clearly from the screaming ahead, that the princess is still suffering untold agonies. You draw your weapon, determined that the dragon will pay for its henious crimes, and stride forward around the curve of the mountain trail. ~ 0 0 5 H 75 M 75 D0 The windy mountain trail continues downwards to the west ~ ~ 0 0 18754 D3 You can barely make out the lip of a dark cave as you peer around this corner. ~ ~ 0 0 18756 S #18756 Cave of the Dragon~ You have at last reached the dragon's cave. You peer inside hesitantly, but can't make out any details in the gloom of the cavern. All around the outside of the cave, bones of various animals, human and otherwise, lie strewn about. You pray that you did not come to late to rescue Princess Gilda from this horrific fate. ~ 0 C 5 H 75 M 75 E cave~ The cave entrance is huge, obviously intended for a dragon's body. ~ D1 You glance back only once to the east, pondering if perhaps today is a good day to die. Then you turn back to the cave, determined to do what you must. ~ ~ 0 0 18755 D5 You peer into the dark cave, but you cannot make out any details. The cave mouth is covered with an enormous spiderweb, and you ponder whether or not you could hack your way through it ~ ~ 2 18721 18757 S #18757 Cave Entrance~ You hesitantly enter the cave, and peer around you. Quickly groping for your light, you raise it, and then shudder in horror, averting your face. Rotting, decaying corpses lie strewn about the room, proving that dragons, at least, are not terribly tidy in their housekeeping. The cave continues to the west. ~ 0 AD 4 H 75 M 75 D3 You peer into the black tunnel before you, but can't make out any details. ~ ~ 0 0 18758 D4 Upwards lies light and fresh air. You gaze out at it longingly, and then turn back to the dark fate awaiting you. ~ ~ 2 18721 18756 S #18758 A Large Tunnel~ You walk along a dark tunnel that slopes downwards sharply. As you stand here looking around, yet another shrill scream pierces the cavern, echoeing back to you like the screech of a bird of ill omen. ~ 0 AD 4 H 75 M 75 D1 You can still see a small shred of light coming from the east. ~ ~ 0 0 18757 D5 The tunnel slopes sharply downwards here, almost causing you to lose your balance. ~ ~ 0 0 18759 S #18759 A Large Tunnel~ You stumble down the steep slope and glance about you once you've regained your balance. You stand once again in a dark tunnel that heads east. You peer into the darkness, wondering what vile beasts might be concealed there. ~ 0 AD 4 H 75 M 75 D1 You turn your face to the east and ponder what lies ahead in this dark and vile cave ~ ~ 0 0 18760 D4 You look at the slope that you just fell down, and wonder if you'll be able to make it back up. ~ ~ 0 0 18758 S #18760 A Large Tunnel~ You begin to wonder if this tunnel will ever end. You have been all turned around by the twists and turns, and you peer down another steep slope, wondering if you can ever find your way home again. The screams are growing louder, which is the only thing that convinces you that you are heading in the right direction. ~ 0 AD 4 H 75 M 75 D3 The screaming is definitely not coming from this direction. ~ ~ 0 0 18759 D5 You look at the steep slope heading downwards and sigh knowing that you're in for another long, hard tumble. ~ ~ 0 0 18761 S #18761 A Large Tunnel~ You can feel a moist heat blowing towards you from the west. It is scented with brimstone and ash, and you think that you have maybe come towards the end of this tunnel at last. You eagerly stride forward, ready to face whatever danger you might encounter. ~ 0 AD 4 H 75 M 75 D3 You can feel a dark, moist breeze blowing at you from the west, and you think that it must be the dragon's breath. ~ ~ 0 0 18762 D4 The slope upwards seems almost impossible to climb, but you know that if you are ever to escape this dark place, you must make the effort. ~ ~ 0 0 18760 S #18762 The End of the Tunnel~ At last you have reached the end of the dark, winding tunnel that you have been climbing through for what feels like hours. You peer down into the