#AREA { 1 65} Yaegar Anonopolis~ #MOBILES #14200 medtech~ a medtech~ A medtech is here attending to infirm citizens. ~ The medtech is using the latest technology to effect cures of the ailments of the populace. She is a good sort, for a citizen of Anonopolis. ~ 2|8|64|2048 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 2 #14201 corporate executive exec~ a corporate exec~ A corporate exec sits behind an expensive desk here. ~ This ruthless entrepeneur would sell his own mother if there was a credit in it. ~ 2|64|128 128|8192 1000 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #14202 tech~ a tech~ A tech is here, repairing damaged cyberparts. ~ This tech is a superb technician. He can repair arms and armor of all types, for a fee. Part man and part machine, he has gradually transformed himself over the years into a cyborg to increase his efficency. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14203 arms merchant~ an arms merchant~ An arms merchant is here, selling a variety of assault weapons and armor. ~ This weedy-looking fellow sells the latest and greatest armaments that a credit can buy. He is willing to negotiate a price on any weapon or piece of armor, regardless of its age or usefulness. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14204 bounty hunter~ a bounty hunter~ A bounty hunter offers to recruit a merc for you. ~ This unsavory fellow is an ex-fed who now specialises in recruiting bounty hunters, bodyguards and mercs for any client who wishes to acquire their services. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14205 chemtech~ a chemtech~ A chemtech offers to sell you some "pharmaceuticals". ~ Ostensibly a pharmacist, this chemtech is actually a dealer in a wide variety of illegal performance enhancing drugs and steroids. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14206 scitech~ a scitech~ A scitech offers to identify your paraphenalia. ~ This intelligent young woman specialises in ascertaining the nature of all sorts of items, ranging from those found in the irradiated wastelands to ancient artifacts from long ago. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 2 #14207 exotech~ an exotech~ An exotech offers to sell you an alien. ~ While not strictly legal, the trade in Xenobiological lifeforms is a profitable and popular source of employment for many retired spacers. This lady has travelled far and wide and acquired a wide range of alien lifeforms which she sells to curious collectors. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 2 #14208 spaceport control officer~ a spaceport control officer~ A spaceport control officer asks how she can help you. ~ This officer is the administrative head of Anonopolis One, the principal spaceport on the main continent. ~ 2|64 128|8192 1000 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #14209 replicator robot~ a goods replicator robot~ A goods replicator robot asks what he can manufacture for you. ~ This robot can artifically reproduce basic consumer goods for those few citizens who can afford such luxuries. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 0 #14210 food replicator robot~ a food replicator robot~ A food replicator robot asks what he can manufacture for you. ~ This robot supplies instantly-generated synthetic foods for the citizens of Anonopolis. It may be fake, and taste like crap, but its edible. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 0 #14211 bartender~ the Bartender~ A surly bartender bashes a customer, then asks what you want. ~ This sour fellow has a ferocious temper, but his kick is not nearly as bad as the one you will get if you partake of the beverages here. ~ 2|64 128|8192 1000 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14212 science police captain~ the Captain of the science police~ The Captain of the science police politely insists you state your business. ~ This fellow is the commander of the law enforcement agency of Anonopilis, the ruthlessly efficent and well-trained Science Police. ~ 2|64 128|8192 1000 S 10 0 0 0d0+0 0d0+0 0 0 8 8 1 #14213 master rogue~ the master rogue~ The master rogue grins slyly at you. ~ This lean, moustachioed fellow is the head of the Organised Confederation of Smugglers, Thieves and Larcenists of Anonopolis. He has enough credits in his coffers to ensure that he is not bothered by the law. He may even consent to train you in a few skills. ~ 2|4|64|16384 128|8192 0 S 45 0 0 0d0+0 0d0+0 0 0 8 8 1 #14214 corporate corp worker~ a corp worker~ A corp worker slaves endlessly for his corp. ~ This fellow is overworked and underpaid. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14215 spacer~ a veteran spacer~ A veteran spacer relaxes before his next flight. ~ This laconic spacer has two things on his mind- his next flight, and how much he will get paid for spending 3 months in hyperspace. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14216 science police admin officer~ a science police admin officer~ A science police admin officer is here processing arrest warrants. ~ This harried officer would rather be out bashing in the heads of citizens out after curfew. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14217 smuggler~ a smuggler~ A smuggler sits here, boasting about the speed of his ship. ~ This smuggler looks eerily familiar. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14218 tiny alien xenomorph~ the tiny xenomorph~ A tiny xenomorph. ~ This alien looks like a cute, little, fierce fighter. ~ 256 0 400 S 4 0 0 0d0+0 0d0+0 0 0 8 8 0 #14219 spiny alien xenomorph~ the spiny xenomorph~ A spiny xenomorph growls at you. ~ This alien looks like a fierce fighter. ~ 256 0 400 S 10 0 0 0d0+0 0d0+0 0 0 8 8 0 #14220 winged alien xenomorph~ the winged xenomorph~ A hairless, winged xenomorph is here. ~ This alien looks like a fierce fighter. ~ 256 524288 400 S 15 0 0 0d0+0 0d0+0 0 0 8 8 0 #14221 furry alien xenomorph~ the furry xenomorph~ A large, furry xenomorph is here. ~ This alien looks like a strong, fierce fighter. ~ 256 0 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 0 #14222 scaly alien xenomorph~ the scaly xenomorph~ A huge, multi-limbed, scaly xenomorph prepares to rip you limb from limb. ~ Sure hope his master has him under control. ~ 256 0 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 0 #14223 enforcer~ the enforcer~ The enforcer warns you to keep your nose clean. ~ This fellow is hard, but fair. He will only get rough if you cause trouble. ~ 2|8|64 128|512|8192 0 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #14224 aod dealer~ Aod the dealer~ Aod the dealer stands in the shadows here. ~ Thie fellow is the great-great-great-great-great-great-great-great-great-great grandson of the famous Aod of Anon. ~ 4|64 8|32|512 0 S 60 0 0 0d0+0 0d0+0 0 0 8 8 1 #14225 psi police chief~ the chief of the psi police~ The chief of the psi police greets you. ~ This dedicated officer is head of the psi police, a branch of the science police with mental powers. She is fair, just, hardworking and efficient. ~ 2|64 128|8192 400 S 30 0 0 0d0+0 0d0+0 0 0 8 8 2 #14226 wreckball coach~ the wreckball coach~ The wreckball coach glares at you. ~ This rough chap is the coach of the Wreckball team of Anonopolis. He isn't happy about you being here. ~ 2|64|32768 128|8192 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #14227 tech academy master~ the master of Tech Academy~ The master of tech Academy eyes you suspiciously. ~ The master is the trainer of the many techs who work in and around the city of Anonopolis. He doubts you have the intellect to become students. ~ 2|64 128|8192 1000 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #14228 psi policeman~ a psi policeman~ A psi policeman is here examining 3-D vids of crims. ~ She is really very busy. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 2 #14229 wreckball player~ a wreckball player~ A wreckball player smashes a spiked mace into an opponent's skull. ~ He is very engrossed in his... game. It would not be wise to distract him. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14230 tech student~ a tech student~ A tech student busily repairs a repair bot. ~ She is far too busy to talk to you. ~ 2|64 128|8192 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 2 #14231 admin head~ the administrative head of Anonopolis~ The Administrative head of Anonopolis is here. ~ This fellow's role is ostensibly the determiner of political policy for the city, but in fact he holds no real power. The corporations run Anonopolis. ~ 2|64 4|8|128|512|8192 1000 S 60 0 0 0d0+0 0d0+0 0 0 8 8 1 #14232 citizen~ a citizen~ A citizen of Anonopolis hurries along here. ~ This citizen looks rather depressed. Then again if you lived in a smelly, overcrowded city that hadn't seen the sun for 200 years you would be too. ~ 1|64 0 0 S 5 0 0 0d0+0 0d0+0 0 0 8 8 1 #14233 citizen~ a citizen~ A citizen of Anonopolis hurries along here. ~ This citizen looks rather depressed. Then again if you lived in a smelly, overcrowded city that hadn't seen the sun for 200 years you would be too. ~ 1|64 0 0 S 5 0 0 0d0+0 0d0+0 0 0 8 8 2 #14234 street kid~ a street kid~ A street kid asks you for a credit. ~ Anonopolis is full of unwanted, destitute people- this person is but one of them. Its only a matter of time before the local gangs or the science police do away with him. ~ 1|64 0 0 S 3 0 0 0d0+0 0d0+0 0 0 8 8 1 #14235 janitor bot~ the janitor bot~ A janitor bot is moving around, cleaning up. ~ This robot has lettering painted on its side- "This sanitary service provided by the city of Anonopolis". Looking around, you judge that it has its work cut out. ~ 1|64|128 8|32 0 S 6 0 0 0d0+0 0d0+0 0 0 8 8 0 #14236 crim~ a crim~ A crim leers at you, appraising your ability to defend yourself. ~ Crims are not considered much of a threat individually, but in big groups they can be dangerous. ~ 4|32|64|128 0 -500 S 6 0 0 0d0+0 0d0+0 0 0 8 8 1 #14237 drunk spacer~ a drunken spacer~ A drunken spacer staggers past you. ~ A drunken spacer is living it up before his next flight. ~ 64 0 400 S 10 0 0 0d0+0 0d0+0 0 0 8 8 1 #14238 beggar~ a beggar~ A beggar is here, hoping for a cred. ~ Anonopolis is full of unwanted, destitute people- this person is but one of them. Its only a matter of time before the local gangs or the science police do away with him. ~ 2|64|128 0 400 S 3 0 0 0d0+0 0d0+0 0 0 8 8 1 #14239 thief~ a thief~ A thief skulks about looking for easy pickings. ~ This clever woman has robbed dozens of unsuspecting visitors to Anonopolis. ~ 64|128 2|32768|65536|1048576 0 S 10 0 0 0d0+0 0d0+0 0 0 8 8 2 #14240 cyberfido~ a cyberfido~ The cyber fido is here patrolling for vagrants. ~ The science police use these cybernetic fidos to seek out and eliminate vagrants. ~ 64|128 0 0 S 12 0 0 0d0+0 0d0+0 0 0 8 8 0 #14241 rat~ a huge sewer rat~ A huge sewer rat glows strangely. ~ The rats of Anonopolis have been irradiated by all the radioactive waste in the sewers. ~ 64|128 0 0 S 8 0 0 0d0+0 0d0+0 0 0 8 8 0 #14242 cat~ a cat~ A stray cat rummages through some trash here. ~ The cat suddenly emerges, triumphant, with a half-eaten synth steak, and runs off. ~ 64|128 0 0 S 4 0 0 0d0+0 0d0+0 0 0 8 8 2 #14243 science police~ a member of the Science Police~ A Member of the Science Police glares at you from his hoversled. ~ Cruising high above the filthy streets of Anonopolis, these cops descend only to harass vagrants or foreigners, or protect bothered corp workers. ~ 8|64 4|128|8192 -400 S 40 0 0 0d0+0 0d0+0 0 0 8 8 1 #14244 science police~ a member of the Science Police~ A Member of the Science Police glares at you from her hoversled. ~ Cruising high above the filthy streets of Anonopolis, these cops descend only to harass vagrants or foreigners, or protect bothered corp workers. ~ 8|64 4|128|8192 -400 S 40 0 0 0d0+0 0d0+0 0 0 8 8 2 #14245 science police~ a member of the Science Police~ A Member of the Science Police glares at you from his hoversled. ~ Cruising high above the filthy streets of Anonopolis, these cops descend only to harass vagrants or foreigners, or protect bothered corp workers. ~ 8|64 4|128|8192 -400 S 40 0 0 0d0+0 0d0+0 0 0 8 8 1 #14246 clone merc1~ clone mercen~ A clone merc scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ 256 32|512 0 S 15 0 0 0d0+0 0d0+0 0 0 8 8 1 #14247 ex-trooper trooper merc2~ ex-trooper merc~ An ex-trooper merc scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ 256 8|512 0 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #14248 bodyguard merc3~ bodyguard~ A bodyguard scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ 256 512|8192 0 S 25 0 0 0d0+0 0d0+0 0 0 8 8 1 #14249 cyborg merc4~ cyborg merc~ A cyborg mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ 256 512|8192 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #14250 battle merc5~ battle merc~ A battle merc scowls menacingly at you. ~ This battle Merc looks big and tough. Better be careful. ~ 256 8192 0 S 35 0 0 0d0+0 0d0+0 0 0 8 8 1 #14251 robot robomerc merc6~ robomerc~ A robomerc swivels its many weapons toward you. ~ This robomerc looks big and tough. Better be careful. ~ 256 8|32|512|524288 0 S 40 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #14200 card~ a swipe card~ The swipe card to the City Gates. ~ ~ 18 0 1|16384 0 0 0 0 1 0 0 #14201 barrel beer~ a barrel of slimy beer~ A beer barrel has been left here. ~ ~ 17 0 1 30 30 1 0 60 300 0 #14202 bottle beer~ a bottle of flat beer~ A beer bottle has been left here.~ ~ 17 0 1 4 4 1 0 10 20 0 #14203 bottle ale~ a bottle of alien ale~ A dark bottle of alien ale has been left here.~ ~ 17 0 1 5 5 3 0 10 10 0 #14204 bottle flaming ale~ a bottle of flaming ale~ A bottle of flaming ale has been left here.~ ~ 17 65536 1 8 8 7 0 10 50 0 #14205 decanter synth ale~ a decanter of synth ale~ A decanter has been left here.~ ~ 17 0 1 8 8 8 0 10 20 0 #14206 light stick~ a light stick~ A light stick is here.~ ~ 1 1 1|65536 0 0 24 0 1 10 0 #14207 hand torch~ a high power hand torch~ A high power hand torch has been left here.~ ~ 1 0 1|16384 0 0 200 0 4 60 0 #14208 tricorder~ a tricorder~ This tricorder can be use to identify items.~ ~ 3 2 1|16384 10 10 10 53 1 5000 0 #14209 goggles~ a pair of limited use detector goggles~ A pair of limited use detector goggles lies here.~ ~ 4 1 1|16384 10 10 10 19 1 4000 0 E goggles~ To use them, activate them by holding and brandishing them. ~ #14210 water ration~ a water ration~ A water ration is lying here. It will sate your thirst for a few days.~ ~ 17 0 1 25 25 0 0 5 100 0 #14211 water canister~ a water canister~ A water canister is here.