#AREA { 5 20} Yaegar Animaland~ #HELPS 0 animaland animaltown~ Many years ago, a cabal of powerful wizards known as the High Magi conducted a series of experiments on laboratory test animals, in an attempt to grant these simple beasts a level of sentience equivalent to or superior to their own. For decades their efforts, and the efforts of their descendants, met with dismal failure. Then one day, a brilliant younge mage known as Ceraphem stumbled across a mystical tome in the foothills of G'hal that contained the total knowledge of the ancient Animage Gor-Kheebler. Elated with his find, Cerapham rushed home to the stony fortress of Teut-Rhogar, that he and his associates shared with some Dwarven priests, and set to work on their experiments, this time following instructions given in Gor-Kheebler's tome. Soon afterward, strange beasts began to emerge from Teut-Rhogar's forbidding heights, animals that could walk and talk and interact with their creators on a level of sophistication that would have impressed even Gor-Kheebler himself. The cabal were amazed, and continued to pour out their creations, animals of all types granted remarkable acuity and skill. But the humans that lived at the foot of the mountains that housed the fortress grew restless, then angry towards the mages and their creations. Calling it heresy, they continued to grow agitated until one day they sent an emissary to the Dwarves hosting the cabal that unless the experiments ceased and the animals were destroyed, the nearby human towns would cease to buy ore from the dwarves or provide them with the food that they could not provide for themselves. The Dwarves of course refused, slaying the emissary, but the cabal were concerned for the safety of their allies and began to plan how to spirit the animals away. It was Ceraphem who once again brought salvation to his friends. He knew of a knigdom many miles away that had once flourished with Elves and Kender, but which was now uninhabited due to the decline in populations of these two races, and he suggested that the Animals and Dwarves be given haven there. All instantly agreed, and they set out. Upon reaching the kingdom, the animals set up an administrative and political system, and soon were coping quite well without their creators' guiding hand. However, Ceraphem worried for their safety, and thus cast an enchantment that none may ever leave the bounds of Animaland that was an animal. Furhtermore, he called upon a favour owed him by the Knights of the Order of the Liver, and they pledged to establish a guard post at the entrance to Animaland, staffing it at all times with their best knights. And so it has remained over the intervening years till today. The Order of the Liver grew decadent however, and these days only one knight remains in the tower near the entrance, and even then only because he felt obliged to live up to the oath made by his more honorable ancestors. When he dies, there will be no-one to protect Animaland, but the Animals have gained in power, and actually have a competent defense force, as well as a powerful wizard, a former apprentice of Ceraphem named Wizard Owl. So feel free to enter Animaland, but respect the inhabitants, especially the inhabitants of Animaltown, who rank amongst the most powerful creatures in all the land of Anon. ~ 0 $~ #MOBILES #5600 knight cirrhosis hosis~ Sir Hosis of the Liver~ Sir Hosis of the Liver stands before you. ~ Sir Hosis is a brave, proud man of middle years, who has sworn by his God and his Honour to protect Animaland from harm until death takes him from this world. He is a just man, though, and is more than helpful and courteous to peaceful visitors. ~ 2|64|512 4|8|128 1000 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #5601 knight ni~ A Knight who says "Ni!"~ A Knight who says "Ni!" demands a shrubbery from you. ~ This fellow is a rather odd, demented knight who has fallen from his role as a protector of animal town to a lordless wanderer cursed by the Witch to seek out shrubberies. The whole affair has made him rather crabby, and he's likely to take it out on you! ~ 2|4|32|128 512 0 S 12 0 0 0d0+0 0d0+0 0 0 8 8 1 #5602 pig~ The First Little Pig~ The First Little Pig oinks petulantly at you. ~ This stout little porker is the rather unwise porcine chap who built his adobe from straw, infuriating insurance assessors and tempting the BBW (Big Bad Wolf) into detroying it, until the pig's older brother helped him out and deterred BBW from such activities. ~ 2|4|128 0 400 S 6 0 0 0d0+0 0d0+0 0 0 8 8 1 #5603 pig~ The Second Little Pig~ The Second Little Pigs struts proudly outside his wooden A-frame. ~ This progressive porker decided to advance on his brother's work and build a house of wood, slightly more attractive, but no less safe from the BBW (not to mention nasty draughts and forest fires). He also ran to the eldest pig for succor, and now everything's jake (for now). ~ 2|4|128 0 400 S 7 0 0 0d0+0 0d0+0 0 0 8 8 1 #5604 pig~ The Third Little Pig~ The Third Little Pig stands defiantly before you! ~ This pig is a rather overbearing fellow with a nasty temper, but he is nonetheless quite bright (he built his house of brick, remember?), and fiercely protective of his younger brothers. He does not look particularly happy to see you...This is not surprising considering the fact that you've most probably jsut slain his brethren swine... ~ 2|4|128 0 400 S 8 0 0 0d0+0 0d0+0 0 0 8 8 1 #5605 goat billy~ The First Billy Goat Gruff~ The First Billy Goat Gruff looks timid. ~ A goat of timid countenance, despite his moniker, this goat is hardly a foe to be feared, though his elder brothers may be tougher. This little whelp is a coward, but not a bad goat- so take pity on him... ~ 2|4|128 0 400 S 8 0 0 0d0+0 0d0+0 0 0 8 8 1 #5606 goat billy~ The Second Billy Goat Gruff~ The Second Billy Goat Gruff glares angrily at you! ~ The second of the Gruff boys may act tougher, but he's no braver than his younger sibling. hence he puts on a tough act, but he's very likely to flee if harmed. So take him down a peg or two :) ~ 2|4|128 0 400 S 9 0 0 0d0+0 0d0+0 0 0 8 8 1 #5607 goat billy~ The Third Billy Goat Gruff~ The Third Billy Goat Gruff stands haughtily before you. ~ Despite his airs, the eldest gruff lad is no pushover like his younger brothers. In fact, despite the small difference in age, the eldest goat is far superior, a veritable powerhouse of a goat. Be careful, he angers easily! ~ 2|8|64 4|8|128 400 S 12 0 0 0d0+0 0d0+0 0 0 8 8 1 #5608 troll~ The Troll~ The Troll lumbers out from under a bridge and bites you! ~ Uck! A big mean green creepy troll! How revolting! Be careful, the troll is a dangerous foe, but with some luck (and a good set of horns) you will prevail, hopefully... The Troll ***THWAPS*** you! Ouch! That REALLY did HURT! You sure are BLEEDING! You have been KILLED! ~ 2|4|8|32 8|32|128 -1000 S 12 0 0 0d0+0 0d0+0 0 0 8 8 1 #5609 hansel kid child brat~ Hansel~ Hansel whines at you as he wipes at his snotty nose. ~ Yuck! What a snot-nosed, malodorous little brat! Why anyone would want to eat this sticky, grimy child is beyond you. You feel an overwhelming urge to slay the whelp, but you fear you will contaminate your weapon. ~ 4|128 0 0 S 5 0 0 0d0+0 0d0+0 0 0 8 8 1 #5610 gretel kid child brat~ Gretel~ Gretel, matching her brother in sheer disgustingness, whines at you. ~ Eeyew! Who produces these brats! Who would want to??? No self-respecting Big Bad Wolf would ever deign to eat this whiny, snot-nosed kid. Any wonder their parents abandoned them! Even the Witch couldn't stand them- she kicked them out before she even had finished preparing the first course! ~ 4|128 0 0 S 5 0 0 0d0+0 0d0+0 0 0 8 8 2 #5611 wolf bbw~ The BBW (Big Bad Wolf)~ The BBW (Big Bad Wolf) glares arrogantly at you! ~ The Big Bad Wolf (or BBW as he now calls himself) got sick of being beaten up by pigs, grandmas, girls and hunters, and so went to the gym, worked out, bought some gold jewellry and a baseball cap, and now looks like a lupine rap singer. He is a hip, fly, phat, mean, cool homie in this hood now! ~ 4|32|128 8|128 -1000 S 15 0 0 0d0+0 0d0+0 0 0 8 8 1 #5612 witch~ The Witch~ The Wicked Witch of Animaland cackles hideously and attacks! ~ This ugly crone is the evil Witch who has had so much influence on so many residents of Animaland. She is bitter and twisted, and hates and resents all inhabitants of Animaland. This includes you! ~ 2|4|32|64 8|128|524288 -1000 S 20 0 0 0d0+0 0d0+0 0 0 8 8 2 #5613 white snow~ Snow White~ Snow White smiles sweetly at you. ~ Snow White- ah heck, you all know what Snow White looks like! Why haven't you been watching Disney Channel??? Why are you even looking at her? Are you a pervert??? Get lost! Snow White slaps you HARD! (You try not to cry...) ~ 128 4|128 1000 S 9 0 0 0d0+0 0d0+0 0 0 8 8 2 #5614 mayor bear~ Bear Mayor~ Bear Mayor bids you welcome to Animaltown. ~ Bear Mayor is a big, friendly grizzly bear who will cheerfully tear your arms off and use them to play baseball with your severed head if you cause any trouble in his burg...However, an election is coming up soon, and Mayor Bear desperately wants to beat the Wizard Owl, and so he's likely to be more nice and tolerant than usual... ~ 2|8|64|128|512 4|8|32|128|512 400 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #5615 hamster blacksmith fluffy~ Fluffy the Blacksmith Hamster~ Fluffy the Blacksmith Hamster towers under you! ~ Fluffy is a sinewy, well-muscled hamster who looms large under you, standing at an incredibly huge 9 inches. He can repair any damaged equipment you may have, and can also pound your skull in if you try to grift or attack him. ~ 2|8|64 4|8|32|512 400 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #5616 bartender dogg dog~ Dog the Dogg~ Dog the Dogg offers you a drink from a freshly licked-clean glass. ~ Dog the Dogg is a double Dog with some great drinks for sale. He