#AREA {1 65} Yaegar Kendermore~ #HELPS 0 Kendermore~ Welcome to Kendermore! This is a li'l town I threw together around a pub ;) The town is based on the Kender of Krynn (Dragonlance fame), and on the Kender history and ideology as espoused in Anonymud, the mud this area was originally written for. - Yaegar March 1996 ~ 0 $~ #MOBILES #14900 kender scout~ a kender scout~ A kender scout patrols for enemies. ~ Kender scouts are respected by the whole community for their role in detecting potential threats to their village. They are rather serious by Kender standards, as recent attacks have made them constantly alert for any invaders. They thus glare at you VERY suspiciously. ~ 64|8388608 32|512 400 S 14 0 0 0d0+0 0d0+0 0 0 8 8 1 #14901 kender adult male~ an adult male kender~ An adult male kender rushes past you, topknot bobbing madly. ~ He sure seemed to be in a hurry. Doubtless he'd just discovered something curious he wanted to examine as soon as possible... Hey! Didn't you have TWO of those silver bracelets??? ~ 64|128|8388608 512 400 S 9 0 0 0d0+0 0d0+0 0 0 8 8 1 #14902 kender adult female~ an adult female kender~ An adult female kender smiles at you and curtseys. ~ She seems friendly enough. In fact she seems quite nice. Imagine people thinking such sweet people could be THIEVES... You smile as you reach for a trinket to give to her, only to notice that your trinkets are all gone... ~ 64|128|8388608 512 400 S 8 0 0 0d0+0 0d0+0 0 0 8 8 2 #14903 kender child~ a kender child~ A small kender child gazes at you curiously. ~ Younger kender, unused to the outside world, find strangers and the strange items they bear of GREAT interest... ~ 64|128|8388608 512 400 S 5 0 0 0d0+0 0d0+0 0 0 8 8 1 #14904 kender healer~ the kender healer~ An ancient kender smiles benevolently at you. ~ This fellow cures the ailments of the locals and travellers alike. He seems to be a sweet old fellow... WAIT! Did you just see him steal a loaf of bread off an elderly woman? No, that's ok... he just BORROWED it. ~ 2|64|2048 4|8|16|32|128|512|8192 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 1 #14905 kender warrior~ a kender warrior~ A kender warrior swaggers past you, chased by a flock of young girls. ~ Kender warriors as a scary lot, scary in the way that it's scary to trust nuclear weapons in the hands of people with the minds of eight year olds- WAIT! We do that anyway! Ah well... Kender warriors, indeed all Kender, are most feared (to them, other races consider it avoiding) for their taunt ability, with which they can stoke the temper of the most placid of foes into a raging fury. ~ 8|64|8388608 512 400 S 25 0 0 0d0+0 0d0+0 0 0 8 8 1 #14906 kender storyteller~ the kender storyteller~ The kender storyteller is amusing a horde of children with his tales. ~ Kender fairytales are quite fascinating and very humorous. Unfortunately, you don't have time to sit and listen to one (and I don't have the time to sit here and write one :P). ~ 2|64|128|8388608 128|512 500 S 39 0 0 0d0+0 0d0+0 0 0 8 8 1 #14907 kender chief~ the kender chief~ The chief of Kendermore greets you. ~ The chief is a cheery fellow, full of energy and humor. He grabs your hand and shakes it rapidly, then pounds you on the back (or more likely your buttocks if you are over four feet tall) and invites you to the tavern for a drink and a chat. What a splendid fellow! You find yourself suddenly reaching for your wallet. You could have SWORN you had it in your back pocket... ~ 8|64|8388608 128|512 400 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #14908 kender tas tasslehoff burrfoot~ Tasslehoff Burrfoot~ A particularly inquisitive kender introduces himself as Tas. ~ Everyone knows Tas, that most famous of Kender. Guard your possessions carefully. ~ 2|64|8388608 128|512 1000 S 44 0 0 0d0+0 0d0+0 0 0 8 8 1 #14909 kender drunk~ a drunk kender~ A drunk kender staggers into you. ~ Watch