cavern below, lighted fitfully by pools of fire and lava. You can't make out any details, but you can almost feel the sullen menace of the dragon. ~ 0 ACD 4 H 75 M 75 D1 You look back into the dark tunnel you just exited and then shake your head and turn back to the cavern in front of you. ~ ~ 0 0 18761 D2 The cave to the south looks to be exactly the sort of place a dragon would be comfortable. Huge pools of lava and fire bath the room in an almost painful heat. ~ ~ 0 0 18763 S #18763 Dragon Cave~ You have entered the Cave of the Dragon. You look around you and decide that this could never be your home sweet home. A blast of heat from a nearby pool of fire washes over you, and you hastily duck to avoid the hot ashes that drift your way. ~ 0 D 0 H 50 M 50 E pool~ You gaze into the pool of fire and hastily reconsider your original idea of a refreshing swim. ~ D0 To the north you see a dark tunnel. You don't feel willing to attempt it just yet, so you turn your attention back to the cave. ~ ~ 0 0 18762 D1 You look to the east to see more of the cavern. There seems to be a fountain of some sort there. ~ ~ 0 0 18766 D2 To the south you can see the figure of a man trudging towards you. He looks depressed, and you wonder what could be wrong. ~ ~ 0 0 18764 S #18764 Sir Lauren's Despair~ You stop with shock as you recognize the dejected figure before you as Sir Lauren. His silver and white armor is dented and scratched, and his sword dangles limply from his fingers. He gazes at you with a listlessness you can scarcely believe and sighs. He does not respond to any of your questions about what might be wrong, instead gazing at the cavern wall and sulking. ~ 0 D 0 D0 To the north you see the entrance to the cavern. ~ ~ 0 0 18763 D1 You look to the east and draw back with alarm as you see the figure of the dragon. ~ ~ 0 0 18765 S #18765 The Dragon~ You draw back in alarm as you come face to face with a huge blue dragon. He peers at you intently for a moment and then chuckles. You stare at him in suprise as he say, "Nothing is as much fun as eating a young maiden." With a snicker, he pulls out a human leg bone and begins picking his teeth. A huge stone block bars the way south. ~ 0 D 0 D0 You look north and see some sort of fountain. ~ ~ 0 0 18766 D1 To the east you can see some form of arcane worship. ~ ~ 0 0 18768 D2 A huge stone block covers the door to the south. It is covered with arcane runes, and you have no idea how you might be able to get past it. ~ ~ 2 18722 18769 D3 You see the figure of a rather dejected man to the west. He is trudging his way out of the cavern. ~ ~ 0 0 18764 S #18766 Dragon Cave~ You stand before a large fountain that is spewing some sort of clear liquid. You hesitantly put your finger in it and taste it. A large smile crosses your face as you realize that somehow, someway, someone had created a absinthe fountain here. ~ 0 D 0 D1 You look to the east and notice with suprise that it seems to be a quiet section of the cavern. No fountains, or pools of fire, or anything else to disturb you. ~ ~ 0 0 18767 D2 You peer to the south and draw back in alarm. Could that be the dragon there? ~ ~ 0 0 18765 D3 You look to the west towards the entrance of the cavern. ~ ~ 0 0 18763 S #18767 Dragon Cave~ This is a quiet, and relatively cool section of the cave. You look around and don't see anything nearby that could threaten you. You lay your pack down and settle down for a very short break. ~ 0 D 0 D2 To the south you can see a strange table sort of affair, perhaps an altar of some sort. ~ ~ 0 0 18768 D3 You look to the west and see a fountain of some sort. ~ ~ 0 0 18766 S #18768 A Gaggle of Mages~ You walk into what must be some form of arcane worship. You look around and recognize several faces from the castle, including the bishop himself. He is holding aloft a human skull, beseeching that God strike down his foes, and praising God's wisdom in bringing the dragon so that he might have a useful tool in his power struggle against the king. ~ 0 D 0 D0 You look north into a