is calm and friendly, but has an annoying habit of cleaning things by licking them :) ~ 2|8|64 4|8|32|512 400 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #5617 puss cat tipsy~ Puss in Boots~ Puss in Boots has fallen down the well! ~ Puss' name is Tipsy, which also may be used to explain his current state of unhealthy inebriation thanks to over-indulgence at Dogg's, and his subsequent tumble down the well. Don't bother helping him out; he's fallen down so many times he's come to call it home. ~ 2|4|128 0 400 S 6 0 0 0d0+0 0d0+0 0 0 8 8 1 #5618 whale~ A Whale~ A Whale lurches from the water right at you! ~ This mean hombre is the very whale that swallowed Jonah, and then subsequently didi away with Gepetto and his friends. Rumour has it tha Spielberg is negotiating a five picture deal with him, as a follow-up of sorts to the "Jaws" series, and is also slated to make a guest appearance as a villain in "Seaquest DSV". ~ 2|4|32|64 128 -1000 S 11 0 0 0d0+0 0d0+0 0 0 8 8 1 #5619 giant~ Rumblebottom the Giant~ Rumblebottom the Giant rumbles his bottom...Eeyew! Run! ~ Phew! What a foul smell! it is unlikely that you will linger long enough to actually see what RumbleBottom looks like, but if you do you see a...well, ummm...a giant. ~ 8 8|128 0 S 16 0 0 0d0+0 0d0+0 0 0 8 8 1 #5620 monster creature lake~ A Hideous Lake Creature~ A Hideous Lake Creature lurches toward you! ~ The toughest bad guy in Animaland, no-one messes with him. He hates everything, and will attack it all, but he is dreadfully stupid, and thus is remarkably easy to sneak past if one has the appropriate skills. ~ 2|4|32 128 -1000 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #5621 poodle dog count~ Count Poodle~ Count Poodle minces towards you and welcomes you to his cAAAstle :) ~ "Well, hello, boyths and girlths, welcome to caaastle poodle! Its a nice and fwiendly caaaastle, full of nice and fwiendly people! So have a good shtay!" With that, the count turns, wiggles his little bottom, and leaves. ~ 2|128 8|128|8192 400 S 13 0 0 0d0+0 0d0+0 0 0 8 8 1 #5622 owl wizard~ Wizard Owl~ Wizard owl looks at you over his spectacles, with mild curiosity. ~ "Yes? Hoooow can I help Yoooooou? Do yooooou wish to have something identified? If sooooo, hand it oooooover, there's a good mud-fodder, I mean adventurer." The Owl then returns to poring the pages of a quaint and mysterious volume of misbegotten lore. Wizard Owl is the most powerful spellcaster in Animaland, and is not trifled with even by the Witch, so be nice and stay, or leave. ~ 2|4|128 4|8|16|32|128|8192|524288 1000 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #5623 heifer cow cowntess~ Cowntess Heifer~ Cowntess Heifer moos a welcome as you enter, but expects a bow or curtsey. ~ Cowntess is a Heifer, a full-grown prize-winning bovine from greener pastures who tired of her life and came to Animaland to marry a wealthy animal... She did. But her idea of compatability appears to be a bit skewed... Poor Poodle... Best bow or curtsey to her, she's very proud of her station and doesn't take kindly to people who don't respect it. What's that? You're not going to bow or curtsey to some stinking pre- abattoir t-bone? Cowntess Heifer slaps you HARD! (You try not to cry). Cowntess Heifer bonks you on the head! Are you going to take that? Cowntess Heifer's pound ***IMPALES*** you! You sure are BLEEDING! Countess Heifer's pound ***MUTILATES*** you! You have been incapacitated, and will die soon if not aided. You are hurt far too badly for that. You have been KILLED! BATTLE NOTICE : rude adventurer killed by Cowntess Heifer. ~ 2|4|128 8|128 400 S 14 0 0 0d0+0 0d0+0 0 0 8 8 2 #5624 snarly dwarf~ Snarly Dwarf~ Snarly Dwarf swears at you then attacks! ~ One of the seven anti-dwarves, Snarly is mean, vicious and without compunction when it comes to killing all living things- just like his six brethren. Watch out! ~ 4|8|32 0 -1000 S 11 0 0 0d0+0 0d0+0 0 0 8 8 1 #5625 wasted dwarf~ Wasted Dwarf~ Wasted Dwarf screams, clutches at his head, and attacks! ~ Wasted Dwarf, another of the anti-dwarves, is strung out on heroin, PCP, LSD and various other hallucinogenics and amphetamines, and is having a VERY bad trip. Oops. ~ 4|32 524288 -1000 S 10 0 0 0d0+0 0d0+0 0 0 8 8 1 #5626 poo dwarf~ Poo Dwarf~ Poo dwarf smells real bad... ~ Poo Dwarf, another of the anti-dwarves, is a foul, foul, foul dwarf. he appears to be covered from head to toe in all manner of indescribable substances, including various forms of animal excrement. Yuck! Don't let him touch you! ~ 4|32|128 4096 -1000 S 9 0 0 0d0+0 0d0+0 0 0 8 8 1 #5627 rotten dwarf~ Rotten Dwarf~ Rotten Dwarf doesn't look too good... ~ Rotten Dwarf, another of the anti-dwarves, was originally named for his bad attitude, but the name has become even more appropriate since he began to decompose. You see, Rotten died some time ago, and no-one noticed (even him...dwarves aren't too smart ), and life went on, with Rotten now being undead... ~ 4|32|4096 8|1024|2097152 -1000 S 13 0 0 0d0+0 0d0+0 0 0 8 8 1 #5628 vicious dwarf~ Vicious Dwarf~ Vicious dwarf smites you! ~ Leader of the seven anti-dwarves, Vicious is by far the toughest and meanest, though not necessarily the vilest or most despicable (even HE won't go NEAR Poo or Rotten...). He still hates you, however, and seems to think that your head would look REAL good hanging on his belt of skulls ... ~ 2|8|32 8|128 -1000 S 14 0 0 0d0+0 0d0+0 0 0 8 8 1 #5629 pissed dwarf~ Pissed Dwarf~ Pissed dwarf is real mad at YOU! ~ Pissed dwarf is one of the seven anti-dwarves, and is also the cousion of Grumpy, in the other seven dwarves. He is much meaner, though, and looks set to take your head off... ~ 32 8|512 -1000 S 12 0 0 0d0+0 0d0+0 0 0 8 8 1 #5630 sleazy dwarf~ Sleazy Dwarf~ Sleazy Dwarf attempts to fondle you! How revolting! ~ Sleazy Dwarf, one of the seven anti-dwarves, is as sleazy as they come. He will bonk *anything* so watch out! And since he is also so mean, he's likely to try and kill you if you don't co-operate...:) ~ 4|32|128 1048576 -1000 S 8 0 0 0d0+0 0d0+0 0 0 8 8 1 #5631 pig customer patron~ A Porcine Patron~ A Porcine Patron of the bar stares glumly into his ale. ~ This grim fellow is overworked, underpaid, and has thus become a chronic alcoholic. He will ignore you, but if you bother him he's likely to fly into a rage...Leave him be. ~ 2|64|128 4096 400 S 6 0 0 0d0+0 0d0+0 0 0 8 8 1 #5632 feline cat escort hooker~ A Feline "Escort"~ A Feline "Escort" attempts to woo you. ~ As part of his election campaign, Wizard Owl has promised to stamp out the prostitution ring that arose in Animaland since the legalisation of the profession by Mayor Bear. But with most of the town being clients of said hookers, he's going to be hard-pressed to score many votes outside of Castle Poodle. All of which makes this sexy cat VERY happy and VERY rich... ~ 128 8 0 S 7 0 0 0d0+0 0d0+0 0 0 8 8 2 #5633 giant cushioncheeks~ Cushioncheeks~ Cushioncheeks, wife of Rumblebottom, smiles sweetly at you. ~ "Are you trying to seduce me, Mrs. Rumblebottom? You ARE??? Eeyew!" Run for it, she's big, she's tough, and she doesn't handle rejection well... ~ 2|8 8|128 0 S 17 0 0 0d0+0 0d0+0 0 0 8 8 2 #5634 warthog jester~ Jester Warthog~ Jester warthog is here attempting to make you laugh. ~ He really isn't very funny. Poor Warthog became a Jester to make ends meet after Mayor bear bought out his butchershop in AnimalTown. So take pity on him and if he's a little unskilled, if he doesn't make you laugh, well, forgive him. In a more sinister MUD, Jester Warthog WOULD be a GONER :) ~ 2|128 1024 0 S 12 0 0 0d0+0 0d0+0 0 0 8 8 1 #5635 guard rhino rhinocerous~ A Rhino Guard~ A Rhino Guard roughly accosts you. ~ "Oi! Where do you thinky YOU'RE going, eh?" Oops. ~ 2|32|64 4|8|128 400 S 15 0 0 0d0+0 0d0+0 0 0 8 8 1 #5636 guard escort chihuahua~ A Chihuahua Guard~ A Chihuahua Guard stands ready to escort visitors to see the Count. ~ Chihuahua may be small, but he's proud of his job and loyal to his Count, and is actually quite a tough little battler, though Rhino guard makes him look like Alsatian-Fodder... ~ 2|4|64 4|8|128 400 S 8 0 0 0d0+0 0d0+0 0 0 8 8 1 #5637 undead zombie girl riding hood~ An Undead Girl~ An Undead girl wearing a cloak with a red hood lumbers towards you. ~ OOO! BBW thought she was dead, but Little Red Riding Hood is back, mad as hell and tougher than ever. BBW better watch out, she's pretty tough. Unfortunately, death has twisted her mind so that EVERYTHING looks like wolves, including you! ~ 4|32|4096 8|1048576 -1000 S 14 0 0 0d0+0 0d0+0 0 0 8 8 2 #5638 snoopy dog beagle~ Snoopy~ Snoopy is here, typing away on an antique typewriter. ~ An old friend of Count Poodle and Bear Mayor, Snoopy has popped over from Peanutsville to catch up with his old pals. Snoopy has gone on to much greater things, and his old friends are actually quite envious, but he's so powerful now that there's nothing they can do about it... ~ 2|4|64|128 4|8|16|32|128|512 400 S 38 0 0 0d0+0 0d0+0 0 0 8 8 1 #5639 fritz cat~ Fritz the Cat~ Fritz the Cat sleazes onto you. ~ Fritz has recently been released from AnimalJail after serving an eight year sentence for sex offenses, and is eager to make up for lost time. Prison has made him VERY tough, so don't think about beating him up. ~ 2|4|64|128 4|8|16|32|128|512 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #5640 bouncy dogg dog guard~ Bouncy Guard Dogg~ Bouncy Guard Dogg bounces so high that he touches the sky :P ~ Bouncy Guard Dogg (Double Dog- editor) is a cheerful mutt that faithfully guards the Castle Poodle compound from enemies and troublemakers. He's happy to play with you, but mess with him or his turf and he'll tear off your head and defecate down your throat...:) ~ 2|4|8 4|8|16|32|128|512|524288 400 S 18 0 0 0d0+0 0d0+0 0 0 8 8 1 #5641 mouse mickey~ Mickey Mouse~ Mickey Mouse invites you to join his burgeoning fan club! ~ Who's the leader of the gang that's made for you and me? M-I-C-K-E-Y- M-O-U-S-E! Need we say more??? NO! SHUT UP! SHUT UP I TELL YOU! STOP THAT DREADFUL SINGING! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGH! ~ 2|128 128 1000 S 25 0 0 0d0+0 0d0+0 0 0 8 8 1 #5642 dwarf~ One of the Seven Dwarves~ One of the Seven Dwarves wanders aimlessly, looking for a home. ~ Since the anti-dwarves took over the mines and booted them out, the Seven Dwarves have wandered the land, searching for a place to call their own. Wizard Owl has promised that once he gets into office all that will change (he actually intends to put them into a high-rent low-quality housing project that is being built near Troll Bridge that he is part-owner of (once his Goats have kicked out the Troll resident nearby:))). ~ 4|128 0 1000 S 11 0 0 0d0+0 0d0+0 0 0 8 8 1 #5643 imelda marcos~ Imelda Marcos~ Imelda Marcos lives here!?! Weird... ~ You are weird, Yaegar. ~ 2|4|128 8|65536 0 S 18 0 0 0d0+0 0d0+0 0 0 8 8 2 #0 #OBJECTS #5600 shoe~ imelda's Shoes~ A Pair of Imelda's many, many, many shoes is here. ~ ~ 9 1|128|4096 1|64 0 0 0 0 5 0 0 A 2 -1 A 14 -50 #5601 axe~ a Dwarven Axe~ A Dwarven Axe is here. ~ ~ 5 64 1|8192 0 0 0 1 15 0 0 A 1 1 A 5 1 A 18 2 A 18 2 #5602 hat~ a Dwarven Hat~ A Dwarven Hat is here. ~ ~ 9 0 1|16 0 0 0 0 10 0 0 A 4 1 A 13 20 #5603 boots~ a Pair of Dwarven Boots~ A Pair of Dwarven Boots are seeking an owner. ~ ~ 9 2|128|4096 1|64 0 0 0 0 25 0 0 A 2 -2 A 14 -100 #5604 girth~ a Dwarven Girth~ A Dwarven Girth is here. ~ ~ 9 64 1|2048 0 0 0 0 15 0 0 A 1 1 A 3 -1 A 5 2 A 17 10 #5605 glasses~ a Pair of Glasses~ Doc's Glasses are here. ~ ~ 9 1|64|256 1|16 0 0 0 0 40 0 0 A 3 1 A 4 2 A 12 25 #5606 mickey mouse ears~ a Pair of Mickey Mouse ears~ A Pair of Mickey Mouse ears beckon to you to wear them. ~ ~ 9 1|128|1024|4096 1|16 0 0 0 0 50 0 0 A 3 -3 A 4 -3 A 13 10 #5607 shoes~ a Pair of White Shoes~ Mickey's White Dancin' Shoes are here! Hey Pluto! ~ ~ 9 1|64|128|1024|4096 1|64 0 0 0 0 50 0 0 A 2 2 A 14 25 #5608 pants~ a Pair of Red Pants~ Mickey's Red Pants are here! Hey Pluto! ~ ~ 9 1|64|128|1024|4096 1|32 0 0 0 0 50 0 0 A 5 2 A 13 25 A 17 -10 #5609 collar~ a Dogg (TM) Collar~ A Dogg (TM) Collar is here. ~ ~ 9 1|2|128|1024|4096 1|4 0 0 0 0 75 0 0 A 3 -2 A 5 2 A 14 -50 A 18 3 A 19 3 #5610 kennel~ a Dogg (TM) Kennel~ A Dogg (TM) Kennel sits in the corner. ~ ~ 15 1 0 500 1 0 0 1000 0 0 #5611 bowl~ a Dogg (TM) Food Bowl~ A Dogg (TM) Food Bowl is here. ~ ~ 15 0 1|16384 25 0 0 0 25 0 0 #5612 food~ dogg (TM) Food~ Some Dogg (TM) Food. ~ ~ 19 0 1|16384 12 0 0 0 25 0 0 #5613 blanket~ a Dogg (TM) Blanket~ A Dogg (TM) Blanket looks like it would make an excellent cape! ~ ~ 9 64 1|1024 0 0 0 0 25 0 0 A 0 10 A 17 -20 #5614 typewriter~ an antique typewriter~ An antique typewriter is here. ~ ~ 15 0 1|16384 1 1 0 0 25 0 0 #5615 kennel~ snoopy's Kennel~ Snoopy's Kennel is in the corner. ~ ~ 12 0 0 0 0 0 0 10000 0 0 #5616 foodbowl~ snoopy's Foodbowl~ Snoopy's Foodbowl is full of his friend Dogg's fave food! ~ ~ 15 0 1|16384 25 0 0 0 25 0 0 #5617 paper~ a sheet of typewriter paper~ A sheet of paper has "It was a dark and stormy night" written on it. ~ ~ 2 64 1|16384 38 11 4 6 5 0 0 #5618 collar~ snoopy's Collar~ Snoopy's Collar. Where's that lovable beagle??? ~ ~ 9 1 1|4 0 0 0 0 25 0 0 A 2 2 A 3 2 A 12 25 #5619 hood riding~ a Red Riding Hood~ A Red Riding Hood floats along here. ~ ~ 9 1|32768 1|4 0 0 0 0 10 0 0 A 17 -10 A 23 -2 A 24 -2 #5620 collar~ a Chihuahua Collar~ This Collar looks like it's a wee bit small for you. ~ ~ 9 4096 1|4 0 0 0 0 5 0 0 A 5 -4 A 13 -25 #5621 halberd~ a HUGE Halberd~ A HUGE Halberd rests here. ~ ~ 5 0 1|8192 0 0 0 3 45 0 0 A 18 -4 A 19 8 #5622 horn~ a Rhinocerous Horn~ A Rhino somewhere is missing its horn... ~ ~ 9 0 1|16 0 0 0 0 30 0 0 A 19 4 #5623 bag~ a hessian bag~ This bag looks like it could hold a LOT of stuff... ~ ~ 15 0 1|16384 150 1 0 0 25 0 0 #5624 dress~ a hessian dress~ This dress looks like it could hold a LOT of giant... ~ ~ 9 0 1|8 0 0 0 0 50 0 0 A 17 -10 #5625 crap~ some Giant crap~ The crap Giants carry around with them is here. ~ ~ 13 0 1|16384 0 0 0 0 150 0 0 A 14 -250 #5626 staff~ a Jester's Staff~ A Jester's Staff is here sans Jester... ~ ~ 4 1|2 1|16384 12 6 6 68 10 0 0 A 3 -3 A 4 -3 #5627 ring~ a Warthog's Nose-Ring~ A Warthog's Nose-Ring looks about the right size for your finger... ~ ~ 9 1 1|2 0 0 0 0 5 0 0 A 12 75 #5628 pillow~ a pillow~ A pillow embroidered with a picture of a pig is here. ~ ~ 8 1 1|16384 0 0 0 0 5 0 0 #5629 beer~ a beer~ A glass of beer is here. ~ ~ 17 0 1|16384 1 1 1 0 1 0 0 #5630 ale~ a mug of foamy ale~ A mug of foamy ale foams away here. ~ ~ 17 0 1|16384 2 2 3 0 2 0 0 #5631 whiskey~ a shot-glass of whiskey~ A shot-glass of whiskey is here. ~ ~ 17 0 1|16384 1 1 5 0 1 0 0 #5632 vodka~ a shot-glass of vodka~ A shot-glass of vodka sits here. ~ ~ 17 0 1|16384 1 1 24 0 1 0 0 #5633 wine~ a glass of wine~ A glass of wine- a fine chianti- sits here. ~ ~ 17 0 1|16384 1 1 2 0 2 0 0 #5634 nuts~ some beer nuts~ Some beer nuts are meant to increase your thirst so that you drink more. ~ ~ 19 0 1|16384 2 0 0 0 2 0 0 #5635 bowl~ a bowl~ A bowl meant to hold nuts is here. ~ ~ 15 0 1|16384 2 0 0 0 2 0 0 #5636 tapestry~ a heavy tapestry~ This tapestry looks VERY heavy and cumbersome... ~ ~ 8 1|128|4096 1|16384 0 0 0 0 150 0 0 A 14 -250 #5637 clothes~ some work clothes~ Some Levi work clothes lie in a pile here. ~ ~ 9 0 1|8 0 0 0 0 15 0 0 #5638 clogs~ a pair of clogs~ Some pig's Auntie Trotter brought these back from Holland... ~ ~ 9 0 1|64 0 0 0 0 10 0 0 A 2 -2 A 14 -50 #5639 trotters~ some trotters~ A pair of pig's trotters (non-kosher). ~ ~ 19 0 1|64 6 0 0 0 5 0 0 #5640 ear~ pIG'S EAR!~ PIG'S EAR! MMMM, delicious! ~ ~ 19 0 1|16 3 0 0 0 2 0 0 #5641 glasses~ a pair of Wise-Owl Glasses~ Wise-Owl glasses are good for your intelligence... ~ ~ 9 1|64 1|16 0 0 0 0 5 0 0 A 3 3 #5642 desk~ a sturdy desk~ A sturdy desk sits near a window. ~ ~ 12 0 0 0 0 0 0 1367 0 0 #5643 spellbook book~ owl's Spell-book~ Owl's Spell-book is here. ~ ~ 2 1|2 1|16384 20 56 57 67 25 0 0 A 4 2 #5644 chest~ owl's chest~ Owl's Chest is here. ~ ~ 15 1 1|16384 150 8 856 0 50 0 0 #5645 scroll~ a scroll~ A scroll is here. ~ ~ 2 64 1|16384 20 10 26 30 5 0 0 #5646 wand~ a magyck wand~ A magyck wand is here. ~ ~ 3 1|64 1|16384 20 4 4 74 5 0 0 #5647 hat~ wise-Owl's Hat~ Wise-Owl's Hat has blown away again . ~ ~ 9 1|32|64|1024|32768 1|16 0 0 0 0 5 0 0 A 2 1 A 3 1 A 4 1 A 12 50 #5648 necklace~ a strange necklace~ A strange necklace floats on by. ~ ~ 9 1|2|1024|32768 1|4 0 0 0 0 5 0 0 A 13 20 A 14 50 A 17 -10 #5649 gnashers~ a set of Gnarly Gnashers~ A set of Gnarly Gnashers is here (>*CHOMP*<*>*CHOMP*<). ~ ~ 5 2|512 1|8192 0 0 0 10 15 0 0 A 18 2 A 18 6 #5650 drugs~ some drugs~ Some drugs have fallen out of someone's stash. ~ ~ 26 1 1|16384 10 56 33 68 5 0 0 #5651 poo~ poo!~ Poo! ~ ~ 19 2 1|8 5 0 0 1 5 0 0 #5652 underpants~ a pair of soiled underpants~ A pair of soiled underpants festers here. ~ ~ 9 2|128|1024 1|32 0 0 0 0 5 0 0 A 1 1 A 5 1 A 13 20 A 19 2 #5653 belt~ a Belt of Skulls~ Vicious' Belt of Skulls is beatin' and hummin' here. ~ ~ 9 1|2|128|512|4096 1|2048 0 0 0 0 25 0 0 A 5 2 A 13 15 A 19 3 #5654 video~ a Dirty Harry Video~ "Go ahead! Make my day! Pick up the video!" ~ ~ 4 1|2 1|16384 12 4 4 23 10 0 0 #5655 persona~ a Hugh Grant Persona~ A Hugh Grant Persona has been adopted by *MANY people lately...:) ~ ~ 9 1|4096 1|16 0 0 0 0 5 0 0 A 1 -2 A 14 50 #5656 key~ a key~ A key to Owl's chest is hanging from a chain here. ~ ~ 19 1|2 1|16384 0 0 0 0 5 0 0 #5657 sceptre~ count Poodle's Sceptre~ Count Poodle's Sceptre is here. ~ ~ 5 1|64|1024 1|8192 0 0 0 7 15 0 0 A 18 3 A 19 3 #5658 cloak~ count Poodle's Cloak~ Count Poodle's Cloak is here. ~ ~ 9 1|64|1024 1|1024 0 0 0 0 10 0 0 A 17 -10 #5659 ring~ count Poodle's Signet Ring~ Count Poodle's Signet Ring is here. ~ ~ 9 1|64|1024 1|2 0 0 0 0 5 0 0 A 2 1 A 12 15 A 17 -5 #5660 orb~ count Poodle's Orb~ Count Poodle's Orb is here. ~ ~ 4 1|64|1024 1|16384 13 3 3 10 5 0 0 A 12 15 #5661 crown~ count Poodle's Crown~ Count Poodle's Crown is here. ~ ~ 9 1|64|1024 1|16 0 0 0 0 15 0 0 A 4 2 #5662 crown~ cowntess' Heifer's Crown~ Cowntess Heifer's Crown of Horns is here. ~ ~ 9 1|64|1024 1|16 0 0 0 0 30 0 0 A 3 -2 A 5 3 #5663 rod~ cowntess' Rod~ Cowntess' Rod vibrates strangely... ~ ~ 9 1|2|1024 1|8192 0 0 0 8 20 0 0 A 18 -2 A 19 8 #5664 treasure~ treasure~ Treasure! ~ ~ 8 1 1|16384 0 0 0 0 25 0 0 #5665 bag~ a Magic Udder~ Cowntess' Heifer's Magic Udder is here, pulsating with a life of its own. ~ ~ 15 1|2|1024 1|8 100 1 0 0 20 0 0 #5666 chest~ a chest~ A chest that looks like its full of loot is here. ~ ~ 15 0 1|16384 100 8 868 0 100 0 0 #5667 loot~ loot~ Loot! ~ ~ 20 1 1|16384 23456 0 0 0 1 0 0 #5668 key~ a coral key~ A coral key is here. ~ ~ 18 2 1|16384 0 0 0 0 5 0 0 #5669 shield~ the Holy Shield of St.Arnas~ The Holy Shield of St. Arnas! >******< ~ ~ 9 1|2|1024 1|512 0 0 0 0 20 0 0 A 1 2 A 5 1 A 13 20 A 17 -10 A 23 -3 A 24 -3 #5670 girth~ a Giant's Giant Girth~ A Giant's Giant Girth dwarfs you here. ~ ~ 9 2 1|2048 0 0 0 0 50 0 0 A 1 3 A 3 -1 A 4 -1 A 5 2 #5671 club~ a nasty-looking club~ A nasty-looking club rests here. ~ ~ 5 0 1|32768 0 0 0 8 30 0 0 A 18 -4 A 19 9 #5672 body corpse~ a half-digested corpse~ The half-digested corpse of Gepetto rots here. ~ ~ 13 0 1|16384 0 0 0 0 75 0 0 #5673 puppet marionette pinnochio~ a broken puppet~ The broken form of Pinnochio is collapsed here. ~ ~ 13 0 1|16384 0 0 0 0 15 0 0 #5674 body jiminy corpse~ a dead insect~ The decomposing form of Jiminy Cricket is here. ~ ~ 13 0 1|16384 0 0 0 0 5 0 0 #5675 mallet~ a mallet~ A carpenter's mallet has been carelessly left here. ~ ~ 5 0 1|8192 0 0 0 7 5 0 0 #5676 tophat~ a tiny tophat~ A tiny tophat lies here. ~ ~ 9 0 1|16 0 0 0 0 1 0 0 A 2 1 #5677 umbrella~ a tiny umbrella~ A tiny umbrella lies here. ~ ~ 4 1 1|16384 5 1 1 11 1 0 0 #5678 log book~ jonah's Log Book~ Jonah's Log Book, long thought lost, is here. ~ ~ 2 1|2 1|16384 20 3 1 67 10 0 0 #5679 boots~ puss' Boots~ Puss' Boots are here. ~ ~ 9 1 1|64 0 0 0 0 5 0 0 A 2 1 A 14 50 #5680 grog~ a bottle of grog~ A bottle of grog is here, but it looks rather strange... ~ ~ 10 2 1|16384 5 33 68 200 5 0 0 #5681 whiskers~ some cat whiskers~ Some cat whiskers lie here. ~ ~ 9 0 1|16 0 0 0 0 1 0 0 A 2 1 A 12 10 #5682 dress~ a dress~ A plain-looking dress is here. ~ ~ 9 0 1|8 0 0 0 0 5 0 0 #5683 comb~ a poison comb~ A comb coated with a strange substance glistens here. ~ ~ 3 1 1|16384 9 2 2 33 1 0 0 #5684 cauldron~ a bubbling cauldron~ A bubbling cauldron sits near the hearth, bubbling over with a noxious brew. ~ ~ 17 1|2 1|16384 25 16 9 1 50 0 0 #5685 shawl tattered~ a tattered shawl~ A tattered shawl is here. ~ ~ 9 2|512 1|1024 0 0 0 0 5 0 0 A 1 -1 A 3 1 A 5 -1 A 12 50 #5686 hat tattered~ a tattered hat~ A tattered hat is here. ~ ~ 9 2|512 1|16 0 0 0 0 8 0 0 A 3 2 A 4 1 A 12 15 #5687 dress tattered~ a tattered dress~ A tattered dress is here. ~ ~ 9 2|512 1|8 0 0 0 0 10 0 0 A 13 20 A 17 -10 A 24 -3 #5688 staff~ a gnarled staff~ A gnarled staff is here. Looks like a stout weapon. ~ ~ 5 1|64 1|32768 0 0 0 7 15 0 0 A 18 5 A 19 5 #5689 herbs~ some herbs~ Some herbs have been scattered here. ~ ~ 19 0 1|16384 1 0 0 1 1 0 0 #5690 cat corpse~ a dead cat~ A dead cat hangs here, ready to be stewed. It looks tough enough to kill. ~ ~ 5 0 1|8192 0 0 0 5 10 0 0 A 18 3 A 19 5 #5691 jar~ a herb jar~ A herb jar is here. ~ ~ 15 2 1|16384 5 1 0 0 3 0 0 #5692 jar~ a potion jar~ A half-full potion jar looks ready to drink. ~ ~ 10 2 1|16384 20 35 39 56 5 0 0 #5693 chains gold~ heavy gold chains~ Heavy gold chains are piled on the ground here. Where's Run-DMC? ~ ~ 9 1 1|4 0 0 0 0 30 0 0 A 14 -50 A 17 -15 #5694 cap baseball~ a baseball cap, worn backwards~ A baseball cap, worn backwards, is without a homey here. ~ ~ 9 0 1|16 0 0 0 0 5 0 0 A 2 2 #5695 jeans~ a pair of baggy jeans~ These phat jeans is so fly, ya just GOTTA wear 'em... ~ ~ 9 128|4096 1|32 0 0 0 0 8 0 0 A 14 -25 A 17 -5 A 19 2 #5696 hitops hi-tops sneakers~ a pair of hi-tops~ A pair of fly hi-tops sits here. My A-DIDAS! ~ ~ 9 1 1|64 0 0 0 0 10 0 0 A 14 100 #5697 clothing~ some generic kids' clothing~ Some generic kids' clothing has escaped from K-Mart. ~ ~ 9 0 1|8 0 0 0 0 3 0 0 #5698 gingerbread~ yum! Gingerbread!~ Yum! Gingerbread! ~ ~ 19 1 1|16384 6 0 0 0 1 0 0 #5699 oven~ an oven~ An oven, perfect for roasting kids (and witches) is here. ~ ~ 12 1|2 0 0 0 0 0 50000 0 0 #5700 handkerchief used filthy~ a filthy used handkerchief~ Eeyew! A filthy, used handkerchief! ~ ~ 13 128|4096 1|16384 0 0 0 0 1 0 0 #5701 britches~ a pair of sturdy britches~ A pair of sturdy britches is waiting for Godot here... ~ ~ 9 0 1|32 0 0 0 0 7 0 0 #5702 beard~ a goat's beard~ A goat's beard is here. ~ ~ 9 0 1|16 0 0 0 0 5 0 0 A 5 1 #5703 horns~ a pair of goat's horns~ Ouch! These goat's horns sure look sharp! ~ ~ 5 0 1|8192 0 0 0 11 10 0 0 A 19 4 #5704 teeth~ trollTeeth!~ TrollTeeth! KEWL! ~ ~ 5 2 1|8192 0 0 0 10 15 0 0 A 18 2 A 19 2 #5705 shrubbery~ a shrubbery~ A shrubbery sits here. ~ ~ 8 2 1|16384 0 0 0 0 32 0 0 #5706 sword~ a Shining Sword~ OoOOoo! A Shining Sword! ~ ~ 5 1|64|1024 1|8192 0 0 0 1 25 0 0 A 17 4 A 18 4 #5707 armor shining~ shining metal armor~ A suit of Shining metal armor has been left here. ~ ~ 9 1|64|1024 1|8 0 0 0 0 25 0 0 A 1 1 A 13 10 A 17 -10 #5708 shield shining~ a Shining Shield~ A Shining Shield glows brilliantly here! ~ ~ 9 1|64|1024 1|512 0 0 0 0 20 0 0 A 17 -10 A 23 -3 A 24 -3 #5709 bracers shining~ shining Bracers~ Shining Bracers dazzle your eyes here. ~ ~ 9 1|64|1024 1|4096 0 0 0 0 10 0 0 A 13 25 #5710 greaves shining~ shining Greaves~ These Greaves are so shiny they blind you! ~ ~ 9 1|64|1024 1|32 0 0 0 0 15 0 0 A 2 2 A 14 50 #5711 ring signet~ a signet ring~ A signet ring bearing the Arms of the Liver is here. ~ ~ 9 1|64|1024 1|2 0 0 0 0 5 0 0 A 5 3 #5712 lance~ a lance~ An old lance rests here. ~ ~ 5 0 1|8192 0 0 0 11 20 0 0 A 19 3 #5713 surcoat~ a Surcoat bearing the Arms of the Liver~ A Surcoat bearing the Arms of the Liver is here. ~ ~ 9 1|64|1024 1|1024 0 0 0 0 10 0 0 A 13 10 A 17 -10 #5714 helm shining~ a Shining Helm~ A Shining Helm that has been worn by hundreds of heroes rests here. ~ ~ 9 1|64|1024 1|16 0 0 0 0 20 0 0 A 4 2 A 17 -5 A 23 -7 #5715 cigar~ a smelly cigar~ A smelly cigar smoulders away here. ~ ~ 3 0 1|16384 5 1 1 33 1 0 0 #5716 cap~ a Casey Jones cap~ Wearing this cap makes you look like Casey Jones... ~ ~ 9 0 1|16 0 0 0 0 10 0 0 A 5 2 #5717 anvil~ a unmovable anvil~ An unmovable anvil rests here. ~ ~ 12 2 0 0 0 0 0 50000 0 0 #5718 cage wheel~ a Cage with a Wheel~ A Cage with a Wheel that's meant to keep a hamster amused sits here. ~ ~ 13 0 1|16384 0 0 0 0 25 0 0 #5719 glass~ a freshly-licked glass~ A freshly-licked glass sits here. ~ ~ 17 0 1|16384 2 0 0 0 1 0 0 #5720 collar~ a collar that bears a tag reading "Tipsy"~ A collar that bears a tag reading "Tipsy" is here. ~ ~ 9 0 1|4 0 0 0 0 2 0 0 #5721 beanstalk~ a beanstalk reaches up into the sky~ A beanstalk reaches up into the sky here. ~ ~ 12 1 0 0 0 0 0 0 0 0 #5722 boat~ a boat~ This boat looks as if it has just come out of a whale. It has. ~ ~ 15 262144|524288 1 1000 0 0 1 100 0 0 #5723 nightgown~ grandma's Nightgown~ Grandma's Nightgown has been carelessly tossed here. ~ ~ 9 0 1|8 0 0 0 0 5 0 0 A 0 10 A 1 -1 A 5 -1 #5724 basket~ a basket for freshly-baked cookies~ A basket of freshly-baked cookies, except that someone's eaten them all. ~ ~ 15 0 1|16384 20 1 0 0 5 0 0 #5725 sacchrin~ some sacchrin~ You start to feel sickly sweet- Sacchrin! ~ ~ 26 1 1|16384 9 14 16 18 1 0 0 #5726 gold~ the pig's hoard of gold~ The Pig's hoard of gold is here. Pick it up! ~ ~ 20 1 1|16384 2345 0 0 0 1 0 0 #5727 straw~ some straw~ Some straw has been scattered here. ~ ~ 13 0 1|16384 0 0 0 0 5 0 0 #5728 brick~ a brick~ Someone has left a brick here. ***>!OUCH!<*** You stub your toe! ~ ~ 30 0 1|8192|16384 0 0 0 0 5 0 0 #5729 sticks~ a pile of sticks~ A pile of sticks has been left here (huh huh fire's cool huh huh). ~ ~ 13 0 1|16384 0 0 0 0 5 0 0 #5730 mattress~ a mattress~ A mattress lies in one corner. ~ ~ 12 0 0 0 0 0 0 100 0 0 #0 #ROOMS #5600 The Path leading to Animaland~ You are strolling along a well-trodden path that leads towards the boundaries of the mysterious realm of Animaland. At this point it may not be inappropriate to consult your history books and learn about the place (type `help animaland'). You see a broad, swiftly- flowing river up ahead, which you can cross via a ford. However, a well-armored knight standing outside a stone tower near the ford makes you hesitate... There is a sign here you may want to read... ~ 0 4 2 D1 a tower by a ford~ ~ 0 -1 5601 D3 ~ ~ 0 -1 8848 E sign~ The sign says- *************************************************************************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ******* W E L C O M E T O A N I M A L A N D ! ******* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *************************************************************************** hELLO. yOU hAVE jUST eNTERED aNIMALAND. aN aREA dEVISED bY tHE wARPED miND oF yAEGAR eSPECIALLY fOR aNONYmUD bUT sUITABLE fOR aNY mERC mUD tHAT mAY bE :). My head hurts... There we go... Uhum...ok then if you are level 5-20 go right on in. In fact even 3 to 25 can still have fun...But above that definitely not. No, you'll just have to go somewhere else and slay their painstakingly created mobs and steal all their neat stuff... Ahemm...yes..well, type help animaltown, dont mess with da Mayor, keep an eye out for special guests, and-oh yeah- keep an eye out for Imelda, and steal a shoe to give to Yaegar...he'll give u a prize if u do! :P Here endeth the sign...Why are you still here??? ~ S #5601 A Tower by a Ford~ As you near the ford, you also grow nearer this weathered stone tower, which looks older than your Aunt Ethyl... A very odd-looking coat of arms hangs above the door, which is stoutly locked (you can't go in, so don't bother with this 'look door', 'op n', 'op door' crap ok? :P). The ford look simple enough- step on and across the shallow bit to the other side, which is very green and rather pleasant-looking. ~ 0 0 2 D1 the ford~ ~ 0 -1 5602 D3 the path leading to/from animaland~ ~ 0 -1 5600 S #5602 The Ford~ You are crossing the swift-flowing River Fulem, at the point where it starts to REALLY pick up momentum, pouring south into distant Lake Cungerell, where the mysterious Lake Creature is rumored to store his fabulous wealth...Now if only you had a boat... ~ 0 0 6 D1 a green field~ ~ 0 -1 5603 D2 the river fulem~ ~ 0 -1 5687 D3 a tower by a ford~ ~ 0 -1 5601 S #5603 A Green Field~ You are standing knee-deep in soft, green grass which covers this pleasant field as far as you can see. Narrow paths cut through the sward, going in many directions. Birds glance at you as they fly far overhead, and you fancy that you see a glimmer of intelligence in their beady eyes. ~ 0 0 2 D0 a path heading north~ ~ 0 -1 5645 D2 a path heading south~ ~ 0 -1 5604 D3 a path heading west~ ~ 0 -1 5602 S #5604 A Path Heading South~ You are heading south out of the fields. Shortly you reach a junction where you can continue south into a dark forest, or head east towards some strange-looking houses. ~ 0 0 2 D0 a green field~ ~ 0 -1 5603 D1 some strange houses~ ~ 0 -1 5605 D2 a dark forest~ ~ 0 -1 5611 S #5605 Some Strange Houses...~ You are heading along a road that is bordered on the left hand side by three strange houses. The one nearest you is fashioned from straw, while the ones in the distance are fashioned of other materials. ~ 0 0 1 D0 the house of straw~ house door~ 1 0 5606 D1 continuing~ ~ 0 -1 5607 D3 a junction~ ~ 0 -1 5604 S #5606 Inside the House of Straw~ You rude bugger! This is trespassing, you know! But who cares? Anyone dumb enough to build their house out of straw deserves to be burgled, right? ~ 0 1|8 0 D2 a door made of straw~ door~ 1 0 5605 S #5607 Continuing...