your wallet! ~ 64|128|8388608 512 400 S 11 0 0 0d0+0 0d0+0 0 0 8 8 1 #14910 kender baker~ the kender baker~ A kender baker greets you. ~ This fellow stocks a wide variety of goods. ~ 2|64 0 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 1 #14911 kender grocer~ the kender grocer~ A kender grocer greets you. ~ This woman stocks a wide variety of goods. ~ 2|64 0 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 2 #14912 kender armorer~ the kender armorer~ A kender armorer greets you. ~ This fellow stocks a wide variety of goods. ~ 2|64 0 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 1 #14913 kender herbalist~ the kender herbalist~ A kender herbalist greets you. ~ This woman stocks a wide variety of goods. ~ 2|64 0 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 2 #14914 kender bartender~ the kender bartender~ The bartender smiles and offers you a drink. ~ This rotund fellow was once an adventurer like yourself. As he pours your beers he recounts a tale of a time when he slew two dragons. ~ 2|64 0 1000 S 109 0 0 0d0+0 0d0+0 0 0 8 8 1 #14915 wild boar~ a wild boar~ A wild boar charges at you! ~ These boar are hunted by the Kender. They deserve it. ~ 32|64|8388608 0 0 S 11 0 0 0d0+0 0d0+0 0 0 8 8 0 #14916 hunting dog~ a hunting dog~ A hunting dog barks at you. ~ Don't kill it- it's a natural reaction ;) ~ 64|128 0 0 S 8 0 0 0d0+0 0d0+0 0 0 8 8 0 #0 #OBJECTS #14900 hoopak~ a hoopak~ A hoopak lies here.~ ~ 5 0 1|8192 0 0 0 0 5 0 0 A 18 2 E hoopak~ A hoopak is a staff-sling, that can be used to bash your opponent or hurl a rock at it. Not being familiar with such a weapon, you can only use it to bash. ~ #14901 topknot~ a kender's topknot~ Kender topknots are a source of pride and status.~ ~ 9 0 1|16 0 0 0 0 1 0 0 A 2 1 A 4 -1 A 14 10 #14902 breeches~ a pair of breeches~ A pair of blue breeches lie here.~ ~ 9 0 1|32 0 0 0 0 1 0 0 #14903 fur jacket~ a fur jacket~ This fur jacket will help keep the chill november wind out.~ ~ 9 0 1|8 0 0 0 0 2 0 0 A 17 -10 #14904 cloak~ a brown cloak~ A brown cloak is crumpled up on the floor here.~ ~ 9 0 1|4 0 0 0 0 1 0 0 A 5 2 #14905 toy~ a child's toy~ This toy could do you an injury if you stood on it.~ ~ 13 0 1|16384 0 0 0 0 1 0 0 #14906 pouch~ a pouch~ This pouch would hang well at your belt.~ ~ 15 0 1|4096 25 1 0 0 1 0 0 #14907 spear~ a short spear~ These spear are ideal for hunting boar.~ ~ 30 0 1|8192|16384 0 0 0 0 1 0 0 #14908 short sword~ a magic short sword~ A magical short sword is here.~ ~ 5 1|64 1|8192 0 0 0 11 10 0 0 A 18 4 A 19 4 #14909 gem~ a gem~ A pretty emerald lies here.~ ~ 8 0 1|16384 0 0 0 0 1 1000 0 #14910 potion~ a dark potion~ A dark potion rests here.~ ~ 10 2 1|16384 10 16 16 43 1 0 0 #14911 loaf wheat bread~ a loaf of wheat bread~ A loaf of freshly-baked wheat bread sits here.~ ~ 19 0 1 12 0 0 0 1 0 0 #14912 sweet roll~ a sweet roll~ *>MMM<* a sweet roll that looks DELICIOUS!~ ~ 19 0 1 3 0 0 0 1 0 0 #14913 sponge cake~ a sponge cake~ A sponge cake sits neglected here.~ ~ 19 0 1 6 0 0 0 1 0 0 #14914 black currant pie~ a black currant pie~ (Steaming) A black currant pie steams away here.~ ~ 19 0 1 5 0 0 0 1 0 0 #14915 backpack~ a small backpack~ A small backpack lies on its side here.~ ~ 15 0 1|8 50 1 0 0 1 0 0 #14916 torch~ a torch~ A torch sits here.~ ~ 1 0 1|16384|65536 0 0 24 0 1 0 0 #14917 tent~ a camping tent~ A camping tent has been pitched here.~ ~ 15 262144 1 1000 1 0 0 10 1000 0 #14918 blanket~ a coarse blanket~ A coarse blanket lies here.~ ~ 9 0 1|1024 0 0 0 0 2 0 0 #14919 waterskin water skin~ a waterskin~ A full waterskin is here.~ ~ 17 0 1|16384 5 5 0 0 1 0 0 #14920 leather jerkin~ a stout leather jerkin~ A stout leather jerkin can be seen here.~ ~ 9 0 1|8 0 0 0 0 4 0 0 A 5 1 #14921 hoopak~ a hoopak~ A hoopak lies here.