quiet section of the cave. It looks like a good place to rest. ~ ~ 0 0 18767 D3 You look west and draw back in alarm. Is that the dragon you see there? ~ ~ 0 0 18765 S #18769 Gilda in Repose~ You enter a huge chamber, filled with trinkets and gems and gold. In the center of the room, a huge featherbed sits. Sitting in the center of the bed, Gilda, dressed in very little (other than a little bit of jewelry) reclines, nibbling on a bon-bon and reading a romance. She glances up at you and sighs. "So, another would be hero, hmm?" She says. "Why can't you people get it through your heads. I'm happy here. Sir Lauren is such a putz (especially in bed). The dragon keeps me much more .... Satisfied. I'll never leave him." She grins evilly. "He really knows how to eat a maiden, if you catch my drift." She chuckles, and then goes back to her book. She glances up once more after a moment and says, " For clarification, read the tapestry on the wall." She goes back to ignoring you then. ~ 0 0 0 E tapestry~ Gilda and the Dragon By Cynthia McQuillin Sir Lauren undertook a quest, the maiden Gilda seeking, He found her in a dragon's bed, from neath the covers peeking. "What seek you here, Sir Lauren, dear?" The dragon asked with guile. The noble knight could not but note the dragon's sated smile. "Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden, "Why, you'd smile too, the worm replied, "If you'd just eaten a maiden." "Such candor," this young lordling cried, "must touch upon dishonor!" The dragon grinned his lecherous grin, and once more was upon her. "Cease and desist!" Sir Lauren cried, his fine steel blade a-flashing, "Oh, slay him not," young Gilda cried, her voice a play of passion. "Was ever a maid so tried as I, betwixt desire and honor? "I should demand you slay the beast, but he stirs in me such....ardor!" "Fie, fie!!!" Sir Lauren cried to her, "What foolishness is this? "Would you deny your lord and lands, all for a dragon's kiss?" Intently he did search her face, then frowned in deep dismay, For she shed a tear, for honor's sake, and then sent him away. "Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden, "Why, you'd smile too, the worm replied, "If you'd just eaten a maiden." ~ D0 ~ ~ 2 18722 18765 S #18770 On a road~ You walk northward along a winding road. You have left the forest far to the south, and are now walking amid deserted fields. In the distance you can see a castle rising above the mists, and there is a faint tang of soot and brimstone in the air. You shiver as a cold breeze blows across the back of your neck, and you glance upwards, not even certain what you're searching for. ~ 0 C 2 H 75 M 75 D0 The road to the north leads towards the distant castle which looms over the landscape. ~ ~ 0 0 18704 D2 The road to the south leads back into the forest. ~ ~ 0 0 18771 S #18771 A trail through the forest~ The trail leads from the forest into a light scattering of woods. You breath in the deep scent of pine and apple. All around you the forest is buzzing with life. Songbirds sing in the trees, and you see a flash of white that means deer inhabit these woods. The trail continues to the north, where you can sense a sort of stillness in the air. ~ 0 C 3 H 80 M 80 D0 The trail continues to the north, where you can sense an almost desperate stillness in the air. ~ ~ 0 0 18770 D2 ~ ~ 0 0 1169 S #0 #SPECIALS M 18703 spec_breath_frost Load to: Grnnch M 18704 spec_cast_mage Load to: Lady Esthar M 18708 spec_cast_cleric Load to: Priest Corshon M 18711 spec_poison Load to: Lady Serina M 18718 spec_thief Load to: Stablemaster M 18719 spec_cast_mage Load to: King's Hawkmistress M 18726 spec_thief Load to: Maid Marien M 18727 spec_cast_cleric Load to: a cleaning lady M 18728 spec_cast_mage Load to: King's Chef M 18731 spec_cast_cleric Load to: Miselthai, the cook's wife M 18732 spec_thief Load to: a thief M 18733 spec_cast_mage Load to: a witch M 18734 spec_cast_cleric Load to: a monk M 18742 spec_cast_mage Load to: a wise woman M 18750 spec_cast_mage Load to: a fire demon M 18752 