#AREADATA Name Gangland~ Builders None~ VNUMs 2100 2199 Security 9 Credits { 5 15} Raff Dangerous Neighborhood~ End #MOBILES #2101 troll gang member~ a troll gang member~ A member of the Trolls wanders about here. ~ He's lived a life of violence ever since he was little. ~ human~ ACEG 0 -100 0 5 0 2d6+60 1d1+99 1d6+1 punch 5 5 5 9 DFNU 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium none #2102 ogre gang member~ an ogre gang member~ A member of the Ogres wanders about here. ~ He wants to rid the world of every last Troll gang member. ~ human~ ACEG 0 100 0 5 0 2d6+60 1d1+99 1d6+1 punch 5 5 5 9 FJNR 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium none #2103 gang leader troll~ the Troll gang leader~ The gang leader is not pleased you found his hideout! ~ He's risen to be leader through brute force and cunning leadership, you'd guess mostly brute force from the size of his muscles. ~ human~ ABFGT 0 0 0 13 0 2d20+170 1d1+99 2d5+5 punch -1 -1 -1 8 CDEKU 0 E 0 stand stand male 100 AHMV ABCDEFGHIJK medium none #2104 bruiser troll~ a bruiser~ A big, mean bruiser is looking for limbs to break. ~ He's 6'6" 245 pounds and enough muscle to bash your head in. How like a Troll. ~ human~ ACFGHT D -333 0 11 0 4d8+134 1d1+99 1d10+3 punch 1 1 1 8 CDKU 0 C 0 stand stand male 75 AHMV ABCDEFGHIJK medium none #2105 gang doll~ a doll~ A gang doll looks naughty and nice. ~ She's a beauty (ok in RELATIVE terms) but you better not touch! ~ human~ ACGHS 0 0 0 7 0 2d6+85 1d1+99 1d8+1 slap 4 4 4 9 FHNU 0 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium none #2106 patrolman patrol man~ a patrolman~ A patrolman is trying to keep the peace. ~ He'd rather be at the local pub then out here with these nasty kids. ~ human~ AGT 0 700 0 8 0 2d7+115 1d1+99 1d7+2 punch 3 3 3 9 CKLU 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium none #2107 vandal ogre~ a vandal~ A vandal is spray painting pro-gang slogans on the wall here. ~ He has a wary eye and a fine hand for art. ~ human~ AGHS P -400 0 10 0 2d7+121 1d1+99 2d4+2 punch 1 1 1 8 FHJNU 0 0 0 stand stand male 25 AHMV ABCDEFGHIJK medium none #2108 dog pit bull pitbull~ a pitbull~ A vicious pitbull is foaming at the mouth in rabid anticipation. ~ You get a nice close look at him while he's tearing at your throat. His fangs are blood-stained from hearty meals of ... steak?! ~ dog~ ABFG DQ -100 0 5 2 4d6+60 2d9+100 1d8+1 bite 5 5 5 9 CEGHQR 0 0 0 stand stand male 0 AGV ACDEFHJKUV small none #2109 punk troll~ a punk~ A punk is here, carving his initials into a wall. ~ He's a sterling example of rehabilitation at work. Not nice. ~ human~ AFHS P -400 0 10 0 2d7+121 1d1+99 2d4+2 punch 1 1 1 8 CDFJU 0 0 0 stand stand male 25 AHMV ABCDEFGHIJK medium none #2110 gang leader ogre~ the Ogre gang leader~ The Ogre gang leader snaps out his stiletto. "Care to dance?" ~ He's smaller, but undoubtably smarter, than the Troll's leader. ~ human~ ABFGS 0 0 0 13 0 2d10+160 1d1+99 2d5+3 punch -1 -1 -1 8 EFHJKNU 0 G 0 stand stand male 100 AHMV ABCDEFGHIJK medium none #2111 thug~ a thug~ An ugly, scarred thug is here, looking for dogs to kick. ~ The thug isn't quite as big as the Troll's bruisers, but you can tell he loves breaking heads for the Ogres. ~ human~ ACFGHT D -333 0 11 0 2d8+134 1d1+99 1d10+2 punch 1 1 1 8 JKNU 0 C 0 stand stand male 75 AHMV ABCDEFGHIJK medium none #0 #OBJECTS #2101 troll jacket~ a Troll gang jacket~ A Troll gang jacket has been carelessly tossed here.~ leather~ armor 0 AD AB AC C 0 0 5 20 970 A #2102 ogre jacket~ an Ogre gang jacket~ An Ogre gang jacket has been carelessly tossed here.