~ ~ 17 1 1 60 60 0 0 0 1000 0 #14212 billy club~ a billy club~ A kevlar billy club lies here. ~ ~ 5 0 1|8192 0 0 0 8 10 0 0 A 18 1 A 19 2 #14213 power stick~ a power stick~ A power stick lies here. ~ ~ 5 2 1|8192 0 0 0 7 10 0 0 A 18 4 #14214 electro dagger~ an electro-dagger~ An electro-dagger is here. ~ ~ 5 1 1|8192 0 10 10 11 15 0 0 A 18 4 #14215 riot gun~ a riot gun~ A riot gun that would serve you better as a club lies here.~ ~ 5 2|64 1|8192 0 0 0 7 5 0 0 A 18 -2 A 19 2 #14216 boots~ a pair of troopers' boots~ A pair of troopers' boots lies here. ~ ~ 9 0 1|64 0 0 0 0 15 0 0 A 17 -10 A 5 1 #14217 belt~ a troopers' web belt~ A troopers' web belt is curled up here. ~ ~ 9 0 1|2048 0 0 0 0 20 0 0 A 2 1 #14218 helmet~ a troopers' combat helmet~ A troopers' combat helmet lies here.~ ~ 9 0 1|16 0 0 0 0 5 0 0 A 18 2 A 19 2 #14219 body armor~ a suit of kevlar body armor~ A suit of kevlar body armor is here.~ ~ 9 0 1|8 0 0 0 0 5 0 0 A 17 -5 A 18 1 A 19 1 #14220 fountain~ a memorial fountain~ This memorial fountain is kept clean by special purifying chemicals.~ ~ 25 0 0 0 0 0 0 1000 0 0 #14221 ring~ a fancy psi ring~ A fancy psi ring is here. ~ ~ 9 1 1|2 0 0 0 0 1 0 0 A 12 20 #14222 cake~ a synth cake~ A synth cake. It looks dry and tasteless. ~ ~ 19 0 1 4 0 0 0 3 0 0 #14223 roll~ an artificial bread roll~ An artificial bread roll. It looks dry and tasteless. ~ ~ 19 0 1 5 0 0 0 5 0 0 #14224 sandwich~ an artificial sandwich~ An artificial sandwich. It looks dry and tasteless. ~ ~ 19 0 1 5 0 0 0 5 0 0 #14225 nutrition pill~ a nutrition pill~ This nutrition pill would fill you up for a while.~ ~ 19 0 1 40 0 0 0 5 1000 0 #14226 cup synth coffee~ a cup of synth coffee~ A cup of synth coffee steams away here.~ ~ 17 0 1|16384 1 1 12 0 1 0 0 #14227 liquid narcotic~ a liquid narcotic~ this narcotic will enhance your abilities.~ ~ 10 1|2|64 1 10 39 66 81 2 10000 0 #14228 corp billboard~ a corporation billboard~ A corporation billboard advertises the latest soft drinks. ~ ~ 12 0 0 0 0 0 0 1000 0 0 #14229 helmet~ an enforcer's helmet~ The enforcer's helmet is here. ~ ~ 9 0 1|16 0 0 0 0 75 0 0 A 13 250 #14230 laser sword~ the admin head's laser sword~ The head of admin's laser sword is here. ~ ~ 5 64 1|8192 0 0 0 11 25 0 0 A 17 -15 A 18 6 A 19 6 A 23 -3 #14231 metal bar~ a metal bar~ A metal bar lies here.~ ~ 5 0 1|8192 0 0 0 7 15 0 0 #14232 laser sword~ a laser sword~ A laser sword is lying here.~ ~ 5 64 1|8192 0 0 0 11 25 0 0 A 18 2 A 19 2 #14233 police reflec body armor~ a suit of reflec body armor~ A suit of police reflec armor is lying here.~ ~ 9 0 1|8 0 0 0 0 20 0 0 A 5 2 A 17 -10 #14234 comm bracer~ a comm bracer~ A sci police comm bracer is lying here.~ ~ 9 0 1|4096 0 0 0 0 15 0 0 A 3 1 A 18 2 #14235 cape~ a sci police cape~ A sci police cape is lying here. ~ ~ 9 0 1|4 0 0 0 0 10 0 0 A 13 20 A 17 -10 #14236 police helmet~ a sci police helmet~ A sci police helmet lies here. ~ ~ 9 0 1|16 0 0 0 0 10 0 0 A 3 1 A 4 1 A 17 -5 A 24 5 #14237 power shield~ a power shield~ A power shield lies here. ~ ~ 9 0 1|512 0 0 0 0 20 0 0 A 17 -20 A 23 2 A 24 2 #14238 lance electrolance~ an electrolance~ An electro lance lies here. ~ ~ 4 1|2 1|16384 40 12 10 30 10 0 0 A 18 2 A 19 2 #14239 disk diskette~ a blank computer diskette~ A blank diskette is here. ~ ~ 2 0 1|16384 0 0 0 0 1 0 0 #14240 pill~ a white pill~ A white pill with a cross on it is here. ~ ~ 26 0 1|16384 20 44 77 21 1 1000 0 #14241 stargate~ a stargate~ A stargate is here, its shimmering surface beckoning. ~ ~ 33 1 0 642 0 0 0 1 0 0 #0 #ROOMS #14200 Outside the MedCenter~ You are outside the MedCenter, where MedTechs furiously strive to cure the many wounded and dying people dropped off here by the Science Police. If you want, you can head inside. Alternatively you can wander about the city. ~ 0 0 1 D0 The Interior of the MedCenter~ ~ 1 0 14201 D1 Victory Parade East~ ~ 0 -1 14204 D2 Glory Avenue~ ~ 0 -1 14203 D3 Victory Parade West~ ~ 0 -1 14202 S #14201 The Interior of the MedCenter~ The scrubbed white walls and floor of the interior of this plasteel building are in stark contrast to the dirty grey streets outside. As you enter, you hear a sudden explosion, and minutes later a hoversled arrives, depositing the charred remains of several vagrants "accidentally" killed in a shoot out between crims and Science Police. ~ 0 8|1024 0 D2 ~ ~ 1 0 14200 S #14202 Victory Parade West~ You are walking along Victory Parade West. There is a constant drizzle of rain, and you find yourself wet and shivering before long. High overhead, huge spacecraft cruise about, some bearing massive advertisements, others heading to or from the many worlds now colonised by man, leaving the detritus behind. ~ 0 8 0 D1 ~ ~ 0 -1 14200 D3 Victory Parade West~ ~ 0 -1 14205 S #14203 Glory Avenue~ You are strolling along a busy city street, dodging the many citizens, bums, spacers and hoodlums that litter the city of Anonopolis. The occasional hovercar shoots past, the hordes of people scattering before it, as they know from experience that the drivers won't slow down. ~ 0 8 0 D0 ~ ~ 0 -1 14200 D2 Glory Avenue~ ~ 0 -1 14206 S #14204 Victory Parade East~ You continue through the crowded cesspool that is Anonopolis. Overhead you hear the now-familiar whine of the engines of Science Police hoversleds, and the low hum of the engines of roving robot enforcers- cold, metal gunships that are programmed to seek out and eliminate unruly elements in the city streets below. The offices of the mighty corporations also lie up there, atop the many plasteel skyscrapers that surround you, their inhabitants ignorant of the squalor below. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 14207 D3 ~ ~ 0 -1 14200 S #14205 An Intersection in Victory Parade West~ You are heading through an industrial section of town. A bizarre conglomeration of factories and tech shops surround you. You hear the whine of high-powered laser tools cutting steel above the general hubbub of the passing citizens. Occasionally a cyborg rushes past, laden with heavy equipment for some repair shop or another. ~ 0 8 0 D0 Liberty Lane~ ~ 0 -1 14237 D1 Victory Parade West~ ~ 0 -1 14202 D2 Liberty Lane~ ~ 0 -1 14239 D3 Victory Parade West~ ~ 0 -1 14208 S #14206 Corner of Valiant Street and Glory Avenue~ You are passing several seedy-looking pleasure houses, the occupants standing without clad in little or no clothing, displaying their dubious assets to potential customers. The Science Police chatting nearby seem to be ignoring these places- you assume that some serious protection money is being paid here. ~ 0 8 0 D0 Glory Avenue~ ~ 0 -1 14203 D1 Valiant Street~ ~ 0 -1 14266 D2 Glory Avenue~ ~ 0 -1 14209 D3 Valiant Street~ ~ 0 -1 14264 S #14207 Corner of Stalwart Lane and Victory Parade East~ There has been an accident on this corner recently. From what you can determine, it seems that a hover car jumped the kerb, plowed into the front of a cyberware storage facility, and then exploded, peppering the unfortunates nearby with kilotons of plasteel shrapnel, killing dozens and wounding hundreds more. MedTech workers scramble to save those that were injured, while a couple of bored Science Police bash any passers-by who stop to gawk. You quickly move on. ~ 0 8 0 D0 Liberty Lane~ ~ 0 -1 14241 D1 Victory Parade East~ ~ 0 -1 14210 D2 Liberty Lane~ ~ 0 -1 14243 D3 Victory Parade East~ ~ 0 -1 14204 S #14208 Victory Parade West~ You are walking past a line of stores selling designer clothes, drugs and jewellery. Rich yuppies wearing expensive cyberwear hurry to and from several luxury cars parked nearby, under the watchful eyes of their guard bots. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 14205 D3 Victory Parade West~ ~ 0 -1 14211 S #14209 Glory Avenue~ You are heading past a line of rundown buildings from the turn of the century. It appears that at one stage they were entertainment houses of some sort, providing a product known as Video Games. Cyberwear has of course rendered such products obsolete. The entrance to a corporation building lies south of here. ~ 0 8 0 D0 Glory Avenue~ ~ 0 -1 14206 D2 ~ ~ 0 -1 14233 S #14210 Victory Parade East~ You head past some large, well-lit restaurants full of yuppies and guarded by several large cyborg mercs, who glare threateningly at you as you pass. The sight of such excessive wealth in the midst of such squalor makes you sick and you continue. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 14212 D3 Victory Parade East~ ~ 0 -1 14207 S #14211 Victory Parade West~ This area at one time served as a city square of sorts, but now it is a home to some of the many vagrants of the city. Occasionally the Science Police release cyberfidos here, and any hapless vagrants are devoured by the vicious cyborg hounds. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 14208 D3 Victory Parade West~ ~ 0 -1 14213 S #14212 Victory Parade East~ You trudge wearily past what appears to be a school, though it actually resembles a prison more than a place of learning. Shouts, screams and gunfire echo from behind the heavy iron bars that block the windows and doorways of this place, and you are suddenly thankful that you have already matriculated. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 14214 D3 Victory Parade East~ ~ 0 -1 14210 S #14213 Approaching Gate at Victory Parade West~ You are drawing near to the western entrance to the city. A freeway begins here, and heads toward the gate, and out into the wastelands beyond, where it is encased in a plasteel tube to protect motorists form the harsh environment and the locals. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 14211 D3 The Victory Parade West Gate~ ~ 0 -1 14215 S #14214 Approaching Gate at Victory Parade East~ You are drawing near to the eastern entrance to the city. A freeway begins here, and heads toward the gate, and out into the wastelands beyond, where it is encased in a plasteel tube to protect motorists form the harsh environment and the locals. ~ 0 8 0 D1 The Victory Parade East Gate~ ~ 0 -1 14216 D3 Victory Parade East~ ~ 0 -1 14212 S #14215 Inside the Victory Parade West Gate~ You have reached the walls of the city. They rise far above you, huge plasteel constructs over 40 stories high, protecting the city from the irradiated wastelands without (and perhaps vice versa...). The freeway heads past, through a huge pair of plasteel doors, its plasteel surface busy with hundreds of hovercars and trucks, rushing to the nearby cities such as Futzone and MegaCity One. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 14213 D3 Outside the Gates~ ~ 1 14200 14217 S #14216 Inside the Victory Parade East Gate~ You have reached the walls of the city. They rise far above you, huge plasteel constructs over 40 stories high, protecting the city from the irradiated wastelands without (and perhaps vice versa...). The freeway heads past, through a huge pair of plasteel doors, its plasteel surface busy with hundreds of hovercars and trucks, rushing to the nearby cities such as Futzone and MegaCity One. ~ 0 8 0 D1 Outside the Gates~ ~ 1 14200 14218 D3 Victory Parade East~ ~ 0 -1 14214 S #14217 Outside the Victory Parade West Gate~ You are standing outside the city. Why? You are in the wastelands now. You will not be able to proceed further without adequate protection, for the harsh environment will surely kill you. ~ 0 4 2 D1 Victory Parade West~ ~ 1 14200 14215 S #14218 Outside the Victory Parade East Gate~ You are standing outside the city. Why? You are in the wastelands now. You will not be able to proceed further without adequate protection, for the harsh environment will surely kill you. However, you may use a small walkway that lines the freeway here to proceed further should you wish to, as it offers protection enough from the extreme temperatures (negative 200 degrees at night and 200 plus in the day) and the nasty air (chemicals that are so poisonous no-one has identified them yet). ~ 0 4 2 D1 ~ ~ 0 -1 14219 D3 Victory Parade East~ ~ 1 14200 14216 S #14219 The Circuit Road~ You are travelling along the freeway known as the circuit road, for it once formed a connection between the four major cities of Anonopolis, Futzone, Megacity One and Shardis. Since the nasty thermonuclear explosion that claimed Shardis, it has only linked three, but the name remains. ~ 0 0 2 D1 ~ ~ 0 -1 14220 D3 Outside the Victory Parade East Gates~ ~ 0 -1 14218 S #14220 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 14221 D3 The Circuit Road~ ~ 0 -1 14219 S #14221 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14222 D3 ~ ~ 0 -1 14220 S #14222 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 14223 D3 The Circuit Road~ ~ 0 -1 14221 S #14223 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14224 D3 ~ ~ 0 -1 14222 S #14224 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14225 D3 The Circuit Road~ ~ 0 -1 14223 S #14225 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. To the north lies a road which bends sharply to the east, heading toward a large City. ~ 0 0 2 D0 ~ ~ 0 -1 22200 D1 ~ ~ 0 -1 14226 D3 ~ ~ 0 -1 14224 S #14226 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14227 D3 ~ ~ 0 -1 14225 S #14227 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 14228 D3 ~ ~ 0 -1 14226 S #14228 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14229 D3 ~ ~ 0 -1 14227 S #14229 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 14230 D3 The Circuit Road~ ~ 0 -1 14228 S #14230 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. ~ 0 0 2 D1 ~ ~ 0 -1 14231 D3 ~ ~ 0 -1 14229 S #14231 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. Futzone is visible to the east, and MegaCity One can be seen to the distant south. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 14232 D3 The Circuit Road~ ~ 0 -1 14230 S #14232 The Circuit Road~ You are travelling along the Circuit Road. It links the city of Anonopolis to the cities of Futzone and MegaCity One. The entrance to Futzone lies directly before you to the east. ~ 0 4 2 D1 ~ ~ 0 -1 22136 D3 The Circuit Road~ ~ 0 -1 14231 S #14233 Outside a Corporation~ You are standing beneath the towering skyscraper that houses Cyberdine Systems, a powerful and influential corporation in the city of Anonopolis. You are free to enter, should you so desire, as you are sufficently imposing to convince the guards that you have legitimate business here. And if you do eliminate their employers, well, there are many more. ~ 0 0 1 D0 Glory Avenue~ ~ 0 -1 14209 D2 ~ ~ 1 0 14234 S #14234 Inside Cyberdine HQ~ You are walking across a spacious lobby filled with expensive furniture, some of which looks like it was actually fashioned from real leather. Gleaming chrome consoles house a variety of touch screens and terminals, for the use of the many customers and staff milling about you. An elevator is on the far wall, which you can use to ascend to the top floors. ~ 0 8 0 D0 ~ ~ 1 0 14233 D4 ~ ~ 0 -1 14235 S #14235 Offices~ This floor is full of tiny offices crowded with furiously-working employees of the Corporation. They look as if they are working for their very lives, which in a sense they are, for the unemployed aren't very well taken care of in Anonopolis... ~ 0 8 0 D4 ~ ~ 0 -1 14236 D5 ~ ~ 0 -1 14234 S #14236 The Boardroom~ In here the corporate heads meet to discuss how best to rip off the citizens ...err how to provide them with the products they WANT and NEED. It is a huge room, lavishly decorated with original Cezannes, Van Goghs and Renoirs, and serviced by several staffbots, who are continuously cleaning and serving real coffee. A huge oak table dominates the room, and behind it sit the executives who are here round the clock. ~ 0 8 0 D5 ~ ~ 0 -1 14235 S #14237 Outside City Administration~ You are standing outside City Administration, or CitAdmin, the building which houses the nominal heads of Anonopolis, those politicians corrupt and greedy enough to co-operate as stooges of the Corporations. Real power rests with the credit in Anonopolis, and the Corporations hold all the credits... ~ 0 0 1 D0 Justice Street~ ~ 0 -1 14245 D2 Victory Parade~ ~ 0 -1 14205 D3 CitAdmin~ ~ 1 0 14238 S #14238 CitAdmin~ Various clerks and petty officials run here and there within this building, pretending to be busy. An information desk (unstaffed, of course) is situated near an elevator, which is marked "OUT OF ORDER". Nothing like a good old representative democracy. ~ 0 8 0 D1 Liberty Lane~ ~ 1 0 14237 S #14239 TechMart~ You are walking through an industrial block, which began as suddenly as it ends fifty meters away. Blocks in Anonopolis are like that, being located, by whatever corporation or individual has enough power and money to establish them, wherever they like. It is in this block that many Techs gather to build or repair the technology that powers Anonopolis. Even the Corporations have need of their services, and as such many Techs are quite wealthy. ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 14205 D2 Corner of Liberty Lane and Valiant Street~ ~ 0 -1 14261 D3 The TechRoom~ ~ 0 -1 14240 S #14240 TechRoom~ You have entered the crowded workroom of one of the more prosperous denizens of TechMart. He will repair any damaged items of a non-organic nature that you have, for a reasonable fee. He will even accept gold coins in lieu of credits (he has many contacts who will pay handsomely for a few pieces of real gold). ~ 0 8 0 D1 Liberty Lane~ ~ 0 -1 14239 S #14241 TradeMart~ Several businesses have been established along this road in rather haphazard order. The majority of them seem to be specializing in armaments... ~ 0 0 1 D0 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 14253 D1 An Armory~ ~ 0 -1 14242 D2 Victory Parade~ ~ 0 -1 14207 S #14242 An Armory~ You have entered what appears to be a weapons and armor shop of some kind, but most of the weapons are unlike any weapon you have ever seen before. Items called "Blasters" and "Shotguns" look to you like they would make decent clubs, but only if a decent sword or mace wasn't handy. However, there are some interesting looking spears and daggers, which glow strangely as if enchanted... ~ 0 8 0 D3 Stalwart Lane~ ~ 0 -1 14241 S #14243 TradeMart~ Several businesses have been established along this road in rather haphazard order. The majority of them seem to be specializing in armaments... ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 14207 D1 An Armory~ ~ 0 -1 14244 D2 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 14268 S #14244 An Armory~ You have entered what appears to be a weapons and armor shop of some kind, but most of the weapons are unlike any weapon you have ever seen before. Items called "Blasters" and "Shotguns" look to you like they would make decent clubs, but only if a decent sword or mace wasn't handy. However, there are some interesting looking spears and daggers, which glow strangely as if enchanted... ~ 0 8 0 D3 Liberty Lane~ ~ 0 -1 14243 S #14245 Corner of Liberty Lane and Justice Street~ You are heading through a relatively quiet area of town, quiet for this place meaning only three or four hoversleds or assault gunships overhead, only one or two APCs or hovercars on the ground and a density of less than 200 people per square meter... ~ 0 0 1 D0 ~ ~ 0 -1 14246 D1 Justice Street~ ~ 0 -1 14248 D2 Liberty Lane~ ~ 0 -1 14237 D3 ~ ~ 0 -1 14285 S #14246 Mercenaries Unlimited~ You have entered a hiring hall for mercenaries, bodyguards, spies, assassins and bounty hunters. Several seedy-looking fellows crowd round an antiquated flight simulator, egging on the player, who is apparently doing rather well. Some of them turn to look at you as you enter, then grunt and return to their game. ~ 0 8|4096 0 D2 Justice Street~ ~ 0 -1 14245 S #14247 Merc Store~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 8 0 S #14248 The Slums on Justice Street~ Street kids on Whipsleds shoot past you as you make your way along this narrow street, lined by a variety of dispensaries and medical clinics. The occasional addict comes stumbling out after a fresh hit of whatever synth drug is now in fashion, eyes ablaze with rage, ready for action. You wonder what exactly is IN those red capsules he keeps popping. ~ 0 0 1 D0 ~ ~ 0 -1 14249 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 14250 D3 Corner of Justice Street and Liberty Lane~ ~ 0 -1 14245 S #14249 A "Pharmacy"~ You have entered one of the places you saw the addicts stumbling out of. Instead of encountering the dirty, dingy cesspit you expected, you enter a clean, well-lit, white walled shop with a clean glass counter behind which lie a variety of pills, syrups and other concoctions. You are wondering how the owner manages to maintain order when you notice the Warbot with the twin laser cannons and the nasty blood stain on the inside of the entrance door... ~ 0 8 0 D2 Justice Street~ ~ 0 -1 14248 S #14250 Corner of Honor Avenue and Justice Street~ You are walking past a line of stores selling designer clothes, drugs and jewellery. Rich yuppies wearing expensive cyberwear hurry to and from several luxury cars parked nearby, under the watchful eyes of their guard bots. ~ 0 0 1 D0 Honor Avenue~ ~ 0 -1 14256 D1 Justice Street~ ~ 0 -1 14251 D3 Justice Street~ ~ 0 -1 14248 S #14251 Justice Street~ You are walking through the northeastern quarter of town, along Justice Street. Techs in dirty overalls and Scientists in white lab coats rush here and there, carrying heavy equipment or delicate tools to and from their workstations. There is a large building to the north you may want to enter. ~ 0 0 1 D0 ~ ~ 0 -1 14252 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 14253 D3 Justice Street~ ~ 0 -1 14250 S #14252 SciTech 1~ You have entered the offices of a small corporation known as SciTech 1, which specialises in the recovery and identification of relics from the distant