~ Ah, this house you are now nearing appears to have been fashioned from sticks and bits of wood. How PostModernist! How &^$%ing tacky! Why don't you huff and puff and blow it down? Or better yet, *LOOT* it? ~ 0 0 1 D0 a door to a house of sticks~ door~ 1 0 5608 D1 continuing~ ~ 0 -1 5609 D3 a house of straw~ ~ 0 -1 5605 S #5608 Inside the House of Sticks~ Well, this house is just as ugly inside as it is out. It is structurally deficient, and you've half a mind to report him to Town Planning. Your other half wants to just trash the place. ~ 0 1|8 0 D2 a door~ door~ 1 0 5607 S #5609 Continuing...~ Hmph. Finally, someone with sense has built a good, solid house of bricks and mortar. Hmph. Still, wouldn't hurt to go in and have a good bash, y'know, check the structural integrity and all. Oh, and collect a small fee for your work.. ~ 0 0 1 D0 a house of brick~ door~ 1 0 5610 D1 another juction~ ~ 0 -1 5617 D3 continuing~ ~ 0 -1 5607 S #5610 Inside the House of Brick~ Yup. Seems secure enough. Bit lacking in decor, though. Guess the owners wouldn't mind a bit of free interior decorating, would they? Y'know, BR faves like trails of blood, steaming turds, arms, legs, hearts, heads and corpses? ~ 0 1|8 0 D2 outside the house~ ~ 1 0 5609 S #5611 A Dark Forest~ Whew! This place sure is DARK! It's certainly aptly named...and what is that godawful smell? Smells like rotting flesh, mingled with the aroma of freshly-baked cookies... ~ 0 1 3 D0 a junction~ ~ 0 -1 5604 D2 further inside the wood~ ~ 0 -1 5612 S #5612 Further Inside the Wood~ You have reached a junction in this fell wood. It is even darker here than near the entrance, if that is possible. There is a cottage near you, to the south, though it looks rather sinister. Alternatively, you can enter a dismal clearing to the east. ~ 0 1 3 D0 a dark forest~ ~ 0 -1 5611 D1 a dismal clearing~ ~ 0 -1 5614 D2 door to grandma's house~ door~ 1 0 5613 S #5613 Inside Grandma's House~ This little cottage would actually be quite cosy if it wasn't for the blood stains on the walls and the decomposing corpse in the bed. As you search the room, holding your nose, you are tempted several times to just bolt and vomit, but something leads you to believe that there may be treasure here... ~ 0 1|8 0 D0 outside gandma's house~ ~ 1 0 5612 S #5614 A Dismal Clearing~ You have entered a dismal clearing in the forest, ringed by burnt-out shells of once-stately oaks and twisted, dying vines that encircle the dead trees. A keening wail reaches your ears, and you shiver involuntarily. Perhaps it would be best to leave? ~ 0 1 3 D1 into the dense underbrush~ ~ 0 -1 5615 D3 further inside the forest~ ~ 0 -1 5612 S #5615 Into the Dense Underbrush~ You are now fighting your way through near-inpenetrable underbrush, and after five minutes of cuts, scratches and bruises from unfriendly flora, you begin to wonder if it's worth it. Then the wail reaches you ears again, this time seeming to come from somewhere very close to the east, and curiosity overrides your natural sense of self-preservation. ~ 0 1 15 D1 the deepest part of the forest~ ~ 0 -1 5616 D3 a dismal clearing~ ~ 0 -1 5614 S #5616 The Deepest Part of the Forest~ Well, you've penetrated as far as you're likely to without the aid of several chainsaws. Indeed, looking round, you are beginning to wonder whether it was worth it when you notice...something... ~ 0 1|8192 15 D3 into the thick underbrush~ ~ 0 -1 5615 S #5617 Another Junction~ You have entered another grassy field and come to another junction. A huge castle looms large to the east, while a town is visible to the north. The south contains a hilly area that shows some evidence of having been mined, as well as another stretch of the Dark Wood. It has been rumored that interdimensional archways occasionally materialize here. ~ 0 4 2 D1 a road to the town~ ~ 0 -1 5633 D2 a road to the mines~ ~ 0 -1 5618 D3 back to the houses of the pigs~ ~ 0 -1 5609 E ground earth~ There is a circular scorch mark in the earth here. ~ S #5618 A Road to the Mines~ You have entered some hard foothills, following a dusty trail that leads to the mines of the Dwarves and to more of the dark forest you saw earlier. You also see a weatherbeaten sign. ~ 0 0 4 D0 another junction~ ~ 0 -1 5617 D2 entrance to the mines~ ~ 0 -1 5619 E sign~ The sign says- "I have posted this sign in the hope that someone is brave enough to venture this close to the cursed mines. I have not the strength to rid the mines of its fell inhabitants, but I beseech whoever reads this to try and contain the evil spread there by the Witch of the Dark Wood. I fear that the evil dwarves who have-" the rest is obliterated by a dried blood stain... ~ S #5619 Entrance to the Mines~ You have reached the entrance to the mines, a gaping maw that looms in the side of a dark and forbidding cliff-face. With some trepidation, you prepare to go in, but a sudden short burst of maniacal laughter followed by a wet squelching sound makes you consider heading to the forest instead... ~ 0 0 4 D0 path to the mines~ ~ 0 -1 5618 D1 the mines~ ~ 0 -1 5627 D2 the dark forest~ ~ 0 -1 5620 S #5620 The Dark Forest~ This section of the forest doesn't smell or *feel* half as bad as the other expanse to the west, and you actually find it quite pleasant, as far as dark forests go. If only it wasn't so DARK... ~ 0 1 3 D0 entrance to the mines~ ~ 0 -1 5619 D3 further along the path~ ~ 0 -1 5621 S #5621 Further Along the Path~ You have pentrated further into the dark forest. To the south you can see a brightly-lit cottage, while a house made entirely from candy and gingerbread lies to the west...YUM! ~ 0 1 3 D1 the forest~ ~ 0 -1 5620 D2 outside the brightly-lit house~ ~ 0 -1 5625 D3 outside the house of candy~ ~ 0 -1 5622 S #5622 Outside the House of Candy~ This is a house made entirely of gingerbread and candy, and has obviously been built by an evil witch in a feeble attempt to lure innocent young children in so she can eat them. How pathetic! How dumb does she think kids are, anyway? Sheesh! Still, you better be careful- she might not appreciate being seen through so easily, and definitely won't appreciate you barging into her house... ~ 0 1 3 D1 further along the path~ ~ 0 -1 5621 D2 the door to the house~ door~ 1 0 5623 S #5623 Inside the House~ Eeyew! This house ain't half as nice inside as it was outside. But what did you expect? King Kandy? No, this is the house of a WITCH, and doubtless she's in here somewhere, waiting to eat you! Mind you don't trip on all the corpses, skins, pelts and spell components! ~ 0 1|8|8192 0 D0 outside the house~ door~ 1 0 5622 D3 an oven~ ~ 0 -1 5624 S #5624 An Oven~ Whew! Sure is hot in here! Oh there's an OVEN here, for cooking stupid children. Any kid who is dumb enough to think this house was for real and came in deserves to be cooked...Waitaminute! You came in here! Uh oh...RUN! ~ 0 1|8|8192 0 D1 inside the house~ ~ 0 -1 5623 S #5625 Outside A Brightly-Lit Cottage~ You are now standing outside the cottage, a standard bungalow-style peasant abode. You are not certain, but you think you can hear the whining tones of pre-adolescent children, and your hand instinctively strays to your weapon... ~ 0 1 3 D0 further along the path~ ~ 0 -1 5621 D2 the door opens and reveals the inside of the house~ door~ 1 0 5626 S #5626 Inside the House~ Yup! Kids DEFINITELY live here...Half-eaten meals are spilled all over the various toys, games, junk food and tv guides that litter the threadbare carpet in this one-room home. You begin to shudder uncontrollably... CHILDREN!!!!! YUCK! ~ 0 8 0 D0 a door outside~ door~ 1 0 5625 S #5627 Inside the Mine~ Uh Oh...You don't know whether it's the bones and gore scattered and smeared all over the place here, or the huge sign that reads "SOD OFF", but SOMETHING tells you that proceeding any further into the mines may not be too good for your health... ~ 0 1|8 0 D2 further inside~ ~ 0 -1 5628 D3 outside the mine~ ~ 0 -1 5619 E sign~ What's the matter? Can't you read room descriptions? I told you- It says "SOD OFF!". So why don't you? :P ~ S #5628 Further Inside~ This mine is dark, cramped and smelly. You begin to feel nauseous. Skeletons poke out from piles of rusted tools, junk and other debris that looks suspiciously like mortal remains of your own species! Looks like these Dwarves hate EVERYONE... ~ 0 1|8 0 D0 inside the mine~ ~ 0 -1 5627 D1 a crossroads~ ~ 0 -1 5629 S #5629 A Crossroads~ You're still here? Sheesh...Well, you've reached a crossroads in the mine, from which point you can head north to an abandoned meeting hall, east to an armory, or south towards a horrid smell which could only herald the location of the Dwarven latrines... ~ 0 1|8 0 D0 meeting hall~ ~ 0 -1 5630 D1 armory~ ~ 0 -1 5632 D2 latrines~ ~ 0 -1 5631 D3 further inside~ ~ 0 -1 5628 S #5630 Abandoned Meeting Hall~ You have entered a former meeting hall of the Dwarves who once inhabited this once-prosperous mine before the witch's minions drove them away. The leader of the anti-dwarves now uses this as a meeting hall. You notice a curiously-untouched parchment tacked to one wall... ~ 0 1|8 0 D2 a crossroads~ ~ 0 -1 5629 E parchment paper~ The parchment reads- "Dear Mr. Tarantino, Thank you for your suggestions for the next Snow White film. We are always happy to hear from famous directors such as yourself. However, we regret to inform you that the rape scene, the shoot-outs, the violent swearing witch and the Reservoir Dwarves (Wretched, Perturbed, Winded, Diseased, Conceited, Vacuous and Lost) are not quite what we here at Disney had in mind. Yours Sincerly J. Katzenburger An attached note reads- &^%$ you! You *&^%ing conceited, stuck-up #$%^ing *&^$%ing &^%%&*^%$%^&^^! %&&%^! ^*%%$ you! ~ S #5631 The Latrines...