~ leather~ armor 0 AD AC C AB 0 0 5 20 970 A #2103 chain~ a hefty length of chain~ A hefty length of chain lies in a heap here on the floor.~ iron~ weapon A AN whip 2 6 whip 0 12 100 960 A A 18 1 A 17 -2 #2104 metal cover shield~ a metal shield~ A garbage can lid has been dropped on the floor.~ steel~ armor 0 AJ AB AB AB A 0 3 30 500 A #2105 spray paint can~ a spray paint can~ A can of spray paint has been discarded here.~ aluminum~ wand B AO 11 2 2 'colour spray' 0 12 10 2200 G #2106 stiletto~ a stiletto~ A killer stiletto has been forgotten here.~ steel~ weapon 0 AN dagger 5 2 pierce 0 9 20 1090 G A 17 2 A 18 4 #2107 spiked heel boots~ spiked heeled boots~ A pair of black leather boots with 6 inch spikes have been left here.~ leather~ armor 0 AG AB AB AB 0 0 5 40 260 G A 19 1 A 2 -1 #2108 mirror~ a mirror~ A small mirror has been left here.~ glass~ wand AG AO 20 10 10 'blindness' 0 8 10 1910 P #2109 gloves~ comfortable leather gloves~ A pair of soft lined leather gloves lie here.~ leather~ armor 0 AH C AB C 0 0 7 20 1010 G A 1 1 #2110 patrol club~ a patrol club~ A patrolman's club has carelessly been forgotten here.~ wood~ weapon 0 AN mace 1 10 pound 0 9 10 980 G A 14 5 A 18 3 #2111 signet ring~ a troll signet ring~ A signet ring bearing the crest of a troll lies in the dust here.~ bronze~ jewelry 0 AB 0 0 0 0 0 10 10 1090 P A 1 1 A 17 -2 #2112 knuckles brass~ brass knuckles~ A set of brass knuckles left from a fight are here on the ground.~ brass~ armor 0 AH A A A 0 0 5 10 300 A A 18 1 #2113 pipe lead length~ a lead pipe~ A length of lead pipe sits here, just right for bashing heads.~ lead~ weapon 0 AN mace 2 6 pound 0 11 60 0 A A 19 1 A 18 -1 #2114 troll jacket studded~ a studded Troll gang jacket~ A Troll gang jacket with sewn-in metal studs waits for an owner.~ leather~ armor 0 AD C BC AC 0 0 10 30 1470 G #2115 ogre jacket studded~ a studded Ogre gang jacket~ An Ogre gang jacket with sewn-in metal studs waits for an owner.~ leather~ armor 0 AD BC AC C 0 0 10 30 1470 P #2116 whistle steel police~ a police whistle~ You spot a steel whistle on a fine silver chain here.~ steel~ clothing 0 AC 0 0 0 0 0 0 2 100 G #2117 pants black leather~ a pair of black leather pants~ You see some tight-fitting leather pants sitting on the ground.~ leather~ armor 0 AF AB C C 0 0 5 0 420 G E pants black leather~ They're worn, but they look suprisingly tough. ~ #2118 switchblade knife~ a switchblade~ A strange looking knife is here.~ steel~ weapon 0 AN dagger 1 12 stab 0 9 5 760 G A 18 2 #2119 bottle broken~ a broken bottle~ Yowch! You cut your foot on a broken bottle.~ glass~ weapon 0 AN dagger 2 7 slash 0 11 10 0 W A 18 -2 E bottle broken~ It appears to be a broken wine bottle, but what do you know about brewing? ~ #0 #ROOMS #2101 A Dark Alleyway~ The walls of the alleyway have been spray-painted over many times over the years. One section of graffiti actually looks legible, it says: This section has been designed for levels 5 through 10 If you are above level 15 please don't expect much fun. If you are below level 5 enter at your own risk. Another section of graffiti says "Raff Rules!" There is a boulevard to the east and Emerald Avenue is visible to the west. ~ 0 5 1 D1 ~ ~ 0 -1 2102 D3 You can see Emerald Avenue, a much nicer place to be. ~ ~ 0 -1 3119 S #2102 Beginning of White Dragon Boulevard~ This section of town has been overrun by the Troll gang. Even the police stay out of here for fear of being brutalized. This