~ ~ 5 0 1|8192 0 0 0 0 5 0 0 A 18 1 A 19 1 E hoopak~ A hoopak is a staff-sling, that can be used to bash your opponent or hurl a rock at it. Not being familiar with such a weapon, you can only use it to bash. ~ #14922 sling~ a sling~ A sling has been left here.~ ~ 5 0 1|8192 0 0 0 7 1 0 0 A 18 3 A 19 -3 #14923 boots~ a pair of hiking boots~ A pair of hiking boots sit here.~ ~ 9 0 1|64 0 0 0 0 3 0 0 A 14 50 #14924 yellow herb~ a yellow herb~ A yellow herb is here.~ ~ 26 64 1 10 1 3 0 1 500 0 E yellow herb~ This herb will increase your defenses and engender the blessing of the Gods. ~ #14925 red herb~ a red herb~ A red herb is here.~ ~ 26 64 1 10 77 19 44 1 500 0 E red herb~ This herb will greatly increase your powers of perception. ~ #14926 green herb~ a green herb~ A green herb is here.~ ~ 26 64 1 10 29 34 0 1 500 0 E green herb~ This herb will conceal and protect you. ~ #14927 white herb~ a white herb~ A white herb is here.~ ~ 26 64 1 10 61 81 0 1 500 0 E white herb~ This herb will heal and refresh you. ~ #14928 pint beer~ a pint of beer~ A pint of beer foams here.~ ~ 17 0 1|16384 2 2 1 0 1 0 0 #14929 glass whiskey~ a glass of whiskey~ A glass of whiskey sits here.~ ~ 17 0 1|16384 1 1 5 0 1 0 0 #14930 glass wine~ a glass of wine~ A glass of wine is here. Nice head.~ ~ 17 0 1|16384 1 1 2 0 1 0 0 #14931 pint ale~ a pint of ale~ A pint of ale is here.~ ~ 17 0 1|16384 2 2 3 0 1 0 0 #14932 counter~ a shop counter~ A shop counter rests here.~ ~ 12 0 0 0 0 0 0 1 0 0 #14933 chair~ a comfy chair~ A comfy chair rests near a fireplace here.~ ~ 12 0 0 0 0 0 0 1 0 0 E comfy chair~ It is indeed a very comfortable-looking chair. ~ #14934 hearth fireplace~ a fireplace~ A fire crackles merrily away in the hearth.~ ~ 12 1 0 0 0 0 0 1 0 0 E hearth fireplace~ You feel all toasty and warm! ~ #14935 keg ale~ a keg of ale~ A keg of ale rests here.~ ~ 17 0 1 25 25 3 0 25 0 0 E keg ale~ It has BASS in gold letters on one side... ~ #14936 keg beer~ a keg of beer~ A keg of beer rests here.~ ~ 17 0 1 25 25 1 0 25 0 0 E keg beer~ It has Kilkenny in gold letters on one side... ~ #14937 keg spirits~ a keg of spirits~ A keg of spirits rests here.~ ~ 17 0 1 25 25 5 0 25 0 0 E ale~ It has Johnny Walker in gold letters on one side... ~ #14938 bottle white wine~ a bottle of white wine~ A bottle of white wine is in a rack here.~ ~ 17 0 1 5 5 2 0 5 0 0 E bottle white wine~ Mmm! A good year! ~ #14939 bottle red wine~ a bottle of red wine~ A bottle of red wine is in a rack here.~ ~ 17 0 1 5 5 2 0 5 0 0 E bottle red wine~ Mmm! A good year! ~ #14940 desk~ an ornate desk~ An ornate desk sits in the center of the room.~ ~ 12 0 0 0 0 0 0 1 0 0 E desk~ It looks to be very old and expensive. You wonder who it was borrowed from... ~ #14941 papers~ some papers~ Some papers are scattered about here.~ ~ 2 0 1|16384 20 38 0 0 1 0 0 E papers~ All figures and other accounting stuff... very dull. ~ #14942 chair~ an office chair~ An office chair rests near a desk here.~ ~ 12 0 0 0 0 0 0 1 0 0 E chair~ It is indeed a very comfortable-looking chair. ~ #14943 bed~ a four poster bed~ A four poster bed sits near the center of the room.~ ~ 12 0 0 0 0 0 0 1 0 0 E bed~ It is very comfortale looking, made with silk sheets and all. ~ #0 #ROOMS #14900 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, all you can see is the wooden barricade surrounding the hamlet, and the smoke of many fires coming from the chimneys of the houses. There is, of course, a sign here. ~ 0 4 2 D1 ~ ~ 0 -1 10020 D3 ~ ~ 0 -1 14901 E sign~ The sign says- Hi! Welcome to the Village of Kendermore. Please don't be aggressive or we'll set the dogs on you. Regards, The Chief PS Type Help Kendermore for more info. ~ S #14901 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, you think you can see signs of activity in the wood, which is directly to the east of hear. Listening carefully, you hear grunts and squeals, followed by triumphant cries. ~ 0 0 2 D1 ~ ~ 0 -1 14900 D3 ~ ~ 0 -1 14902 S #14902 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 