spec_cast_cleric Load to: Bishop Liverpool M 18753 spec_cast_mage Load to: Mage Carn Agar M 18754 spec_breath_lightning Load to: the Dragon M 18756 spec_cast_mage Load to: Princess Gilda S #RESETS D 0 18701 1 2 * The east door of Throne Room is closed and locked D 0 18701 3 2 * The west door of Throne Room is closed and locked D 0 18702 1 2 * The east door of Castle Foyer is closed and locked D 0 18702 3 2 * The west door of Castle Foyer is closed and locked D 0 18705 1 2 * The east door of Sitting Room is closed and locked D 0 18706 3 2 * The west door of Study of Carn Agar is closed and locked D 0 18708 0 2 * The north door of East Hall is closed and locked D 0 18708 2 2 * The south door of East Hall is closed and locked D 0 18709 1 2 * The east door of Bedchamber of the King and Queen is closed and locked D 0 18710 0 2 * The north door of West Hall is closed and locked D 0 18710 2 2 * The south door of West Hall is closed and locked D 0 18712 2 2 * The south door of Princess Gilda's Room is closed and locked D 0 18713 3 2 * The west door of Prince Hubert's Bedchamber is closed and locked D 0 18714 0 2 * The north door of Chapel is closed and locked D 0 18715 0 2 * The north door of Bedroom of the Black Knight is closed and locked D 0 18716 0 1 * The north door of Dining Hall is closed D 0 18717 2 2 * The south door of Sir Lauren's Room is closed and locked D 0 18718 2 1 * The south door of Practice Yard is closed D 0 18719 0 1 * The north door of Kitchen is closed D 0 18719 2 2 * The south door of Kitchen is closed and locked D 0 18720 0 2 * The north door of Servant's Quarters is closed and locked D 0 18721 0 1 * The north door of Kitchen is closed D 0 18721 2 2 * The south door of Kitchen is closed and locked D 0 18722 0 2 * The north door of Cook's Quarters is closed and locked D 0 18723 0 2 * The north door of Stable Yard is closed and locked D 0 18723 2 2 * The south door of Stable Yard is closed and locked D 0 18724 0 2 * The north door of Stable is closed and locked D 0 18724 2 2 * The south door of Stable is closed and locked D 0 18726 2 1 * The south door of Storage room is closed D 0 18728 1 2 * The east door of Stampede is closed and locked D 0 18729 0 2 * The north door of Charred bodies is closed and locked D 0 18730 2 1 * The south door of The Jakes is closed D 0 18731 2 2 * The south door of Stables is closed and locked D 0 18732 0 2 * The north door of Armoury is closed and locked D 0 18733 3 2 * The west door of Sir Ordan is closed and locked D 0 18736 2 2 * The south door of Tack Shed is closed and locked D 0 18737 0 2 * The north door of Back Gate is closed and locked D 0 18738 0 2 * The north door of Mews is closed and locked D 0 18739 2 2 * The south door of Wise Woman is closed and locked D 0 18740 2 2 * The south door of Mountain Trail is closed and locked D 0 18741 0 2 * The north door of A mountain cave is closed and locked D 0 18742 2 2 * The south door of Base of the Mountain is closed and locked D 0 18743 2 2 * The south door of Blind Curve is closed and locked D 0 18744 0 2 * The north door of Battleground is closed and locked D 0 18756 5 2 * The down door of Cave of the Dragon is closed and locked D 0 18757 4 2 * The up door of Cave Entrance is closed and locked D 0 18765 2 1 * The south door of The Dragon is closed D 0 18769 0 1 * The north door of Gilda in Repose is closed M 0 18706 5 18700 1 * Load A lord M 0 18707 5 18700 1 * Load a dark lord M 0 18713 1 18701 1 * Load King Rupert E 0 18732 12 12 * A pink negligee is loaded about the shoulders of King Rupert M 0 18712 1 18701 1 * Load Queen Brunhilda E 0 18733 15 15 * A charm bracelet is loaded on the right wrist of Queen Brunhilda M 0 18702 1 18702 1 * Load the castle butler G 0 18701 -1 * The key to mage carn agar's study is given to the castle butler G 0 18702 -1 * A pitted and scarred key is given to the castle butler G 0 18725 -1 * A note of entreaty is given to the castle butler M 0 18701 3 18703 3 * Load a weary peasant M 0 18701 3 18703 3 * Load a weary peasant M 0 18701 3 18703 3 * Load