was once a nice lower-middleclass neighborhood, but know the gangs run the streets. All the shops and homes have been boarded up and abandoned. An alleyway is to the west and the street continues east. An over- grown lot is to the south. ~ 0 0 1 D1 ~ ~ 0 -1 2103 D2 ~ ~ 0 -1 2109 D3 ~ ~ 0 -1 2101 S #2103 Along White Dragon Boulevard~ Everywhere you look you see signs of recent violence. Patches of blood lie everywhere and broken sticks and abandoned knifes are strewn here and there. An over-grown lot is to the south. White Dragon Boulevard leads east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2104 D2 ~ ~ 0 -1 2110 D3 ~ ~ 0 -1 2102 S #2104 White Dragon Boulevard at Armory~ Only gang members dare wander the streets here. What used to be the armory lies to the south. White Dragon Boulevard leads east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2105 D2 ~ ~ 0 -1 2111 D3 ~ ~ 0 -1 2103 S #2105 White Dragon Blvd.~ Black Dragon Avenue used to run south from here but the way has been blocked by the toppling of a building into the street. White Dragon boulevard continues east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2106 D3 ~ ~ 0 -1 2104 S #2106 Corner of Ice and White Dragon~ Ice Dragon Way leads south from here. It used to run the whole length of the neighborhood and way lined with beautiful crystal sculptures. White Dragon boulevard leads east and west from here. ~ 0 0 1 D1 ~ ~ 0 -1 2107 D2 ~ ~ 0 -1 2113 D3 ~ ~ 0 -1 2105 S #2107 White Dragon Boulevard~ A once majestic inn with a white marble facade lies to the south. Unfortunately, it has fallen into disrepair and decay. You can continue east or west. ~ 0 0 1 D1 ~ ~ 0 -1 2108 D3 ~ ~ 0 -1 2106 S #2108 Corner of Bronze and White Dragon~ This is the north-east corner of the neighborhood. White Dragon boulevard heads west and Bronze Dragon street heads south. ~ 0 0 1 D2 ~ ~ 0 -1 2115 D3 ~ ~ 0 -1 2107 S #2109 An over-grown lot~ A huge building was going to be built here, but they gave the project up when violence took over the town. Now it is just a weed-strewn plot of land. The lot continues east and there is a road north. ~ 0 0 2 D0 ~ ~ 0 -1 2102 D1 ~ ~ 0 -1 2110 S #2110 East end of an over-grown plot of land~ This was planned to be a park, but the developer was scared out of town by the gang. Now it is just a dusty square of land. The park was started to the south. The lot continues west and there is a street to the north. ~ 0 0 2 D0 ~ ~ 0 -1 2103 D2 ~ ~ 0 -1 2116 D3 ~ ~ 0 -1 2109 S #2111 Armory~ Well actually, this is what USED to be the armory. The equipment has all been stolen or broken beyond repair. The back wall of the building has been bashed down, allowing you to go south. White Dragon Boulevard is north. ~ 0 8 1 D0 ~ ~ 0 -1 2104 D2 ~ ~ 0 -1 2117 S #2112 A Bend in the Way~ Ice Dragon Way bends east and south from here. You notice a lot of blood dried into the dirt here. ~ 0 0 1 D1 ~ ~ 0 -1 2113 D2 ~ ~ 0 -1 2118 S #2113 Ice Dragon Bend~ Ice Dragon Way bends to the north and west here. There are footprints here. They seem to indicate a large struggle took place here recently. What used to be the town Magic shop is to the east. ~ 0 0 1 D0 ~ ~ 0 -1 2106 D1 ~ ~ 0 -1 2114 D3 ~ ~ 0 -1 2112 S #2114 The remains of the magic shop~ The wizard was tough but he couldn't take on 50 of them at once. So he died and they took all his stuff and used it on their fellowmen. The front door leads west back out to the street. There is a back door leading to another street to the east. ~ 0 8 1 D1 ~ ~ 0 -1 2115 D3 ~ ~ 0 -1 2113 S #2115 Bronze Dragon Street at wizard's back door~ Bronze Dragon street goes north and south. The back door to what remains of the magic shop is west. ~ 0 0 1 D0 ~ ~ 0 -1 2108 D2 ~ ~ 0 -1 2120 D3 ~ ~ 0 -1 2114 S #2116 Dracolich Plaza~ They began construction of a pleasant plaza here, though you wouldn't have known it if I hadn't told you. It has been renamed in honor of the Dragon gang's idol, the Dracolich. It has become sort of a training ground. There is a short cut to the east and an overgrown lot of land to the north. ~ 0 0 2 D0 ~ ~ 0 -1 2110 D1 ~ ~ 0 -1 2117 S #2117 Shortcut~ This is a shortcut between Dracolich Plaza and the center of town. Dracolich Plaza is to the west and the shortcut continues south. ~ 0 0 1 D0 ~ ~ 0 -1 2111 D2 ~ ~ 0 -1 2121 D3 ~ ~ 0 -1 2116 S #2118 Ice Dragon Way~ Several smashed crystal statues line the Way here. You begin to wonder who smashed them, and with what. The Way bends out of sight to the north and continues south. To the east is a courtyard. ~ 0 0 1 D0 ~ ~ 0 -1 2112 D1 ~ ~ 0 -1 2119 D2 ~ ~ 0 -1 2122 S #2119 Courtyard North~ Once it was the courtyard of a beautiful building complex. But alas, someone forgot to water the plants and they all died. Then again, you wonder how many people have died here too. The courtyard extends to the south and there is a road to the west. ~ 0 8 1 D2 ~ ~ 0 -1 2123 D3 ~ ~ 0 -1 2118 S #2120 Bronze Dragon Street~ There used to be a gate out to the east here which led to the rest of Midgaard. The gate has rusted permanently shut. The street goes north and south. ~ 0 0 1 D0 ~ ~ 0 -1 2115 D2 ~ ~ 0 -1 2125 S #2121 Shortcut~ The shortcut extends north. There is a street to the east. ~ 0 0 1 D0 ~ ~ 0 -1 2117 D1 ~ ~ 0 -1 2122 S #2122 Ice Dragon Way~ The Way continues north and intersects with Yellow Dragon Avenue to the south. For some reason, you somehow realize that there is a shortcut to the west that leads to Dracolich Plaza. ~ 0 0 1 D0 ~ ~ 0 -1 2118 D2 ~ ~ 0 -1 2127 D3 ~ ~ 0 -1 2121 S #2123 Courtyard South~ Once full of lush green plants, it is now barren of growth. A set of stairs used to extend up to a suite of rooms but the set is missing stairs 3-15. The courtyard extends north and there is a street to the south. ~ 0 8 1 D0 ~ ~ 0 -1 2119 D2 ~ ~ 0 -1 2128 S #2124 Old Abandoned Warehouse~ Once the center of a lucrative storage business, it has fallen to disrepair like everything else. It is now the hideout of the Dragon gang. The gang leader runs his reign of terror from here. There is a wooden door barely on the hinges to the east. ~ 0 9 1 D1 ~ wooden door east~ 1 -1 2125 S #2125 Bronze Dragon Street at Warehouse~ The street runs north and south. There is an old wooden door leading to a warehouse to the west. The warehouse LOOKS abandoned. . . ~ 0 0 1 D0 ~ ~ 0 -1 2120 D2 ~ ~ 0 -1 2130 D3 ~ wooden door west~ 1 -1 2124 S #2126 Yellow Dragon Road~ Yellow Dragon Road is the southern boundary of Troll Territory. The road extends east. You enter "no-man's land" to the south. ~ 0 0 1 D1 ~ ~ 0 -1 2127 D2 ~ ~ 0 -1 2131 S #2127 Yellow Dragon Road~ The road runs east and west. Ice Dragon Way leads north from here. ~ 0 0 1 D0 ~ ~ 0 -1 2122 D1 ~ ~ 0 -1 2128 D3 ~ ~ 0 -1 2126 S #2128 Yellow Dragon Road~ The roads continues east and west. There is a courtyard to the north. You enter "no man's land" to the south. ~ 0 0 1 D0 ~ ~ 0 -1 2123 D1 ~ ~ 0 -1 2129 D2 ~ ~ 0 -1 2133 D3 ~ ~ 0 -1 2127 S #2129 Yellow Dragon Road~ There is a barred window to the north. There appears to be a light coming from the cracks around