past. The techs goggle at you as you enter, for your equipment is a varitable gold mine to them, and they rush forward and offer to ascertain ita qualities and worth for you, for a price of course (they're not THAT enthusiastic). ~ 0 4|8 0 D2 Justice Street~ ~ 0 -1 14251 S #14253 Justice Street~ You are walking through the northeastern quarter of town, along Justice Street. Techs in dirty overalls and Scientists in white lab coats rush here and there, carrying heavy equipment or delicate tools to and from their workstations. There is a large building to the north you may want to enter. ~ 0 0 1 D0 ~ ~ 0 -1 14254 D1 Justice Street~ ~ 0 -1 14292 D2 Stalwart Lane~ ~ 0 -1 14241 D3 Justice Street~ ~ 0 -1 14251 S #14254 Xenomorpha~ You have entered a lab run by a small corporation known as Xenomorpha, who specialise in the capturing and selling of xenobiological life forms to the discerning public. You may purchase your very own "bug" if you wish... ~ 0 8|4096 0 D2 Justice Street~ ~ 0 -1 14253 S #14255 Pet Store Storage~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 8 0 S #14256 Honor Avenue~ You are strolling along a broad, clean avenue that runs directly north toward the Spaceport of Anonopolis. Occasionally a Cruiser or a Corvette launches from the grounds of the port, heading toward some distant planet, the light and noise almost blinding and deafening you. Only after several minutes can you concentrate enough to admire the sleek design of the interstellar craft arcing into a geostationary orbit high above, prior to entering hyperspace. ~ 0 0 1 D0 The Spaceport~ ~ 0 -1 14257 D2 Corner of Honor Avenue and Justice Street~ ~ 0 -1 14250 S #14257 The Spaceport~ You have entered the grounds of the Spaceport. Most of the area is off-limits to non-authorised personell, for both security and safety reasons, but there are two buildings nearby that you are permitted to enter. ~ 0 8 0 D1 ~ ~ 0 -1 14258 D2 Honor Avenue~ ~ 0 -1 14256 D3 ~ ~ 0 -1 14260 S #14258 The Offices of the Spaceport~ On this level, the various administrative personnel of the Port rush to and fro, plotting and clearing flight paths and customs requirements for the massive cargo ships barely visible outside. On one of them you can faintly make out the name "Red Dwarf"... ~ 0 8 0 D3 ~ ~ 0 -1 14257 D4 ~ ~ 0 -1 14259 S #14259 The Office of the Admin Head~ The head of the Spaceport's offices are here. The head of the Spaceport is perhaps one of the most powerful people in the city, as he/she is in direct control of the passage and security clearances of the hundreds of craft that arrive at and depart from the spaceport every month. The head has a higher level of authority than the administrative heads of Anonopolis, and is answerable only to the President of Anon herself, or some of the more powerful Corporations. ~ 0 8 0 D5 ~ ~ 0 -1 14258 S #14260 The Spacer Bar~ Here the grizzled veterans of hundreds of jumps (Hyperspace trips) gather to drink, tell tall tales and sing old space academy songs in between their trips. They don't mind the occasional visitor, as long as they don't drink their booze or stain their furniture. ~ 0 8 0 D1 ~ ~ 0 -1 14257 S #14261 The Corner of Liberty Lane and Valiant Street~ You have entered the financial district of the city. Towering Multinational banks such as "First Anon" and "Chase Anonpolis" line the broad freeway that runs through here, as do the offices of several merchant banks and off- planet investment firms. ~ 0 0 1 D0 Liberty Lane~ ~ 0 -1 14239 D1 Valiant Street~ ~ 0 -1 14264 D2 The Bank~ ~ 0 -1 14262 D3 Valiant Street~ ~ 0 -1 14271 S #14262 First Anon~ You have entered a building obviously built by someone who is fabulously wealthy. From the gold handles in the doors to the obsidian service counter and platinum wall fittings, everything is expensive and luxurious. There is a set of stairs leading up to the business area of the bank, where the ATMs are located. ~ 0 8 0 D0 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 14261 D4 The ATM~ ~ 0 -1 14263 S #14263 The ATM~ There is an ATM in the wall directly opposite the stairs as you ascend. You see that there is a long queue and curse loudly. A few heads turn to stare at you but most people who come here are used to such outbursts. Eventually its your turn. If you don't know what to do, read the instructions by looking at the ATM, and thus incur the wrath of the impatient patrons behind you :) ~ 0 8|16384 0 D5 The Bank~ ~ 0 -1 14262 E atm~ A sign says- "Hello! Welcome to the First Anon ATM! To activate the machine, you must press one of three buttons- 1.To withdraw cash, type WITHDRAW , and your account will be automatically debited while the money is transferred to you. 2.To deposit cash, type DEPOSIT , and your account will be automatically credited. 3.To simply check your balance, type BALANCE. Thank You and have a GOOD day, citizen! :)" ~ S #14264 Valiant Street~ You are heading through a sector of the city which is filled with automated food and goods dispensers, of which you may avail yourself by heading south. A bunch of spotty teens suddenly burst out of one such establishment, and seconds later there is a loud explosion, and everyone in the street is pelted with burnt potato chips. ~ 0 0 1 D1 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 14206 D2 ~ ~ 0 -1 14265 D3 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 14261 S #14265 An Automated Shop~ This place of business is staffed by a single Bot, which stands behind a reinforced plasteel wall, and politely asks what it is you wish to purchase. Several people gather outside, too poor to afford such goods, but curious as to exactly WHAT is for sale here... ~ 0 8 0 D0 Valiant Street~ ~ 0 -1 14264 S #14266 Valiant Street~ You are heading through a sector of the city which is filled with automated food and goods dispensers, of which you may avail yourself by heading south. Several wealthy businessmen suddenly emerge from a limousine, and march into one such place, emerging seconds later with a whining punk, whom they place in the boot of their car before driving off. Wonder what that was all about? ~ 0 0 1 D1 Corner of Stalwart Street and Glory Avenue~ ~ 0 -1 14268 D2 ~ ~ 0 -1 14267 D3 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 14206 S #14267 An Automated Shop~ This place of business is staffed by a single Bot, which stands behind a reinforced plasteel wall, and politely asks what it is you wish to purchase. An impatient foreginer standing in line behind you demands that you hurry up and choose. ~ 0 8 0 D0 Valiant Street~ ~ 0 -1 14266 S #14268 The Corner of Stalwart Lane and Valiant Street~ You are in a rather dirty (even by Anonopolis standards) area of the city. Tired-looking hookers are dragged back and forth by their pimps, who are in turn occasionally threatened by some bored-looking Sci cops on hoversleds. You keep clear of both parties and continue. There is a seedy-looking Bar to the south. ~ 0 0 1 D0 Stalwart Lane~ ~ 0 -1 14243 D1 Valiant Street~ ~ 0 -1 14278 D2 The Bar~ ~ 0 -1 14269 D3 Valiant Street~ ~ 0 -1 14266 S #14269 The Bar~ You have entered the main room of the Bar. A slick-looking Bartender with greasy black hair attempts to come on to the female patrons here. Seeing you he smiles and offers to make you a drink. A