#AREA {35 45} Yaegar Wonderland~ #HELPS 0 'Through the Looking Glass' 'Looking Glass'~ This area was written on a DOS Text Editor by Yaegar, based on the two best- known works of the brilliant and eccentric Lewis Carroll. It is not a literal interpretation- some aspects cannot be reproduced identically in Muds- but it attempts to faithfully recreate the atmosphere as closely as possible, with many people and places from several of Carroll's works included. NOTE- a LOT of the flavor and fun of this area will be lost if the triggers are not present or functioning properly, so if you are going to use this area on any other mud than AnonyMud! i would suggest you write appropriate mob_progs or endeavour to modernize your mud with the truly brilliant trigger code by the coders at AnonyMud! Enjoy! Yaegar, October 1996. ~ 0 $~ #MOBILES #21000 alice~ Alice~ Alice raises her eyebrows and says "Curiouser and curiouser!" ~ In her amazement she has completely forgotten proper English. As if the inrecdible sights of Wonderland weren't enough, now she has encountered you, a strange being clad in dozens of different types of armor with no regard for fashion. Small wonder she is both amazed and afraid of you! ~ 2|64|128 128|8192 400 S 45 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_act~ raises her eyebrows quizzically.~ E .look_say~ Pleased to meet you!~ E .look_act~ curtseys.~ E .attack_act~ screams in dismay!~ E .attack_yell~ Help!~ #21001 white rabbit~ a white rabbit~ A smartly dressed white rabbit scurries by, muttering to himself. ~ "I'm late! I'm late!" he seems to be saying, which is impossible as rabbits don't talk. Or do they? He was certainly very well dressed for a rabbit, or for anyone for that matter. Perhaps you'd fancy acquiring some of his accoutrements? After all, how hard could he be to slay? ~ 64|128 128|8192|32768 400 S 40 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ I'm late! Oh dear!~ E .arrive_act~ looks at his watch.~ E .tell_tell~ No time to chat!~ E .leave_say~ Bring me my gloves!~ E .give_looking_for~ 21007~ E .found_say~ Thank You Mary Ann!~ E .found_cast_player~ sanctuary~ #21002 mouse~ a mouse~ A mouse is struggling to keep afloat here. ~ The mouse is swimming, with some difficulty, to the edge of this pool of water. He looks startled upon seeing you approach, and cautiously demands to know whether you are a cat. ~ 64|128|8388608 512 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ growls.~ E .arrive_say~ Cats! Nasty, low, vulgar things!~ E .arrive_cast_player~ know alignment~ E .leave_tell~ Don't let me hear that name again!~ #21003 duck~ a duck~ A duck waddles about, looking very confused. ~ Like you, this creature found itself suddenly submerged in a pool of Alice's tears. Although being a duck, it isn't half as worried. ~ 64|128|8388608 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_say~ QUACK!~ E .leave_act~ waddles away.~ #21004 dodo~ a dodo~ A dodo is busy arranging some sort of foot race. ~ He is in fact arranging a caucus-race, to help everyone get dry. It seems to consist of everyone gathering about in a circular shape ("the exact shape doesn't matter") and running about until they are quite dry. ~ 2|64|8388608 8192 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ The best thing to get us dry would be a Caucus race!~ E .arrive_act~ marks out a race course, in a sort of circle.~ E .arrive_tell~ The size doesn't matter.~ E .look_act~ is running about furiously!~ E .look_say~ Run then!~ E .leave_say~ The race is over! But who has won?~ #21005 lory~ a lory~ A lory is busily racing about to dry off. ~ The lory is feeling rather sulky, as it feels that as the oldest present (though it will NOT reveal its age) it knows best and should be in charge. ~ 64|128|8388608 524288 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_tell~ I am older than you, and must know better.~ E .tell_tell~ I'm not telling you how old I am!~ E .look_tell~ Don't stare, youngster!~ E .leave_act~ sits and sulks.~ #21006 eaglet~ an eaglet~ An eaglet screeches and stretches its soaking wet wings. ~ The eaglet is growing impatient with the talk- all the long words he doesn't know the meaning of, and doubtless nor do any of the others present. ~ 2|64|8388608 524288 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ Speak English!~ E .arrive_act~ stretches its wings and shakes them, soaking everyone!~ E .leave_act~ starts running around madly!~ #21007 magpie~ an elderly magpie~ An elderly magpie complains about the cold. ~ This magpie is quite frail and is concerned the chill from being wet will cause her to become ill. ~ 2|64|128|8388608 524288 400 S 35 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_act~ I really must be getting home. The night air doesn't suit my throat.~ E .attack_cast_self~ bamf~ E .leave_say~ Farewell!~ #21008 owl~ an owl~ An owl prepares to join in the caucus race. ~ This owl is quite young and not very wise as yet, so it is deferring to the wisdom of the older birds and engaging in the decidedly silly caucus race. ~ 2|64|8388608 524288 400 S 35 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ runs about in circles.~ #21009 old crab~ an old crab~ An old crab is lecturing her daughter about losing her temper. ~ This elderly crab is enough to try the patience of an oyster! ~ 2|64|8388608 8192 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_say~ Ah my dear! Let this be a lesson to you to never lose your temper!~ #21010 young crab~ a young crab~ A young crab is telling her mother to hold her tongue. ~ This youthful crustacean is sick of her mother's constant lecturing. ~ 2|64|128|8388608 8192 400 S 35 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_say~ Hold your tonuge ma! You're enough to try the patience of an oyster!~ #21011 bill lizard~ Bill the lizard~ Bill the lizard is standing here, waiting to be lowered down the chimney. ~ He doesn't look as if he is too keen to be doing this, but he's been given no choice. ~ 2|64|128 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ yelps in surprise.~ E .arrive_say~ Its a giant!~ E .look_cast_self~ armor~ E .attack_yell~ He's coming at me like a jack in the box!~ E .die_yell~ Aieee!