it. The road extends east and west from here. Or you can enter "no man's land" south from here. ~ 0 0 1 E window~ Looking through the window, you see a gang leader plotting the demise of the ogres. ~ D1 ~ ~ 0 -1 2130 D2 ~ ~ 0 -1 2134 D3 ~ ~ 0 -1 2128 S #2130 Yellow Dragon Road~ Bronze Dragon Street intersects here and runs north. Yellow Dragon ends here but continues to the west. ~ 0 0 1 D0 ~ ~ 0 -1 2125 D3 ~ ~ 0 -1 2129 S #2131 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and east; or there is a street to the north. ~ 0 0 5 D0 ~ ~ 0 -1 2126 D1 ~ ~ 0 -1 2132 D2 ~ ~ 0 -1 2136 S #2132 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south east and west. ~ 0 0 5 D1 ~ ~ 0 -1 2133 D2 ~ ~ 0 -1 2137 D3 ~ ~ 0 -1 2131 S #2133 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east and west; or there is a street to the north. ~ 0 0 5 D0 ~ ~ 0 -1 2128 D1 ~ ~ 0 -1 2134 D2 ~ ~ 0 -1 2138 D3 ~ ~ 0 -1 2132 S #2134 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east, and west; or there is a street to the north. ~ 0 0 5 D0 ~ ~ 0 -1 2129 D1 ~ ~ 0 -1 2135 D2 ~ ~ 0 -1 2139 D3 ~ ~ 0 -1 2133 S #2135 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west. ~ 0 0 5 D2 ~ ~ 0 -1 2140 D3 ~ ~ 0 -1 2134 S #2136 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north and east; or there is a street to the south. ~ 0 0 5 D0 ~ ~ 0 -1 2131 D1 ~ ~ 0 -1 2137 D2 ~ ~ 0 -1 2141 S #2137 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east and west. ~ 0 0 5 D0 ~ ~ 0 -1 2132 D1 ~ ~ 0 -1 2138 D3 ~ ~ 0 -1 2136 S #2138 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west; or there is a street to the south. ~ 0 0 5 D0 ~ ~ 0 -1 2133 D1 ~ ~ 0 -1 2139 D2 ~ ~ 0 -1 2143 D3 ~ ~ 0 -1 2137 S #2139 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west. ~ 0 0 5 D0 ~ ~ 0 -1 2134 D1 ~ ~ 0 -1 2140 D3 ~ ~ 0 -1 2138 S #2140 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west; or there is a street to the south. ~ 0 0 5 D0 ~ ~ 0 -1 2135 D2 ~ ~ 0 -1 2145 D3 ~ ~ 0 -1 2139 S #2141 Bend in Hector Street~ Hector street bends to the east and the south here. "No Man's Land" entrance is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2136 D1 ~ ~ 0 -1 2142 D2 ~ ~ 0 -1 2146 S #2142 Hector Street at Bakery~ Hector street runs east and west. The Bakery used to be to the south but the entrance is sealed off. Probably just a bunch of stale pies in there anyways. ~ 0 0 1 D1 ~ ~ 0 -1 2143 D3 ~ ~ 0 -1 2141 S #2143 Another corner of Hector and Achilles streets~ Achilles street heads to the south and Hector runs east and west. There is an entrance to "No Man's Land" to the north. On the southwest corner of this intersection, it looks like a building was recently burned down. ~ 0 0 1 D0 ~ ~ 0 -1 2138 D1 ~ ~ 0 -1 2144 D2 ~ ~ 0 -1 2147 D3 ~ ~ 0 -1 2142 S #2144 Hector Street at Jeweler~ Once a bright spot in the town, it now looks like one of the hardest hit by the violence. The building could collapse at any moment. The street continues east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2145 D3 ~ ~ 0 -1 2143 S #2145 Corner of Ajax and Hector~ There is a grand fountain to the east but the water doesn't look good to drink. Ajax street heads south and Hector goes back west. "No Man's Land" is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2140 D2 ~ ~ 0 -1 2149 D3 ~ ~ 0 -1 2144 S #2146 Hector Street~ The street is full of garbage here. An odd building lies to the west, but you don't seem to be able to find a way into it. The street runs north and south here. ~ 0 0 1 D0 ~ ~ 0 -1 2141 D2 ~ ~ 0 -1 