~ You have entered the latrines. You are nuts. Before you gag and retch on account of the unspeakably vile smell that is emanating from a most sinister pit in the center of the room, you are horrified to notice that some-one actually LIVES here! ~ 0 1|8 12 D0 a crossroads~ ~ 0 -1 5629 S #5632 An Armory~ This was perhaps an armory at one point, but now it is little more than a rudimentary barracks for some of the anti-dwarves. A signed portrait of Quentin Tarantino is one one wall- apparently he was considering casting them for his new film until Disney turned down his script. Consequently, Mr. Wolf had some new business to take care of in Hollywood... ~ 0 8 0 D3 a crossroads~ ~ 0 -1 5629 E portrait~ The portrait is of Quentin at his obnoxious best. It has bee signed "%$#& YOU! Love Quentin". ~ S #5633 A Road to the Town~ You have reached a point where you can head north to Animaltown. Alternatively you could continue east towards Castle Poodle, and pay your respects to the Count. But the Count is only a figurehead- real power rests with Mayor Bear, Chief Alderman of AnimalTown. You see a sign posted here. ~ 0 0 2 D0 animaltown~ ~ 0 -1 5634 D1 path to castle poodle~ ~ 0 -1 5663 D3 another juction~ ~ 0 -1 5617 E sign~ The sign says- "WELCOME TO ANIMALTOWN! I hope your visit is enjoyable. Have a good time, but if you cause trouble, I will break you. Signed, Mayor Bear *THIS PUBLIC SERVICE ANNOUNCEMENT HAS BEEN BROUGHT TO YOU BY THE UNITED INITIATIVE FOR A BETTER GOVERNMENT- auth. M. Bear* ~ S #5634 AnimalTown~ Welcome to Animaltown! You can head north to the town well, east and west towards some local businesses, or back south out of town (which Bear Mayor would prefer). ~ 0 0 1 D0 well~ ~ 0 -1 5644 D1 outside the butcher~ ~ 0 -1 5642 D2 out of town~ ~ 0 -1 5633 D3 a bend in the road~ ~ 0 -1 5635 S #5635 A Bend in the Road~ You are heading along the path that leads to the blacksmith and the Inn. This road is apparently called Chicken Lane, though you see no sign of poultry or fowl. ~ 0 0 1 D0 outside the blacksmith and inn~ ~ 0 -1 5636 D1 the entrance to town~ ~ 0 -1 5634 S #5636 Outside the Blacksmith and Inn~ You have reached another bend in the road, but here you also have the option of entering the Blacksmith to the west, or the Inn to the north. ~ 0 4 1 D0 inn~ ~ 0 -1 5637 D1 mutt road~ ~ 0 -1 5639 D2 chicken lane~ ~ 0 -1 5635 D3 blacksmith~ ~ 0 -1 5638 S #5637 Inn~ You have entered AnimalTown Inn. The proprietor is standing behind a bar, waiting to serve you. Unfortunately, all the rooms are filled, so you will not be able to stay the night here. An ATM is provided for your convenience near the bar. ~ 0 8|16384 0 D2 outside the smith and inn~ ~ 0 -1 5636 S #5638 The Smithy~ You have entered the Smithy, and are greeted gruffly by its doughty owner. If you have items that are broken, he's the one to help you- if not, you're wasting his time, and he stares at you impatiently, eager to get back to his work. ~ 0 8 0 D1 outside the smith and inn~ ~ 0 -1 5636 S #5639 Mutt Road~ You are strolling along Mutt Road, but there are no stray dogs in this town- the stary dogs are the citizens. In fact, they probably consider YOU a stray- (look at that humanoid wandering the streets unattended- how revolting! Call the Mayor!). ~ 0 0 1 D1 outside the mayor's office~ ~ 0 -1 5640 D2 well~ ~ 0 -1 5644 D3 outside the smithy and inn~ ~ 0 -1 5636 S #5640 Outside the Mayor's Office~ You are standing outside Bear Mayor's humble abode. Bear Mayor is always happy to receive visitors (especially voters) and thus his door is always open. But be careful that you don't offend him- he has a vicious temper... ~ 0 0 1 D1 inside mayor's office~ ~ 0 -1 5641 D2 outside the butcher~ ~ 0 -1 5642 D3 mutt road~ ~ 0 -1 5639 S #5641 Inside Bear Mayor's Office~ You are inside Bear Mayor's (or Mayor Bear's- he uses both titles with impunity) air-conditioned office. Portraits of famous animals, all signed, line the walls, and an impressive collection of animal-related literature is held in a solid oak set of shelves behind his huge timber desk. The desk itself is scattered with papers that relate to the day to day runnings of AnimalTown, including details of accounts, budgets, administration and payoffs... ~ 0 8 0 D3 outside the office~ ~ 0 -1 5640 S #5642 Outside the Butcher~ You are standing outside the Butcher's, which used to be a moderately successful business run by a Warthog who Bear Mayor bought out, but is now empty. ~ 0 0 1 D0 outside bear mayor's office~ ~ 0 -1 5640 D1 inside empty butcher~ ~ 0 -1 5643 D3 entrance to animaltown~ ~ 0 -1 5634 S #5643 Inside the Butcher's~ After Bear Mayor bought out Warthog (for running against him in the last election), Warthog fled to Castle Poodle and became a Jester, and the business fell into ruin. Now there is nothing save some scraps of decaying meat and a couple of dulled butcher's knives. ~ 0 1|8 0 D3 outside the butcher's~ ~ 0 -1 5642 S #5644 Well~ You have reached the well, which used to provide the town's drinking water, but has long since dried up, meaning that the townsfolk have to go as far abroad as the River Fulem for their water. Tipsy, the town sot, can usually be found lying around here- he continually forgets that its empty and ends up falling in while trying to get a drink of water. ~ 0 0 1 D0 mutt road~ ~ 0 -1 5639 D2 entrance to animaltown~ ~ 0 -1 5634 S #5645 A Northern Path~ You are heading along a path that heads north away from the grassy fields, and makes a sharp turn to the east, running parallel to the mighty Fulum, which makes a similar turn to the right, diverted by the steep, impenetrable mountains that rise to the north. It is rumored that the dire Warlock of Firetop Mountain holds residence there. Perhaps one day you will find out? :) ~ 0 0 3 D1 a bend~ ~ 0 -1 5646 D2 grassy field~ ~ 0 -1 5603 S #5646 The Path Bendeth...~ At the point the path bends again, this time heading north, back towards the river and the mountains beyond again. You fancy that you can spy a secluded manse off to the right of the path up ahead, but you can't be sure from here. ~ 0 0 3 D0 entrance to the manse~ ~ 0 -1 5647 D3 a northern path~ ~ 0 -1 5645 S #5647 Entrance to the Manse~ Yup. It is a house. You are standing outside it right now. In fact, the front door is open and all, so why don't you poke your head in and have a look around...Heck, I might as well let you this time, you're going to barge in and loot it anyway:) You see a tiny sign above the door. ~ 0 0 2 D0 another bend~ ~ 0 -1 5648 D1 inside the manse~ ~ 1 0 5697 D2 the path bendeth~ ~ 0 -1 5646 E sign~ The sign says- "Keep your eyes peeled and your wits about you..." Also, Hide and Seek can be fun, if you have the right spells... ~ S #5648 Another Bend~ The path bends AGAIN, heading east once more, but this time it seems the path remains straight, for it extends as far as you can see to the east. A bridge that crosses the Fulum is up ahead on the left. ~ 0 0 2 D1 a bridge~ ~ 0 -1 5649 D2 outside the manse~ ~ 0 -1 5647 S #5649 A Bridge~ You have come to a bridge, that crosses the Fulum to the north. Unfortunately, there has been a landslide on the far side, and passage further than this is now impossible. A foul stench arises from beneath the bridge... UPDATE : WORKERS HAVE MANAGED TO CLEAR THE RUBBLE AND YOU CAN NOW PROCEED TO THE NORTH. You see a placard mounted on the bridge. ~ 0 0 2 D0 the path to firetop mountain~ ~ 0 -1 8852 D1 along the river road~ ~ 0 -1 5651 D3 another bend~ ~ 0 -1 5648 D5 under the bridge~ ~ 0 -1 5650 E placard~ The placard reads- "Bridge closed due to act of God. Please excuse mess. Be patient until renovations and clearance is possible. Sorry Messers Gruff... Oh, don't spook the troll either... Bear Mayor (The Mayor of THE Town! :)) ~ S #5650 Under the Bridge~ Whoa! The Red Hot Chili Peppers didn't write about being under THIS bridge! This is a troll lair! And by now you've probably been KILLED! ~ 0 1|8|128|8192 0 D4 the bridge~ ~ 0 -1 5649 S #5651 The Path by the Fulum~ You are having a pleasant stroll along this eastern stretch of road which runs parallel to the flow of the mighty Fulum to the north, which also runs east-west at this point. The road continues as far as you can see. ~ 0 0 2 D1 the path by the fulum~ ~ 0 -1 5652 D3 the bridge~ ~ 0 -1 5649 S #5652 The Path by the Fulum~ You are having a pleasant stroll along this eastern stretch of road which runs parallel to the flow of the mighty Fulum to the norht, which alos runs east-west at this point. Up ahead to the east you can see a junction. ~ 0 0 2 D1 a junction~ ~ 0 -1 5653 D3 the path by the fulum~ ~ 0 -1 5651 S #5653 A Junction~ You have reached a point where you can head north towards a tiny beach where the Fulum washes up on the bank, or south towards a mammoth beanstalk that extends high up into the sky. ~ 0 0 2 D0 a beach~ ~ 0 -1 5654 D2 a beanstalk~ ~ 0 -1 5655 D3 the path by the fulum~ ~ 0 -1 5652 S #5654 A Beach~ A small inlet has been formed here by erosion, and various objects and debris carried by the Fulum from the seas to the east have been washed up here, including the occasional aggressive sea creature! ~ 0 0 6 D2 a junction~ ~ 0 -1 5653 S #5655 A Beanstalk~ You think you remember an old children's tale about such an item as you approach this spectacle. The beanstalk looks rather ludicrous growing here, but also appears quite climbable. Above it you see a castle sitting atop a huge grey cloud. It is not half as high as you first though, and you would quickly reach it were you to wish to. ~ 0 0 2 D0 a junction~ ~ 0 -1 5653 D4 a cloud~ ~ 0 -1 5656 S #5656 A Cloud~ You quickly scale the beanstalk and emerge atop a fluffy grey cloud. Looking about, you see the doors to a castle looming to the west, while to the east there appears to be some sort of garden. ~ 0 0 1 D1 garden~ ~ 0 -1 5657 D3 doors to castle~ door~ 1 0 5658 D5 down~ ~ 0 -1 5655 S #5657 A Garden~ You have entered a giant's garden, full of giant-size vegetables, the smallest of which is the size of a fully-grown dwarf. Amazed, you wander amongst them for some time until you are startled by a deep rumbling from the west- "Fee Fee Fi Fi Fo Fo Fum!"