#AREA {20 50} Yaegar The Underdark~ #MOBILES #14000 umber hulk~ an umber hulk~ An umber hulk lumbers toward you! ~ This is a large, bulky creature with a thick purple hide. Multiple eyes glare at you from above two huge jagged tusks that protrude from its drooling maw. This grotesque has slain many adventurers- lets hope you're not next! ~ 32|64 512|8192 -1000 S 36 0 0 0d0+0 0d0+0 0 0 8 8 0 #14001 riding lizard~ a riding lizard~ A Drow riding lizard glares sullenly at you. ~ This reptile resembles a huge Komodo dragon, save that it has a leather saddle upon its back, and an ornate bridle upon its huge scaly head. Its eyes are sullen and mean, but also rather lifeless, as if domesticity has drained the urge to kill from this beast. ~ 2|64|256|131072 512 0 S 28 0 0 0d0+0 0d0+0 0 0 8 8 0 #14002 drow merchant~ a Drow merchant~ A Drow merchant eyes you suspiciously. ~ Drow are dark-skinned elves, evil brethren of the fair surface-dwelling elves that you are familiar with. And while most Drow attack any outsiders on sight, this fellow holds back, for he is a merchant first and a drow second, and will never alienate potential customers... ~ 2|64 512|8192 -1000 S 27 0 0 0d0+0 0d0+0 0 0 8 8 1 #14003 bugbear~ a bugbear guard~ A bugbear guards eyes you suspiciously as he hefts his weapon. ~ Bugbears are evil creatures, eight feet tall and covered with patchy grey fur. Beady red eyes stare from a feline face topped with huge ears. They are very aggressive, but not when controlled by their Drow masters, whom they hate and fear. ~ 2|64 512 -1000 S 25 0 0 0d0+0 0d0+0 0 0 8 8 0 #14004 trog troglodyte~ a troglodyte slave~ A troglodyte slave snarls menacingly. ~ The weakest creatures native to the underdark, these pathetic miscreants resemble slimy reptillian elves, with large fins atop their heads. They typically wield clubs and spears while serving as guards, but usually are found bearing heavy parcels for their Drow masters. ~ 2|64|128 512 -1000 S 16 0 0 0d0+0 0d0+0 0 0 8 8 0 #14005 displacer beast~ A displacer beast~ A displacer beast shimmers into existence and attacks! ~ These creatures resemble giant panthers with four suckered tentacles protruding from their abdomens. They have the ability to distort the perceptions of their victims, making them very hard to hit. ~ 32|64 2|512|32768|65536 -1000 S 32 0 0 0d0+0 0d0+0 0 0 8 8 0 #14006 hook horror~ a hook horror~ Seconds after you hear the dreadful clicking, a hook horror attacks! ~ Hook horrors are giant scaly creatures with giant sets of pincers for hands, which rend the flesh of their foes, causing horrific injuries. Hook horrors are infamous for the distinctive clicking they make with their claws, which warn an alert traveller of their imminent attack. ~ 32|64 512 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 0 #14007 gnome svirfneblin~ a Svirfneblin~ A Svirfneblin, or Deep Gnome, cautiously approaches you. ~ These gnomes are distant cousins of the surface-dwelling variety of gnomes, and share many characteristics. They are the only good-natured race native to the underdark, but are by no means weak because of it. They share a close friendship with earth elementals, and it wouldn't be wise to challenge a deep gnome when one is nearby. ~ 64|128 512|8192 400 S 22 0 0 0d0+0 0d0+0 0 0 8 8 1 #14008 drow scout~ a Drow scout~ A Drow scout curses as you spot him! ~ These scouts are intended for reconnaissance, not combat, and thus this Drow is irritated at being discovered, for he is woefully unprepared to deal with you. ~ 64|128 512 -1000 S 19 0 0 0d0+0 0d0+0 0 0 8 8 1 #14009 nightmare~ a nightmare~ A nightmare, steed of some Drow noble, is here. ~ These fell black stallions are native to the Lower Planes. They reek of fire and brimstone, and flame spews from their mouths at will. ~ 2|32|64 512|8192 -1000 S 30 0 0 0d0+0 0d0+0 0 0 8 8 0 #14010 mezzodaemon demon~ a Mezzodaemon~ A huge Mezzodaemon roars and attacks! ~ This daemon is a huge bloated grotesque creature with massive claws and tiny wings that don't seem capable of supporting its weight, but they do. ~ 2|8|32|64|4096 4|8|16|32|128|512|524288 -1000 S 46 0 0 0d0+0 0d0+0 0 0 8 8 0 #14011 piercer~ a piercer~ A piercer drops from the ceiling toward you. ~ These nasties are sentient predators that resemble stalactites, and drop down on unwitting passers-by. ~ 4|32 0 0 S 24 0 0 0d0+0 0d0+0 0 0 8 8 0 #14012 lurker above~ a lurker above~ A lurker above seeks to enfold and suffocate you! ~ This foul aberration feeds on any and all that enter its lair- even the drow and corporeal undead avoid it... ~ 2|32|128 512|524288 0 S 32 0 0 0d0+0 0d0+0 0 0 8 8 0 #14013 gelatinous cube~ a gelatinous cube~ A gelatinous cube oozes toward you. ~ This huge transparent cube secretes a powerful acid that will quickly dissolve your flesh! ~ 32|64 8192 0 S 19 0 0 0d0+0 0d0+0 0 0 8 8 0 #14014 gray ooze~ a gray ooze~ A pile of gray liquid oozes toward you. ~ "Oh," I hear you say. "How threatening". Well, just