#AREA { 1 65} Yaegar Fields~ #HELPS 62 fields vnums~ 31163 31164 31165 all used in tcwnn.are for donations. Dont fucking use them or it will crash us. ~ 0 $~ #MOBILES #31100 pilgrim~ a lonely pilgrim~ A lonely pilgrim wanders on a quest of his own choosing. ~ This ragged fellow looks exhausted, yet he still plods on. ~ 64|128 32 400 S 5 0 0 0d0+0 0d0+0 0 0 0 0 1 #31101 bandit~ a bandit~ An evil-looking bandit glares menacingly at you. ~ These Bandits are the scourge of the Fields. ~ 4|32|64|128 0 -400 S 5 0 0 0d0+0 0d0+0 0 0 0 0 1 #31102 knight~ a Knight of Anon~ A Knight of Anon patrols for bandits. ~ These vigilant fellows are ever on guard for bandit incursions. ~ 8|64 8192 500 S 10 0 0 0d0+0 0d0+0 0 0 0 0 1 #31103 bird~ a bird~ A single bird cries out as it flies overhead. ~ These birds, the Red-tailed Scubbergins, are indigenous to these Fields. ~ 4|64|128 524288 0 S 2 0 0 0d0+0 0d0+0 0 0 0 0 2 #31104 deer~ a deer~ A deer panics as it spies you and tries to flee. ~ This harmless beast would make an EXCELLENT meal. ~ 64|128 0 0 S 4 0 0 0d0+0 0d0+0 0 0 0 0 2 #31105 wolf~ a wolf~ A gray wolf slinks silently by. ~ These famed creatures are superb hunters. ~ 4|64|128 32768|65536 0 S 8 0 0 0d0+0 0d0+0 0 0 0 0 1 #31106 figure dark shadowy pkill~ a dark and shadowy figure~ A dark form lurks in the shadows, beckoning you to do evil. ~ The form looks back at you and whispers, "I have a secret to sell you". ~ 64 8|32|512|32768 -1000 S 100 0 0 0d0+0 0d0+0 0 0 8 8 1 #31107 figure forgiver unpkill~ the forgiver~ The forgiver is here to save your soul. ~ The forgiver is dressed in flowing white robes, and seems to hover about. ~ 64 4|8|32|512|8192|524288 1000 S 100 0 0 0d0+0 0d0+0 0 0 8 8 2 #0 #OBJECTS #31100 archway stone~ a stone archway~ Before you stands an archway made of large carved stones.~ ~ 33 0 0 14100 -1 0 1 1 0 0 E stone~ The stone seems smooth and warm to the touch. ~ E archway~ The air in the arch itself seems to be alive! ~ #31101 archway steel~ a steel archway~ A HUGE steel archway has formed here.~ ~ 33 0 0 14200 -1 0 1 1 0 0 E steel~ The steel is warm to the touch. ~ E archway~ The archway appears to you almost as a mirage...perhaps it is truly there, perhaps not. ~ #31102 archway~ an archway~ The outline of a mysterious archway seems to beckon you.~ ~ 33 0 0 1004 -1 0 1 1 0 0 E archway~ The shape seems to be all knowing and omnipotent. As you examine it further you realize that it is formless. You can reach into it. What secrets does it contain? ~ E outline~ The form of the archway seems to hover as if it were alive! ~ #31103 document~ a document~ A worn and tattered document was dropped here.~ ~ 13 16 1|16384 0 0 0 0 1 0 0 E document~ PKILL REGISTRATION DOCUMENT This form outlines the basic rules for optional player killing in our world. To be a pkiller, you must register. To register you need to do the following: 1. You must read 'HELP PKILL' 2. The registration costs an undisclosed amount of gold. 3. To begin the process, give a corpse to the figure that provided these instructions. If you later change your mind, you will be given one opportunity to be forgiven by the gods. Once you have unregistered, you may never pkill again. ~ #31104 scroll~ a scroll~ A beautiful white scroll was most certainly misplaced here.~ ~ 13 16 1|16384 0 0 0 0 1 0 0 E scroll~ REPENT! The dark one sells lies and untruths! I can help you to save yourself from the ways of the misguided: 1. You must read 'HELP UNPKILL' 2. I will charge you gold for my services. 