- and decide you'd better move on. ~ 0 0 3 D3 a cloud~ ~ 0 -1 5656 S #5658 Inside the Castle~ The doors creak open, making an alarmingly loud noise, and you enter, wincing as the slam shut behind you. Looking about, you notice that you are in the central room of a giant's house, small by giant standards, but literally a castle to you. Passages extend in all directions. ~ 0 1|8 0 D0 kitchen~ ~ 0 -1 5659 D1 door leading outside~ door~ 1 0 5656 D2 kennel~ ~ 0 -1 5662 D3 bedroom~ ~ 0 -1 5661 S #5659 A Kitchen~ You have entered the giant's kitchen, a mammoth affair that would do a Dragon justice in terms of object size and sheer volumes of food. Two giant pots look about just the right size for cooking humanoids, and you shiver involuntarily. Where are the residents of this place? ~ 0 1|8 0 D2 entry hall~ ~ 0 -1 5658 D3 pantry~ ~ 0 -1 5660 S #5660 Pantry~ You have entered the giant's pantry, which contains some more food, including some of the giant-sized vegetables that you saw in the garden outside, and whole cows and bullocks, freshly slain and ready to be eaten. ~ 0 1|8 0 D1 kitchen~ ~ 0 -1 5659 S #5661 Bedroom~ Uh Oh. You have stumbled into the private chamber of the residents of this place, and they are NOT impressed. You have a chance to score a quick glance at the giant-sized furniture in this place before you have to deal with its angry occupant! ~ 0 1|8 0 D1 entry hall~ ~ 0 -1 5658 S #5662 Kennel~ Ever since they lost their Golden Goose, the giants of this place have become very security-conscious, and they bought a guard dog, giving it a nice clean kennel here in this room, which was formerly Rumblebottom's workshop. Unfortunately, Count Poodle took a liking to it, and now has it as his personal guard Dogg. ~ 0 1|8 0 D0 entry hall~ ~ 0 -1 5658 S #5663 Path Leading to the Castle~ You are nearing Castle Poodle, home of Count Poodle and his wife Cowntess Heifer. The path bends sharply to the right here, heading east towards a giant marble staircase. ~ 0 0 2 D2 marble staircase~ ~ 0 -1 5664 D3 a road to the town~ ~ 0 -1 5633 S #5664 A Marble Staircase~ You have reached the base of a massive set of marble steps, flanked by columns and statues of famous inhabitants of Animaltown (including three seperate depiction of Bear Mayor...). The crenelated battlements of Castle Poodle tower far above you, surmounted by a merloned tower that must be the abode of the famous Wizard Owl. ~ 0 0 1 D0 a path~ ~ 0 -1 5663 D4 up the staircase to the castle~ ~ 0 -1 5665 S #5665 The Entrance to Castle Poodle~ Whew! What a climb. Breathing hard, you pause to catch your breath, looking about you as you do so. Straight in front of you looms the massive entrance to Castle Poodle, from which you can head north or south into the castle proper. Huge portraits of Count Poodle, Cowntess Heifer and (of course) Bear Mayor abound. ~ 0 8 0 D0 guest rooms~ ~ 0 -1 5666 D2 guest rooms~ ~ 0 -1 5674 D5 below the staircase~ ~ 0 -1 5664 S #5666 Guest Rooms~ You have come into the north wing of the castle, where some guests of considerable power and importance are currently staying. Be quiet and be polite or be dead. ~ 0 8 0 D0 snoopy's room~ ~ 1 0 5667 D1 guest rooms~ ~ 0 -1 5668 D2 entrance~ ~ 0 -1 5665 S #5667 Snoopy's Room~ You have entered Snoopy's Room, a room rserved especially for him when he visits. He is an amiable pup, so he won't bash your skull in for intruding, but you'd better not rile him... ~ 0 1|8 0 D2 hallway~ ~ 1 0 5666 S #5668 Guest Rooms~ You have come across more guest rooms. A passage also runs south from here to a long east-west hall. ~ 0 8 0 D0 fritz'z room~ ~ 1 0 5669 D2 a hall~ ~ 0 -1 5670 D3 guest rooms~ ~ 0 -1 5666 S #5669 Fritz the Cat's Room~ oooOOOooo. You'd better get out of here. Fritz's *Desire* is- quite insatiable...And right now, you're fair game! ~ 0 1|8 0 D2 hall~ ~ 1 0 5668 S #5670 Hallway~ This hallway runs east towards a staircase that heads up to the second storey. A sign says in bold letters- "AUTHORISED GUESTS ONLY". Better heed it... ~ 0 8 0 D0 guest rooms~ ~ 0 -1 5668 D1 staricase~ ~ 0 -1 5671 D2 guest rooms~ ~ 0 -1 5672 S #5671 A Stairwell~ This stairwell leads up to the second level. You can hear some grunting noises coming from above, however. You'd better be careful, buster. ~ 0 8 0 D3 hallway~ ~ 0 -1 5670 D4 level two~ ~ 0 -1 5676 S #5672 Outside Bouncy's Room~ You are standing outside the room where Poodle keeps the guard dog he stole from Rumblebottom and Cushioncheeks the Giants in the clouds. ~ 0 8 0 D0 a hall~ ~ 0 -1 5670 D2 bouncy's room~ ~ 1 0 5673 D3 guest rooms~ ~ 0 -1 5674 S #5673 Bouncy's Room~ Here he comes! Don't leap up- don't lick- ugh! Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. Bouncy licks you. :) ~ 0 1|8 0 D0 outside bouncy's room~ ~ 1 0 5672 S #5674 Guest Rooms~ You are standing outside Mickey Mouse's bedroom, which is to the south. Bouncy's room is to the east, while Snoopy and that pervert Fritz the Cat reside to the north and northeast respectively. ~ 0 8 0 D0 entrance hallway~ ~ 0 -1 5665 D1 outside bouncy's room~ ~ 0 -1 5672 D2 mickey's room~ ~ 1 0 5675 S #5675 Mickey's Room~ You are in the room reserved for Mickey Mouse. Little else needs to be said about the decor, I'd imagine... ~ 0 1|8 0 D0 hall~ ~ 1 0 5674 S #5676 Level Two (Guard Post)~ Uh Oh. Maybe you should have paid more attention to that sign below... If you live, you can head west to a reception area. ~ 0 1|8 0 D3 reception area~ ~ 0 -1 5677 D5 level one~ ~ 0 -1 5671 S #5677 Reception Hall~ You have entered Poodle and Heifer's reception hall. It is currently deserted. From here you can head north to the staff quarters, or south to the count and countess' quarters. ~ 0 8 0 D0 staff quarters~ ~ 0 -1 5678 D1 stairs~ ~ 0 -1 5676 D2 count and countess rooms~ ~ 0 -1 5684 S #5678 Outside Jester's Room~ Warthog the Jester is in here. He is rather depressed about his sudden reversal of fortune, and doesn't take kindly to visitors. ~ 0 8 0 D0 inside jester's room~ ~ 1 0 5679 D2 reception hall~ ~ 0 -1 5677 D3 guard room~ ~ 0 -1 5680 S #5679 Inside Jester Warthog's Room~ A bland, unimpressive place, not at all characteristic of a jester, which is not surprising when you consider how much Warthog hates his job. Poor Warthog... ~ 0 1|8 0 D2 outside jester's room~ ~ 1 0 5678 S #5680 Outside Guard Room~ A sign upon this door reads "KEEP OUT". Maybe THIS time you will pay attention to the sign...? ~ 0 8 0 D0 guard room~ ~ 1 0 5681 D1 outside jester's room~ ~ 0 -1 5678 D2 a stairway~ ~ 0 -1 5686 S #5681 Inside Guard Room~ Oh boy. You are dead. You have entered the sanctum of the berzerk Rhino guard of the Castle. There must be half a dozen in here, and they are all glaring at you! ~ 0 1|8 0 D2 outside guard room~ ~ 1 0 5680 S #5682 Outside Cowntess' Room~ You are standing outside Cowntess Heifer's chamber. Even from here you can discern the cloying odor of various unguents, perfumes and salves that she uses to conceal her natural odor. Yuk. You think you prefer the scent of cow... ~ 0 8 0 D0 a stairway~ ~ 0 -1 5686 D1 outside poodle's room~ ~ 0 -1 5684 D2 inside chamber~ ~ 1 0 5683 S #5683 Cowntess Heifer's Chamber~ This luxurious boudoir is packed with every kind of Bovine pleasure conceivable, plus many you never even knew about. Shelf upon shelf are packed with hundreds of trinkets, caskets, bells, statuettes, objects d'art and curios gathered from half-a-lifetime as the second richest inhabitant of Animaland. Best be quiet here- she hates being interrupted when in here alone... ~ 0 1|8 0 D0 outside chamber~ ~ 1 0 5682 S #5684 Outside Count Poodle's Chamber~ You are standing outside Poodle's room. He is likely to be in there. In fact, he has been in there for two weeks, hiding from his wife and her amorous advances...he has not the endurance he once possessed as a young pup, and thus needs a break to rest his weary bones. ~ 0 8 0 D0 reception hall~ ~ 0 -1 5677 D2 inside poodle's room~ ~ 1 0 5685 D3 outside heifer's chamber~ ~ 0 -1 5682 S #5685 Inside Poodle's Chamber~ Poodle is an effeminate kind of guy. Oh sure, he tried to act all butch, sticking swords and stuffed human heads and such on his walls, and wearing butch count-type stuff, but it all ends up looking rather ridiculous. So in the end he gave up, and reverted to form, going for new-age color schemes, gentle modern art sculpture, and literature by camp authors. ~ 0 1|8 0 D0 outside poodle's chambers~ ~ 1 0 5684 S #5686 Stairway~ These steps lead up into the merloned tower you saw outside the castle. A sign here confirms your suspicions about the inhabitant of this part of Castle Poodle. ~ 0 8 0 D0 guard room~ ~ 0 -1 5680 D2 heifer's room~ ~ 0 -1 5682 D4 stairwell~ ~ 0 -1 5698 E sign~ The sign reads- This Tower is the home of Wizard Owl. Visitors welcome, but please be quiet. Thank You. PS- Vote 1 Owl for Mayor in 567!. ~ S #5687 Sailing down the Fulem~ The current grabs at your boat and swiftly bears you downstream, towards lake Cungerell in the distant south. Birds fly high overhead, conversing with each other, and you imagine that you can also hear the fish in the greeny depths beneath you quietly discussing philosophy and anthropology. ~ 0 0 7 D2 sailing further~ ~ 0 -1 5688 S #5688 Sailing Further~ You race along the Fulem, gaining considerable speed in the grip of its powerful current. The lake grows nearer, and you begin to hope that the legend of the terrible beast that lives therein is just that- a legend. ~ 0 0 7 D2 the lake~ ~ 0 -1 5689 S #5689 Lake Cungerell~ The current propels you into the lake called by man Cungerell, and you feel giddy as the current gradually subsides and you slow to a halt. The mirrored surface fo the lake extends to the west