#AREADATA Credits {r< 0- 5> {bWink {gCity of Dawn{x~ Name City of Dawn~ Filename dawn.are~ Builders Wink~ VNUMs 17100 17199 Security 9 End #MOBILES #17100 mailman~ the mailman~ The mailman is whistling a merry tune. ~ ~ school monster~ AUZ 0 0 0 3 0 1d6+23 3d10+100 1d5+1 none 8 8 8 9 0 AB 0 C stand stand either 90 AMV ABCDEFHJKQU M 0 #17101 frantic shopper~ a frantic shopper~ A frantic shopper rushes past you. ~ ~ school monster~ AUZ 0 0 0 4 0 1d10+33 4d10+100 1d7+2 none 7 7 7 8 0 AB 0 C stand stand either 120 AMV ABCDEFHJKQU M 0 #17102 dirty child~ a dirty child~ A dirty child is playing in the street. ~ ~ school monster~ AUZ 0 0 0 2 0 1d2+16 2d10+100 1d3+1 none 8 8 8 9 0 AB 0 C stand stand none 78 AMV ABCDEFHJKQU M 0 #17103 Mercutio~ mercutio~ Mercutio is inspecting his inventory. ~ ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #17104 Mercutio~ mercutio~ Mercutio is inspecting his inventory. ~ ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #17106 Sabrina~ sabrina~ Sabrina is polishing Helmets, and checking her inventory. ~ ~ human~ ABZ H 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 AB 0 0 stand stand female 99999 AHMV ABCDEFGHIJK M 0 #17108 Sebastian~ sebastian~ Sebastian is busy inspecting the capes for flaws. ~ ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 AB 0 0 stand stand none 99999 AHMV ABCDEFGHIJK M 0 #17122 Sidney~ sidney~ Sidney is cooking one of his famous dinners. YUM! ~ ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #17123 Mercutio~ mercutio~ Mercutio is inspecting his inventory. ~ ~ human~ ABVZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 AB 0 0 stand stand none 99999 AHMV ABCDEFGHIJK M 0 #17124 Thornton~ Thornton~ Thornton offers to help you select just the right footwear. ~ He's middle aged and has probably gone through a million job changes. Maybe there are people in the world really made to sell shoes. ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 AB 0 0 stand stand none 99999 AHMV ABCDEFGHIJK M 0 #17125 Mercutio~ mercutio~ Mercutio is inspecting his inventory. ~ ~ human~ ABZ 0 0 0 10 0 2d33+96 10d10+100 3d5+7 none 3 3 3 6 0 AB 0 0 stand stand none 2000 AHMV ABCDEFGHIJK M 0 #17126 green slime~ a green slime~ Some green slime on the ground appears to be living off trash. ~ It's green, it's slimy... It's green slime. ~ human~ AGZ 0 0 0 1 0 1d2+6 1d10+100 1d2+0 none 9 9 9 9 U 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK M 0 #17127 oldstyle rat~ the great sewer rat~ The huge hungry-looking sewer rat sits here. ~ ~ human~ AFZ J -1000 0 3 0 1d6+23 3d10+100 1d5+1 none 8 8 8 9 U 0 0 0 stand stand male 150 AHMV ABCDEFGHIJK M 0 #17128 oldstyle lizard~ a lizard~ A lizard runs amuck in the muck. ~ It's a lot like a green slime, execept it has four legs, a tail and a tongue. ~ lizardman~ AGZ D 100 0 4 0 1d10+33 4d10+100 1d7+2 none 7 7 7 8 FR 0 L I stand stand male 160 AGXc ACDEFHKQV M 0 #17129 oldstyle snake~ the slithering snake~ The snake slithers towards you. ~ ~ snake~ AFZ J -500 0 5 0 1d16+42 5d10+100 2d4+3 none 6 6 6 8 FNR 0 L I stand stand none 170 AGXYc ADEFKLQVX M 0 #17130 Giant Spider~ A giant spider~ A spider creeps through the sewer toward you. ~ It's a spider. It's big, it's hairy, and it's mean. Better watch out... Or you might be its next meal. ~ centipede~ ABFGZ MVZ 0 0 6 0 1d24+51 6d10+100 2d5+3 none 6 6 6 8 0 0 FIL EH stand stand none 180 ABGO ACDEFKUV M 0 #17131 alligator~ an alligator~ An alligator is swimming through the sewer. ~ An extremely large alligator is seemingly guarding his own little pile of trash. I wouldn't go near him if I were you. ~ centipede~ ACZ Z -400 0 7 4 1d33+61 7d10+100 2d6+3 none 5 5 5 7 FNU 0 FI E stand stand either 190 ABGHMOV ABCDEFGHIJK M 0 #0 #OBJECTS #17100 straw cape~ a straw cape~ A cape made of straw is here.~ none~ armor 0 AC A B A A 0 1 10 72 P #17101 reinforced straw cape~ {Y a reinforced straw cape{x~ A reinforced straw cape gathers dust here.~ none~ armor 0 AC A B B A 0 2 10 86 P #17102 magical silk cape~ {R a magical, silk cape{x~ A magical, silk cape floats here.~ none~ armor 0 AC AB AB AB A 0 3 0 92 P #17103 cotten cape~ {W a thin, durable cotten cape{x~ A cotten cape is being eaten by moths here.~ none~ armor 0 AC AB AB C B 0 4 0 102 P #17104 papyrus cape~ {y a papyrus cape{x~ A papyrus cape is being written upon here.