3. Give me a corpse so that I may resurrect it. Your salvation will be permanent. ~ #0 #ROOMS #31100 The South Fields~ You are marching across the South Fields, a broad expanse of grassy plains that extends south to the Red Hills, which are barely visible in the distance. A small forest looms to the east of the trail you are following. The city of Anon looms large to the north. At this point you cross over a small wooden bridge that spans the river Anon, which flows east and west past the great city. ~ 0 4 2 D5 ~ ~ 0 -1 17514 D0 The Circuit Road~ ~ 0 -1 31030 D2 ~ ~ 0 -1 31101 S #31101 The South Fields~ You are marching across the South Fields, a broad expanse of grassy plains that extends south to the Red Hills, which are barely visible in the distance. Forest looms to each side of the trail you are following. ~ 0 0 2 D0 ~ ~ 0 -1 31100 D2 ~ ~ 0 -1 31102 S #31102 The South Fields~ You are marching across the South Fields, a broad expanse of grassy plains that extends south to the Red Hills, which are barely visible in the distance. A large forest lies west of here. ~ 0 0 2 D0 ~ ~ 0 -1 31101 D2 ~ ~ 0 -1 31103 D3 Haon Dor~ ~ 0 -1 6000 S #31103 The South Fields~ You are marching across the South Fields, a broad expanse of grassy plains that extends south to the Red Hills, which are barely visible in the distance. The foothills of the Red Hills lie south of here. ~ 0 0 2 D0 ~ ~ 0 -1 31102 D2 ~ ~ 0 -1 31104 S #31104 The South Fields~ You are marching across the South Fields, a broad expanse of grassy plains that extends south to the Red Hills, which are barely visible in the distance. The foothills of the Red Hills lie directly south of here. ~ 0 0 2 D0 ~ ~ 0 -1 31103 D2 ~ ~ 0 -1 31105 S #31105 The Foothills~ You have reached the foothills of the Red Hills. From here you may proceed east or west, skirting the hills, or back north. Heading south THROUGH the hills is not possible here. ~ 0 0 4 D0 ~ ~ 0 -1 31104 D1 ~ ~ 0 -1 31107 D3 ~ ~ 0 -1 31106 S #31106 A Side Path~ You are skirting the hills by following a narrow westward path. In the distance you can see the southern edge of a large forest. There is a narrow trail running into the hills toward the slopes of a mountain just south of here. ~ 0 0 4 D1 ~ ~ 0 -1 31105 D2 ~ ~ 0 -1 31108 D3 ~ ~ 0 -1 31109 S #31107 A Side Path~ You are skirting the hills by following a narrow eastward path. In the distance you can see the southern edge of a large forest. There is a bend in the path to the south just ahead. ~ 0 0 4 D1 ~ ~ 0 -1 31111 D3 ~ ~ 0 -1 31105 S #31108 A Rocky Trail~ The path you are on proceeds toward a narrow path that works its way up the steep slope of a mountain. ~ 0 0 5 D0 ~ ~ 0 -1 31106 D2 ~ ~ 0 -1 9201 S #31109 A Side Path~ You are skirting the hills by following a narrow westward path. In the distance you can see the southwestern edge of a large forest. This place is strangely devoid of all animal life. Everywhere, there is silence. ~ 0 0 4 D1 ~ ~ 0 -1 31106 D3 ~ ~ 0 -1 31110 S #31110 A Side Path~ You are skirting the hills by following a narrow westward path. In the distance you can see the southwestern edge of a large forest. This place is strangely devoid of all animal life. Everywhere, there is silence. A path heads north into the forest. It looks dim and foreboding... ~ 0 0 4 D0 ~ ~ 0 -1 29020 D1 ~ ~ 0 -1 31109 S #31111 A Bend in the Path~ Here the path bends sharply to the south, still following the contours of the land, cutting through the hills at their lowest point. The forest you spied on the east earlier is right next to the trail. ~ 0 0 4 D2 ~ ~ 0 -1 31112 D3 ~ ~ 0 -1 31107 S #31112 A Bend in the Path~ Here the path bends sharply to the east, still following the contours of the land, cutting through the hills at their lowest point. The forest you spied on the east earlier is right in front of you. You may enter it by going north at the junction ahead, or ignore it and head south through the hills. ~ 0 0 4 D0 ~ ~ 0 -1 31111 D1 ~ ~ 0 -1 31113 S #31113 A Junction~ You are standing at a T-junction, where you may head north, into a dark wood, south, into the hills, or west, back toward a huge city barely