14903 D1 ~ ~ 0 -1 14901 D2 ~ ~ 0 -1 14907 D3 ~ ~ 0 -1 14905 S #14903 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D2 ~ ~ 0 -1 14902 D3 ~ ~ 0 -1 14904 S #14904 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D1 ~ ~ 0 -1 14903 D2 ~ ~ 0 -1 14905 S #14905 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. The entrance to the village is directly west of here. ~ 0 0 3 D0 ~ ~ 0 -1 14904 D1 ~ ~ 0 -1 14902 D2 ~ ~ 0 -1 14906 D3 ~ ~ 0 -1 14908 S #14906 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 14905 D1 ~ ~ 0 -1 14907 S #14907 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 14902 D3 ~ ~ 0 -1 14906 S #14908 Out of the Woods~ You emerge once more onto a narrow, stone-lined path. The gates of the kender village are directly before you. From here you can peer down the main street of the village. You see elderly kender seated upon porches watching their grandchildren play, while older kender youths stride about with their hoopaks, showing off to a group of giggling kender schoolgirls. ~ 0 0 1 D1 ~ ~ 0 -1 14905 D3 ~ ~ 1 0 14909 S #14909 Main Street~ Streets head off in all directions from here; north and south toward private residences, west toward the village square, and east back out of town. ~ 0 0 1 D0 ~ ~ 0 -1 14910 D1 ~ ~ 1 0 14908 D2 ~ ~ 0 -1 14914 D3 ~ ~ 0 -1 14918 S #14910 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ 0 0 1 D0 ~ ~ 1 0 14912 D1 ~ ~ 1 0 14913 D2 ~ ~ 0 -1 14909 D3 ~ ~ 1 0 14911 S #14911 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D1 ~ ~ 1 0 14910 S #14912 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D2 ~ ~ 1 0 14910 S #14913 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D3 ~ ~ 1 0 14910 S #14914 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ 0 0 1 D0 ~ ~ 1 0 14909 D1 ~ ~ 1 0 14915 D2 ~ ~ 1 0 14916 D3 ~ ~ 1 0 14917 S #14915 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D3 ~ ~ 1 0 14914 S #14916 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D0 ~ ~ 1 0 14914 S #14917 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D1 ~ ~ 1 0 14914 S #14918 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the west of here, while the village gates lie east. ~ 0 0 1 D1 ~ ~ 0 -1 14909 D3 ~ ~ 0 -1 14919 S #14919 The Village Square~ Here, the kender gather for meetings, festivals, markets and general entertainment. There is always something happening here. You gaze admiringly at the neatly pruned hedges that line the stone floored area, and at the intricately carved fountain that sits in the center of the square (a "gift" from the elves; doubtless the elves didn't give it consciously). ~ 0 0 1 D0 ~ ~ 0 -1 14920 D1 ~ ~ 0 -1 14918 D2 ~ ~ 0 -1 14921 D3 ~ ~ 0 -1 14922 S #14920 The Healer's Lodge~ Here the kender cleric heals the injuries of his god's flock as well as any ailments visitors such as yourself may have. He stands behind a carved stone altar, grinning impishly (kender are NEVER truly serious) at you. ~ 0 8 0 D2 ~ ~ 0 -1 14919 S #14921 The Chief's Lodge~ The Chief of the village resides here. He is a cheerful fellow who is very fond of his drink, and can more often than not be found at the pub. ~ 0 8 0 D0 ~ ~ 0 -1 14919 S #14922 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the east of here, while the Grande Pub lies to the east. Shops lie to the north of here, and there are some barracks to the south. ~ 0 0 1 D0 ~ ~ 0 -1 14926 D1 ~ ~ 0 -1 14919 D2 ~ ~ 0 -1 14923 D3 ~ ~ 1 0 14932 S #14923 Kender Barracks~ Here the standing militia of the village reside. This militia constitutes all able bodied males over the age of majority for one year of their lives. The presence of such a force is necessitated by the constant raids by hobgoblins and goblins recently. ~ 0 0 1 D0 ~ ~ 0 -1 14922 D2 ~ ~ 1 0 14924 D3 ~ ~ 1 0 14925 S #14924 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ 0 8 0 D0 ~ ~ 1 0 14923 S #14925 