~ none~ armor 0 AC C AC AC AB 0 5 10 111 P #17105 helmet nightfall~ {b the helmet of nightfall{x~ The helmet of nightfall can barely be seen here.~ none~ armor 0 AE AB C C B 0 4 10 102 P #17106 helmet dawn~ {m the helmet of Dawn{x~ The helmet of Dawn glows here.~ none~ armor 0 AE AC AC C AB 0 5 10 111 P #17107 helmet humility~ {B a helmet of humility{x~ A helmet of humility has been left here for seconds.~ none~ armor 0 AE B A A A 0 1 10 72 P #17108 helmet sunshine~ {Y a helmet of sunshine{x~ A helmet of sunshine blinds you momentarily here.~ none~ armor 0 AE B A B A 0 2 10 86 P #17109 helmet dawn~ {C a helmet of Dawn's demise{x~ A helmet of Dawn's demise is not being worn here.~ none~ armor 0 AE AB AB AB A 0 3 10 92 P #17110 mourning stockings~ {y a pair of mourning stockings{x~ A pair of mourning stockings lie here.~ none~ armor 0 AF B A A A 0 1 10 72 P #17111 grass leggings~ {g a pair of mutated, grass leggings{x~ Mutant grass leggings radiate here.~ none~ armor 0 AF B B A A 0 2 10 86 P #17112 ruby plated pants~ {M a pair of ruby plated pants{x~ Ruby plated pants hang here.~ none~ armor 0 AF AB AB AB A 0 3 10 92 P #17113 titanium bonded shorts~ {G a pair of titanium bonded shorts{x~ Titanium bonded shorts were left right here.~ none~ armor 0 AF AB C AB B 0 4 10 102 P #17114 kilt unending solitude~ {Y the kilt of unending solitude{x~ The kilt of unending solitude is being cleaned here.~ none~ armor 0 AF AC AC C AB 0 5 10 111 P #17115 suit armor~ {R a well-crafted suit of armor{x~ A well crafted suit of armor is here~ none~ armor 0 AD A A B A 0 1 10 72 P #17116 plate-mail protection~ {g a plate-mail of protection{x~ A plate-mail of protection can be taken from here.~ none~ armor 0 AD A B B A 0 2 10 86 P #17117 breast-plate~ {r a superbly constructed breast-plate{x~ A breast-plate ist hier.~ none~ armor 0 AD AB AB AB A 0 3 10 92 P #17118 breast-plate daybreak~ {W a plate-mail breast-plate of daybreak{x~ A breast-plate of daybreak was tinkered into existence here.~ none~ armor 0 AD AB AB C B 0 4 10 102 P #17119 suede jacket~ {b a steel-laced suede jacket{x~ A suede jacket was discarded here.~ none~ armor 0 AD AC AC C AB 0 5 10 111 P #17124 open-toed sandals~ a pair of open-toed sandals~ A pair of open-toed sandals lies here.~ none~ armor 0 AG B A A A 0 1 30 72 P #17125 closed-toed sandals~ a pair of closed-toed sandals~ A pair of sandals lies here.~ none~ armor 0 AG B A B A 0 2 30 86 P #17126 soft boots~ a pair of soft boots~ A pair of soft boots lies here.~ none~ armor 0 AG AB AB AB A 0 3 40 92 P #17127 boots~ a pair of boots~ A pair of dusty, worn-out boots lies here.~ none~ armor 0 AG C AB AB B 0 4 40 102 P #17128 hard-soled boots~ a pair of hard-soled boots~ A pair of hard-soled boots lie here.~ none~ armor 0 AG AC C AC AB 0 5 55 111 P #17129 candy necklace~ a {rc{ya{rn{yd{ry {yn{re{rc{yk{rl{ya{rc{ye{x~ A yummy looking candy necklace lies here.~ oldstyle~ jewelry AN AC 0 0 0 0 0 1 20 20 P A 3 1 #17130 newbie book bible~ an ET Newbie Bible~ A Newbie Bible has been left her by some careless newbie!~ none~ trash GN A 0 0 0 0 0 0 10 15 P E page8~ Well, thats it as far as what you need to know to get you started. For any other help or information you need, just ASK SOMEONE FOR HELP. You can also type "help commands", "help", or leave a note to immortal if you really need some guidance and they will help you. Other suggested things to read: "Help pkill" "Help" "Help tick" "help premise" "help rules" "help motd" "help note" THE END! ~ E page7~ You can gain spells or skills at your guildmaster once you have enough trains to do so. Type "help gain" for more information. When you are at your guildmaster, type "gain list" to see the skills or spells available to you. Warriors and thieves cannot gain or use spells until they reach level 75. ~ E page6~ One of the most important and useful features of ET is that you can customize your character. Customization means that you can select skills or spells specifically for what you need and want for your character. Do you remember what you have? Type "info" to see what groups of skills or spells you have. Typing "info" then the name of a specific group will show you all the skills or spells in that group. You can