visible in the distance. ~ 0 0 4 D0 ~ ~ 0 -1 31114 D2 ~ ~ 0 -1 31117 D3 ~ ~ 0 -1 31112 S #31114 The Forest~ You are treading carefully through a deep forest. Aside from the occasional bird or fox, the place is totally still. You soon reach a fork where you can head north or east. ~ 0 0 3 D0 ~ ~ 0 -1 31116 D1 ~ ~ 0 -1 31115 D2 ~ ~ 0 -1 31113 S #31115 A Dead End~ At first this appears to be a dead end, but upon closer inspection you notice a narrow path that cuts through the forest. ~ 0 0 3 D1 ~ ~ 0 -1 31126 D3 ~ ~ 0 -1 31114 S #31116 Apporaching the Forest Arden~ You are drawing nearer to a section of the wood known as the Forest Arden. Here the trees are tall and magnificent, and you are impressed that such things still prosper in such a land of troubles. ~ 0 0 3 D2 ~ ~ 0 -1 31114 D3 Before the Forest Arden~ ~ 0 -1 17301 S #31117 Path Through The Hills~ You are treading south through the Red Hills. To the north there is a large forest, while to the far east you imagine you can see the ocean. ~ 0 0 4 D0 ~ ~ 0 -1 31113 D2 ~ ~ 0 -1 31118 S #31118 Path Through The Hills~ You are treading south through the Red Hills. To the north there is a large forest, while to the far east you imagine you can see the ocean. ~ 0 0 4 D0 ~ ~ 0 -1 31117 D2 ~ ~ 0 -1 31120 D3 ~ ~ 0 -1 -1 S #31120 Bend On The Path Through The Hills~ You are treading east through the Red Hills. To the north there is a large forest, while to the far east you imagine you can see the ocean. A small path runs south into the hills. ~ 0 0 4 D0 ~ ~ 0 -1 31118 D1 ~ ~ 0 -1 31121 D2 ~ ~ 0 -1 31129 S #31121 Path Through The Hills~ You are travelling east through the Red Hills. To the north there is a large forest, while to the far east you imagine you can see the ocean. ~ 0 0 4 D1 ~ ~ 0 -1 31122 D3 ~ ~ 0 -1 31120 S #31122 The Plains~ At this point the path emerges from the hills, heading across the plains to the sea, clearly visible to the east. The hills to the south are now impenetrable. ~ 0 0 4 D1 ~ ~ 0 -1 31123 D3 ~ ~ 0 -1 31121 S #31123 Path to the Ocean~ You are heading out along a long, broad featureless path that leads to the Ocean you can see to the east. The occasional farmhouse is visible to the north, while the Red Hills loom to the south. ~ 0 0 2 D1 ~ ~ 0 -1 31124 D3 ~ ~ 0 -1 31122 S #31124 Path to the Ocean~ You are heading out along a long, broad featureless path that leads to the Ocean you can see to the east. The occasional farmhouse is visible to the north, while the Red Hills loom to the south. ~ 0 0 2 D1 ~ ~ 0 -1 31125 D3 ~ ~ 0 -1 31123 S #31125 Path to the Ocean~ You are heading out along a long, broad featureless path that leads to the Ocean you can see to the east. The occasional farmhouse is visible to the north, while the Red Hills loom to the south. ~ 0 0 2 D0 ~ ~ 0 -1 17013 D3 ~ ~ 0 -1 31124 S #31126 Out of the Woods...~ Soon you find yourself free of the woods and on a gently sloping plain that leads down to the ocean to the east. A path to the north leads back into a particularly dark patch of the woods. ~ 0 0 2 D0 ~ ~ 0 -1 31128 D3 ~ ~ 0 -1 31115 D1 ~ ~ 0 -1 31127 S #31127 Path to the Ocean~ You are heading out along a long, broad featureless path that leads to the Ocean you can see to the east. The forest looms to the north, while rolling fields extend to the south. ~ 0 0 2 D1 ~ ~ 0 -1 21200 D3 ~ ~ 0 -1 31126 S #31128 A Dark Patch of the Woods~ The howls and shrieks of animals angered or in pain reaches you ears as you enter this dark area. Darkness enfolds you almost immediately as you pass beneath a canopy of dark branches that completely cuts out any light from above. Some sort of structure lies to the north. ~ 0 1 3 D0 ~ ~ 0 -1 2700 D2 ~ ~ 0 -1 31126 S #31129 A Path Through the Hills~ You clamber over the rocky terrain, bearing generally south. In the distance you can see