you wait! ~ 32 128|512|8192 -1000 S 32 0 0 0d0+0 0d0+0 0 0 8 8 0 #14015 kuotoa kuotoan scout~ a Kuotoan scout~ A Kuotoan scout snarls at you and attacks! ~ This fanatic worshipper of Blibdoolpoolp seeks to eradicate all non-aquatic creatures, of whose ranks you number. ~ 32|128 512 -1000 S 24 0 0 0d0+0 0d0+0 0 0 8 8 1 #14016 earth elemental~ an earth elemental~ An earth elemental lumbers ungainly along here. ~ This earthen automaton is under the control of the Svirfneblin. ~ 2|64 128|8192 0 S 40 0 0 0d0+0 0d0+0 0 0 8 8 0 #14017 nycadaemon daemon demon~ a nycadaemon~ A nycadaemon cackles insanely and strikes! ~ This is a tall (7'), slender black-skinned daemon with a horned head and sharp claws. However, it wields an evil-looking battleaxe as well. ~ 2|8|32|64|128|4096 4|8|16|32|128|512|8192 -1000 S 43 0 0 0d0+0 0d0+0 0 0 8 8 0 #14018 ghoul~ a ghoul~ A ghoul gibbers insanely and attacks! ~ This demented undead creature is under the control of some faraway Drow priestess. ~ 2|32|64|128|4096 512 -1000 S 19 0 0 0d0+0 0d0+0 0 0 8 8 0 #14019 ghast~ a ghast~ A ghast gibbers insanely and attacks! ~ This demented undead creature is under the control of some faraway Drow priestess. ~ 2|32|64|128|4096 512 -1000 S 24 0 0 0d0+0 0d0+0 0 0 8 8 0 #14020 jermlaine~ a jermlaine~ A jermlaine plans some mischief! ~ These tiny faerie-kin are not intrinsically evil, but they do enjoy a good bashing of surface dwellers who stray into their lairs. ~ 2|32|64|128 2|512|32768|65536 0 S 17 0 0 0d0+0 0d0+0 0 0 8 8 0 #14021 drow vampire mage~ a Drow vampire mage~ A Drow vampire mage laughs diabolically at you! ~ This fellow was evil enough before he met his succubus lover- now he's utterly diabolical! ~ 2|8|32|64|128|4096 4|8|16|32|128|512|1048576 -1000 S 39 0 0 0d0+0 0d0+0 0 0 8 8 1 #14022 succubus~ a succubus~ A beautiful female smiles charmingly at you, revealing sharp fangs... ~ You see a dazingly attractive voluptuous naked female here. Wait a minute. Is it your imagination, or does she have little horns and fangs...? ~ 2|8|64 8|32|128|512|524288 -1000 S 38 0 0 0d0+0 0d0+0 0 0 8 8 2 #14023 gnome slave~ a gnome slave~ A gnome slave stares blankly at you. ~ This poor fellow has been drained of all his will. ~ 2|64|128 0 0 S 16 0 0 0d0+0 0d0+0 0 0 8 8 1 #14024 wererat lycanthrope ratman~ a wererat~ A wererat in ratman form brandishes a sharp Drow sword menacingly. ~ These fell creatures are mercenaries who work for any race as long as the pay is right. ~ 2|32|64|128 512|8192 -400 S 27 0 0 0d0+0 0d0+0 0 0 8 8 1 #14025 drow priestess~ a Drow priestess~ A Drow priestess screams at you and attacks! ~ She is in charge of this outpost and it won't look good on her report if she fails to apprehend a simple adventurer. ~ 2|32|64 128|512 -1000 S 28 0 0 0d0+0 0d0+0 0 0 8 8 2 #14026 drow guard~ a Drow guard~ A drow guard loads his hand crossbow and fires! ~ These are simple male Drow soldiers- cannon fodder so to speak. ~ 2|32|64|128 512 -1000 S 24 0 0 0d0+0 0d0+0 0 0 8 8 1 #14027 drow mage~ a Drow mage~ A Drow mage prepares a spell. ~ This fellow is actually a noble, a member of house Barrison del'Armgo, the second house of Menzoberranzan, and will not let his house's reputation suffer by letting you escape! ~ 2|32|64 512|8192 -1000 S 25 0 0 0d0+0 0d0+0 0 0 8 8 1 #14028 purple worm~ a purple worm~ A dreaded purple worm attacks! ~ This foul creature is over thirty feet long and has a circular mouth with row upon row of razor sharp teeth, which it is trying to sink into you! ~ 2|32|64 32|512|8192 0 S 40 0 0 0d0+0 0d0+0 0 0 8 8 0 #14029 drow sentry~ a drow sentry~ A Drow sentry nods curtly and warns you to stay clear of the southern path. ~ This fellow is used to seeing all manner of creatures enter the city, and compared to them you're but a minor curiosity. He doesn't really know why you want to enter, nor does he really care. He's actually looking forward to a good romp with his dryad slave girls, then some goblin hunting in the mushroom forests after he finishes his shift. ~ 2|8|64 8|32|128|512 -1000 S 24 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #14000 saddle~ a riding saddle~ This saddle is made for Drow riding lizards. ~ ~ 9 0 1|8 0 0 0 0 25 0 0 A 17 -10 #14001 drow cloak~ a drow cloak~ A black Drow cloak is crumpled on the floor here. ~ ~ 9 4 1|1024 0 0 0 0 1 0 0 A 2 1 A 18 1 A 23 -1 A 24 -1 #14002 drow boots~ a pair of drow boots~ A pair of black drow boots is here. ~ ~ 9 4 1|64 0 0 0 0 1 0 0 A 2 1 A 14 50 A 17 -5 #14003 drow chain chainmail~ a suit of drow chainmail~ A suit of finely crafted adamantite chainmail is here. ~ ~ 9 64 1|8 0 0 0 0 5 0 0 A 5 1 A 13 10 A 17 -10 #14004 drow short sword~ a drow short sword~ An adamantite short sword with a razor sharp blade is here. ~ ~ 5 64 1|8192 0 0 0 11 20 0 0 A 18 4 #14005 crossbow~ a drow hand crossbow~ A Drow hand crossbow is here. ~ ~ 3 0 1|16384 20 10 10 33 1 0 0 #14006 bar silver~ a bar of silver~ A bar of silver has been left here.