gain skills and spells later in the game, so if you stocked up when you created your character, you really should reconsider. When you type "info", you will see how many creation points (CP) you have. If the # is above 55, you probably should recreate. Reason being, the more CP you have, the more experience it takes to level. If you want to level and not have too much trouble, keep your creation points between 40 and 55. Type "help premise" for more information. ~ E bible~ Updated by Chance 7-16-96 Welcome to ETERNITY'S TRIALS! This book is designed to help you get started on your adventures in Thera. Look at or read the different page numbers to read what is contained on that page. Remember, no space between page and number. Page1 - Getting Started Page2 - Weapons And Armor Page3 - Hitrolls and Damage Rolls Page4 - Money Page5 - Clans Page6 - Miscellaneous Tidbits Have fun and enjoy! ~ E page1~ First things first, type 'auto' to get a list of the automatic features of ET. For newbies, typing 'autoexit', 'autogold', 'autoloot', and 'autosac' should help immensely. Next, typing 'title', followed by a short string will allow you to edit your title on the WHO list, vary it to your liking. Other things of interest to new players might include the help files on prompt, the wizlist for Immortal assistance, and WHO list by typing WHO for assistance from other players. When in doubt, ASK SOMEBODY. ~ E page2~ Armor and weapons have undergone a little change here on ET. Now people can wear armor and wield weapons that are up to 5 levels higher than they are. For now, however, the sub issue equipment issued to you and found in MUD school should suffice. Later, as you explore outside of GreyHaven, other weapons and armor can be found. But not all may be as good as what you currently possess. Typing COMPARE [item] will compare an item in your inventory to a similar item being worn by you. ~ E page3~ Type 'score' to go to your score screen. Hitroll is the number used in addition to other factors to determine whether or not you make contact in combat. When contact is achieved, your damage roll is used in determining how much damage is actually done. The higher these numbers, the better. ~ E page4~ Money on Thera is in the form of gold and silver pieces. Typing worth will let you see how much of it you have. Money can be earned in three ways, 1) by killing the various mobs, or creatures, of Thera, 2) by sacrificing the corpses of mobs when dead, a nd 3) by selling your excessive equipment. Remember that money has weight, too, and that banks are provided when your pockets become too heavy so you can deposit excessive gold and silver. ~ E page5~ Clans are now a necessary addition to ET. All players are required to be in one, as you saw on the creation screen. Clans allow players to pkill, or to kill other players, but it also allows private clan halls to heal, the companionship of fellow clan members, and certain other priviledges only given to members in clans other then loners. Type "help clan" for more information on clans. Another really important addition to ET is the morgue. Your clan hall should have an entry point (a portal or an exit) into the morgue, where you will get all your items from your corpse when you die. The specific location of the morgue is under the church of Mota in Greyhaven, directly below the temple cleric's room. ~ E page6~ Just remember, when in doubt, ASK SOMEONE ABOUT IT. Immortals are usually on for most questions, but many players may be able to answer your questions as well. ~ #17131 nerdy glasses bifocals~ {Xsome {Rnerdy {Cglasses{x~ Some ET newbie glasses are here.