some sort of structure. ~ 0 0 4 D0 ~ ~ 0 -1 31120 D2 ~ ~ 0 -1 31130 S #31130 Rugged Terrain~ The path comes down into a small depression in the hills, a flat, if rugged, stretch of land that runs to the east toward the structure you glimpsed earlier. ~ 0 0 4 D0 ~ ~ 0 -1 31129 D1 ~ ~ 0 -1 1701 S #31131 The Path West~ You are marching steadily along a path that runs east to the City of Anon and west over rolling plains toward a distant mountain range. ~ 0 4 2 D1 ~ ~ 0 -1 31018 D3 ~ ~ 0 -1 31132 S #31132 The Plains~ The climate here is dry and sticky, with little wind to relieve the humidity. Pressing on, you march for some time before spying a dusty crossroads up ahead. ~ 0 0 2 D1 ~ ~ 0 -1 31131 D3 ~ ~ 0 -1 31133 S #31133 A Dusty Crossroads~ This was once a crossroads, but the southern path has apparently disappeared, leaving you with only three choices of direction. The northern path skirts these plains, heading for higher (and cooler) country, while the western path plunges right on through. To the east the City of Anon is barely visible. ~ 0 0 2 D0 ~ ~ 0 -1 31134 D1 ~ ~ 0 -1 31132 D3 ~ ~ 0 -1 31148 S #31134 The Northern Path~ This path quickly reaches a higher, more grassy savannah, which runs north for miles. The land is so flat that you can see smoke rising from settlements many miles away to the north and east. A small forest grows in the same direction. ~ 0 0 2 D0 ~ ~ 0 -1 31135 D2 ~ ~ 0 -1 31133 S #31135 The Northern Path~ This path continues across the grassy savannah, which runs north for miles. The land is so flat that you can see smoke rising from settlements many miles away to the north and east. It has been rumored that magical archways occasionally materialize here. ~ 0 0 2 D0 ~ ~ 0 -1 31136 D2 ~ ~ 0 -1 31134 E ground~ There is a circular scorch mark in the dirt here. ~ S #31136 The Northern Path~ At this point the path bends to the west, heading back toward the distant mountains. The settlement you spied earlier is directly northwest of here, in the small wood. ~ 0 0 2 D1 ~ ~ 0 -1 -1 D2 ~ ~ 0 -1 31135 D3 ~ ~ 0 -1 31137 S #31137 The Western Path~ This path runs toward a small group of foothills just before it hits the mountains, which are much closer now. A dimly lit path runs to the north of here, directly into the wood. ~ 0 0 2 D0 ~ ~ 0 -1 1100 D1 ~ ~ 0 -1 31136 D3 ~ ~ 0 -1 31138 S #31138 The Western Path~ This path runs toward a small group of foothills just before it hits the mountains, which are much closer now. The path now begins to ascend slightly, and the terrain gradually gets rougher. A rocky outcropping is visible ahead, near a large valley to the south. ~ 0 0 4 D1 ~ ~ 0 -1 31137 D3 ~ ~ 0 -1 31139 S #31139 The Western Path~ This path runs toward a small group of foothills just before it hits the mountains, which are much closer now. A valley lies to the south. There is a rock outcropping just south of here. ~ 0 0 4 D3 ~ ~ 0 -1 31140 D2 ~ ~ 0 -1 10001 D1 ~ ~ 0 -1 31138 S #31140 The Western Path~ You have reached the foothills of the mountains now, and must prepare for the long haul upwards. A chill wind blows at your unprotected face, and you wonder how cold it will be at the summit. A path heads north here towards an ancient city. ~ 0 0 5 D0 ~ ~ 0 -1 31170 D1 ~ ~ 0 -1 31139 D4 ~ ~ 0 -1 31141 S #31141 Ascending the Mountains~ You start your arduous climb up the steep slope of the mountains. After half an hour or so, you actually find the going gets easier, and soon after you are astonished to find a man-made trail leading upward, which makes climbing significantly easier. ~ 0 0 5 D4 ~ ~ 0 -1 31142 D5 ~ ~ 0 -1 31140 S #31142 Ascending the Mountains~ At this point, the trail you were following heads east along the slope of the mountain toward what looks like a monastery of some sort. However, you are almost at the summit, and continuing