~ ~ 8 0 1 0 0 0 0 10 1000 0 #14007 bar gold~ a bar of gold~ A bar of gold has been left here.~ ~ 8 0 1 0 0 0 0 11 2000 0 #14008 bar mithril~ a bar of mithril~ A bar of mithril has been left here.~ ~ 8 0 1 0 0 0 0 12 3000 0 #14009 bar adamantite~ a bar of adamantite~ A bar of adamantite has been left here.~ ~ 8 0 1 0 0 0 0 15 5000 0 #14010 morning star~ an adamantite morning star~ This drow-fashioned morning star grants its wielder superior accuracy. ~ ~ 5 64 1|8192 0 0 0 8 20 10000 0 A 18 2 A 19 2 #14011 spear~ a spear~ This throwing spear has a barbed tip.~ ~ 30 0 1|8192|16384 0 0 0 0 10 0 0 A 18 2 #14012 pick axe~ a svirfneblin pick axe~ This pick axe is extraordinarily well made. ~ ~ 5 64 1|8192 0 0 0 7 20 0 0 A 18 2 A 19 2 #14013 chain chainmail~ a suit of svirfneblin chainmail~ A suit of finely crafted adamantite chainmail is here. ~ ~ 9 64 1|8 0 0 0 0 5 0 0 A 1 2 A 13 10 A 17 -10 #14014 stone~ an earth stone~ This earth stone has potent magical properties. ~ ~ 9 64 1|16384 0 0 0 0 1 0 0 A 3 1 A 4 1 A 12 25 #14015 gem~ a sparkling gem~ A gem sparkles here. ~ ~ 8 1 1|16384 0 0 0 0 1 0 0 #14016 mineral pill~ a mineral pill~ When eaten, this mineral pill heals and repairs the wounded. ~ ~ 26 0 1 30 43 61 66 1 0 0 #14017 net~ a net~ This net snares fleeing foes. ~ ~ 4 0 1|16384 35 7 7 68 1 0 0 #14018 trident~ a barbed trident~ A barbed trident is stuck in the ground here. ~ ~ 5 0 1|8192 0 0 0 11 10 0 0 A 18 1 A 19 3 #14019 harness~ a leather body harness~ A leather body harness lies here. ~ ~ 9 0 1|8 0 0 0 0 5 0 0 A 1 1 A 18 2 A 19 2 #14020 battle axe~ a battle axe~ A battle axe lies here. ~ ~ 5 2|16|64|512 1|8192 0 0 0 1 20 0 0 A 19 6 #14021 wand~ a wand~ A magic wand glows brightly here. ~ ~ 3 1|64 1|16384 40 8 8 63 1 0 0 #14022 jewelry~ some expensive jewelry~ This is very expensive jewelry. ~ ~ 8 1 1|4 0 0 0 0 1 0 0 #14023 chest~ an oak chest~ A solid oak chest sits here. ~ ~ 15 0 1|16384 1000 2 1024 0 100 0 0 #14024 key~ a key~ A bronze key lies here. ~ ~ 18 0 1|16384 0 0 0 0 1 0 0 #14025 scroll~ a scroll~ A scroll lies here. ~ ~ 2 64 1|16384 40 4 64 8 1 0 0 #14026 jewelry~ some expensive jewelry~ This is very expensive jewelry. ~ ~ 8 1 1|4096 0 0 0 0 1 0 0 #14027 lesser tentacle rod~ a Lesser Tentacle Rod~ A Lesser Tentacle Rod writhes menacingly about here. ~ ~ 5 64 1|8192 0 0 0 10 25 0 0 A 18 2 A 19 2 #14028 brooch~ a Drow brooch~ A brooch bearing the insignia of Barrison del'Armgo lies here. ~ ~ 9 0 1|16384 0 0 0 0 1 0 0 A 3 1 A 4 1 A 12 25 #14029 key~ a key~ A mithril key lies here. ~ ~ 18 0 1|16384 0 0 0 0 1 0 0 A 18 4 #14030 hessian sack~ a hessian sack~ This sturdy sack is used for holding ore.~ ~ 15 0 1|16384 100 1 0 0 1 0 0 #14031 ore~ ore~ Some valuable ore is here. ~ ~ 8 1 1|16384 0 0 0 0 10 0 0 #14032 portal~ a dark portal~ A dark portal to the Drow homeland is here.~ ~ 33 1|2 0 5100 0 0 0 1 0 0 #0 #ROOMS #14000 Descent Into The Underdark~ You slowly advance into the solid darkness that lies before you, your light source flickering feeble as it combats the inky blackness here. It almost has a substance, and you feel like it is pressing at you from all sides, suffocating you. Fighting off a wave of claustrophobic-induced nausea, you steel yourself and march into the depths. ~ 0 1|4|8 0 D2 ~ ~ 0 -1 14001 D4 ~ ~ 0 -1 8840 S #14001 The Underdark~ What little light that emanated from your entrance point to the north has now disappeared entirely, and you feel another wave of panic overcome you, as your mind rebels against this utterly alien environment. Even the Dwarven mines weren't as bad as this- here there is no light, no sound, just utter darkness, only slightly lessened by your light source. It is said that the Underdark itself has a far greater impact on adventurers than its many dangerous denizens. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 14000 D2 ~ ~ 0 -1 14002 S #14002 A Cavern~ You suddenly emerge into a large cavern, and are relieved to see more light as your light source reflects off hundreds of tiny crystals imbedded in the walls and ceiling of this cave. Hundreds of stalactites and stalagmites obscure your vision, but you are fairly sure you can see exits to the east and south. You hear what sounds like construction going on to the east. ~ 0 1|8 0 D0 ~ ~ 0 -1 14001 D1 ~ ~ 0 -1 14054 D2 ~ ~ 0 -1 14003 S #14003 A Sloping Passage~ This passage is very narrow and begins to slope abruptly downward as you advance. Up ahead it seems to drop almost vertically into the darkness. ~ 0 1|8 0 D0 ~ ~ 0 -1 14002 D5 ~ ~ 0 -1 14004 S #14004 A Cavern~ You have entered yet another of the innumerable caverns that exist in the underdark. This one has no crystals to enhance your light, however, and you slowly creep around the circumference to locate any exits. You find passages to the east and west, and steeply sloping passages to the north and south, the northern one sloping upward, the souther downward. ~ 0 1|4|8 0 D1 ~ ~ 0 -1 14007 D3 ~ ~ 0 -1 14005 D4 ~ ~ 0 -1 14003 D5 ~ ~ 0 -1 14008 S #14005 A Lair~ You have stumbled across the lair of some horrid beast, evidenced by the numerous skeletons that crunch beneath your boots as you advance. You are not sure, but you think you can hear snorting up ahead, but your relief at finally hearing SOMETHING is overcome by a feeling of dread regarding what is making the noise. ~ 0 1|8 0 D0 ~ ~ 0 -1 14006 D1 ~ ~ 0 -1 14004 S #14006 An Umber Hulk Lair~ Oh NO! You have entered the lair of an Umber Hulk! These distinctive creatures are known for their penchant for gems, and the floor of this place is scattered with them, along with many more skeletons. You better hope the occupant isn't home... ~ 0 1|8 0 D2 ~ ~ 0 -1 14005 S #14007 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D3 ~ ~ 0 -1 14004 S #14008 A Junction~ You have reached a junction, where the sloping passage meets a broad, well- travelled east-west thoroughfare. You think you can see dim lights bobbing up and down to the east. Darkness extends for what seems like forever to the west. ~ 0 1|8 0 D1 ~ ~ 0 -1 14030 D3 ~ ~ 0 -1 14009 D4 ~ ~ 0 -1 14004 S #14009 A Narrow Passage~ You are cautiously working your way along a narrow east-west passage. Darkness extends in both directions without any apparent end. ~ 0 1|8 0 D1 ~ ~ 0 -1 14008 D3 ~ ~ 0 -1 14010 S #14010 A Junction~ You suddenly reach a junction, where you may proceed north, east or south. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 14011 D1 ~ ~ 0 -1 14009 D2 ~ ~ 0 -1 14012 S #14011 A Lair~ You have entered the lair of some beast, evidenced by the bones scattered across the floor and the almost unbearable stench of decay that lingers in the stale air. Wonder where the occupant is? ~ 0 1|8 0 D2 ~ ~ 0 -1 14010 S #14012 A Small Cavern~ This cavern was the site of a small skirmish recently. Corpses of dark elves, stripped of their equipment lie scattered about, though there are no corpses of other races- evidently the victors took their dead with them. Passages head north, east and south here. ~ 0 1|8 0 D0 ~ ~ 0 -1 14010 D1 ~ ~ 0 -1 14018 D2 ~ ~ 0 -1 14013 S #14013 Another Junction~ You have reached a junction where you may proceed north, south or west. The tracks of several large creatures can be made out in some dirt heading west. ~ 0 1|8 0 D0 ~ ~ 0 -1 14012 D2 ~ ~ 0 -1 14014 D3 ~ ~ 0 -1 14015 S #14014 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D0 ~ ~ 0 -1 14013 S #14015 A Crossroads~ You have arrived at a crossroads, at which points the passages widen sufficiently to allow for the establishment of some sort of way station. A few tents are pitched haphazardly here and there, while small campfires burn near the edges, surrounded by huddled, chained figures. ~ 0 8 0 D0 ~ ~ 0 -1 14017 D1 ~ ~ 0 -1 14013 D2 ~ ~ 0 -1 14016 D3 ~ ~ 0 -1 14049 S #14016 Storage Cavern~ This cavern is full of boxes, crates and other paraphenalia, of no use to you, but obviously of significant use to the merchants who stop here. ~ 0 1|8 0 D0 ~ ~ 0 -1 14015 S #14017 Storage Cavern~ This cavern is full of boxes, crates and other paraphenalia, of no use to you, but obviously of significant use to the merchants who stop here. ~ 0 1|8 0 D2 ~ ~ 0 -1 14015 S #14018 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14019 D3 ~ ~ 0 -1 14012 S #14019 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14018 D1 ~ ~ 0 -1 14020 S #14020 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14021 D3 ~ ~ 0 -1 14019 S #14021 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14020 D2 ~ ~ 0 -1 14022 S #14022 Another Junction~ You have reached a point where you can go north, south or drop down a small hole into a lower passage. ~ 0 1|8 0 D0 ~ ~ 0 -1 14021 D2 ~ ~ 0 -1 14038 D5 ~ ~ 0 -1 14023 S #14023 A Narrow Passage~ This narrow passage is cold, damp and if possible even darker than the ones you were following before. A chill wind blows from the east, unusual in this generally stuffy world, and you shiver uncomfortably. Far away, someone suddenly screams, and you think twice about proceeding. ~ 0 1|8 0 D1 ~ ~ 0 -1 14024 D4 ~ ~ 0 -1 14022 S #14024 A Narrow Passage~ This narrow passage is cold, damp and if possible even darker than the ones you were following before. A chill wind blows from the east, unusual in this generally stuffy world, and you shiver uncomfortably. Far away, someone suddenly screams, and you think twice about proceeding. ~ 0 1|8 0 D1 ~ ~ 0 -1 14025 D3 ~ ~ 0 -1 14023 S #14025 Entrance to the Fungus Garden~ You suddenly enter a spacious, well-lit (by Underdark standards) cavern, full of a wide variety of fungi, molds and moss, which in their own way are quite beautiful. You hear soft music playing far, far away, and are sorely tempted to enter and relax for a while. ~ 0 8 3 D1 ~ ~ 0 -1 14026 D3 ~ ~ 0 -1 14024 S #14026 In the Garden~ The music is louder now, as you walk among the garden exhibits. You see some old statues, once fine but now chipped and