and east, and you may hoist your sail and explore. ~ 0 0 7 D1 the lake~ ~ 0 -1 5690 D3 the lake~ ~ 0 -1 5691 S #5690 Sailing along the Lake~ You sail east until you reach a rocky shore which is too rough to allow you to beach your craft. ~ 0 0 7 D3 the lake~ ~ 0 -1 5689 S #5691 Sailing along the Lake~ You sail west until you come up against a rcoky shore, which is too rough for you to facilitate a docking, and so you can but turn back or sail south along the shore. ~ 0 0 7 D1 the lake~ ~ 0 -1 5689 D2 the lake~ ~ 0 -1 5692 S #5692 The Deepest Section of the Lake~ You have reached the deepest section of the lake, its chilly blue waters seeming to be bottomless. If you have appropriate equipment, you may wish to explore further. ~ 0 0 11 D0 the lake~ ~ 0 -1 5691 D5 the bottom of the lake~ ~ 0 -1 5693 S #5693 The Bottom of the Lake~ You have reached the bottom of the lake. It is not as deep as you at first thought, and you are disappointed to find naught but some harmless fish. However, you have a feeling of dread, and feel reluctant to explore further... ~ 0 1|8 11 D1 a grotto~ ~ 0 -1 5695 D2 a dead end~ ~ 0 -1 5694 D4 the lake~ ~ 0 -1 5692 S #5694 A Dead End~ You have come to an impenetrable wall of rock rising from the depths and blocking your progress. But you feel that you are not alone... ~ 0 1|8 11 D0 the depths~ ~ 0 -1 5693 S #5695 A Grotto~ You have stumbled onto the lair of the Lake Creature! And you're in luck! Its not here! Well, not at this MOMENT...Quickly, nip in and nab yourself some loot before it returns! ~ 0 1|8 11 D3 the depths~ ~ 0 -1 5693 D5 the bottom of the grotto~ ~ 0 -1 5696 S #5696 The Bottom of the Grotto~ You have reached the bottom of the grotto, and begun your search for treasure. But other treasure hunters apparently frequent this place- you may have to fight for your share! ~ 0 1|8 11 D4 the grotto~ ~ 0 -1 5695 S #5697 Inside the Manse~ This rather peculiar house appears to be full entirely of shoes... ~ 0 1|8 0 D3 outside the manse~ ~ 1 -1 5647 S #5698 The Stairs Up~ You begin the long haul up the narrow flight of steps to the abode of Wizard Owl. Along the way there are some marvelous portraits of great thinkers in the animal world such as P.S.Boxer, Ursiniquis, Felinia Maximia, Sir B. Terrier and St. Equinus of the Stable. ~ 0 1|8 0 D4 owl's study~ ~ 0 -1 5699 D5 back down~ ~ 0 -1 5686 S #5699 Owl's Study~ You have entered the Sanctum Sanctorum of The Wizard Owl. As you enter, he regales you with a long string of calculations, asks your opinion on their accuracy, then promptly whips out a book and begins to read. Momentarily ignored, you glance about the room, amazed and impressed by the range of alembics, beakers, cisterns, decanters, eggtimers, feathers, gemstones, hangings, items, jpegs, krators, looms, manuals, necronomicons, objects d'art, posters, question sheets, rulers, sheets, telescopes, ultraviolet art, vampire bats, walrus tusks, x-ray machines, yellow powders and zoo exhibits. ~ 0 8 0 D5 stairway~ ~ 0 -1 5698 S #0 #RESETS M 1 5600 1 5601 LOADS SIR LOSIS E 1 5706 0 16 WIELDS SWORD E 1 5707 0 5 WEARS ARMOR E 1 5708 0 11 WEARS SHIELD E 1 5709 0 14 WEARS BRACER E 1 5709 0 15 WEARS BRACER E 1 5710 0 7 WEARS GREAVES E 1 5711 0 1 WEARS SIGNET E 1 5711 0 2 WEARS SIGNET E 1 5713 0 12 WEARS SURCOAT E 1 5714 0 6 WEARS HELMET D 1 5605 0 1 SETS DOOR UNLOCKED D 1 5606 2 1 """""""""""""""""" O 1 5730 0 5606 LOADS MATTRESS O 1 5727 0 5606 LOADS STRAW M 1 5602 1 5606 LOADS PIG E 1 5716 0 6 WEARS HAT E 1 5701 0 7 WEARS BRITCHES G 1 5715 0 0 GIVES CIGAR D 1 5607 0 1 SETS DOOR UNLOCKED D 1 5608 2 1 """""""""""""""""" O 1 5730 0 5608 LOADS MATTRESS O 1 5729 0 5608 LOADS STICKS M 1 5603 1 5608 LOADS PIG E 1 5716 0 6 WEARS HAT E 1 5701 0 7 WEARS BRITCHES G 1 5715 0 0 GIVES CIGAR D 1 5609 0 1 SETS DOOR UNLOCKED O 1 5730 0 5610 LOADS MATTRESS O 1 5728 0 5610 LOADS BRICK M 1 5604 1 5610 LOADS PIG E 1 5716 0 0 WEARS HAT E 1 5701 0 7 WEARS BRITCHES G 1 5715 0 0 GIVES CIGAR M 1 5611 1 5612 LOADS WOLF E 1 5693 0 3 WEARS CHAIN E 1 5694 0 6 WEARS CAP E 1 5695 0 7 WEARS JEANS E 1 5696 0 8 WEARS HI-TOPS D 1 5612 2 1 SETS DOOR UNLOCKED O 1 5723 0 5613 LOADS NIGHTGOWN O 1 5724 0 5613 LOADS FOOD M 1 5637 1 5614 LOADS UNDEAD RIDING HOOD G 1 5619 0 0 GIVES HOOD M 1 5601 1 5616 LOADS KNIGHT WHO SAYS NI E 1 5712 0 16 WIELDS LANCE O 1 5705 0 5616 LOADS SHRUBBERY D 1 5622 2 0 SETS DOOR UNLOCKED M 1 5613 1 5618 LOADS SNOW WHITE E 1 5682 0 5 WEARS DRESS G 1 5683 0 0 GIVES COMB G 1 5725 0 0 GIVES SACCHRIN O 1 5684 0 5623 LOADS CAULDRON O 1 5690 0 5623 LOADS DEAD CAT O 1 5691 0 5623 LOADS JAR O 1 5692 0 5623 LOADS JAR P 1 5689 0 5691 PUTS HERBS INTO JAR 891 O 1 5699 0 5624 LOADS OVEN M 1 5612 1 5624 LOADS WITCH E 1 5685 0 12 WEARS SHAWL E 1 5686 0 6 WEARS HAT E 1 5687 0 5 WEARS DRESS E 1 5688 0 17 HOLDS STAFF D 1 5625 2 1 RESET DOOR UNLOCKED M 1 5609 1 5626 LOADS HANSEL E 1 5697 0 5 LOADS DUDS G 1 5698 0 0 GIVES GINGERBREAD G 1 5700 0 0 GIVES SNOTRAG M 1 5610 1 5626 LOADS GRETEL E 1 5697 0 5 LOADS DUDS G 1 5698 0 0 GIVES GINGERBREAD G 1 5700 0 0 GIVES SNOTRAG M 1 5625 1 5627 LOADS WASTED G 1 5650 0 0 GIVES DRUGS M 1 5630 1 5628 LOADS SLEAZY E 1 5655 0 6 WEARS PERSONA M 1 5628 1 5630 LOADS VICIOUS E 1 5653 0 13 WEARS BELT OF SKULLS M 1 5624 1 5630 LOADS SNARLY E 1 5649 0 16 WIELDS GNASHERS M 1 5629 1 5631 LOADS PISSED G 1 5654 0 0 GIVES VIDEO M 1 5626 1 5632 LOADS POO E 1 5651 0 8 WEARS POO M 1 5627 1 5632 LOADS ROTTEN E 1 5652 0 7 WEARS UNDERPANTS O 1 5636 0 5637 LOADS TAPESTRY O 1 5635 0 5637 LOADS BOWL O 1 5719 0 5637 LOADS GLASS P 1 5634 0 5635 PUTS NUTS IN BOWL M 1 5631 3 5637 LOADS PIGS E 1 5637 0 5 WEARS CLOTHES E 1 5638 0 8 WEARS CLOGS G 1 5639 0 0 GIVES TROTTERS G 1 5640 0 0 GIVES EARS G 1 5719 0 0 GIVES GLASS M 1 5632 1 5637 LOADS HOOKER M 1 5616 1 5637 LOADS BARTENDER G 1 5629 0 0 BEER G 1 5630 0 0 ALE G 1 5631 0 0 WHISKEY G 1 5632 0 0 VODKA G 1 5633 0 0 WINE O 1 5717 0 5638 LOADS ANVIL O 1 5718 9 5638 LOADS CAGE AND WHEEL M 1 5615 1 5638 LOADS SMITH M 1 5614 1 5641 LOADS MAYOR M 1 5617 1 5644 LOADS TIPSY E 1 5720 0 3 WEARS COLLAR E 1 5679 0 8 WEARS BOOTS E 1 5681 0 6 WEARS WHISKERS G 1 5680 0 0 GIVES GROG M 1 5605 1 5649 LOAD GOAT 1 E 1 5701 0 7 WEARS BRITCHES E 1 5702 0 6 WEARS BEARD E 1 5703 0 16 WIELDS HORNS M 1 5606 1 5649 LOAD GOAT 2 E 1 5701 0 7 WEARS BRITCHES E 1 5702 0 6 WEARS BEARD E 1 5703 0 16 WIELDS HORNS M 1 5607 1 5649 LOAD GOAT 3 E 1 5701 0 7 WEARS BRITCHES E 1 5702 0 6 WEARS BEARD E 1 5703 0 16 WIELDS HORNS M 1 5608 1 5650 LOAD TROLL E 1 5704 0 16 WIELDS TEETH M 1 5642 1 5651 LOADS DOC E 1 5605 0 6 LOADS GLASSES E 1 5601 0 16 LOADS AXE E 1 5603 0 8 LOADS BOOTS E 1 5604 0 13 GLOADS GIRTH O 1 5722 0 5654 LOADS BOAT M 1 5618 1 5654 LOAD WHALE G 1 5672 0 0 GIVES CORPSE G 1 5673 0 0 GIVES CORPSE G 1 5674 0 0 GIVES CORPSE G 1 5675 0 0 GIVES MALLET G 1 5676 0 0 GIVES HAT G 1 5677 0 0 0 GIVES UMBRELLA G 1 5678 0 0 GIVES JONAH'S LOG O 1 5721 0 5655 LOADS BEANSTALK O 1 5662 0 5667 LOADS PILLOW O 1 5662 0 5667 O 1 5662 0 5667 M 1 5619 1 5661 LOAD RUMBLEBOTTOM E 1 5671 0 16 WIELDS CLUB E 1 5670 0 13 WEARS GIRTH M 1 5633 1 5659 LOAD CUSHIONCHEEKS E 1 5624 0 5 WEARS DRESS G 1 5623 0 0 GIVES BAG P 1 5625 0 5623 PUTS CRAP IN BAG M 1 5636 2 5665 LOAD GUARD CHIHUAHUA E 1 5620 0 3 WEARS COLLAR E 1 5621 0 16 WIELDS HALBERD D 1 5666 0 1 RESETS DOORS UNLOCKED D 1 5667 2 1 M 1 5638 1 5667 LOADS SNOOPY E 1 5618 0 3 WEARS COLLAR O 1 5615 0 5667 LOADS KENNEL O 1 5616 0 5667 LOADS FOODBOWL P 1 5612 0 5616 PUTS FOOD IN BOWL O 1 5614 0 5667 LOADS TYPEWRITER P 1 5617 0 5614 PUTS PAPER IN TYPEWRITER D 1 5668 0 1 D 1 5669 2 1 M 1 5639 1 5669 LOADS FRITZ D 1 5672 2 1 D 1 5673 0 1 M 1 5640 1 5673 LOADS BOUNCY E 1 5609 0 3 WEARS COLLAR O 1 5610 0 5673 LOADS KENNEL O 1 5611 0 5673 LOADS BOWL P 1 5612 0 5611 PUTS FOOD IN BOWL P 1 5613 0 5610 PUTS BLANKET IN KENNEL D 1 5674 2 1 D 1 5675 0 1 M 1 5641 1 5675 LOADS MICKEY E 1 5606 0 6 WEARS EARS E 1 5607 0 8 WEARS SHOES E 1 5608 0 7 WEARS PANTS M 1 5635 1 5676 LOAD GUARD RHINO E 1 5621 0 16 WIELDS HALBERD E 1 5622 0 6 WEARS HORN D 1 5678 0 1 D 1 5679 2 1 RESETS DOOR UNLOCKED M 1 5634 1 5679 LOADS JESTER E 1 5626 0 17 HOLDS STAFF E 1 5627 0 1 WEARS RING D 1 5680 0 1 RESETS DOOR UNLOCKED D 1 5681 2 1 M 1 5635 3 5681 LOADS RHINO GUARDS D 1 5682 2 1 D 1 5683 0 1 RESETS DOOR UNLOCKED M 1 5623 1 5683 LOADS HEIFER E 1 5662 0 6 WEARS CROWN E 1 5663 0 16 WIELDS ROD E 1 5665 0 8 WEARS UDDER O 1 5664 0 5683 LOADS LOOT D 1 5684 2 1 D 1 5685 0 1 M 1 5621 0 5685 LOADS COUNT E 1 5657 0 16 WIELDS SCEPTRE E 1 5658 0 12 WEARS CLOAK E 1 5659 0 1 WEARS RING E 1 5660 0 17 HOLDS ORB E 1 5661 0 6 WEARS CROWN M 1 5620 1 5694 LOADS CREATURE G 1 5668 0 0 GIVES KEY O 1 5666 0 5696 LOADS CHEST P 1 5667 0 5666 LOADS LOOT INTO CHEST P 1 5669 0 5666 LOADS SHIELD INTO CHEST O 1 5642 0 5699 LOADS DESK O 1 5644 0 5699 LOADS CHEST P 1 5645 0 5644 LOADS SCROLL IN CHEST P 1 5646 0 5644 LOADS WAND IN CHEST M 1 5643 1 5697 LOADS IMELDA E 1 5600 0 8 G 1 5600 0 0 D 1 5647 1 1 DOORS TO AND FROM HOUSE M 1 5642 3 5695 LOADS DWARVES E 1 5601 0 16 LOADS AXE E 1 5602 0 6 WEARS HAT E 1 5603 0 8 WEARS BOOTS E 1 5604 0 13 WEARS GIRTH M 1 5642 3 5696 LOADS DWARVES E 1 5601 0 16 E 1 5602 0 6 E 1 5603 0 8 E 1 5604 0 13 M 1 5622 1 5699 LOADS OWL E 1 5641 0 6 WEARS GLASSES E 1 5648 0 3 WEARS NECKLACE G 1 5643 0 0 GIVES SPELLBOOK G 1 5647 0 0 GIVES HAT G 1 5656 0 0 GIVES KEY S #SHOPS 5616 17 19 0 0 0 150 50 0 23 0 #SPECIALS M 5600 spec_guard Sir Hosis of the Liver M 5604 spec_cast_judge The Third Little Pig M 5608 spec_fido The Troll M 5609 spec_thief Hansel M 5610 spec_thief Gretel M 5612 spec_cast_mage The Witch M 5620 spec_breath_any A Hideous Lake Creature M 5622 spec_cast_mage Wizard Owl M 5626 spec_poison Poo Dwarf M 5634 spec_cast_mage Jester Warthog M 5635 spec_executioner A Rhino Guard M 5636 spec_guard A Chihuahua Guard M 5637 spec_cast_undead An Undead Girl M 5640 spec_poison Bouncy Guard Dogg S #TRIGGERS M 5615 trigm_repair M 5622 trigm_identify S #$