~ #21012 guinea pig~ a guinea pig~ A guinea pig stands here holding a length of rope. ~ He and his fellow are preparing to lower poor Bill down the chimney to see what it is inside that is causing such a clamour. ~ 2|64|128 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ looks concerned.~ E .look_say~ You don't look too well!~ E .look_give~ 21019~ #21013 puppy~ a puppy dog~ A puppy dog looks at you with large round eyes. ~ This little pup has been abandoned here. He looks like he'd LOVE to have someone to play with. ~ 2|64|128 512 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ stares at you sadly.~ E .leave_act~ saldy watches you leave.~ E .tell_act~ wags its tail and jumps up on you.~ #21014 caterpillar~ the caterpillar~ The caterpiller puffs on its hookah and says languidly "Who are YOU?" ~ The caterpillar stands and stretches himself to his full height of three inches and patiently awaits an answer. He is an infuriating conversationalist. ~ 2|64|128 4|8|16|32|128|512|8192 400 S 40 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ Who are YOU?~ E .arrive_act~ puffs on its hookah~ E .look_cast_player~ fly~ E .look_cast_self~ fly~ E .look_say~ Now everyone's high!~ E .leave_tell~ One side will make you stronger, the other will make you weaker.~ #21015 pigeon~ a pigeon~ A pigeon spies you and screams "Serpent!" ~ The paranoid bird has mistaken you for a dreaded serpent, whom she fears and detests because they steal her eggs. Too bad she's unlikely to live long enough to explain her actions... ~ 2|32|64 524288 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_yell~ Serpent!~ E .arrive_say~ I've tried every way but nothing seems to suit them!~ E .look_act~ trembles in rage!~ E .leave_tell~ Good riddance, snake!~ #21016 fish footman~ a fish-footman~ A fish-footman is here bearing an invitation. ~ This fellow is smartly clad in livery and powdered wig, though you find it quite disconcerting how he looks at the sky rather than looking you in the eyes when he speaks. Then again, its not like he can help it. ~ 2|64 0 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ For the Duchess, an invitation from the Queen to play croquet.~ E .look_say~ There's no sense in knocking.~ E .give_give~ 21029~ #21017 frog footman~ a frog-footman~ A frog-footman is accompanying the fish-footman. ~ The frog is as neatly dressed as his aquatic companion, save that his appearance is rendered by far more civil by the fact that he can look straight ahead. ~ 2|64 0 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ From the Queen. An invitation for the Duchess to play croquet.~ E .tell_say~ I shall sit here. Till tomorrow.~ #21018 duchess~ the Duchess~ The Duchess sits here nursing her baby. ~ She is a hefty woman with an inordinately large head, upon which rests a baby's cradle. The occupant of the cradle is in her lap. She seems quite short-tempered and irritable. ~ 2|8|64 8192 400 S 43 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_yell~ PIG!~ E .arrive_act~ stares at the baby in her lap.~ E .tell_say~ You don't know much, and that's a fact!~ E .say_say~ You don't know much, and that's a fact!~ #21019 pig baby~ the Duchess' baby~ The Duchess' baby oinks and squeals. Oinks? ~ The baby appears to be quite porcine in manner and appearance. Every now and then it is struck by a plate hurled by the cook, and it squeals anew, the dirge interrupted only by periodic sneezing due to all the pepper in the air. ~ 2|64 0 0 S 34 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ cries and sneezes a lot.~ #21020 cook~ the cook~ The cook is preparing some sort of soup, which seems to require a LOT of pepper. ~ The cook also seems immune to the sneeze-inducing effects of her ingredient. From time to time she hurls a piece of crockery at the other occupants of the room, though it doesn't seem to bother most of them in the least! ~ 2|64 0 0 S 37 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_act~ stirs the soup.~ E .say_act~ hurls a plate at the Duchess! *>CRASH<*~ E .leave_act~ hurls a plate at you!~ #21021 cheshire cat~ a Cheshire Cat~ A Cheshire Cat smirks at you. ~ Smirking and grinning seem to be the only expressions this feline is capable of. You weren't aware that cats could grin; then again, you've never met a Cheshire Cat before. It has an irritating habit of making parts of itself invisible, leaving only a tail, head or just a grin floating eerily in the air. ~ 64|128 4|8|16|32|128|512|8192|1048576 1000 S 45 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ grins at you.~ E .say_say~ In that direction lives the March Hare.~ E .say_say~ And in that direction lives the Mad Hatter.~ E .look_cast_self~ invisibility~ E .attack_cast_self~ bamf~ E .leave_tell~ Do you play croquet with the Queen today? I'll see you there!~ E .leave_act~ waves its tail and vanishes.~ #21022 mad hatter~ the Mad Hatter~ The Mad Hatter engages you in conversation. ~ Everything this insane man says is nonsense, though you do find it rather amusing. He tells you of the time he had to sing at a concert given by the Queen, where he performed "Twinkle, twinkle, little bat"- "Twinkle, twinkle, little bat! How I wonder what you're at! Up above the world you fly, Like a tea-tray in the sky." Twinkle, twinkle, little bat! How I wonder what you're at! ~ 2|64 128 400 S 42 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ No room! No room!~ E .look_say~ Why is a raven like a writing desk?~ E .tell_say~ I have no idea!~ E .give_give~ 21045~ E .leave_act~ begins to stuff the dormouse into a teapot.~ #21023 march hare~ the March Hare~ The March Hare, who went insane last March, explains "It's always tea-time!" ~ Since they decided to freeze time at Six O'clock to save the Hatter's head, it has always been tea-time, with no time to wash up. So they alternate seats and serving sets. The Hare wants you to tell them a story now. ~ 2|64 128 400 S 41 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ No room! No room!~ E .say_tell~ It's always tea-time!~ E .give_give~ 21045~ E .leave_act~ begins to stuff the dormouse into a teapot.~ #21024 dormouse~ the Dormouse~ The Dormouse snores loudly, and is pinched by its companions. ~ The Dormouse seems to be asleep, but it still manages to inject comments into the conversation when it fancies. It decides to tell you a story, involving sisters, treacle and treacle wells. It really doesn't make much sense, but the Dormouse gets irritated if interrupted, so you patiently listen. ~ 2|64 32768|131072 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ snores loudly.