~ oldstyle~ jewelry A AR 0 0 0 0 0 1 20 18 P A 4 1 #17132 atlas~ a junior Eternity's Trials Atlas is here~ A junior beginners version of the Eternity's Trials Atlas is here~ none~ map NY A A 0 0 0 0 1 2 12 P E greyhaven~ A Map of Greyhaven, revised by Dimi Warrior Weapon NORTH GATE General Celeste's WEST Guild Shops Armory | Bakery Butcher Store Clothing Jewelry EAST GATE---|-------|-------|---------|-------|-------|-------|--------|----GATE H| Lexington Street C| Leather Melony's Bank Wolfshead Black | U| H| Shop Maps Pets Guard |B D| U| | Pub |R S| Cleric's Mud R| Ranger's | |O O| Guild School C| Guild thief |N N|Paladin | / H| guild |X |Guild-----Church-----Fountain---Park---Druid's Guild | H| / | | C| | U| Morgue Holy Pit H|______________Hall of Heroes |B D| Shop U| | |R S| R| Granite casino A Hole- |O O| Guild for C| Gargoyle Sylvan Quest |N N| Necromancers H| Inn Pub Area |X N|--------------|------------|-----------------|---------|----------| | magic shop | | *visit Melony's Maps |(mage guild) Apothecary River to buy other maps SOUTH GATE to sands_sorrow\ ~ E eto~ Overview of the realms of Eternity's Trials by Dimi Wink's House Xenalia/Gabriellaic Ocean______|______Athenaic Valley of Elves | | | Ocean |__________Olympus Moria | | | | | | Athenaic___forest_Greyhaven_Crossroads_New Thalos_Athenaic Ocean / | | Ocean | Athenaic | Elemental Canyon______Wyvern Tower/ |____Ocean | | Gabriellaic Ocean/Xenalia ~ E et1~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. ************************************************************************** Heaven(100-150g)_st_peter_portal_Barovia(100-150e) /up Astral Plane (10-35) | /up Pernicia (90-110e)__|/__Amity (115-135n)/Sidhonia (140-160n) Pern (90-110-g) /up /up: In the Air (5-10) GREYHAVEN FOUNTAIN ************************************************************************** |__|granite gargoyle inn/portal to DreamWeaver's Path(35-55) | GREYHAVEN SOUTH | \ Peasant revolt(5-15) River, to Sands of Sorrow (10-20)(look et2 map) | Camelot (5-25n) (end of dark horsemen trail) | Avalon (25-45) ~ E atlas~ An index to the Atlas of Eternity's Trials. Maps by Dimi. Thanks to Chipper, Vestrivan and Grunt for help. OVERVIEW of Eternity's Trials, type: look eto FAR EAST of Greyhaven, around New Thalos, type: look et5 GREYHAVEN, type: look grey XENALIA, NORTH & WEST: look nwxena XENALIA, SOUTH & EAST: look sexena SOUTH and UP from Greyhaven, type: look et1 NORTH & WEST of Greyhaven, type: look et2 EAST (then NORTH) of Greyhaven, type: look et3 EAST (then SOUTH) of Greyhaven, type: look et4 ~ E et2~ ~ E et3~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. ************************************************************************** Gabriellaic Ocean (look et4) | |___elven realms (60-80g) | Moria (5-15) |________dwarven kingdoms & mines (10-25) | | \ | dwarf daycare(1-5) catacombs(10-20)--holy grove(5-20) | | nirvana(10-35) void(1-5)--old thalos(1-30) | \ GREYHAVEN | leprachun(1-10) holy grove(5-20) the show(5-20n) coliseum(5-15) EAST | | | | | GATE_crossroads__eastern road____|__________checkpoint___________|__NEW THALOS ~ E et4~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. ************************************************************************** EAST GATE GREYHAVEN--crossroads---eastern road---near sands of sorrow--New Thalos | | | Old Thalos(1-30)-| Gnome Village(5-15) Sands Sorrow(10/20)-Pyramid(5/50) |_ | ***DOWN***_| City of Sphinxes (10-30) | __ * | |__ | | |-- * | | Warzone(60-80) to Realm of the Pygmies(95-105n) | | | | * | |_bloody intersection | | |\down, Plains of Incarnation(100-110n) * | Mahn-Tor (5-35) \ | \ | Centaurs(5-12) Twin peeks(50-90) Chessboard(55-99) \ | | | | Thalos(drows)-***UP***-----------------------------Wyvern Tower(5-30) (5-25) | Elemental Canyon (5-30) |/ Gabriellaic Ocean (look et3 or eto) ~ E et5~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. *************************************************************************** (50-74n) WINK'S HOUSE Treasure Island(30-50)(level 30 quest portal) | | (55-75n) Steab_| | | | GREYHAVEN Eastern | | EAST GATE__Road__NEW THALOS-Dragon Sea-Moonlight Sea-Athenaic Ocean | Under New Thalos(5-15)-| \bridge down ________Ishtar River________| | Body Parts Castle(35-55) White Tower, lower (80-90n) ~ E sexena~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. ************ portal to Gabriellaic Ocean: east of Greyhaven ************** Mount Xena mirkwood | (5-10) (gabriellaic ocean) | Herculean_____XENALIA____|__Callisto's Forest________Callisto's Forest___ Road | | | | Iolus' Desert gerighelm gandahar | | (1-30) (10-90) | |_fields bordermarch gilligan's ilse_| (1-65) (90-115e) (12-18) | | cannabis(40-60)_| |_kendermore(1-65) mt. doom(45-65)_| SOUTH & EAST XENALIA ~ E nwxena~ Map key: (levels & alignment: e = mostly evil, g = mostly good, n = mixed or neutral). Other area alignments unknown, please note Dimi if you know. ************ portal to Gabriellaic Ocean: east of Greyhaven ************** {x {W NORTH & WEST XENALIA{x jher's lair(35-55)_| {x |/setting sons {r Unfortunate Town{x | (30-62) {r (50-70) {x| {x | Ghost Cage & Aquarium(15-25)_| {x | Town Lenny's |\goblin stronghold {x | (45-65) House midgaard(all) fun house | (10-20) {x |_______| (15-20) & zoo(1-15) (12-17) MOUNT XENA {x | | | | | _____Herculean Road_|______Herculean Road____|_______XENALIA_Callisto's Forest {x | (gabriellaic ocean) {x holy place | {x (45-60) Iolus' Desert {x ~ #17133 et beanie hat~ {Can {XE{GT {Bbeanie {Yhat{x~ An ET beanie hat is here.