stained. There is an adamantite door to the north, from behind which the music seems to emanate. ~ 0 8 3 D0 ~ adamantite door~ 1 0 14027 D3 ~ ~ 0 -1 14025 S #14027 A Luxurious Room~ You have entered the boudoir of some noblewoman, if the expensive silk, furniture, tapestries and unguents are any indication. The singing seems to be coming from the north of here, and you now hear a voice calling for you as well, speaking sweetly and in friendly tones. ~ 0 8 0 D0 ~ ~ 1 0 14028 D1 ~ ~ 1 0 14029 D2 ~ adamantite door~ 1 0 14026 S #14028 Room of the Occupants~ You walk north, happily expecting good food, wine and the comfort of a friendly visitor like yourself, when suddenly there is a flash, and what was once luxuriant and fresh now appears decayed and stale. Torn shreds of cheap material hang from battered and splintered wardrobes while stained sheets cover a wooden plank suspended between two barrels. The illusion which enticed you has been dispelled, and now you must deal with the very real peril which now faces you. ~ 0 1|8 0 D2 ~ ~ 1 0 14027 S #14029 A Storage Room~ You are appalled by what you find here- jars of blood, rotting carcasses, withered limbs and sacks of entrails. The stench is overwhelming and you fight an urge to vomit. ~ 0 1|8 0 D3 ~ ~ 1 0 14027 S #14030 A Long Passage~ This passage continues for what seems like forever. You see no end in sight. ~ 0 1|8 0 D1 ~ ~ 0 -1 14031 D3 ~ ~ 0 -1 14008 S #14031 An Outpost~ You have stumbled into a Drow outpost! Soldier run everywhere as you enter, shouting alarms, and you instinctively ready your weapons. Passages run north and south of here, while iron doors block access further east. ~ 0 1|8 0 D0 ~ ~ 0 -1 14032 D1 ~ ~ 1 14029 14036 D2 ~ ~ 0 -1 14034 D3 ~ ~ 0 -1 14030 S #14032 Warrior's Quarters~ You have entered the quarters of the Drow soldiers stationed here. They ready their equipment with practiced precision and prepare to defend themselves. ~ 0 1|8 0 D0 ~ ~ 0 -1 14033 D2 ~ ~ 0 -1 14031 S #14033 Warrior's Quarters~ You have entered the quarters of the Drow soldiers stationed here. They ready their equipment with practiced precision and prepare to defend themselves. ~ 0 1|8 0 D2 ~ ~ 0 -1 14032 S #14034 Cleric's Quarters~ You have entered the quarters of the Drow priestess in command here. It is sacrilege for even a male Drow to do this, let alone an outsider. ~ 0 1|8 0 D0 ~ ~ 0 -1 14031 D2 ~ ~ 0 -1 14035 S #14035 Cleric's Quarters~ You have entered the quarters of the Drow priestess in command here. It is sacrilege for even a male Drow to do this, let alone an outsider. ~ 0 1|8 0 D0 ~ ~ 0 -1 14034 S #14036 Inside the Iron Doors~ You have entered the area the Drow were guarding. There is a foul stench in the air, and you are not sure if you want to continue. ~ 0 1|8 0 D1 ~ ~ 0 -1 14037 D3 ~ ~ 1 14029 14031 S #14037 The Portal Chamber~ Here the Drow maintain a portal to their city, so they can hurry home quickly to make reports. Anyone is free to use it, if they can get past its guard... ~ 0 1|8 0 D3 ~ ~ 0 -1 14036 S #14038 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14022 D2 ~ ~ 0 -1 14039 S #14039 A Junction~ Passages lead to the north, south, east and west from here. There is a small sign affixed to a stalagmite. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 14038 D1 ~ ~ 0 -1 14043 D2 ~ ~ 0 -1 14040 D3 ~ ~ 0 -1 14041 E sign~ The sign says- "BEWARE THE LURKERS!" ~ S #14040 An Empty Chamber~ This corridor ends in a dead end in the form of a small empty chamber. There appears to be nothing of interest... ~ 0 1|8 0 D0 ~ ~ 0 -1 14039 S #14041 A Dark Cave~ You have entered a dark L-shaped cave. Bones and rubble are strewn across the stalagmite-peppered floor. You step lightly, hoping to avoid spraining an ankle. You think you can hear a clicking noise... ~ 0 1|8 0 D0 ~ ~ 0 -1 14042 D1 ~ ~ 0 -1 14039 S #14042 End of the Cave~ The clicking is louder here... MUCH louder. You have stumbled into a HOOK HORROR lair. Best hope there are none too close to you... ~ 0 1|8 0 D2 ~ ~ 0 -1 14041 S #14043 A Narrow Cavern~ You are making your way through a long narrow cavern that runs east-west. There are several cracks in the wall that a small creature may be able to squeeze through, but you doubt that you could. ~ 0 1|8 0 D1 ~ ~ 0 -1 14044 D3 ~ ~ 0 -1 14039 S #14044 A Narrow Cavern~ You are making your way through a long narrow cavern that runs east-west. There are several cracks in the wall that a small creature may be able to squeeze through, but you doubt that you could. ~ 0 1|8 0 D1 ~ ~ 0 -1 14045 D3 ~ ~ 0 -1 14043 S #14045 A Narrow Cavern~ You are making your way through a long narrow cavern that runs east-west. There are several cracks in the wall that a small creature may be able to squeeze through, but you doubt that you could. However, one rather wide crack to the north does look navigable. ~ 0 1|8 0 D0 ~ ~ 0 -1 14046 D1 ~ ~ 0 -1 14047 D3 ~ ~ 0 -1 14044 S #14046 A Tiny Cave~ You have squeezed into a tiny