~ E .say_say~ Once upon a time there were three little sisters-~ #21027 gardener heart five card~ a gardener~ A gardener who resembles a playing card is busily painting a rose bush. ~ This fellow (who is the five of hearts) is busy trying to paint the white roses red before the Queen arrives. ~ 2|64|128 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ I couldn't help it. Seven jogged my elbow!~ E .arrive_act~ returns to painting the bush.~ E .tell_act~ stares at two accusingly.~ E .say_act~ stares at two accusingly.~ #21028 gardener heart seven card~ a gardener~ A gardener who resembles a playing card quickly bows upon seeing you. ~ This fellow (who is the seven of hearts) is busy trying to paint the white roses red before the Queen arrives. ~ 2|64|128 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ returns to painting the bush.~ E .tell_act~ stares at two accusingly.~ E .say_act~ stares at two accusingly.~ #21029 gardener heart two card~ a gardener~ A gardener who resembles a playing card is squabbling with his friends. ~ This fellow (who is the two of hearts) is busy trying to paint the white roses red before the Queen arrives. ~ 2|64|128 0 400 S 36 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ Look out now, Five! Don't go splashing paint over me like that!~ E .say_say~ This should have been a red rose tree, but we planted a white by mistake.~ E .leave_yell~ THE QUEEN! THE QUEEN!~ #21030 soldier club card~ a soldier~ A soldier, who is actually a playing card in the suit of clubs, marches by. ~ These stern cards are sworn to protect and obey the Queen. ~ 64|8388608 8192 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ quickly bends over as someone whacks a hedgehog at him.~ E .look_tell~ You lookin' to be clubbed?~ #21031 courtier diamond card~ a courtier~ A flat, oblong courtier, ornamented with diamonds, strolls by. ~ These noble cards accompany the Queen everywhere. ~ 64|8388608 0 400 S 37 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ swings his flamingo and sends a hedgehog scuttling under a soldier card.~ E .look_act~ smiles and nods.~ E .leave_act~ runs off after another hedgehog.~ #21032 child card hearts heart~ a child of the Queen~ A tiny card bearing hearts upon it scurries about like a child. ~ These small tykes are the children of the Queen. ~ 64|128|8388608 0 400 S 34 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ Ga Ga Goo Goo!~ #21033 king hearts~ the King of Hearts~ The King of Hearts strolls proudly past. ~ The King is here to play croquet with the court. Although he is King, he defers to his overbearing wife in most matters. He strngly resembles the Kings you see on playing cards. ~ 64|8388608 128|512 400 S 41 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ Greetings!~ E .look_say~ Hmph!~ E .leave_act~ strolls off, flamingo in hand.~ #21034 queen hearts~ the Queen of Hearts~ The Queen of Hearts screams "Off with their heads!" ~ The Queen is an imposing aggressive woman who solves every problem by demanding that the heads of the causes of them be lopped off. No-one's head ever actually DOES get lopped off, but that doesn't deter her. ~ 64|84388608 128|512|8192 -400 S 45 0 0 0d0+0 0d0+0 0 0 0 0 2 E .arrive_yell~ Off with their heads!~ E .look_tell~ Off with YOUR head!~ E .look_cast_self~ sanctuary~ E .attack_cast_player~ flamestrike~ E .attack_yell~ GUARDS! HELP!~ E .tell_tell~ Tsk! Such impertinence!~ E .leave_yell~ Off with their heads!~ #21035 knave hearts~ the Knave of Hearts~ The Knave of Hearts smiles and nods a lot. ~ The Knave isn't the brightest of cards by a long shot. He is however a notorious thief, his biggest crime to date being the theft of the Queen's tarts. ~ 64|128|8388608 0 0 S 40 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ hurriedly hides a tart behind his back.~ E .tell_say~ Nothing!~ E .look_cast_self~ invisibility~ #21036 flamingo~ a flamingo~ A flamingo is fleeing across the croquet lawn. ~ This poor bird is attempting to avoid being used by the many players as a croquet mallet. ~ 64|128|8388608 0 0 S 35 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ is fleeing madly away from some angry courtiers.~ #21037 hedgehog~ a hedgehog~ A hedgehog jumps up and scampers off after being hit by a flamingo. ~ The croquet players are using these unassuming creatures as balls in their bizarre version of the clasic game of nobility. ~ 64|128|8388608 0 0 S 35 0 0 0d0+0 0d0+0 0 0 0 0 1 #21038 executioner~ the executioner~ The executioner is wandering about muttering about disembodied heads. ~ This fellow is perhaps at the same time both the busiest and the least-busy of the Queen's staff. For while he is constantly being ordered to decapitate hundreds of people, he never actually carries out the task. He is currently attempting to figure out a way to decapitate the head of the Cheshire Cat from... nothing. Such are the weird ways of Wonderland. ~ 64|8388608 128|8192 0 S 44 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ You can't chop off a head with no body!~ E .tell_tell~ Can YOU?~ E .look_cast_self~ shield~ E .attack_cast_player~ bamf~ E .leave_act~ wanders off muttering to himself.~ #21039 mock turtle~ the Mock Turtle~ The Mock Turtle is here weeping constantly. ~ The Mock Turtle is the thing Mock Turtle soup is made from. He is attempting to tell you his tale, but he is weeping so much you doubt he'll ever get a word out. The Turtle has the head of a pig, the shell of a turtle and the legs and tail of a cow. How peculiar! ~ 2|64|8388608 128 500 S 42 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ is far too upset to talk.~ #21040 gryphon~ a Gryphon~ A Gryphon is lying here, sound asleep. ~ This fantastic beast is a friendly sort, despite his appearance. He attended the same school as the Mock Turtle, studying things such as Reeling and Writhing, the three branches of Arithmetic- Ambition, Distraction, Uglification and Derision, and of course the classics- Laughing and Grief. ~ 2|8|64|8388608 128|512|131072|524288 500 S 45 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_say~ It's so amusing. She never chops anyone's heads off, you know.