~ oldstyle~ armor N AE AB AB AB 0 0 1 20 14 P #17134 mood ring~ {Xa {Ymood {Gring{X~ An ET mood ring is here~ ice~ jewelry GN AB 0 0 0 0 0 1 10 20 G A 1 1 E ring pink ice~ How strange...it's made of ice, but it doesn't melt. It feels pleasantly cool to the touch. ~ #17148 chicken soup~ chicken soup~ A bowl of chicken soup is here.. it should help make you feel better :)~ none~ pill 0 A 300 'armor' 'bless' 'sanctuary' 'none' 300 0 0 P #17150 eternity's trials backpack~ an{M E{Wt{Me{Wr{Mn{Wi{Mt{Wy{M'{Ws{C T{Wr{Ci{Wa{Cl{Ws{g backpack{x~ You see a backpack here.~ none~ container GY A 900 A 0 40 25 1 5 5 P #17151 water skin~ a{b huge{C water{b skin{x~ A water skin is here.~ none~ drink Y A 500 500 'water' 0 0 1 0 10 P #17152 magic turnip~ a magic{g turnip{x~ A magic turnip is here.~ none~ food Y A BEF BEF 0 0 0 1 1 5 P #17153 ET Newbie Hint Book~ {CAn {MET {CNewbie Hint Book (Look Hint){x~ {CAn {MET {CNewbie Hint Book is here{x~ none~ trash 0 A 0 0 0 0 0 0 10 10 P E hint~ {wBelow are directions to five good low level areas on Eternity's Trials. After you have finished with these areas, you will have to explore or get help from others to find new areas. {x {wAll directions start from the middle fountain in Greyhaven.{x {bThe Shire {C: {w4N, 6W, Open West, 2W, N, W, N, W, N, N, E, E, N{x {x {bRoyal Preserve{C: {w8N, Open North, 2N{x {bDreamscape {C: {w4N, 6W, Open West, W, 2N, 2W, 2S, E, Enter Vortex, S, Enter Dream{x {bPeasant Revolt{C: {w6S, Open South, 7S{x {bCamelot {C: {w6S, Open South, 2S, W, 2S, 2W, S, W, S{x {x ~ #0 #ROOMS #17100 Entrance to the City of Dawn~ The city before you is a most beautiful sight. The buildings are outlined by a light pink color radiating from the sky. As you look around, you notice many other people that look just as confused as you. ~ 0 R 0 D0 ~ ~ 0 0 17101 D2 ~ ~ 0 0 3700 S #17101 Main St.~ This street seems very busy. To the east and west you hear people shouting. Someone walks up to you and says 'You look a little confused, if you need help, go west and north to the school. If you already know how to play, you might want to look around the town. There are many shops, and you may find yourself on an adventure or two. ' ~ 0 R 0 D0 ~ ~ 0 0 17114 D1 ~ ~ 0 0 17115 D2 ~ ~ 0 0 17100 D3 ~ ~ 0 0 17102 S #17102 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 R 0 D0 ~ ~ 0 0 3757 D1 ~ ~ 0 0 17101 D2 ~ ~ 0 0 17104 D3 ~ ~ 0 0 17105 S #17103 Bodywear~ ~ 0 CR 0 S #17104 Legwear~ ~ 0 0 0 D0 ~ ~ 0 0 17102 S #17105 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 0 0 D0 ~ ~ 0 0 17106 D1 ~ ~ 0 0 17102 D2 ~ ~ 0 0 17108 D3 ~ ~ 0 0 17109 S #17106 Helmet Shop~ Helmet's of all types can be seen on the shelves in this brightly lit room. ~ 0 K 0 D2 ~ ~ 0 0 17105 S #17108 Neckwear~ You see many types of neck-wear in this bright yet dusty store. ~ 0 K 0 D0 ~ ~ 0 0 17105 S #17109 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 0 0 D0 ~ ~ 0 0 17110 D1 ~ ~ 0 0 17105 S #17110 Back Alley~ The back alley is a scary place. Trash litters the street, and there are dirty people sleeping under boxes in the corner. A trash barrel has a small fire in it, you assume it is to keep the homeless warm. It is too dark here, and you decide moving on would be your best choice. ~ 0 0 0 D0 ~ ~ 0 0 17111 D2 ~ ~ 0 0 17109 S #17111 Park Entrance~ The park is to the north. You hear happy childrens voices, and the chattering of many small animals. The squeak of the swingset is very loud, but it adds to the festive sounds. To the east is a large residential area, and to the south is the main strip. ~ 0 R 0 D0 ~ ~ 0 0 17147 D1 ~ ~ 0 0 17112 D2 ~ ~ 0 0 17110 S #17112 Field~ You are in a large field