#AREADATA Name New area~ Builders Hilgamar~ VNUMs 400 499 Credits (null)~ Security 9 End #MOBILES #400 Hazrem the Butler~ A zombie butler~ A zombie is here wearing a suit. He looks like a butler. ~ A zombie dressed in a tattered, rotting suit is here. ~ unique~ ABGOT DFGOWXZc -600 0 25 0 5d10+550 2d10+200 2d10+7 claw -5 -5 -5 2 CO BLPQRT CIJ N stand stand male 0 HIMV ABCFGHIJK medium unknown M EXIT 400 0~ #0 #OBJECTS #0 #ROOMS #400 {YMansion Entrance{x~ Before you is a large impressive mansion that seems to be made of flesh stretched across bone. The air is especially foul here, worse than before. The soil is steaming and all of the grass is dead. To the east, west and south the dead woods continue. To the north is a large, dried flesh door. ~ 0 8196 2 D0 ~ door large dried flesh~ 1 0 450 D2 ~ ~ 0 0 401 S #401 {YDead Woods{x~ You are in a forest of dead trees. The air is chilled and you steam every time you breathe. The ground is crunching beneath your feet and the woods are dead quiet. The forest continues on in all directions but seems to thin out to the north. ~ 0 0 3 D0 ~ ~ 0 0 400 O Hilgamar~ S #450 {YThe Foul Foyer{x~ You are standing in the foyer. The walls are of peeling flesh and the floor creaks badly. The air smells like a tomb in here. There is a large, dried flesh door to the south. ~ 0 9 0 D0 ~ ~ 0 0 451 D2 ~ door large dried flesh~ 1 0 400 S #451 ~ The walls of this open hall seem to be decaying quite rapidly. The stench is overpowering. The hallway comes to an abrupt end to the north and opens into the foyer to the south. ~ 0 0 0 D2 ~ ~ 0 0 450 S #0 #SPECIALS M 400 spec_cast_undead S #RESETS D 0 400 0 1 D 0 450 2 1 M 0 400 1 450 1 S #SHOPS 0 #MOBPROGS #400 if isevil $n say Welcome friend. What is your business here? emote bows cordially before $n else curse $n say Get lost do-gooder! The master will not see you! mob echo $n feels compelled to leave. mob force $n south endif ~ #0 #$