~ E .tell_tell~ The Mock Turtle is east then south of here.~ E .look_cast_player~ fly~ E .attack_act~ screeches and attacks!~ E .die_yell~ I am slain!~ #21041 juror~ a juror~ A juror is busily scribbling on a slate. ~ This chap is one of the jury who judges the cases in the court here. Of course, justice in Wonderland is a very erratic process, much like everything else in this strange place. ~ 2|64|128|8388608 0 400 S 38 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ is scribbling furiously away on a slate.~ E .tell_say~ YOU do it!~ E .tell_give~ 21062~ #21042 court officer~ a court officer~ A court officer stands ready to suppress rowdy members of the public. ~ "Suppressing" takes the form of placing the offender in a large hessian sack and sitting on them... ~ 2|64|8388608 8192 400 S 39 0 0 0d0+0 0d0+0 0 0 0 0 1 E .arrive_act~ glares at you suspiciously.~ E .attack_cast_player~ blindness~ E .attack_cast_player~ web~ #0 #OBJECTS #21000 pretty blue frock~ a pretty blue frock~ A pretty blue frock is lying on the ground here.~ ~ 9 0 1|8 0 0 0 0 5 0 0 A 2 3 #21001 apron~ a white apron~ A white apron with pockets sewn into it lies here.~ ~ 15 0 1|2048 5 1 -1 0 2 0 0 #21002 pair black shoes~ a pair of black shoes~ A pair of black shoes has been left here.~ ~ 9 0 1|64 0 0 0 0 2 0 0 A 14 75 #21003 thimble~ a thimble~ A thimble lies here.~ ~ 9 0 1|2 0 0 0 0 1 0 0 A 2 2 A 12 40 A 18 2 A 19 2 #21004 tweed jacket~ a tweed jacket~ A tweed jacket has been left here.~ ~ 9 0 1|1024 0 0 0 0 3 0 0 #21005 waistcoat~ a red waistcoat~ A red waistcoat is lying here.~ ~ 9 0 1|8 0 0 0 0 2 0 0 A 5 3 A 19 4 #21006 pocket watch~ a pocket watch~ A pocket watch is hanging by its chain from a hook here.~ ~ 9 2 1|16384 1 0 0 0 1 0 0 A 3 2 A 4 2 A 12 25 A 23 -1 A 24 -1 #21007 pair tiny white kid gloves~ a pair of tiny white kid-gloves~ A pair of tiny white kid-gloves have been dropped here.~ ~ 9 0 1|128 0 0 0 0 2 0 0 A 2 2 A 18 4 #21008 fan~ a fan~ A fan has been left here.~ ~ 9 0 1|512 0 0 0 0 1 0 0 A 17 -24 #21009 scarf~ a neck scarf~ A woolen neck scarf is lying here.~ ~ 9 0 1|4 0 0 0 0 2 0 0 A 13 30 #21010 shelf~ a shelf~ A shelf hangs from the wall here.~ ~ 15 0 0 15 1 -1 0 100 0 0 #21011 jar orange marmalade~ a jar of orange marmalade~ A jar of orange marmalade sits here.~ ~ 15 0 1|16384 2 5 0 0 1 0 0 E jar~ It is empty. ~ #21012 glass thre legged table~ a tiny three-legged table~ A tiny three-legged table, all made of glass, sits here.~ ~ 12 0 1 0 0 0 0 5 0 0 E table~ You think you can see a small glass box sitting under the table... ~ #21013 tiny golden key~ a tiny golden key~ A tiny golden key sits on a table here.~ ~ 18 0 1|16384 0 0 0 0 1 0 0 #21014 little bottle~ a little bottle~ A little bottle with a tiny paper label rests here.~ ~ 10 0 1|16384 35 68 68 68 1 400 0 E bottle label~ The label reads- "DRINK ME" ~ #21015 glass box~ a tiny glass box~ ~ ~ 15 0 1 2 5 0 0 1 0 0 #21016 small cake~ a small cake~ A small cake with something written on it with currants sits here.~ ~ 26 0 1 35 39 39 39 1 4000 0 #21017 little bottle~ a little bottle~ A little bottle with a tiny paper label rests on the table here.~ ~ 10 0 1|16384 35 39 66 1 1 400 0 E bottle label~ The label reads- "DRINK ME" ~ #21018 table~ a window table~ A table sits in the window here.~ ~ 12 0 0 0 0 0 0 1000 0 0 #21019 bottle brandy~ a bottle of brandy~ A bottle of brandy has been dropped here.~ ~ 17 0 1|16384 2 2 5 0 1 0 0 #21020 hookah~ a hookah~ A hookah sits here.~ ~ 9 1|2|64 1|16384 0 0 0 0 3 0 0 A 12 25 A 18 4 A 19 5 #21021 mushroom flesh~ some flesh from a mushroom~ Some flesh has been torn off the mushroom and dropped here.~ ~ 26 0 1|16384 40 68 37 33 1 0 0 #21022 mushroom flesh~ some flesh from a mushroom~ Some flesh has been torn off the mushroom and dropped here.~ ~ 26 0 1|16384 40 34 74 56 1 0 0 #21023 pigeon egg~ a pigeon egg~ A pigeon egg sits here.~ ~ 26 2 1|16384 36 43 0 0 1 0 0 #21024 pigeon egg~ a pigeon egg~ A pigeon egg sits here.~ ~ 26 2 1|16384 36 82 0 0 1 0 0 #21025 pigeon egg~ a pigeon egg~ A pigeon egg sits here.~ ~ 26 2 1|16384 36 44 0 0 1 0 0 #21026 nest~ a small nest~ A small nest is stuck in the branches of this tree.~ ~ 15 0 1 3 1 0 0 1 0 0 #21027 footman livery~ a footman's livery~ A footman's livery has been left here.~ ~ 9 0 1|8 0 0 0 0 7 0 0 A 5 3 A 13 30 A 18 3 A 25 2 #21028 powdered wig~ a powdered wig~ A powdered wig lies here.~ ~ 9 0 1|16 0 0 0 0 1 0 0 A 2 1 A 3 1 A 4 1 A 25 2 #21029 invitation~ an invitation~ An invitation from the Queen to play croquet lies here.~ ~ 2 1 1|16384 36 3 20 73 1 0 0 #21030 cradle~ a baby's cradle~ A baby's cradle is lying here.~ ~ 15 4096 1|16 150 1 0 0 14 0 0 A 14 -25 #21031 pot soup~ a pot of soup~ A pot of soup with LOTS of pepper in it makes you sneeze rather a lot.~ ~ 15 0 0 10 1 -1 0 100 0 0 #21032 plate~ a plate~ This plate is one of several the cook has hurled at the Duchess.~ ~ 30 0 1|8192|16384 0 0 0 0 2 0 0 #21033 ladle~ a ladle~ A soup-covered ladle lies here, dripping.~ ~ 5 0 1|8192 0 0 0 6 10 0 0 A 18 6 A 19 6 #21034 green top hat~ a green top hat~ A green top hat with a tag reading "In this Style 10/6" sits here.~ ~ 9 4096 1|16 0 0 0 0 7 0 0 A 3 -2 A 4 -2 #21035 table~ a long dining table~ A long dining table rests here.~ ~ 12 0 0 0 0 0 0 1000 0 0 #21036 chair~ a comfortable chair~ A comfortable chair sits near the table here.~ ~ 12 0 1 0 0 0 0 50 0 0 #21037 chair~ a comfortable chair~ A comfortable chair sits near the table here.~ ~ 12 0 1 0 0 0 0 50 0 0 #21038 chair~ a comfortable chair~ A comfortable chair sits near the table here.~ ~ 12 0 1 0 0 0 0 50 0 0 #21039 chair~ a comfortable chair~ A comfortable chair sits near the table here.~ ~ 12 0 1 0 0 0 0 50 0 0 #21040 polka dot bow tie~ a large polka dot bow tie~ A large polka dot bow tie has been (purposefully?) left here.~ ~ 9 4096 1|4 0 0 0 0 1 0 0 A 2 2 A 12 1 A 18 3 #21041 green frock coat~ a green frock coat~ A green frock coat has been left here.~ ~ 9 0 1|1024 0 0 0 0 5 0 0 #21042 bits of straw~ some bits of straw~ Some bits of straw have fallen out of someone's hair.~ ~ 9 0 1|16 0 0 0 0 1 0 0 A 2 -3 A 3 -3 A 4 -3 #21043 biscuit plate~ a biscuit plate~ A biscuit plate sits on the table here.