just outside the entrance to the park. Tall green grass beckons you to lie down and rest. It is very peaceful here. Off to the east you can hear what sounds like a large crowd, while to the west you hear the delighted squeals of children playing in the park. ~ 0 R 0 D1 ~ ~ 0 0 17113 D3 ~ ~ 0 0 17111 S #17113 Field~ You are in a large field. Tall green grass beckons you to lie down and rest. It is very peaceful here. The field surrounds you on all sides. You can see and hear a large crowd off some distance to the east. ~ 0 0 0 D0 ~ ~ 0 0 17149 D1 ~ ~ 0 0 17114 D2 ~ ~ 0 0 17150 D3 ~ ~ 0 0 17112 S #17114 Field~ You are in a large field. Tall green grass beckons yyou to lie down and rest. It is very peaceful here. East of here through the field you see a crowd of busy people hurrying asbout. The field stretches east and west, and tapers off at Main Street to the south. ~ 0 R 0 D1 ~ ~ 0 0 17121 D2 ~ ~ 0 0 17101 D3 ~ ~ 0 0 17113 S #17115 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 0 0 D0 ~ ~ 0 0 17124 D1 ~ ~ 0 0 17116 D2 ~ ~ 0 0 17125 D3 ~ ~ 0 0 17101 S #17116 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 0 0 D0 ~ ~ 0 0 3718 D1 ~ ~ 0 0 17117 D2 ~ ~ 0 0 17123 D3 ~ ~ 0 0 17115 S #17117 Main St.~ Main St. Is full of frantic activity. Shoppers are running around trying to find the best bargain, children are playing in the streets. Every once in awhile, you catch a glimpse of a stray dog or cat hiding behind a trash barrel. The streets are worn down from so much traffic, and are in need of serious repair. ~ 0 0 0 D0 ~ ~ 0 0 17118 D3 ~ ~ 0 0 17116 S #17118 Back Alley~ The alley is very dark and dismal. Trash litters the alley, and you nitce there is a big pile in the center of the road that seems to be covering something. You bend over to look, and realize it must be an entrance to the sewers. ~ 0 0 0 D0 ~ ~ 0 0 17119 D2 ~ ~ 0 0 17117 D5 ~ ~ 1 0 17126 S #17119 Entrance to Arena~ The sounds from the arena are very loud. You hear cheering from the stands, and wonder what is going on. You see many people walking in and out of the arena, some wounded, and some looking very happy. ~ 0 0 0 D1 ~ ~ 0 0 3727 D2 ~ ~ 0 0 17118 D3 ~ ~ 0 0 17120 S #17120 Walkway~ A large bustling crowd is heading toward the east. The people are from all different walks of life.. You see rich men in fancy clothes, women wearing dresses of tapestry, and a few that look a bit scruffy. If you follow them, you will come upon the Arena Entrance. ~ 0 R 0 D1 ~ ~ 0 0 17119 D3 ~ ~ 0 0 17121 S #17121 Field~ You are at the edge of a large field. To the east you see a walkway with a large crowd of people. Looking through the field to the west you see children happily playing in the park. A small house is to the north. ~ 0 R 0 D0 ~ ~ 0 0 17151 D1 ~ ~ 0 0 17120 D2 ~ ~ 0 0 17152 D3 ~ ~ 0 0 17114 S #17122 Grocer~ ~ 0 C 0 S #17123 The Wicker Basket~ You can buy a variety of awesome things in this store from the looks of it. ~ 0 K 0 D0 ~ ~ 0 0 17116 S #17124 Footwear~ You have never seen so much awesome foot gear in your life. The foor wear is so colorful too. ~ 0 K 0 D2 ~ ~ 0 0 17115 S #17125 Future Store~ This room is barren, except for some boxes on the floor. It seems that the shop keeper is not open for business yet. ~ 0 0 0 D0 ~ ~ 0 0 17115 S #17126 The Sewers~ You are in the sewers below town. Strands of light peer down at you from a hole above your head. It smells awful down here. Your feet are covered with green sludge. Nevertheless, you feel the urge to move on. ~ 0 A 0 D0 ~ ~ 0 0 17127 D4 ~ manhole~ 1 0 17118 S #17127 The Sewers~ You are in the sewers below town. It smells awful down here. Your feet are covered with green sludge. Nevertheless, you feel the urge to move on. ~ 0 A 0 D1 ~ ~ 0 0 17128 D2 ~ ~ 0 0 17126 S #17128 The Sewers~ You are in the sewers below town. The sludge that hugs your ankles seems a lot lower here. Then you realize why... You are standing at a drop-off point. The sewer drops into a large pool below, and continues to sludge west and north. ~ 0 A 0 D0 ~ ~ 0 0 17129 D3 ~ ~ 0 0 17127 D5 ~ ~ 0 0 17141 S #17129 The Sewers~ You are in the sewers below town. To the west and south, the sludge continues. ~ 0 0 0 D2 ~ ~ 0 0 17128 D3 ~ ~ 0 0 17130 S #17130 The Sewers~ This part of the sewers is actually kind of