a weary peasant M 0 18705 3 18704 3 * Load weary peasant M 0 18705 3 18704 3 * Load weary peasant M 0 18705 3 18704 3 * Load weary peasant M 0 18704 1 18705 1 * Load Lady Esthar G 0 18703 -1 * A silver and white key is given to Lady Esthar G 0 18704 -1 * A heavy, black, iron key is given to Lady Esthar E 0 18727 16 16 * A hairpin is loaded wielded of Lady Esthar M 0 18703 1 18706 1 * Load Grnnch G 0 18703 -1 * A silver and white key is given to Grnnch G 0 18704 -1 * A heavy, black, iron key is given to Grnnch E 0 18726 3 3 * A slave collar is loaded around the neck (1) of Grnnch M 0 18706 5 18707 1 * Load A lord M 0 18707 5 18707 1 * Load a dark lord M 0 18706 5 18708 1 * Load A lord M 0 18707 5 18708 1 * Load a dark lord M 0 18714 1 18709 1 * Load King's Chamberlain E 0 18735 6 6 * A pair of the queen's underwear is loaded over the head of King's Chamberlain M 0 18706 5 18710 1 * Load A lord M 0 18707 5 18710 1 * Load a dark lord M 0 18706 5 18711 1 * Load A lord M 0 18707 5 18711 1 * Load a dark lord M 0 18711 1 18712 1 * Load Lady Serina G 0 18708 -1 * A black leather key is given to Lady Serina G 0 18709 -1 * A ruby and gold key is given to Lady Serina E 0 18730 17 17 * A soggy handkerchief is loaded held in the hands of Lady Serina M 0 18715 1 18713 1 * Load Prince Hubert E 0 18734 10 10 * A pair of handcuffs is loaded on the arms of Prince Hubert M 0 18708 1 18714 1 * Load Priest Corshon G 0 18708 -1 * A black leather key is given to Priest Corshon G 0 18709 -1 * A ruby and gold key is given to Priest Corshon E 0 18731 0 0 * A fiery cross is loaded as a light of Priest Corshon M 0 18710 1 18715 1 * Load Black Knight G 0 18706 -1 * Mother of pearl key is given to Black Knight G 0 18707 -1 * A cross-shaped key is given to Black Knight E 0 18728 16 16 * A black mace is loaded wielded of Black Knight M 0 18716 1 18716 1 * Load Sir Bedwyr E 0 18736 16 16 * The king's cup is loaded wielded of Sir Bedwyr M 0 18709 1 18717 1 * Load Squire Thomas G 0 18706 -1 * Mother of pearl key is given to Squire Thomas G 0 18707 -1 * A cross-shaped key is given to Squire Thomas E 0 18729 8 8 * Silver spurs is loaded on the feet of Squire Thomas M 0 18717 3 18718 1 * Load a chicken M 0 18728 1 18719 1 * Load King's Chef E 0 18744 16 16 * A butcher's knife is loaded wielded of King's Chef M 0 18726 1 18720 1 * Load Maid Marien G 0 18746 -1 * A chartreuse potion is given to Maid Marien M 0 18729 3 18721 3 * Load a servant M 0 18731 1 18722 1 * Load Miselthai, the cook's wife E 0 18747 16 16 * A flaming bottle is loaded wielded of Miselthai, the cook's wife M 0 18717 3 18723 1 * Load a chicken M 0 18717 3 18724 1 * Load a chicken M 0 18718 1 18724 1 * Load Stablemaster G 0 18712 -1 * A brown wood key is given to Stablemaster G 0 18714 -1 * A key in the shape of a falcon is given to Stablemaster E 0 18741 16 16 * A horseshoe is loaded wielded of Stablemaster M 0 18733 5 18725 1 * Load a witch M 0 18734 5 18725 1 * Load a monk M 0 18727 1 18726 1 * Load a cleaning lady E 0 18745 9 9 * A pair of rubber gloves is loaded on the hands of a cleaning lady M 0 18733 5 18727 1 * Load a witch M 0 18734 5 18727 1 * Load a monk M 0 18737 2 18728 2 * Load a horse M 0 18738 1 18728 1 * Load Ed the horse G 0 18719 -1 * A piece of hoof is given to Ed the horse E 0 18749 5 5 * A saddle is loaded on the torso of Ed the horse M 0 18735 2 18729 2 * Load a burned and bleeding warrior G 0 18717 -1 * A battle souvenier is given to a burned and bleeding warrior M 0 18730 5 18730 5 * Load a centipede M 0 18721 1 18731 1 * Load a stableboy G 0 18713 -1 * A black iron key is given to a stableboy G 0 18715 -1 * A red key is given to a stableboy M 0 18722 2 18731 2 * Load a cart horse E 0 18742 13 13 * A pink plastic girdle is loaded around the waist of a cart horse M 0 18723 1 18732 1 * Load the king's armourer G 0 18710 -1 * A plain wooden key is given to the king's armourer G 0 18711 -1 * A greasy key is given to the king's armourer E 0 18743 16 16 * A dentist's drill is loaded wielded of the king's armourer M 0 18741 1 18733 