~ ~ 30 0 1|8192|16384 0 0 0 0 1 0 0 #21044 tea pot~ a tea pot~ A tea pot sits on the table here.~ ~ 17 0 1|16384 5 3 11 0 3 0 0 #21045 tea cup~ a tea cup~ A tea cup sits on the table here.~ ~ 17 0 1|16384 1 1 11 0 1 0 0 #21046 checked shirt~ a checked shirt~ A garish checked shirt has been dropped here.~ ~ 9 0 1|8 0 0 0 0 3 0 0 #21047 brown breeches~ some brown breeches~ Someone's dropped their breeches...~ ~ 9 0 1|32 0 0 0 0 4 0 0 A 2 3 A 14 45 A 18 2 #21048 pair shoes~ a pair of black shoes~ A pair of shiny black buckled shoes sits here.~ ~ 9 0 1|64 0 0 0 0 3 0 0 #21049 paint red can~ a can of red paint~ A can of red paint is lying here, pouring paint onto the ground.~ ~ 15 0 1|16384 5 1 -1 0 2 0 0 #21050 paint brush~ a paint brush~ A paint brush stained bright red is dripping on the floor here.~ ~ 5 0 1|8192 0 0 0 12 5 0 0 A 19 4 #21051 bush roses white red~ a white rose bush~ Someone has attempted to paint this white rose bush red.~ ~ 12 0 0 0 0 0 0 150 0 0 #21052 club~ a soldier's club~ A soldier's club lies here. It looks like the club off a playing card.~ ~ 5 0 1|8192 0 0 0 8 15 0 0 A 5 2 A 18 5 A 19 4 #21053 diamond~ a diamond~ A diamond has been dropped here.~ ~ 1 1|64 1|16384|65536 0 0 -1 0 2 0 0 A 12 50 A 18 2 A 19 2 #21054 king hearts sceptre~ the King of Heart's sceptre~ The King of Hearts has lost his sceptre.~ ~ 4 64 1|16384 41 8 8 15 5 0 0 #21055 king hearts crown~ the King of Heart's crown~ The King of Heart's crown lies here.~ ~ 9 1|4096 1|16 0 0 0 0 15 0 0 A 19 6 #21056 queen hearts fan~ the Queen of Heart's fan~ The Queen of Hearts has dropped her heart-shaped fan.~ ~ 9 0 1|512 0 0 0 0 7 0 0 A 24 -6 #21057 flamingo~ a flamingo~ A flamingo that is being used as a croquet mallet wriggles about here.~ ~ 5 64 1|8192 0 0 0 10 10 0 0 A 2 -2 A 13 45 A 18 3 A 19 4 #21058 queen hearts sceptre~ the Queen of Heart's sceptre~ The Queen of Hearts has lost her sceptre...~ ~ 4 1|64|4096 1|16384 45 9 9 63 8 0 0 #21059 tarts~ the Queen's tarts~ The Queen's tarts sit on a table here.~ ~ 19 0 1 24 0 0 0 5 0 0 #21060 axe~ the executioner's axe~ The executioner's axe is leaning against one wall here.~ ~ 5 1|16|64|4096 1|32768 0 0 0 1 20 0 0 A 1 4 A 19 8 #21061 executioner's hood~ the executioner's hood~ The executioner's hood has been left here.~ ~ 9 0 1|16 0 0 0 0 1 0 0 #21062 slate~ a slate~ A slate is covered with meaningless scribbles.~ ~ 2 0 1|16384 35 38 38 38 1 0 0 #21063 pencil~ a pencil~ A squeaky pencil is driving you nuts!~ ~ 5 0 1|8192 0 0 0 2 1 0 0 #21064 hessian sack~ a hessian sack~ A hessian sack, used for supressing, lies here.~ ~ 15 0 1 150 1 0 0 15 0 0 #21065 rabbit hole~ a rabbit hole~ A rabbit hole beckons for you to enter!~ ~ 33 0 0 21002 0 0 0 1 0 0 #21066 tree door~ a tree with a tiny door~ A tree with a tiny door set in it stands here.~ ~ 33 0 0 21042 0 0 0 1 0 0 #0 #ROOMS #21000 A Grassy Field~ You are standing in a rather pleasant green field, by the banks of a softly flowing brook. To the east, you can see a small hedge row, beneath which you think you can make out a rabbit hole. Suddenly, a rabbit dashes past, muttering something about being late, and disappears down the hole! Oddly enough, it has a pocket watch, and you have never seen a rabbit with a watch. You are inspired to investigate! ~ 0 4 2 D1 ~ ~ 0 -1 21001 D3 ~ ~ 0 -1 30046 S #21001 A Hedge~ you are standing above the hole now, where the rabbit just disappeared. It looks to be rather a tight fit for such a big person as yourself, but you sense something magical about it... ~ 0 0 2 D3 ~ ~ 0 -1 21000 S #21002 The Rabbit Hole~ You are falling down a rabbit hole, unlike any you have ever seen in your life! The walls are lined with shelves filled with jars of many different substances. And though you are falling without restraint, you do not feel that it will cause you any injury upon impact. ~ 0 8|1048576 0 D5 ~ ~ 0 -1 21003 S #21003 The Bottom of the Hole~ After falling for what seemed like at once forever and hardly any time at all, you reach the bottom, landing with a soft thump. To the east stretches a long corridor lined with lamps and locked doors. You see the rabbit disappear around a corner and leap up to give chase, though you don't know why. ~ 0 8 0 D1 ~ ~ 0 -1 21004 D4 ~ ~ 0 -1 21002 S #21004 A Long Hallway~ You try the handles of several of the doors, but they are all locked and look too strong to pick or bash down. The rabbit's tail can be seen disappearing around a corner just up ahead. ~ 0 8 0 D1 ~ ~ 0 -1 21005 D3 ~ ~ 0 -1 21003 S #21005 A Corner~ The doors and lamps continue around the corner to the north. Up ahead you see the rabbit duck out a door to the east, but you are sure you saw him drop something on the way. You hear what sounds like water lapping against the edge of a pool to the far north. ~ 0 8 0 D0 ~ ~ 0 -1 21006 D3 ~ ~ 0 -1 21004 S #21006 Outside the Garden~ You have reached the door the rabbit bolted through. It is a small golden door, which is partially obscured by a curtain. To the north you see what looks like a pool of salty water. ~ 0 8 0 D0 ~ ~ 0 -1 21007 D1 You see a small golden door partially obscured by a curtain. ~ curtain golden~ 17 21013 21012 D2 ~ ~ 0 -1 21005 S #21007 The Pool of Tears~ You suddenly find yourself submerged in a nine foot deep pool, the contents of which taste rather like someone's tears! Other creatures, similarly marooned float by, equally disconcerted by the sudden appearance of this phenomenon. ~ 0 8 7 D0 ~ ~ 0 -1 21010 D2 ~ ~ 0 -1 21006 D3 ~ ~ 0 -1 21008 S #21008 The Pool of Tears~ You suddenly find yourself submerged in a nine foot deep pool, the contents of which taste rather like someone's tears! Other creatures, similarly marooned float by, equally disconcerted by the sudden appearance of this phenomenon. ~ 0 8 7 D0 ~ ~ 0 -1 21009 D1 ~ ~ 0 -1 21007 S #21009 The Pool of Tears~ You suddenly find yourself submerged in a nine foot deep pool, the contents of which taste rather like someone's tears! Other creatures, similarly marooned float by, equally disconcerted by the sudden appearance of this phenomenon. ~ 0 8 7 D1 ~ ~ 0 -1 21010 D2 ~ ~ 0 -1 21008 S #21010 Drier Ground~ You emerge from the pool onto solid ground, where several other animals are shivering and attempting to dry off. To the north you see a group