cave with no other exits. You curse wasting your time and prepare to leave, when you suddenly hear a tiny squeak. Turning round, you see nothing. What's going on here...? ~ 0 1|8 0 D2 ~ ~ 0 -1 14045 S #14047 A Narrow Cavern~ You have reached the easternmost point of a long narrow cavern that runs east-west. There are several cracks in the wall that a small creature may be able to squeeze through, but you doubt that you could, save one to the south. ~ 0 1|8 0 D2 ~ ~ 0 -1 14048 D3 ~ ~ 0 -1 14045 S #14048 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D0 ~ ~ 0 -1 14047 S #14049 A Bend in the Passage~ The passage bends sharply to the south, becoming much larger and even as it does. ~ 0 1|8 0 D1 ~ ~ 0 -1 14015 D2 ~ ~ 0 -1 14050 S #14050 A Major Passage~ The passage you are currently in is one of the most-travelled in the Underdark. Travellers of all descriptions continually move along this passage- most of them unfriendly. You ready your weapons, certain that you are bound to run into some of them soon. ~ 0 1|8 0 D0 ~ ~ 0 -1 14049 D2 ~ ~ 0 -1 14051 D3 ~ ~ 0 -1 14053 S #14051 A Major Passage~ The passage you are currently in is one of the most-travelled in the Underdark. Travellers of all descriptions continually move along this passage- most of them unfriendly. You ready your weapons, certain that you are bound to run into some of them soon. ~ 0 1|8 0 D0 ~ ~ 0 -1 14050 D2 ~ ~ 0 -1 14052 S #14052 A Major Passage~ The passage you are currently in is one of the most-travelled in the Underdark. Travellers of all descriptions continually move along this passage- most of them unfriendly. You ready your weapons, certain that you are bound to run into some of them soon. ~ 0 1|8 0 D0 ~ ~ 0 -1 14051 D2 ~ ~ 0 -1 14059 S #14053 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D1 ~ ~ 0 -1 14050 S #14054 A Mine Tunnel~ You have entered what looks like a mine. Iron rails run along the ground to the east, and sitting atop these rails is a metal trolley half covered in ore. You hear shouts and the ringing sound of metal being struck against stone in the distance. ~ 0 1|8 0 D1 ~ ~ 0 -1 14055 D3 ~ ~ 0 -1 14002 S #14055 A Mine Tunnel~ You have entered what looks like a mine. Iron rails run along the ground to the east, and sitting atop these rails is a metal trolley half covered in ore. You hear shouts and the ringing sound of metal being struck against stone in the distance. ~ 0 1|8 0 D1 ~ ~ 0 -1 14056 D3 ~ ~ 0 -1 14054 S #14056 A Mine Tunnel~ You have entered what looks like a mine. Iron rails run along the ground to the east, and sitting atop these rails is a metal trolley half covered in ore. The rails end at a giant wooden buffer. You hear shouts and the ringing sound of metal being struck against stone all around you. ~ 0 1|8 0 D0 ~ ~ 0 -1 14057 D1 ~ ~ 0 -1 14058 D3 ~ ~ 0 -1 14055 S #14057 A Storage Room~ Hessian sacks full of ore are stacked neatly along the walls of this place. Metal racks on the walls above them hold a variety of mining tools, as well as an assortment of weapons. ~ 0 1|8 0 D2 ~ ~ 0 -1 14056 S #14058 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D3 ~ ~ 0 -1 14056 S #14059 A Major Passage~ The passage you are currently in is one of the most-travelled in the Underdark. Travellers of all descriptions continually move along this passage- most of them unfriendly. You ready your weapons, certain that you are bound to run into some of them soon. ~ 0 1|8 0 D0 ~ ~ 0 -1 14052 D2 ~ ~ 0 -1 14060 S #14060 A Large Cave~ This cave has been cleared of all stalactites and stalagmites, for some purpose unclear to you. Passages run to the east south and north. ~ 0 1|8 0 D0 ~ ~ 0 -1 14059 D1 ~ ~ 0 -1 14062 D2 ~ ~ 0 -1 14061 S #14061 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D0 ~ ~ 0 -1 14060 S #14062 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14063 D3 ~ ~ 0 -1 14060 S #14063 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14062 D1 ~ ~ 0 -1 14064 S #14064 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14065 D3 ~ ~ 0 -1 14063 S #14065 A Large Cave~ This cave has been cleared of all stalactites and stalagmites, for some purpose unclear to you. Passages run to the east south and north. ~ 0 1|8 0 D0 ~ ~ 0 -1 14064 D1 ~ ~ 0 -1 14066 D2 ~ ~ 0 -1 14073 S #14066 A Wide Tunnel~ You have entered a wide, east-west tunnel that is almost perfectly circular. You see lines in some dirt that indicate something large has been dragged here, a corpse perhaps, or perhaps the passage of a snake or worm. ~ 0 1|8 0 D1 ~ ~ 0 -1 14067 D3 ~ ~ 0 -1 14065 S #14067 A Junction~ You have reached a widening of the passage where exits lead in all cardinal directions. ~ 0 1|8 0 D0 ~ ~ 0 -1 14068 D1 ~ ~ 0 -1 14070 D2 ~ ~ 0 -1 14076 D3 ~ ~ 0 -1 14066 S #14068 A Rubble-Strewn Passage~ This passage is narrow and difficult to traverse. It appears to end in a dead end directly ahead. ~ 0 1|8 0 D0 ~ ~ 0 -1 14069 D2 ~ ~ 0 -1 14067 S #14069 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. However, you