interesting. To the east, there is much more sludge and stench, while to the north, it seems to smell good?!? ~ 0 A 0 D0 ~ ~ 0 0 17131 D1 ~ ~ 0 0 17129 S #17131 A Heap of Trash~ You are standing in a huge garbage heap. It is filled with leftover food and dead flowers. The town must have had a party recently. As much as you'd love to stay here and smell the trash, you really should be moving on. ~ 0 A 0 D2 ~ ~ 0 0 17130 D3 ~ ~ 0 0 17132 S #17132 Backup From Hell~ Ack!!!! Eeeeeew! Yuck! You have stumbled onto the beginning of the end of the sewer system. Sludge, filth and muck hang from the walls and eat away at your boots as you tread across the dark and murky ground. The sewer exit is just to the north. ~ 0 A 0 D0 ~ ~ 0 0 17133 D1 ~ ~ 0 0 17131 S #17133 A Long Sewer Pipe~ You are in a long, narrow pipe that extends north and forms two smaller passageways, and up, where the sewer meets the surface. It stinks so bad in here, not even holding your nose is keeping you from smelling the filth. ~ 0 0 0 D0 ~ ~ 0 0 17134 D2 ~ ~ 0 0 17132 S #17134 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? The pipe leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 17135 D2 ~ ~ 0 0 17133 D3 ~ ~ 0 0 17136 S #17135 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D0 ~ ~ 0 0 17138 D3 ~ ~ 0 0 17134 S #17136 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D0 ~ ~ 0 0 17137 D1 ~ ~ 0 0 17134 S #17137 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D1 ~ ~ 0 0 17140 D2 ~ ~ 0 0 17136 S #17138 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D2 ~ ~ 0 0 17135 D3 ~ ~ 0 0 17139 S #17139 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D1 ~ ~ 0 0 17138 D3 ~ ~ 0 0 17140 S #17140 The Overflow Pipe~ This is the sewer overflow pipe. Whenerver the sewer floods, all the refuse and gunk it holds gets pushed in here. You can barely breathe from the noxious fumes in here, and barely move because of the layers of sludge on the floor. Aren't you glad you came in here? ~ 0 A 0 D1 ~ ~ 0 0 17139 D3 ~ ~ 0 0 17137 S #17141 The Sludge Pool~ You are in a small, murky pool of gunk and slime. The pool seems to move in the southern direction. You can easily climb up and out of it if you want. ~ 0 A 0 D2 ~ ~ 0 0 17142 D4 ~ ~ 0 0 17128 S #17142 Sludge Pool~ You are in a small, murky pool of gunk and slime. The pool seems to move in the western direction. The main part of the pool is to the north. ~ 0 A 0 D0 ~ ~ 0 0 17141 D3 ~ ~ 0 0 17143 S #17143 Sludge Pool~ You are in a small, murky pool of gunk and slime. The pool seems to move in theastern direction. To the north is a huge heap of garbage. ~ 0 A 0 D0 ~ ~ 0 0 17144 D1 ~ ~ 0 0 17142 S #17144 Garbage Heap~ You stand on top of a huge mountain of trash. Everything you have ever thrown away, and everything that everyone else has thrown away seems to have accumulated here. You start to make for the pool that is south of here.. When suddenly you see something squirming in the trash! ~ 0 A 0 D2 ~ ~ 0 0 17143 D5 ~ ~ 1 0 17145 S #17145 Inside the Mountain of Garbage~ You are inside a trash heap. It stinks in here. You probably should get out quick before you are asphixiated. Or, you could go down further into the heap. ~ 0 A 0 D4 ~ garbage~ 1 0 17144 D5 ~ ~ 0 0 17146 S #17146 Trash that Dreams is Made of~ You are inside a large trash heap, and have managed to get yourself into a pile of disgusting molds and fungi. Sounds delicious, right? You're also sitting on some lovely uncooked, rotten meat. Have fun. ~ 0 A 0 D4 ~ ~ 0 0 17145 S #17147 The Park~ The park is very busy. There is a group of kids playing tag, and a group of younger kids playing on the old wooden swing. You notice a few children playing on what looks like an old wagon wheel, spinning in circles. a few parents are sitiing on a bench at the edge of the park. ~ 0 R 0 D2 ~ ~ 0 0 17111 D3 ~ ~ 0 0 17148 S #17148 The Forest~ The forest is a BAD place. It is the home of the boogeyman that hunts small children and eats them for dinner. He uses their leg bones to pick his teeth afterwards. He lives in the base of a tree, and uses a bright red ball to lure children to the base, and snatches then up! YUMMY! ~ 0 R 0 D1 ~ ~ 0 0 17147 S #17149 Field~ You are in a large field. Tall green grass beckons you to lie down and rest. It is very