of them running about madly, and your curiosity is aroused. ~ 0 8 0 D0 ~ ~ 0 -1 21011 D2 ~ ~ 0 -1 21007 D3 ~ ~ 0 -1 21009 S #21011 Caucus-Race~ Here several animals are engaging in a Caucus-Race in order to dry off. It seems to involve running about in a circle at random until you are dry, though determining a winner is rather difficult. ~ 0 8 0 D2 ~ ~ 0 -1 21010 S #21012 In the Garden~ You are in a neat little garden, walking along a pebble path toward a small, well-kept house that sits at the edge of a dark wood. Birds fly over, gazing at you quizzically. ~ 0 0 3 D1 ~ ~ 0 -1 21013 D3 ~ ~ 1 21013 21006 S #21013 Outside the Rabbit's House~ You are stanbing outside the house, which apparently belongs to the rabbit you were following. Indeed, he stops to demand that you find his gloves and fan for him at once, and keeps calling you Mary Ann, before dashing off once more. How odd! ~ 0 0 2 D0 The door has a plate that reads- W. RABBIT. ~ door~ 1 0 21014 D1 ~ ~ 0 -1 21019 D3 ~ ~ 0 -1 21012 S #21014 Inside the Rabbit's House~ You are inside a small, tidy house with antique oak furniture in marvellous condition. A sitting room lies to the west, while to the east a door leads out into the garden. A set of stairs leads up to the second floor. ~ 0 8 0 D1 ~ ~ 1 0 21018 D2 ~ ~ 1 0 21013 D3 ~ ~ 1 0 21015 D4 ~ ~ 0 -1 21016 S #21015 A Sitting Room~ This well-appointed chamber has several comfortable arm chairs and a long table covered in papers and pens. A herald's uniform has been neatly laid out on the table as well, as has a long brass trumpet and a brightly-colored hat. ~ 0 8 0 D1 ~ ~ 1 0 21014 S #21016 The Rabbit's Bedroom~ You race up into the bedroom, where you do indeed see some gloves and a fan- several sets in fact- sitting on a a table near a strange looking glass. A fireplace can be seen on one wall, and you think you can hear voices coming from it. ~ 0 8 0 D4 ~ chimney fireplace~ 0 -1 21017 D5 ~ ~ 0 -1 21014 E fireplace~ You peer up it and see a lizard being lowered down on a rope by two guinea pigs, while the rabbit yells out directions. Evidently he figured out that you weren't Mary Ann, and has called in for some help. ~ S #21017 On The Roof~ You manage to squeeze up the chimney, and emerge on the roof of the rabbit's house, confronting the source of the voices. Down below you see the rabbit screaming for the house to be burnt down. They are trying to kill you! ~ 0 0 1 D5 ~ chimney fireplace~ 0 -1 21016 S #21018 Garden~ You emerge into a garden, near a cucumber patch. It looks as if someone has recently fallen into this patch, squashing a great deal of it. You hear the rabbit shouting something from outside. ~ 0 0 3 D2 ~ ~ 0 -1 21019 D3 ~ ~ 1 0 21014 S #21019 On the Edge of the Wood~ You move away from the house, staring back in amazement at the hive of activity. A small cart full of ladders and ropes has been pulled up, and several animals are scurrying about, trying to see if you are still in the house. The rabbit has gone again, doubtless still attempting to make his appointment. ~ 0 0 2 D0 ~ ~ 0 -1 21018 D1 ~ ~ 0 -1 21020 D3 ~ ~ 0 -1 21013 S #21020 A Mushroom~ The path is divided here by a huge mushroom, large enough for you and a few friends to sit on. It is currently home to someone else, though. The path continues around it to the east. ~ 0 0 3 D1 ~ ~ 0 -1 21021 D3 ~ ~ 0 -1 21019 S #21021 At the Base of a Tree~ You pass by a particularly tall tree to the north, from which you can hear someone shouting "Serpents! Serpents!" at the top of their lungs. The path continues into the wood to the east and west. ~ 0 0 3 D1 ~ ~ 0 -1 21024 D3 ~ ~ 0 -1 21020 D4 ~ ~ 0 -1 21022 S #21022 Ascending the Tree~ You scale the rough-bark tree without too much difficulty, finding adequate purchase on its coarse surface, and plenty of hand and foot holds in the form of several broad branches. ~ 0 0 3 D4 ~ ~ 0 -1 21023 D5 ~ ~ 0 -1 21021 S #21023 The Top~ You reach the top of the tree, poking your head through a thick layer of leaves and branches to peer out across a canopy of the same that stretches as far as you can see. The sun beats down upon your face, the heat warming and cleansing you. A bird's nest rests in the canopy near your head. ~ 0 0 3 D5 ~ ~ 0 -1 21022 S #21024 A Bend in the Path~ You follow the path through the wood to a bend to the north. At this point you can see a house due east, though the path you are on doesn't run in that direction. ~ 0 0 3 D0 ~ ~ 0 -1 21025 D3 ~ ~ 0 -1 21021 S #21025 Another Bend~ The path bends again here, heading east once more, past the front door of the house you spied earlier. The wood is beginning to thin out here, allowing you to see a small field surrounding the house. ~ 0 0 3 D1 ~ ~ 0 -1 21026 D2 ~ ~ 0 -1 21024 S #21026 Outside the Duchess' House (Pig and Pepper)~ You are standing outside a little house, in an open field. From within you can hear what sounds like a pig squealing and plates being smashed. Your nose twitches, twice, and you realize that it is being irritated by a strong odor of pepper, emanating from within. ~ 0 0 1 D1 ~ ~ 0 -1 21030 D2 ~ ~ 1 0 21027 D3 ~ ~ 0 -1 21025 S #21027 A Large Kitchen~ The door opens directly onto the kitchen of this place, which is filled with smoke. Several people are moving about in here, most of them sneezing as you are due to the pepper that can be smelled everywhere. A grinning cat sits at the feet of the duchess, and its smirk unsettles you ~ 0 8 0 D0 ~ ~ 1 0 21026 D1 ~ ~ 1 -1 21029 D2 ~ ~ 1 -1 21028 S #21028 A Bedroom~ This is the sleeping quarters of the cook. It is currently empty. ~ 0 8 0 D0 ~ ~ 1 0 21027 S #21029 A Bedroom~ This elegant chamber serves as quarters for the Duchess and her porcine child. ~ 0 8 0 D3 ~ ~ 1 0 21027 S #21030 A Bend in the Path~ The path bends away from the field, heading back north into the wood. ~ 0 0 2 D0 ~ ~ 0 -1 21031 D3 ~ ~ 0 -1 21026 S #21031 Back in the Wood~ The path bends again, heading east this time, toward a T-junction, at which point a large tree grows near the center of the T. You approach cautiously. ~ 0 0 3 D1 ~ ~ 0 -1 21032 D2 ~ ~ 0 -1 21030 S #21032 At the Base of the Tree~ You stop and stare up at the tree and are startled to see a large grin floating in mid air above one of the branches! It resembles the grin that the cat in the Duchess' house