rather ugly crim accompanied by a man with a walrus face starts telling you how many systems he is wanted in, and you stifle a yawn as you decide what to drink. The bar extends to the south, toward a stage where several alien musicians are playing a catchy song. ~ 0 8 0 D0 Corner of Valiant Street and Stalwart Lane~ ~ 0 -1 14268 D2 ~ ~ 0 -1 14270 S #14270 Private Booths~ This is where the more unsavory customers come to negotiate drug deals, slave trading or prostitution. You get a few stares as you enter. Occasionally there is a sudden explosion, as one angry patron who has had a few too many decides to kill another, but no-one seems to mind. The band doesn't even skip a beat. You dodge an ugly green-skinned xenomoprh and a hairy behemoth as you look for a table. ~ 0 1|8 0 D0 The Bar~ ~ 0 -1 14269 S #14271 Valiant Street~ You are heading toward the military district. The concentration of Science Police on their hoversleds is much greater here, and you find yourself sweating under the scrutinizing gaze of several of them parked nearby. ~ 0 0 1 D1 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 14261 D3 Valiant Street~ ~ 0 -1 14272 S #14272 Valiant Street~ You are heading toward the military district. The concentration of Science Police on their hoversleds is much greater here, and you find yourself sweating under the scrutinizing gaze of several of them parked nearby. ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 14271 D3 A Bend in Valiant Street~ ~ 0 -1 14273 S #14273 A Bend in Valiant Street~ The Science Police Headquarters lie due south of here. Few people go in there willingly, and even fewer come out again. Even as you watch, you hear the sound of blaster fire, and a sudden scream, followed by coarse laughter as yet another "suspect" suffers an "accidental death" during "interrogation". ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 14272 D2 ~ ~ 0 -1 14274 S #14274 Outside Science Police HQ~ You are standing directly outside now. You sure you wanna go in there? Mind you, tough as you are, the Science Police will probably try and recruit you rather than arrest you... ~ 0 0 1 D0 Valiant Street~ ~ 0 -1 14273 D2 The Dwarven Guild~ ~ 1 0 14275 S #14275 Inside Science Police HQ~ Several cops pushing struggling suspected felons along shove their way past you as you enter, sparing you but a brief curious glance as they rush to get thier bonuses for meeting their weekly arrest quotas. Several men in dark suits whom the cops call "Lawyers" attempt to extricate their clients from their predicament, succeeding only when several thousand credits is exchanged with the arresting officer. You marvel at this city's concept of due process.. ~ 0 8 0 D0 Valiant Street~ ~ 1 0 14274 D1 ~ ~ 0 -1 14277 D2 ~ ~ 0 -1 14276 S #14276 The Captain's Room~ The captain of the Science Police has his office here. He doesn't usually like intruders, but you are sufficently unusual to pique his interest. He invites you to sit down and share a cigar (synth of course, he's not THAT rich...) ~ 0 8 0 D0 ~ ~ 0 -1 14275 S #14277 The Officer's Rooms~ In this room the off-duty Science Police congregate to swap stories, trade good synth-goods dealers' names, and discuss what they plan to do when they "get out". There are several faded WANTED posters on the wall, alongside some girly posters that have been partially covered with posters of nude men by the female officers. The room looks as if it hasn't really been cleaned properly in at least thirty years or more. ~ 0 8 0 D3 ~ ~ 0 -1 14275 S #14278 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blaster will mean the difference between life and death. ~ 0 1 1 D1 Valiant Street~ ~ 0 -1 14279 D3 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 14268 S #14279 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blaster will mean the difference between life and death. Legend has it that this area has remained unchanged since the middle ages. ~ 0 1 1 D1 A Bend in Valiant Street~ ~ 0 -1 14280 D3 Valiant Street~ ~ 0 -1 14278 S #14280 A Bend in Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blaster will mean the difference between life and death. Legend has it that this area has remained unchanged since the middle ages. ~ 0 1 1 D2 ~ ~ 0 -1 14281 D3 Valiant Street~ ~ 0 -1 14279 S #14281 Outside Rogues' Haven~ You are standing outside the house of learning for all the rogues of the city previously mentioned. The entrance to this shady establishment is through a curtained archway to the south. ~ 0 1 1 D0 Valiant Street above the Sewer~ ~ 0 -1 14280 D2 A Curtained Archway~ curtain~ 1 0 14282 S #14282 Inside the Haven~ You are standing inside the Haven, surrounded by whores, pimps, junkies crims, muggers and vagrants. What a nice place. The Master's rooms lie to the south, while there is a Bar to the west... ~ 0 1|8 0 D0 Valiant Street~ ~ 1 0 14281 D2 ~ ~ 0 -1 14283 D3 Bar~ ~ 0 0 14284 S #14283 The Master~ This small cubicle serves as a resting area for the Master of the Haven. He prefers small, cramped quarters as he grew up in the sewers, and wide, open spaces make him feel decidenly uneasy. ~ 0 1|8 0 D0 Inside the Haven~ ~ 0 -1 14282 S #14284 The Bar~ You have entered a seedy bar full of low-lifes of the lowest common denominator. A greasy bartender serves drinks to the sullen patrons, while in the corner a couple of spacers are roughing up a smuggler who refused to pay up upon losing the last hand in poker. ~ 0 1|8 0 D1 ~ ~ 0 -1 14282 S #14285 End of Justice Street~ You are standing outside Psi Police headquarters, home of that other arm of the Law in Anonopolis, the Psi Police. Independant of the Science Police, the Psi Police are actually a decent bunch, as they answer to an independant body of international law makers that even the Corporations don't dare to cross, rather than the many people that the Sci cops are paid off by. ~ 0 0 1 D0 Psi Police HQ~ ~ 0 -1 14289 D1 Justice Street~ ~ 0 -1 14245 S #14286 The Wreckball Arena~ You have entered a Wreckball arena, where the most popular and bloody sport even known to anyone is played. Wreckball has but one rule- get your ball past the opponent's goal line. Absolutely any means are allowed to be used to achieve this. To prove this point, you are suddenly forced to duck as a head comes sailing past you from the playing pit to the south. Audience members, disappointed as missing out on the juicy spectacle, angrily demand that you sit down or get out. ~ 0 8 0 D0 ~ ~ 0 -1 14287 D2 ~ ~ 0 -1 14288 D3 Justice Street~ ~ 0 -1 14294 S #14287 The Locker Rooms~ Locker rooms are never a pretty sight, and this one is no exception. If you are really curious, go to your local gym, look in the locker room, multiply the mess and the smell by one thousand or so, and you have a Wreckball team's locker room. ~ 0 8 0 D2 ~ ~ 0 -1 14286 S #14288 The Pit~ Wreckball is played in a plasteel pit lined with razor blades about half the size of your regular football field and about ten meters deep. Players are lowered in via hoversleds by the armored RefBots, and then play commences thirty seconds after the indestructible titanium ball is dropped in. The match lasts exactly one hour- no time-outs, no intervals, no breaks, no half-time entertainment. Just one hour of pure, unbridled bloodshed and carnage. You force