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ 0 8 0 D1 ~ ~ 1 0 14923 S #14926 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ 0 0 1 D0 ~ ~ 0 -1 14928 D2 ~ ~ 0 -1 14922 D3 ~ ~ 0 -1 14927 S #14927 A Grocery Store~ The shelves of this establishment are piled high with goodies of all sorts. Kender passing by each stop to stare longingly for a few seconds before they are shooed on by the good-natured proprietor. ~ 0 8 0 D1 ~ ~ 0 -1 14926 S #14928 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ 0 0 1 D0 ~ ~ 0 -1 14930 D1 ~ ~ 0 -1 14931 D2 ~ ~ 0 -1 14926 D3 ~ ~ 0 -1 14929 S #14929 The Bakery~ The mouth-watering aroma emanating from this place of business is enough to drive you mad! You suddenly realize how hungry you are, and decide to sample a few locally-baked items (or maybe more...:P). ~ 0 8 0 D1 ~ ~ 0 -1 14928 S #14930 The Herbalist~ This store is crammed with sacks, jars, bags and baskets of freshly-picked herbs. Grown by the proprietor herself, these herbs have a wide variety of magical effects, though you won't know what until you buy and examine them. ~ 0 8 0 D2 ~ ~ 0 -1 14928 S #14931 The Armory~ Not a very popular destination for the locals, being as kender aren't the most aggressive of races, but perhaps it will be of interest to you. ~ 0 8 0 D3 ~ ~ 0 -1 14928 S #14932 The Grande Pub~ At last! The place you were searching for all along (well, if you weren't, you are now ;P). This magnificent pub is over 500 years old. Fashioned from the finest cedar, its shining floors, massive benches, long, stein-covered bars and intricately-carved stools make you just want to drink yourself to death. You elbow your way through the crowd that always fills this pub, and have a good look around. Tapestries adorn the walls, as do massive portraits of kender of bygone years. A huge iron chandelier hangs from the massive crossbeams that support the 20' high roof, and you estimate that at least 500 candles are currently burning in it. ~ 0 8 0 D1 ~ ~ 1 0 14922 D3 ~ ~ 0 -1 14933 E floors~ These polished wooden floors have been painstakingly waxed every morning for centuries now, and they look as new as they did the day they were laid. ~ E benches~ Long, polished wooden benches line the walls, serving as support for the food and drink (and usually inebriated bodies) of the many patrons here. ~ E bar bars~ There are several bars in this place, all crowded with drunk patrons, though the main bar lies further in, near the central hall. ~ E stools~ These stools were hand-carved by Thessala the patient nearly 200 years ago to replace the original stools, which were lost in the Great Brawl of '96. ~ E tapestries portraits~ These depict many famous kender, as well as scenes of nature and village life. The tapestries are all quite rustic and atypical for kender, and you surmise that they were "borrowed" from some poor hobbit community. ~ E chandelier~ This iron behemoth originally hung in the hall of Lord Garrison, commander of the Human armies at the Battle of the Blood Plains, but he "gave it to the kender as a reward for their services in the war" (it was actually to make them bugger off). ~ S #14933 The Central Hall~ Dozens of patrons gather here day in and day out to drink, sing loud songs and swap tall stories. You see denizens of practically every known race (and a few unknown) standing arm in arm singing "Auld Lang Syne", or challenging each other to arm wrestles, games of darts or cards, or drinking contests. A HUGE bar lies to the north of here, staffed by a very busy bartender. ~ 0 8 0 D0 ~ ~ 0 -1 14934 D1 ~ ~ 0 -1 14932 D3 ~ ~ 0 -1 14935 S #14934 The Bar~ The main bar of the pub lies here. It is at least forty feet long, perhaps more, and though it is only 3 feet high (on account of the little folk), it is still impressive. A burly kender is busy serving drinks, and though he is being practically run off his feet, he still manages to find time