was wearing, and you begin to suspect further chicanery. ~ 0 0 3 D0 In this direction lives the March Hare! ~ ~ 0 -1 21033 D2 In this direction lives the Mad Hatter! ~ ~ 0 -1 21037 D3 ~ ~ 0 -1 21031 S #21033 Outside the March Hare's House~ You are standing outside the March Hare's House. It appears to be deserted... ~ 0 0 3 D0 ~ ~ 1 0 21034 D2 ~ ~ 0 -1 21032 S #21034 Inside the House~ This house hasn't been lived in for quite some time. Broken bits of furniture are scattered about, along with items of clothing and pieces of crockery. The air is musty, and you cough as you stir up dust in your progress. ~ 0 8 0 D1 ~ ~ 0 -1 21036 D2 ~ ~ 1 0 21033 D3 ~ ~ 0 -1 21035 S #21035 Inside the House~ This house hasn't been lived in for quite some time. Broken bits of furniture are scattered about, along with items of clothing and pieces of crockery. The air is musty, and you cough as you stir up dust in your progress. ~ 0 8 0 D1 ~ ~ 0 -1 21034 S #21036 Inside the House~ This house hasn't been lived in for quite some time. Broken bits of furniture are scattered about, along with items of clothing and pieces of crockery. The air is musty, and you cough as you stir up dust in your progress. ~ 0 8 0 D3 ~ ~ 0 -1 21034 S #21037 A Mad Tea Party~ You come across a strange sight. Three very peculiar individuals are gathered around a very long table, drinking tea from many tea sets scattered about. Every now and again they stand up, change places and sit down again. ~ 0 0 2 D0 ~ ~ 0 -1 21032 D1 ~ ~ 0 -1 21041 D2 ~ ~ 1 0 21038 S #21038 Inside the Hatter's House~ This house is positively crammed with hats of every shape, shize and description. You manage to shove enough aside to enter, and see two rooms adjoining this one, both of them equally packed. ~ 0 8 0 D0 ~ ~ 1 0 21037 D1 ~ ~ 0 -1 21040 D2 ~ ~ 0 -1 21039 S #21039 The Hatter's House~ This room, like the other two, is crammed with hats. If you didn't know better, you'd swear that a Hatter lived here, albeit a slightly deranged one... ~ 0 8 0 D0 ~ ~ 0 -1 21038 S #21040 The Hatter's House~ This room, like the other two, is crammed with hats. If you didn't know better, you'd swear that a Hatter lived here, albeit a slightly deranged one... ~ 0 8 0 D3 ~ ~ 0 -1 21038 S #21041 Outside a Tree~ You continue back into the wood, and soon reach a point where the path is blocked by a huge tree. However, there is a tiny door in the tree, through which you can proceed... ~ 0 0 3 D3 ~ ~ 0 -1 21037 S #21042 The Long Hallway~ you are back in the long hallway you first entered upon arriving in Wonderland. However it appears quite different this time. The pool of tears is gone, as is the table with they key and little bottle. The golden door behind the curtain is still present, however, and this provides your only way onwards. ~ 0 8 0 D1 ~ curtain golden~ 1 0 21043 S #21043 In a Garden~ You are standing in a pretty garden, in which hundreds of red rose bushes grow. One of these bushes, on closer inspection, shows patches of white, and it is then you notice the three playing cards frantically painting a white rose bush red... ~ 0 0 2 D1 ~ ~ 0 -1 21044 D3 ~ curtain golden~ 1 0 21042 S #21044 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21045 D1 ~ ~ 0 -1 21049 D2 ~ ~ 0 -1 21047 D3 ~ ~ 0 -1 21043 S #21045 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21046 D1 ~ ~ 0 -1 21050 D2 ~ ~ 0 -1 21044 S #21046 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D1 ~ ~ 0 -1 21051 D2 ~ ~ 0 -1 21045 S #21047 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21044 D1 ~ ~ 0 -1 21048 S #21048 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21049 D1 ~ ~ 0 -1 21055 D3 ~ ~ 0 -1 21047 S #21049 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21050 D1 ~ ~ 0 -1 21054 D2 ~ ~ 0 -1 21048 D3 ~ ~ 0 -1 21044 S #21050 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21051 D1 ~ ~ 0 -1 21053 D2 ~ ~ 0 -1 21049 D3 ~ ~ 0 -1 21045 S #21051 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! To the north there is a courthouse. ~ 0 0 2 D0 ~ courthouse~ 1 -1 21059 D1 ~ ~ 0 -1 21052 D2 ~ ~ 0 -1 21050 D3 ~ ~ 0 -1 21046 S #21052 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D2 ~ ~ 0 -1 21053 D3 ~ ~ 0 -1 21051 S #21053 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21052 D1 ~ ~ 0 -1 21056 D2 ~ ~ 0 -1 21054 D3 ~ ~ 0 -1 21050 S #21054 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21053 D2 ~ ~ 0 -1 21055 D3 ~ ~ 0 -1 21049 S #21055 A Croquet Lawn~ You are wandering across a broad field, which is apparently a croquet lawn. You see dozens of playing cards running about, wielding squirming flamingoes, with which they are attempting to bash some poor hedgehogs under other playing cards bent double. How peculiar! ~ 0 0 2 D0 ~ ~ 0 -1 21054 D3 ~ ~ 0 -1 21048 S #21056 On the Road to the Sea~ You are heading away from the field toward a rocky shoreline. The smell of the sea is in the air, and a brisk northerly breeze invigorates you. ~ 0 0 4 D1 ~ ~ 0 -1 21057 D3 ~ ~ 0 -1 21053 S #21057 A Rocky Ledge~ You are standing on a windswept ledge far above a rocky coastline, against which the waves of some unknown ocean pound. Seagulls soar high above, heading to and from their rocky aeries. ~ 0 0 4 D2 ~ ~ 0 -1 21058 D3 ~ ~ 0 -1 21056 S #21058 A Rocky Ledge~ You are standing on a windswept ledge far above a rocky coastline, against which the waves of some unknown ocean pound. Seagulls soar high above, heading to and from their rocky aeries. ~ 0 0 4 D0 ~ ~ 0 -1 21057 S #21059 Courthouse (Who Stole the Tarts?)