yourself to stop drooling and enjoy the game. ~ 0 8 0 D0 ~ ~ 0 -1 14286 S #14289 Inside Psi Police HQ~ You have entered the neat, orderly offices of Psi Police HQ. Quiet, well- dressed staff smile at you as they pass bearing records or discs with info on the latest crims or designer drugs. ~ 0 8 0 D0 ~ ~ 0 -1 14291 D2 Justice Street~ ~ 0 -1 14285 D3 ~ ~ 0 -1 14290 S #14290 Offices~ Clerks and off-duty officers are kept busy here maintaining the huge database that the Psi Police maintain on the lowlifes of Anonopolis. Had they the manpower, the Psi Police would probably go for the most dangerous and ruthless crims they could, i.e, the heads of the Corporations, but as it is they are limited to murderers, rapists, thieves and excessively corrupt Science Police. ~ 0 8 0 D1 ~ ~ 0 -1 14289 S #14291 The Captain's Office~ The head of the Psi Police resides in this small, spartan office. She is quietly perusing the latest arrest records as you enter, but she quickly puts them down and asks how she can be of service. ~ 0 8 0 D2 ~ ~ 0 -1 14289 S #14292 Justice Street~ You are strolling along a rather typical Anonopolis street- dirty bikers crowd their way past meek citizens into seedy diners while bored hookers make feeble attempts to seduce passing motorists. Street kids hold their hands out for credits, while their older brethren mug and beat up on older citizens nearby. ~ 0 0 1 D1 Justice Street~ ~ 0 -1 14293 D3 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 14253 S #14293 Justice Street~ You are strolling along a rather typical Anonopolis street- dirty bikers crowd their way past meek citizens into seedy diners while bored hookers make feeble attempts to seduce passing motorists. Street kids hold their hands out for credits, while their older brethren mug and beat up on older citizens nearby. There is a huge crowd gathered to the east. ~ 0 0 1 D1 Justice Street~ ~ 0 -1 14294 D3 Justice Street~ ~ 0 -1 14292 S #14294 Outside the Wreckball Arena~ You are outside the Wreckball Arena, where tens of thousands of patrons stand both inside and out, in support of their favorite sport. You curse and swear as you force your way past the chanting and cheering throng amassed outside, who are watching the match within on a huge Vidscreen. Nearing the door, you see two rather timid-looking rent-a-cops, who decide you are too mean-looking to mess with and agree to let you in for free, if you want to go in. ~ 0 0 1 D0 ~ ~ 0 -1 14295 D1 ~ ~ 0 -1 14286 D3 Justice Street~ ~ 0 -1 14293 S #14295 Outside Tech Academy~ You are standing outside the building which houses the principal source of tertiary education in Anonopolis- the Tech Academy. Well-dressed students file past you, too engrossed in technical conversations to pay any attention to you. ~ 0 0 1 D0 ~ ~ 0 -1 14296 D2 ~ ~ 0 -1 14294 S #14296 Inside the Academy~ You have entered the grounds of the Academy. From here you may go up to the classrooms, or downstairs to the shop rooms. ~ 0 8 0 D2 ~ ~ 0 -1 14295 D4 ~ ~ 0 -1 14298 D5 ~ ~ 0 -1 14297 S #14297 Shop~ This is where the students take shop, and are taught skills such as electronics, mechanics, cybernetics and needlework (seriously- it is thought to greatly improve levels of concentration and manual dexterity). ~ 0 8 0 D4 ~ ~ 0 -1 14296 S #14298 A Classroom~ The head of the Academy himself is here taking a class in robotics. He won't appreciate being disturbed. ~ 0 8 0 D5 ~ ~ 0 -1 14296 S #0 #RESETS * D 1 14281 2 1 * M 1 14200 1 14201 * M 1 14201 1 14236 * M 1 14231 1 14238 E 1 14230 0 16 * M 1 14202 1 14240 * M 1 14203 1 14242 G 1 14216 0 0 G 1 14217 0 0 G 1 14218 0 0 G 1 14219 0 0 G 1 14221 0 0 G 1 14212 0 0 G 1 14213 0 0 G 1 14214 0 0 G 1 14215 0 0 * M 1 14203 1 14244 G 1 14216 0 0 G 1 14217 0 0 G 1 14218 0 0 G 1 14219 0 0 G 1 14221 0 0 G 1 14212 0 0 G 1 14213 0 0 G 1 14214 0 0 G 1 14215 0 0 * M 1 14204 1 14246 LOADS MERC MASTER M 1 14246 1 14247 LOADS MERCS M 1 14247 1 14247 M 1 14248 1 14247 M 1 14249 1 14247 M 1 14250 1 14247 M 1 14251 1 14247 * M 1 14205 1 14249 G 1 14208 0 0 G 1 14209 0 0 G 1 14227 0 0 G 1 14239 0 0 G 1 14240 0 0 * M 1 14206 1 14252 * M 1 14207 1 14254 * M 1 14218 1 14255 pets M 1 14219 1 14255 M 1 14220 1 14255 M 1 14221 1 14255 M 1 14222 1 14255 * M 1 14208 1 14259 * M 1 14209 1 14265 G 1 14206 0 0 G 1 14207 0 0 G 1 14210 0 0 G 1 14211 0 0 * M 1 14210 1 14267 LOADS BAKER G 1 14222 0 0 G 1 14223 0 0 G 1 14224 0 0 G 1 14225 0 0 * M 1 14211 1 14269 LOADS BARTENDER G 1 14201 0 0 G 1 14202 0 0 G 1 14203 0 0 G 1 14204 0 0 G 1 14205 0 0 G 1 14226 0 0 * M 1 14212 1 14276 LOADS DWARF GUILDMASTER * M 1 14213 1 14283 LOADS KENDER GUILDMASTER * M 1 14226 1 14287 LOADS HUMAN GUILDMASTER * M 1 14225 1 14291 LOADS ILL GUILDMASTER * M 1 14227 1 14298 LOADS AVIAN GUILDMASTER * M 1 14214 1 14236 LOADS Dryad WAITER * M 1 14215 1 14260 LOADS ELVEN WAITER * M 1 14216 1 14277 LOADS DWARVEN WAITER * M 1 14217 1 14284 LOADS KENDER WAITER * M 1 14228 1 14290 LOADS ILLITHID WAITER * M 1 14229 1 14288 LOADS HUMAN WAITER * M 1 14230 1 14297 LOADS AVIAN WAITER * M 1 14223 1 14200 E 1 14229 0 6 O 1 14228 0 14200 O 1 14220 0 14200 O 1 14220 0 14211 * M 1 14224 1 14278 LOADS AOD G 1 14227 0 0 * M 1 14232 3 14273 LOADS CITIZENS M 1 14232 3 14293 LOADS CITIZENS M 1 14233 3 14264 LOADS CITIZENS M 1 14233 3 14213 LOADS CITIZENS M 1 14234 3 14212 LOADS KIDS * M 1 14235 6 14272 LOADS JANITORS * M 1 14236 8 14279 LOADS FOOTPADS E 1 14231 0 16 * M 1 14237 6 14270 LOADS DRUNKS * M 1 14238 3 14211 LOADS BEGGARS * M 1 14239 2 14281 LOADS THIEVES * M 1 14240 8 14250 LOADS FIDOS * M 1 14241 6 14280 LOADS RATS * M 1 14242 6 14206 LOADS CATS * M 1 14243 8 14200 LOADS GUARDS TO 31000 E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14245 8 14215 LOADS SENTINEL GUARDS TO INSIDE WEST GATE E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14245 8 14216 LOADS SENTINELS TO INSIDE EAST GATE E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14244 8 14273 LOADS SENTINELS TO NEAR PRISON E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14243 8 14245 LOADS GUARDS TO NEAR MERC E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14244 8 14253 LOADS GUARDS TO NEAR PET SHOP E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * M 1 14243 8 14268 LOADS GUARDS NEAR POOR DISTRICT E 1 14232 0 16 WIELDS SWORD E 1 14233 0 5 WEARS BREASTPLATE E 1 14234 0 14 WEARS BRACER E 1 14234 0 15 WEARS BRACER E 1 14235 0 3 WEARS CLOAK E 1 14236 0 6 WEARS HELM E 1 14237 0 11 0 HOLDS SHIELD E 1 14238 0 17 HOLDS SPEAR * O 1 14241 1 14201 S #SHOPS 14203 5 9 0 0 0 150 50 0 23 14204 0 0 0 0 0 150 50 0 23 14205 2 3 4 10 26 150 50 0 23 14207 0 0 0 0 0 150 50 0 23 14209 15 13 8 1 18 150 50 0 23 14210 19 0 0 0 0 180 20 0 23 14211 17 0 0 0 0 180 20 0 23 14224 5 9 10 15 18 180 20 0 23 0 #SPECIALS M 14200 spec_cast_adept a medtech M 14213 spec_thief the master rogue M 14217 spec_thief a smuggler M 14223 spec_executioner the enforcer M 14234 spec_thief a street kid M 14235 spec_janitor the janitor bot M 14236 spec_thief a crim M 14239 spec_thief a thief M 14240 spec_fido a cyberfido M 14241 spec_fido a huge sewer rat M 14243 spec_guard a member of the Science Police M 14244 spec_guard a member of the Science Police M 14245 spec_guard a member of the Science Police S #TRIGGERS M 14202 trigm_repair M 14206 trigm_identify S #$