think you could worm your way through a narrow crack in the north wall if you wanted, although you doubt you'd be able to return the same way. ~ 0 1|8 0 D0 ~ ~ 0 -1 14043 D2 ~ ~ 0 -1 14068 S #14070 A Wide Tunnel~ You have entered a wide, east-west tunnel that is almost perfectly circular. You see lines in some dirt that indicate something large has been dragged here, a corpse perhaps, or perhaps the passage of a snake or worm. ~ 0 1|8 0 D1 ~ ~ 0 -1 14071 D3 ~ ~ 0 -1 14067 S #14071 A Wide Tunnel~ You have entered a wide, east-west tunnel that is almost perfectly circular. You see lines in some dirt that indicate something large has been dragged here, a corpse perhaps, or perhaps the passage of a snake or worm. ~ 0 1|8 0 D1 ~ ~ 0 -1 14072 D3 ~ ~ 0 -1 14070 S #14072 A Wide Tunnel~ You have reached the end of a wide, east-west tunnel that is almost perfectly circular. The lines in the dirt end here. ~ 0 1|8 0 D3 ~ ~ 0 -1 14071 S #14073 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14065 D3 ~ ~ 0 -1 14074 S #14074 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D1 ~ ~ 0 -1 14073 D2 ~ ~ 0 -1 14075 S #14075 A Dead End~ You are dispirited as you find this passage ends after a short distance in a dead end, as do many passages in the Underdark. ~ 0 1|8 0 D0 ~ ~ 0 -1 14074 S #14076 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14067 D1 ~ ~ 0 -1 14077 S #14077 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14078 D3 ~ ~ 0 -1 14076 S #14078 A Cavern~ You enter a large cavern, filled with the usual array of stalactites and stalagmites, with two small caves to the east and west. A north-south passage runs through the middle. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 14077 D1 ~ ~ 0 -1 14079 D2 ~ ~ 0 -1 14081 D3 ~ ~ 0 -1 14080 S #14079 A Cave~ This small cave is obviously the lair of some denizen of the Underdark. As you pick your way past decaying corpses, skeletons and pieces of broken equipment, you silently pray that this particular denizen is not home right now. ~ 0 1|8 0 D3 ~ ~ 0 -1 14078 S #14080 A Cave~ This small cave is obviously the lair of some denizen of the Underdark. As you pick your way past decaying corpses, skeletons and pieces of broken equipment, you silently pray that this particular denizen is not home right now. ~ 0 1|8 0 D1 ~ ~ 0 -1 14078 S #14081 A Long Passageway~ This passageway stretches out deep into the Underdark, and begins to slope steeply downward directly ahead of here. ~ 0 1|8 0 D0 ~ ~ 0 -1 14078 D5 ~ ~ 0 -1 14082 S #14082 A Cavern~ This area of the Underdark looks heavily travelled. Large numbers of humanoids of many races have travelled east up and down from here. ~ 0 1|8 0 D1 ~ ~ 0 -1 14083 D4 ~ ~ 0 -1 14081 D5 ~ ~ 0 -1 14084 S #14083 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D1 ~ ~ 0 -1 14082 D2 ~ ~ 0 -1 14089 S #14084 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14085 D4 ~ ~ 0 -1 14082 S #14085 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14084 D3 ~ ~ 0 -1 14086 S #14086 A Small Cave~ Several large crates and containers have been left here, along with dozens of corpses- creatures who have had their brains sucked out by hungry Illithids. ~ 0 1|8 0 D0 ~ ~ 0 -1 14088 D1 ~ ~ 0 -1 14085 D2 ~ ~ 0 -1 14087 S #14087 A Slow Descent~ You find yourself heading down a sloping path that heads into the inky blackness of a large cave dead ahead. ~ 0 1|8 0 D0 ~ ~ 0 -1 14086 D2 ~ ~ 0 -1 14400 S #14088 Wererat Chambers~ Here reside the Wererat guards/bully boys who work for the Illithid slave traders. You see some Illithid have a penchant for brains, and the Wererats are excellent purveyors. ~ 0 1|8 0 D2 ~ ~ 0 -1 14086 S #14089 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14083 D1 ~ ~ 0 -1 14090 S #14090 Outside the Pens~ You are standing in a large cave with a metal gate barring access to the north. From behind this grate emanates an awful stench. You have no idea what the purpose of this area is, and you aren't sure you care to find out... ~ 0 1|8 0 D0 ~ ~ 1 0 14091 D1 ~ ~ 0 -1 14092 D3 ~ ~ 0 -1 14089 S #14091 The Ghoul Pens~ Here the Drow breed new ghouls for their armies, by creating one or two and then throwing unarmed human slaves to them to be tortured and slain, and resurrected as ghouls. It is an effective, low cost breeding system. Pity you're in here- you're considered feed... ~ 0 1|8 0 D2 ~ ~ 1 0 14090 S #14092 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D2 ~ ~ 0 -1 14093 D3 ~ ~ 0 -1 14090 S #14093 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14092 D2 ~ ~ 0 -1 14094 S #14094 A Twisting Tunnel~ This tunnel twists and turns as it wends its sinuous way into the depths of the Underdark. Strange moss and lichen glow dimly in small recesses in the walls, though they provide insufficient light to navigate by. ~ 0 1|8 0 D0 ~ ~ 0 -1 14093 D3 ~ ~ 0 -1 14095 S #14095 Outside the Pens~ You are standing in a large cave with a metal gate barring access