~ You have entered the courthouse, where people are beginning to settle down for the trial of the Knave of Hearts, who stole the Queen's tarts. ~ 0 8 0 D0 ~ ~ 0 -1 21062 D1 ~ ~ 0 -1 21061 D2 ~ ~ 1 0 21051 D3 ~ ~ 0 -1 21060 S #21060 The Jury Box~ Here stands the jury box, where the 12 jurors will judge the case. Like all things in Wonderland, the judicial process is a complex, erratic and usually futile process. ~ 0 8 0 D1 ~ ~ 0 -1 21059 S #21061 The Witness Box~ Here the accused or those giving evidence stand, to give their testimony. It is a rather pointless exercise, as their statements are either muddled, ignored or shouted down. ~ 0 8 0 D3 ~ ~ 0 -1 21059 S #21062 The Main Floor~ Here the prosecuting and defense attorneys make their cases, before the throne where the judge (the King) sits. ~ 0 8 0 D4 ~ ~ 0 -1 21063 D2 ~ ~ 0 -1 21059 S #21063 The Throne~ Here sits the King, where he judges the cases. He isn't here yet, as he hasn't finished pardoning the players the Queen condemned to death (all of them). ~ 0 8 0 D5 ~ ~ 0 -1 21062 S #0 #RESETS D 1 21006 1 2 locks door to garden; D 1 21012 3 2 locks door from garden; D 1 21013 0 1 closes door to rabbit house; D 1 21014 1 1 closes door to garden; D 1 21014 2 1 closes door from rabbit house; D 1 21014 3 1 closes door to sitting room; D 1 21015 1 1 closes door from sitting room; D 1 21018 3 1 closes door from garden; D 1 21026 2 1 closes door to pig and pepper; D 1 21027 0 1 closes door from pig and pepper; D 1 21027 1 1 closes door to bedroom; D 1 21027 2 1 closes door to bedroom; D 1 21028 0 1 closes door from bedroom; D 1 21029 3 1 closes door from bedroom; D 1 21033 0 2 locks door to marc hare's house; D 1 21034 2 1 closes door from hare's house; D 1 21037 2 1 closes door to hatter's house; D 1 21038 0 1 closes door from hatter's house; D 1 21042 1 1 closes door to garden; D 1 21043 3 1 closes door from garden; D 1 21051 0 1 closes door to courthouse; D 1 21059 2 1 closes door from courthouse; * O 1 21010 1 21002 loads shelf P 1 21011 1 21010 loads marmalade on shelf * O 1 21012 1 21006 loads table O 1 21013 1 21006 loads key O 1 21014 1 21006 loads bottle O 1 21015 1 21006 loads box P 1 21016 1 21015 puts cake in box * M 1 21000 1 21050 loads alice E 1 21057 1 16 wields flamingo E 1 21000 1 5 wears dress E 1 21001 1 13 wears apron E 1 21002 1 21008 wear shoes G 1 21003 0 0 gives thimble * M 1 21001 1 21046 loads rabbit E 1 21004 1 12 wears jacket E 1 21005 1 5 wears waistcoat E 1 21006 1 17 holds watch E 1 21007 1 9 wears gloves E 1 21008 1 11 holds fan E 1 21009 1 3 wears scarf * M 1 21002 1 21009 loads mouse * M 1 21003 1 21008 loads duck * M 1 21004 1 21011 loads dodo * M 1 21005 1 21010 loads lory * M 1 21006 1 21011 loads eaglet * M 1 21007 1 21010 loads magpie * M 1 21008 1 21010 loads owl * M 1 21009 1 21011 loads crab * M 1 21010 1 21011 loads crab * O 1 21036 1 21015 loads chair O 1 21037 1 21015 loads chair * O 1 21017 1 21016 loads bottle O 1 21018 1 21016 loads table O 1 21007 1 21016 loads gloves O 1 21008 1 21016 loads fan * M 1 21011 1 21017 loads lizard * M 1 21012 2 21017 loads guinea pig G 1 21019 0 0 gives brandy * M 1 21013 1 21019 loads puppy * M 1 21014 1 21020 loads caterpillar E 1 21020 1 17 holds hookah G 1 21021 0 0 gives flesh G 1 21022 0 0 gives flesh * M 1 21015 1 21023 loads pigeon O 1 21026 1 21023 loads nest P 1 21023 1 21026 puts egg in nest P 1 21024 1 21026 puts egg in nest P 1 21025 1 21026 puts egg in nest * M 1 21016 1 21026 loads fish footman E 1 21027 1 5 wears livery E 1 21028 1 6 wears wig E 1 21029 1 17 holds invitation * M 1 21017 1 21026 loads frog footman E 1 21027 1 5 wears livery E 1 21028 1 6 wears wig * M 1 21018 1 21027 loads duchess E 1 21030 1 6 wears cradle O 1 21031 1 21027 loads soup O 1 21032 1 21027 loads plate * M 1 21019 1 21027 loads pig * M 1 21020 1 21027 loads cook E 1 21032 1 17 holds plate E 1 21033 1 16 wields spoon G 1 21032 0 0 gives plate G 1 21032 0 0 gives plate G 1 21032 0 0 gives plate * M 1 21021 1 21032 loads cheshire cat * O 1 21035 1 21037 loads table O 1 21036 1 21037 loads chair O 1 21037 1 21037 loads chair O 1 21038 1 21037 loads chair O 1 21039 1 21037 loads chair O 1 21043 1 21037 loads plate O 1 21044 1 21037 loads pot O 1 21045 1 21037 loads cup * M 1 21022 1 21037 loads mad hatter E 1 21034 1 6 wears hat E 1 21040 1 3 wears tie E 1 21041 1 12 wears coat E 1 21046 1 5 wears shirt E 1 21047 1 7 wears breeches E 1 21048 1 8 wears shoes * M 1 21023 1 21037 loads march hare E 1 21042 1 6 wears hair E 1 21046 1 5 wears shirt E 1 21047 1 7 wears breeches E 1 21048 1 8 wears shoes * M 1 21024 1 21037 loads dormouse E 1 21046 1 5 wears shirt E 1 21047 1 7 wears breeches E 1 21048 1 8 wears shoes * O 1 21051 1 21043 loads roses * M 1 21027 1 21043 loads five E 1 21049 1 17 holds can E 1 21050 1 16 wields brush * M 1 21028 1 21043 loads seven E 1 21049 1 17 holds can E 1 21050 1 16 wields brush * M 1 21029 1 21043 loads two E 1 21049 1 17 holds can E 1 21050 1 16 wields brush * M 1 21030 4 21047 loads soldiers E 1 21052 1 16 wields club * M 1 21031 4 21052 loads courtiers E 1 21053 1 0 holds diamond E 1 21057 1 16 wields flamingo * M 1 21032 4 21054 loads children G 1 21059 0 0 gives tarts * M 1 21033 1 21051 loads king E 1 21054 1 17 holds sceptre E 1 21055 1 6 wears crown E 1 21057 1 16 wields flamingo * M 1 21034 1 21055 loads queen E 1 21056 1 11 holds fan E 1 21057 1 16 wields flamingo E 1 21058 1 17 holds sceptre * M 1 21035 1 21061 loads knave G 1 21059 0 0 gives tarts * M 1 21036 4 21050 loads flamingoes * M 1 21037 4 21045 loads hedgehogs M 1 21037 4 21048 loads hedgehogs M 1 21037 4 21042 loads hedgehogs * M 1 21038 1 21049 loads executioner E 1 21060 1 16 wields axe E 1 21061 1 6 wears mask * M 1 21039 1 21058 loads mock turtle * M 1 21040 1 21056 loads gryphon * M 1 21041 12 21060 loads jurors E 1 21062 1 17 holds slate E 1 21063 1 16 wields pencil * M 1 21042 2 21059 loads officials G 1 21064 0 0 gives sack * *portals O 1 21065 1 21001 rabbit hole O 1 21066 1 21041 tree to hall and garden S #SPECIALS M 21001 spec_cast_mage M 21014 spec_breath_gas M 21021 spec_cast_mage M 21030 spec_guard M 21035 spec_thief M 21038 spec_executioner M 21040 spec_fido M 21042 spec_guard S #TRIGGERS M 21000 trigm_alive M 21001 trigm_alive M 21002 trigm_alive M 21003 trigm_alive M 21004 trigm_alive M 21005 trigm_alive M 21006 trigm_alive M 21007 trigm_alive M 21008 trigm_alive M 21009 trigm_alive M 21010 trigm_alive M 21011 trigm_alive M 21012 trigm_alive M 21013 trigm_alive M 21014 trigm_alive M 21015 trigm_alive M 21016 trigm_alive M 21017 trigm_alive M 21018 trigm_alive M 21019 trigm_alive M 21020 trigm_alive M 21021 trigm_alive M 21022 trigm_alive M 21023 trigm_alive M 21024 trigm_alive M 21027 trigm_alive M 21028 trigm_alive M 21029 trigm_alive M 21030 trigm_alive M 21031 trigm_alive M 21032 trigm_alive M 21033 trigm_alive M 21034 trigm_alive M 21035 trigm_alive M 21036 trigm_alive M 21037 trigm_alive M 21038 trigm_alive M 21039 trigm_alive M 21040 trigm_alive M 21041 trigm_alive M 21042 trigm_alive S #$