for a quick chat with every patron. Such is the way of the Grande Pub. ~ 0 8 0 D2 ~ ~ 0 -1 14933 D5 ~ ~ 1 0 14942 S #14935 The Dance Hall~ In this part of the Pub, the Kender and their guests gather for dances, accompanied by a 7 piece band seated upon a dais in the corner of this huge room. It is currently deserted, but when the moment is right, it will be flooded with inebriated customers enthusiastically throwing each other about to the tune of kender and dwarven reels, or swaying softly to the accompaniment of an elven waltz. An elegantly carved staircase winds its way up to the next level in another corner here. ~ 0 8 0 D1 ~ ~ 0 -1 14933 D4 The staircase is quite beautiful. It goes UP.~ staircase~ 0 -1 14936 S #14936 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 14937 D2 ~ ~ 1 0 14945 D3 ~ ~ 0 -1 14938 S #14937 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 14936 S #14938 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 14939 D1 ~ ~ 0 -1 14936 D2 ~ ~ 1 0 14944 D3 ~ ~ 0 -1 14940 S #14939 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 14938 S #14940 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 14941 D1 ~ ~ 0 -1 14938 D2 ~ ~ 1 0 14943 D3 ~ ~ 0 -1 14946 S #14941 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 14940 S #14942 The Cellar~ This cramped room is stuffed with keg after keg full of every type of alcohol known to sentient life. You are sorely tempted to attempt to steal all of it, but you know you could never hope to carry it all. Perhaps you could manage a couple of kegs, though...? ;) ~ 0 1|8 0 D4 ~ ~ 1 0 14934 S #14943 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 14940 S #14944 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 14938 S #14945 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 14936 S #14946 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 14947 D1 ~ ~ 0 -1 14940 S #14947 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D1 ~ ~ 1 0 14948 D2 ~ ~ 0 -1 14946 S #14948 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. The door to the north reads- "OWNER" ~ 0 8 0 D0 It says "Owner"~ door~ 1 0 14950 D1 ~ ~ 1 0 14949 D3 ~ ~ 0 -1 14947 S #14949 A Function Room~ This room is used by clubs and societies to hold functions. It is strewn with balloons, streamers, ashtrays full of butts and half empty beers. It also smells pretty bad. No wonder the cleaner didn't show up for work today. ~ 0 1|8 0 D3 ~ ~ 1 0 14948 S #14950 The Owner's Office~ You have entered the office of the owner of the Grande Pub. He is currently downstairs living it up with the rest of the town, so you can rifle through his office at will. ~ 0 1|8 0 D2 ~ ~ 1 0 14948 S #0 #RESETS D 1 14910 0 1 D 1 14910 1 1 D 1 14910 3 1 D 1 14911 1 1 D 1 14912 2 1 D 1 14913 3 1 D 1 14914 1 1 D 1 14914 2 1 D 1 14914 3 1 D 1 14915 3 1 D 1 14916 0 1 D 1 14917 1 1 D 1 14923 2 1 D 1 14923 3 1 D 1 14924 0 1 D 1 14925 1 1 D 1 14934 5 1 D 1 14936 0 1 D 1 14936 2 1 D 1 14937 2 1 D 1 14938 0 1 D 1 14938 2 1 D 1 14939 2 1 D 1 14940 0 1 D 1 14940 2 1 D 1 14941 2 1 D 1 14942 4 2 D 1 14943 0 1 D 1 14944 0 1 D 1 14945 0 1 D 1 14948 0 1 D 1 14948 1 1 D 1 14949 3 1 D 1 14950 2 1 * O 1 14932 1 14927 loads counters in shops O 1 14932 1 14929 O 1 14932 1 14930 O 1 14932 1 14931 * O 1 14933 1 14937 loads chair O 1 14934 1 14937 loads hearth O 1 14943 1 14937 loads bed O 1 14933 1 14939 loads chair O 1 14934 1 14939 loads hearth O 1 14943 1 14939 loads bed O 1 14933 1 14941 loads chair O 1 14934 1 14941 loads hearth O 1 14943 1 14941 loads bed O 1 14933 1 14943 loads chair O 1 14934 1 14943 loads hearth O 1 14943 1 14943 loads bed O 1 14933 1 14944 loads chair O 1 14934 1 14944 loads hearth O 1 14943 1 14944 loads bed O 1 14933 1 14945 loads chair O 1 14934 1 14945 loads hearth O 1 14943 1 14945 loads bed * O 1 14935 1 14942 booze in cellar O 1 14936 1 14942 O 1 14937 1 14942 O 1 14938 1 14942 O 1 14939 1 14942 * O 1 14933 1 14949 loads chair O 1 14934 1 14949 loads hearth * O 1 14934 1 14950 loads hearth O 1 14940 1 14950 loads desk O 1 14941 1 14950 loads papers O 1 14942 1 14950 loads chair * M 1 14900 4 14905 loads scouts E 1 14900 1 16 wields hoopak E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14906 1 13 wears pouch E 1 14907 1 17 holds spear M 1 14900 4 14902 loads scouts E 1 14900 1 16 wields hoopak E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14906 1 13 wears pouch E 1 14907 1 17 holds spear * M 1 14915 2 14904 loads boars M 1 14915 2 14906 loads boars * M 1 14904 1 14920 loads healer E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14906 1 13 wears pouch * M 1 14907 1 14921 loads chief E 1 14908 1 16 wields sword E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14906 1 13 wears pouch G 1 14910 0 0 gives potion * M 1 14905 4 14924 loads warriors E 1 14900 1 16 wields hoopak E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14907 1 17 holds spear M 1 14905 4 14925 loads warriors E 1 14900 1 16 wields hoopak E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14907 1 17 holds spear * M 1 14906 1 14919 loads storyteller E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14906 1 13 wears pouch G 1 14910 0 0 gives potion * M 1 14908 1 14941 loads tas E 1 14900 1 16 wields hoopak E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14904 1 3 wears cloak E 1 14906 1 13 wears pouch G 1 14909 0 0 gives gem G 1 14910 0 0 gives potion * M 1 14909 10 14933 loads drunks E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14906 1 13 wears pouch * M 1 14910 1 14929 loads baker G 1 14911 0 0 G 1 14912 0 0 G 1 14913 0 0 G 1 14914 0 0 * M 1 14911 1 14927 loads grocer G 1 14915 0 0 G 1 14916 0 0 G 1 14917 0 0 G 1 14918 0 0 G 1 14919 0 0 * M 1 14912 1 14931 loads armorer G 1 14920 0 0 G 1 14921 0 0 G 1 14922 0 0 G 1 14923 0 0 * M 1 14913 1 14930 loads herbalist G 1 14924 0 0 G 1 14925 0 0 G 1 14926 0 0 G 1 14927 0 0 * M 1 14914 1 14934 loads bartender G 1 14928 0 0 G 1 14929 0 0 G 1 14930 0 0 G 1 14931 0 0 * M 1 14901 8 14912 loads males E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14901 8 14916 loads males E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14901 8 14918 loads males E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14901 8 14919 loads males E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14901 8 14922 loads males E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket * M 1 14902 8 14911 loads females E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14902 8 14913 loads females E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14902 8 14917 loads females E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14902 8 14919 loads females E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket M 1 14902 8 14922 loads females E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket * M 1 14903 6 14918 loads kids E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14905 1 17 holds toy M 1 14903 6 14919 loads kids E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14905 1 17 holds toy M 1 14903 6 14922 loads kids E 1 14901 1 6 wears topknot E 1 14902 1 7 wears breeches E 1 14903 1 5 wears jacket E 1 14905 1 17 holds toy * M 1 14916 4 14919 loads dogs * S #SHOPS 14910 19 0 0 0 0 180 20 0 23 14911 1 15 17 18 22 150 50 0 23 14912 5 9 0 0 0 150 50 0 23 14913 10 26 0 0 0 180 20 0 23 14914 17 8 0 0 0 190 10 0 23 0 #SPECIALS M 14900 spec_guard a kender scout M 14901 spec_thief an adult male kender M 14902 spec_thief an adult female kender M 14903 spec_thief a kender child M 14904 spec_cast_adept the kender healer M 14905 spec_guard a kender warrior M 14906 spec_cast_mage the kender storyteller M 14907 spec_thief the kender chief M 14908 spec_thief Tasslehoff Burrfoot M 14909 spec_thief a drunk kender M 14915 spec_fido a wild boar M 14916 spec_fido a hunting dog S #$