further would not be impossible. ~ 0 0 5 D1 ~ ~ 0 -1 31143 D4 ~ ~ 0 -1 31144 D5 ~ ~ 0 -1 31141 S #31143 Approaching the Temple~ Who on earth would want to live up HERE?? Perhaps some weird religious cult has its headquarters here? Or some rigid order of warrior monks? You'll soon find out. ~ 0 0 5 D3 ~ ~ 0 -1 31142 D2 ~ ~ 0 -1 10701 S #31144 The Summit~ You've reached the summit! Hurrah!. Looking around you can see much of the world you inhabit. Broad, grassy plains to the north, beyond them the dark forest of Mirkwood. The city of Anon is visible in the middle distance, and beyond that lies the Seas of the Pirate Lords. South of Anon lie the Red Hills, and all that live there. To the west of the mountains lies a scorching desert, where fantastic treasures are said to be abundant. ~ 0 0 5 D0 ~ ~ 0 -1 31145 D5 ~ ~ 0 -1 31142 S #31145 The Summit~ You are at the western end of the summit, where you can begin your descent toward the Great Western Desert if you wish. Alternatively, you may return the other way. Above you, a great castle hovers in the sky, suspended by a field of magical energy. A drawbridge allows access. ~ 0 0 5 D2 ~ ~ 0 -1 31144 D4 ~ ~ 0 -1 21094 D5 ~ ~ 0 -1 31146 S #31146 The Western Side~ You are on the western side of the great mountain range that runs along the entire western coast of the Continent of Anon. To the west, the Great Western Desert begins, but a series of jagged ridges would make it impossible to access from the base... ~ 0 0 5 D4 ~ ~ 0 -1 31145 D5 ~ ~ 0 -1 31147 S #31147 The Western Base~ You have reached the base of the mountain. The shimmering sands of the desert almost blind you. Few people have traversed its lengths and lived to tell the tale. Do you wish to risk it? A Gap in the base of the mountain allows you to enter an underground chamber from which you hear the sound of running water that may take you to the desert. ~ 0 0 10 D4 ~ ~ 0 -1 31146 D5 ~ ~ 0 -1 5001 S #31148 The Dusty Plain~ You are heading along a dusty plain dotted with the occasional tree or low hill. Clouds skid across overhead, offering little protection from the hot sun. ~ 0 0 2 D1 ~ ~ 0 -1 31133 D3 ~ ~ 0 -1 31149 S #31149 The Dusty Plain~ You are heading along a dusty plain dotted with the occasional tree or low hill. Clouds skid across overhead, offering little protection from the hot sun. ~ 0 0 2 D1 ~ ~ 0 -1 31148 D2 ~ ~ 0 -1 31150 S #31150 The Dusty Plain~ You are heading along a dusty plain dotted with the occasional tree or low hill. Clouds skid across overhead, offering little protection from the hot sun. ~ 0 0 2 D0 ~ ~ 0 -1 31149 D3 ~ ~ 0 -1 31151 S #31151 The Dusty Plain~ You are heading along a dusty plain dotted with the occasional tree or low hill. Clouds skid across overhead, offering little protection from the hot sun. Up ahead some sort of settlement is visible. ~ 0 0 2 D1 ~ ~ 0 -1 31150 D3 ~ ~ 0 -1 31152 S #31152 The Dusty Plain~ You are heading along a dusty plain dotted with the occasional tree or low hill. Clouds skid across overhead, offering little protection from the hot sun. There is a village to the south of here. The foothills of the mountains are visible ahead. ~ 0 0 2 D1 ~ ~ 0 -1 31151 D2 ~ ~ 0 -1 1501 D3 ~ ~ 0 -1 31153 S #31153 The Foothills~ You have reached the foothills of the massive mountain range that cuts off the west coast of the Continent of Anon from the rest of it. Due to this isolation, many strange and mysterious creatures live and prosper in this section. ~ 0 0 4 D1 ~ ~ 0 -1 31152 D3 ~ ~ 0 -1 31154 S #31154 The Base of the Mountains~ You have reached the base of the mountains, and now will have to start climbing. Hope you're not scared of heights. ~ 0 0 2 D1 ~ ~ 0 -1 31153 D4 ~ ~ 0 -1 31155 S #31155 The Path Divides~ A little way up the mountain the path divides, heading north and south along a ledge that