1 * Load Sir Ordan E 0 18750 7 7 * Some lacy underwear is loaded on the legs of Sir Ordan M 0 18739 11 18734 1 * Load a drone bee M 0 18740 11 18734 1 * Load a warrior bee M 0 18739 11 18735 1 * Load a drone bee M 0 18740 11 18735 1 * Load a warrior bee M 0 18724 5 18736 5 * Load an ant M 0 18724 5 18736 5 * Load an ant M 0 18724 5 18736 5 * Load an ant M 0 18724 5 18736 5 * Load an ant M 0 18724 5 18736 5 * Load an ant G 0 18738 -1 * A holey key is given to an ant O 0 18737 0 18736 * A holey chest loaded to Tack Shed P 0 18799 0 18737 0 * Anthill put inside a holey chest M 0 18732 1 18737 1 * Load a thief G 0 18716 -1 * A gate key is given to a thief G 0 18763 -1 * Thieve's note is given to a thief M 0 18719 1 18738 1 * Load King's Hawkmistress G 0 18713 -1 * A black iron key is given to King's Hawkmistress G 0 18715 -1 * A red key is given to King's Hawkmistress E 0 18740 6 6 * A hawk's hood is loaded over the head of King's Hawkmistress M 0 18720 2 18738 2 * Load a hawk M 0 18742 1 18739 1 * Load a wise woman G 0 18720 -1 * A large stick is given to a wise woman M 0 18733 5 18740 1 * Load a witch M 0 18734 5 18740 1 * Load a monk M 0 18736 1 18741 1 * Load a sheep G 0 18718 -1 * A hank of sheep's wool is given to a sheep E 0 18748 1 1 * A lace doily is loaded on the left finger of a sheep M 0 18733 5 18742 1 * Load a witch M 0 18734 5 18742 1 * Load a monk M 0 18733 5 18743 1 * Load a witch M 0 18734 5 18743 1 * Load a monk M 0 18743 2 18744 2 * Load a black knight M 0 18744 2 18744 2 * Load a white knight M 0 18739 11 18745 1 * Load a drone bee M 0 18740 11 18745 1 * Load a warrior bee M 0 18739 11 18746 1 * Load a drone bee M 0 18740 11 18746 1 * Load a warrior bee M 0 18739 11 18747 1 * Load a drone bee M 0 18740 11 18747 1 * Load a warrior bee M 0 18739 11 18748 1 * Load a drone bee M 0 18740 11 18748 1 * Load a warrior bee E 0 18752 16 16 * A bee's sting is loaded wielded of a warrior bee M 0 18739 11 18749 1 * Load a drone bee M 0 18740 11 18749 1 * Load a warrior bee E 0 18751 18 18 * A honey jar is loaded floating of a warrior bee M 0 18745 1 18751 1 * Load Squire Thomas E 0 18753 8 8 * A pair of spiked black leather boots is loaded on the feet of Squire Thomas M 0 18739 11 18752 1 * Load a drone bee M 0 18740 11 18752 1 * Load a warrior bee M 0 18746 1 18753 1 * Load Sir Karl E 0 18754 15 15 * A white handkerchief is loaded on the right wrist of Sir Karl M 0 18739 11 18754 1 * Load a drone bee M 0 18740 11 18754 1 * Load a warrior bee M 0 18739 11 18755 1 * Load a drone bee M 0 18740 11 18755 1 * Load a warrior bee M 0 18747 1 18756 1 * Load a frost spider G 0 18721 -1 * A silver spider is given to a frost spider M 0 18748 10 18757 1 * Load a hedgehog M 0 18749 10 18757 1 * Load a vampire bat M 0 18749 10 18758 1 * Load a vampire bat M 0 18748 10 18758 1 * Load a hedgehog M 0 18749 10 18759 1 * Load a vampire bat M 0 18748 10 18759 1 * Load a hedgehog M 0 18748 10 18760 1 * Load a hedgehog M 0 18749 10 18760 1 * Load a vampire bat M 0 18748 10 18761 1 * Load a hedgehog M 0 18749 10 18761 1 * Load a vampire bat M 0 18750 1 18763 1 * Load a fire demon E 0 18755 19 19 * A pair of glasses of vodka is loaded on the eyes of a fire demon M 0 18755 1 18764 1 * Load Sir Lauren E 0 18761 16 16 * Sir lauren's sword is loaded wielded of Sir Lauren M 0 18754 1 18765 1 * Load the Dragon M 0 18751 1 18766 1 * Load a cold turkey E 0 18757 2 2 * An aa graduation certificate is loaded on the right finger of a cold turkey O 0 18756 0 18766 * An absinthe fountain loaded to Dragon Cave M 0 18752 1 18768 1 * Load Bishop Liverpool M 0 18753 1 18768 1 * Load Mage Carn Agar G 0 18758 -1 * A potion of sobriety is given to Mage Carn Agar E 0 18759 17 17 * The wand of the mistress is loaded held in the hands of Mage Carn Agar E 0 18760 17 17 * A set of earplugs is loaded held in the hands of Mage Carn Agar M 0 18756 1 18769 1 * Load Princess Gilda E 0 18762 16 16 * A peacock fan is loaded wielded of Princess Gilda O 0 18764 0 18771 * A {rsign{x loaded to A trail through the forest S #SHOPS 0 #$