to the south. From behind this grate emanates an awful stench. You have no idea what the purpose of this area is, and you aren't sure you care to find out... ~ 0 1|8 0 D1 ~ ~ 0 -1 14094 D2 ~ ~ 1 0 14096 D3 ~ ~ 0 -1 14097 S #14096 The Ghast Pens~ Here the Drow breed new ghasts for their armies, by creating one or two and then throwing unarmed human slaves to them to be tortured and slain, and resurrected as ghasts. It is an effective, low cost breeding system. Pity you're in here- you're considered feed... ~ 0 1|8 0 D0 ~ ~ 1 0 14095 S #14097 An Even Tunnel~ This passage runs directly east-west, and looks to lead to some sort of large settlement. You may want to proceed cautiously... ~ 0 1|8 0 D1 ~ ~ 0 -1 14095 D3 ~ ~ 0 -1 14098 S #14098 An Even Tunnel~ This passage runs directly east-west, and looks to lead to some sort of large settlement. You may want to proceed cautiously... The entrance to a large city lies directly west of here. ~ 0 1|8 0 D1 ~ ~ 0 -1 14097 D2 A rest stop~ ~ 0 -1 14099 D3 ~ ~ 0 -1 5100 S #14099 A Rest Stop~ This is a rest stop for travellers going to and from Menzoberranzan, fell capital of the Drow holdings. It has been deserted for some time now, perhaps due to the unsavory habits of its latest occupant... ~ 0 1|8 0 D0 ~ ~ 0 -1 14098 S #0 #RESETS * O 1 14032 1 14037 * D 1 14026 0 1 D 1 14027 2 1 D 1 14027 1 1 D 1 14028 2 1 D 1 14029 3 1 D 1 14031 1 2 D 1 14036 3 2 D 1 14090 0 1 D 1 14091 2 2 D 1 14095 2 1 D 1 14096 0 2 * M 1 14011 6 14002 LOADS PIERCERS M 1 14011 6 14022 M 1 14011 6 14082 M 1 14000 1 14006 LOADS UMBER HULK O 1 14015 0 14006 LOADS GEM M 1 14008 4 14009 LOADS DROW SCOUT E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14008 4 14022 LOADS DROW SCOUT E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14008 4 14051 LOADS DROW SCOUT E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14008 4 14089 LOADS DROW SCOUT E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14005 1 14011 LOADS DISPLACER BEAST M 1 14002 2 14015 LOADS DROW MERCHANTS E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 G 1 14006 0 0 G 1 14007 0 0 G 1 14008 0 0 G 1 14009 0 0 M 1 14001 2 14015 LOADS LIZARDS E 1 14000 1 5 M 1 14003 6 14015 LOADS BUGBEARS E 1 14010 1 16 M 1 14004 6 14015 LOADS TROGS E 1 14011 1 16 M 1 14003 6 14016 LOADS BUGBEARS E 1 14010 1 16 M 1 14004 6 14017 LOADS TROGS E 1 14011 1 16 M 1 14021 1 14028 LOADS VAMPIRE MAGE E 1 14021 1 17 G 1 14024 0 0 M 1 14022 1 14028 LOADS SUCCUBUS E 1 14022 1 3 E 1 14022 1 4 E 1 14026 1 14 E 1 14026 1 15 M 1 14023 1 14029 LOADS SLAVE O 1 14023 0 14029 LOADS CHEST P 1 14025 0 14023 LOADS SCROLL IN CHEST P 1 14015 0 14023 LOADS GEM IN CHEST M 1 14026 8 14031 LOADS GUARDS E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14026 8 14032 LOADS GUARDS E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14026 8 14033 LOADS GUARDS E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 M 1 14025 1 14034 LOADS PRIESTESS E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14027 1 16 E 1 14029 1 17 M 1 14009 1 14035 LOADS NIGHTMARE M 1 14027 1 14036 LOADS MAGE E 1 14001 1 12 E 1 14002 1 8 E 1 14004 1 16 E 1 14028 1 17 M 1 14017 1 14037 LOADS NYCADAEMON E 1 14020 1 16 WIELD AXE M 1 14012 1 14040 LOADS LURKER M 1 14006 3 14042 LOADS HOOK HORRORS M 1 14020 3 14046 LOADS JERMLAINE E 1 14011 1 16 M 1 14015 2 14050 LOADS KUOTOAN SCOUTS E 1 14017 1 17 E 1 14018 1 16 E 1 14019 1 5 M 1 14007 6 14055 LOADS DEEP GNOME E 1 14012 1 16 E 1 14013 1 5 E 1 14014 1 14 G 1 14015 0 0 G 1 14016 0 0 M 1 14007 6 14056 LOADS DEEP GNOME E 1 14012 1 16 E 1 14013 1 5 E 1 14014 1 14 G 1 14015 0 0 G 1 14016 0 0 M 1 14007 6 14057 LOADS DEEP GNOME E 1 14012 1 16 E 1 14013 1 5 E 1 14014 1 14 G 1 14015 0 0 G 1 14016 0 0 O 1 14030 0 14057 LOADS SACK P 1 14031 0 14030 PUTS ORE IN SACK M 1 14016 1 14056 LOADS EARTH ELEMENTAL M 1 14013 3 14044 LOADS CUBE M 1 14013 3 14059 LOADS CUBE M 1 14013 3 14066 LOADS CUBE M 1 14014 1 14080 LOADS OOZE M 1 14028 1 14072 LOADS PURPLE WORM M 1 14024 4 14088 LOADS WERERATS E 1 14004 1 16 M 1 14018 6 14091 LOADS GHOULS M 1 14019 3 14096 LOADS GHASTS M 1 14010 1 14099 LOADS MEZZODAEMON M 1 14029 4 14098 LOADS DROW SENTRIES E 1 14001 1 12 E 1 14002 1 8 E 1 14003 1 5 E 1 14004 1 16 E 1 14005 1 17 S #SHOPS 14002 2 3 4 8 12 120 80 0 23 0 #SPECIALS M 14002 spec_cast_cleric a Drow merchant M 14007 spec_cast_cleric a Svirfneblin M 14008 spec_cast_mage a Drow scout M 14010 spec_cast_undead a Mezzodaemon M 14013 spec_breath_acid a gelatinous cube M 14014 spec_breath_gas a gray ooze M 14015 spec_cast_cleric a Kuotoan scout M 14017 spec_cast_undead a nycadaemon M 14019 spec_cast_undead a ghast M 14020 spec_thief a jermlaine M 14021 spec_cast_mage a Drow vampire mage M 14022 spec_cast_undead a succubus M 14024 spec_thief a wererat M 14025 spec_cast_cleric a Drow priestess M 14026 spec_cast_mage a Drow guard M 14027 spec_cast_mage a Drow mage M 14028 spec_breath_acid a purple worm M 14029 spec_guard a drow sentry S #$