surrounds this mountain. Progress further upward is impossible. It is snowing heavily. Don't you wish you'd kept that scarf your grandma knitted for you on your 16th birthday now? ~ 0 0 5 D0 ~ ~ 0 -1 31156 D2 ~ ~ 0 -1 31158 D5 ~ ~ 0 -1 31154 E ground earth~ There is a circular scorch mark in the earth here. ~ S #31156 The Northern Trail~ Slick as it is with ice, this trail is quite treacherous, and more than once you feel as if you're about to fall to your death hundreds of feet below. ~ 0 0 5 D0 ~ ~ 0 -1 31157 D2 ~ ~ 0 -1 31155 S #31157 The Northern Trail~ Slick as it is with ice, this trail is quite treacherous, and more than once you feel as if you're about to fall to your death hundreds of feet below. To the east hovers a very strange cloud... ~ 0 0 5 D1 ~ ~ 0 -1 9101 D2 ~ ~ 0 -1 31156 S #31158 The Southern Trail~ Slick as it is with ice, this trail is quite treacherous, and more than once you feel as if you're about to fall to your death hundreds of feet below. The dusty plains you crossed to get here are barely visible from this height. You begin to feel quite dizzy. ~ 0 0 5 D0 ~ ~ 0 -1 31155 D2 ~ ~ 0 -1 31159 S #31159 A Bend in the Southern Trail~ At this point the trail takes a sudden bend to the west and begins to slowly descend. You can't be sure, but you think you can see a forest through the snow. ~ 0 0 5 D0 ~ ~ 0 -1 31158 D3 ~ ~ 0 -1 31160 S #31160 The Slow Descent~ At this point the path begins a real descent, heading down to a plateau in the mountains. A dark wood has grown on this platform, testimony to the milder temperatures down there. You hurry on. ~ 0 0 5 D1 ~ ~ 0 -1 31159 D5 ~ ~ 0 -1 31161 S #31161 The Slow Descent~ At this point the path continues its descent, heading down to a plateau in the mountains. A dark wood has grwon on this platform, testimony to the milder temperatures down there. You hurry on. ~ 0 0 5 D4 ~ ~ 0 -1 31160 D5 ~ ~ 0 -1 2300 S #31162 A Grove~ You appearto have entered some sort of mysterious glade. A path leads to the south of here. ~ 0 8 0 D2 ~ ~ 0 -1 2400 S #31170 The Path to Midgaard~ Up ahead loom the impressive city walls of the city of Midgaard. At this point the path splits, allowing you to head west or east around the city, to one of the two gates. ~ 0 0 2 D1 ~ ~ 0 -1 31173 D2 ~ ~ 0 -1 31140 D3 ~ ~ 0 -1 31171 S #31171 A Bend in the Path~ At this point the path bends to the north, heading past several battered statues towards the west gate. ~ 0 0 2 D0 ~ ~ 0 -1 31172 D1 ~ ~ 0 -1 31170 S #31172 Outside the West Gate~ The West Gate of the ancient city of Midgaard, first city established in the world of man, rise to the east of here. ~ 0 4 2 D1 ~ ~ 0 -1 3052 D2 ~ ~ 0 -1 31171 S #31173 A Bend in the Path~ At this point the path bends to the north, heading past several battered statues towards the east gate. ~ 0 0 2 D0 ~ ~ 0 -1 31174 D3 ~ ~ 0 -1 31170 S #31174 Outside the East Gate~ The East Gate of the ancient city of Midgaard, first city established in the world of man, rise to the west of here. ~ 0 4 2 D2 ~ ~ 0 -1 31173 D3 ~ ~ 0 -1 3053 S #0 #RESETS M 1 31100 6 31118 LOADS PILGRIMS M 1 31100 6 31149 M 1 31101 6 31109 LOADS BANDITS M 1 31101 6 31138 M 1 31102 3 31107 LOADS KNIGHTS M 1 31102 3 31153 M 1 31103 8 31122 LOADS BIRDS M 1 31103 8 31141 M 1 31104 4 31108 LOADS DEER M 1 31104 4 31134 M 1 31105 2 31126 LOADS WOLVES M 1 31106 1 31128 loads pkill figure G 1 31103 100 gives pkill document M 1 31107 1 31158 loads unpkill forgiver G 1 31104 100 S #SHOPS 31106 0 0 0 0 0 100 100 0 23 pkill figure sells pkill registration 31107 0 0 0 0 0 100 100 0 23 unpkill forgiver sells white scroll 0 #TRIGGERS M 31103 trigm_guano M 31106 trigm_pkill M 31107 trigm_unpkill S #SPECIALS M 31100 spec_cast_cleric M 31101 spec_thief M 31102 spec_guard M 31105 spec_fido R 31100 specr_anon_portals * This is the biggie! - Argh S #$