peaceful here. Little birds dart and dive through the air, chasing after insects. The field stretches out to the south. ~ 0 0 0 D2 ~ ~ 0 0 17113 S #17150 Field~ You are in a large field. Tall green grass beckons you to lie down and rest. It is very peaceful here. You hear the chirping of tiny insects hopping through the grass. The field stretches out to the north. ~ 0 0 0 D0 ~ ~ 0 0 17113 S #17151 A small house~ This shack is a most pitiful sight. It looks as if it was built from scraps of wood and tree bark. There are large holes in the walls, and the windows are made from the bottoms of old jars found in the dump. ~ 0 DR 0 D2 ~ ~ 0 0 17121 S #17152 Field~ You are at the edge of a large field. A tall mass of bushes and weeds prevent you from going any direction but north. ~ 0 R 0 D0 ~ ~ 0 0 17121 S #17153 ~ ~ 0 C 0 S #17154 ~ ~ 0 C 0 S #0 #SPECIALS S #RESETS D 0 17118 5 1 * The down door of Back Alley is closed D 0 17126 4 1 * The up door of The Sewers is closed M 0 17100 1 17101 1 * Load the mailman M 0 17101 10 17101 4 * Load a frantic shopper M 0 17102 10 17102 2 * Load a dirty child M 0 17101 10 17105 2 * Load a frantic shopper M 0 17106 1 17106 1 * Load sabrina G 0 17105 -1 * {b the helmet of nightfall{x is given to sabrina G 0 17106 -1 * {m the helmet of dawn{x is given to sabrina G 0 17107 -1 * {b a helmet of humility{x is given to sabrina G 0 17108 -1 * {y a helmet of sunshine{x is given to sabrina G 0 17109 -1 * {c a helmet of dawn's demise{x is given to sabrina M 0 17108 1 17108 1 * Load sebastian G 0 17100 -1 * A straw cape is given to sebastian G 0 17101 -1 * {y a reinforced straw cape{x is given to sebastian G 0 17102 -1 * {r a magical, silk cape{x is given to sebastian G 0 17103 -1 * {w a thin, durable cotten cape{x is given to sebastian G 0 17104 -1 * {y a papyrus cape{x is given to sebastian M 0 17102 10 17116 2 * Load a dirty child M 0 17123 1 17123 1 * Load mercutio G 0 17129 -1 * A {rc{ya{rn{yd{ry {yn{re{rc{yk{rl{ya{rc{ye{x is given to mercutio G 0 17134 -1 * {xa {ymood {gring{x is given to mercutio G 0 17130 -1 * An et newbie bible is given to mercutio G 0 17131 -1 * {xsome {rnerdy {cglasses{x is given to mercutio G 0 17132 -1 * A junior eternity's trials atlas is here is given to mercutio G 0 17133 -1 * {can {xe{gt {bbeanie {yhat{x is given to mercutio G 0 17150 -1 * An{m e{wt{me{wr{mn{wi{mt{wy{m'{ws{c t{wr{ci{wa{cl{ws{g backpack{x is given to mercutio G 0 17151 -1 * A{b huge{c water{b skin{x is given to mercutio G 0 17152 -1 * A magic{g turnip{x is given to mercutio G 0 17153 -1 * {can {met {cnewbie hint book (look hint){x is given to mercutio M 0 17124 1 17124 1 * Load Thornton G 0 17124 -1 * A pair of open-toed sandals is given to Thornton G 0 17125 -1 * A pair of closed-toed sandals is given to Thornton G 0 17126 -1 * A pair of soft boots is given to Thornton G 0 17127 -1 * A pair of boots is given to Thornton G 0 17128 -1 * A pair of hard-soled boots is given to Thornton M 0 17125 1 17125 1 * Load mercutio M 0 17126 7 17126 1 * Load a green slime M 0 17126 7 17127 1 * Load a green slime M 0 17126 7 17128 1 * Load a green slime M 0 17127 3 17128 1 * Load the great sewer rat M 0 17126 7 17129 1 * Load a green slime M 0 17127 3 17129 1 * Load the great sewer rat M 0 17126 7 17130 1 * Load a green slime M 0 17130 1 17131 1 * Load A giant spider M 0 17130 3 17131 1 * Load A giant spider M 0 17126 7 17132 1 * Load a green slime M 0 17128 4 17132 1 * Load a lizard M 0 17126 7 17133 1 * Load a green slime M 0 17128 4 17133 1 * Load a lizard M 0 17128 4 17135 1 * Load a lizard M 0 17127 3 17135 1 * Load the great sewer rat M 0 17129 4 17136 1 * Load the slithering snake M 0 17129 4 17137 1 * Load the slithering snake M 0 17130 3 17138 1 * Load A giant spider M 0 17130 3 17140 1 * Load A giant spider M 0 17128 4 17141 1 * Load a lizard M 0 17129 4 17142 1 * Load the slithering snake M 0 17131 3 17142 1 * Load an alligator M 0 17129 4 17143 1 * Load the slithering snake M 0 17129 4 17144 1 * Load the slithering snake M 0 17131 3 17144 1 * Load an alligator M 0 17131 3 17145 1 * Load an alligator S #SHOPS 17106 9 0 0 0 0 100 100 0 24 17108 9 33 11 0 0 100 100 0 24 17122 0 0 0 0 0 20 50 0 24 17123 13 9 19 33 28 100 100 0 23 17124 9 0 0 0 0 100 100 0 23 17125 9 0 0 0 0 100 100 0 23 0 #$