2150 S #2147 Achilles Avenue~ The town bards sang of the victory parades that used to pass along this route. It was once a major way through the center of town. The street goes south to a bend and north to an intersection. ~ 0 0 1 D0 ~ ~ 0 -1 2143 D2 ~ ~ 0 -1 2152 S #2148 A small ruined chapel~ This was a small temple built to honor the minor gods and goddesses. It is now desecrated by graffiti and vandalism. Perhaps its worst defilement is that it is the hangout of the Ogre gang. There is a street to the east through a rusty metal door. ~ 0 9 1 D1 ~ rusted door metal~ 1 -1 2149 S #2149 Ajax Avenue at chapel~ The temple to honor the minor gods is through a rusty metal door to the west. The street continues north and south. You hear the muffled sounds of screams coming from the chapel. ~ 0 0 1 D0 ~ ~ 0 -1 2145 D2 ~ ~ 0 -1 2154 D3 ~ rusted door metal~ 1 -1 2148 S #2150 First intersection of Hector and Achilles~ There is a large statue here depicting a battle between two great warriors. You think it's odd that it has not been defiled, but then you sense a aura protecting it. Achilles runs east and south, while Hector heads out to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2146 D1 ~ ~ 0 -1 2151 D2 ~ ~ 0 -1 2156 S #2151 Achilles Avenue~ A large open space, possibly a cemetery, lies to the south. There is a large wrought-iron fence with spikes on top which prevents you from entering the area. The street continues east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2152 D3 ~ ~ 0 -1 2150 S #2152 A bend in the road~ Achilles Avenue bends to the north and west here. There is also a narrow alley to the south. ~ 0 0 1 D0 ~ ~ 0 -1 2147 D2 ~ ~ 0 -1 2157 D3 ~ ~ 0 -1 2151 S #2153 What is left of the weaponshop~ It doesn't even look like those punks gave the weaponsmith a proper burial. But what a going away present he seems to have received! Blood is splattered and dried all over the walls here. It looks like a great deal of carnage happened here. The way out to the east leads out onto a street. ~ 0 8 0 D1 ~ ~ 0 -1 2154 S #2154 Ajax street at Weaponshop (or whats left of it)~ The street goes north and south. The stables used to be to the east, but I bet all the horses are dead or gone. ~ 0 0 1 D0 ~ ~ 0 -1 2149 D2 ~ ~ 0 -1 2159 D3 ~ ~ 0 -1 2153 S #2155 Khan Park~ Not really a "park" as you and i would think of it but it seems queerly peaceful here in comparison to the rest of the area. There seems to be some kind of memorial to the great Mongol warrior Khan being crudely constructed here. There is a street to the east and another to the south. ~ 0 0 2 D1 ~ ~ 0 -1 2156 D2 ~ ~ 0 -1 2162 S #2156 Achilles avenue at entrance to park~ A ... park?! lies to the west. The street runs south to an intersection and curves to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2150 D2 ~ ~ 0 -1 2163 D3 ~ ~ 0 -1 2155 S #2157 A bend in Ajax~ The roads bends south and east here. You barely notice a small alley leading north. Some kind of tunnel entrance is to the west but it has been crushed under its own weight. ~ 0 0 1 D0 ~ ~ 0 -1 2152 D1 ~ ~ 0 -1 2158 D2 ~ ~ 0 -1 2164 S #2158 Ajax street~ A once prideful guildhouse was on the northeast corner of this intersection. Most of the walls and ceiling have long since been demolished. An inn/pub is to the south. The street bends to the east or west. ~ 0 0 1 D1 ~ ~ 0 -1 2159 D2 ~ ~ 0 -1 2165 D3 ~ ~ 0 -1 2157 S #2159 Curve in the road~ The street goes north or west from here. A narrow street once headed southeast from here. ~ 0 0 1 D0 ~ ~ 0 -1 2154 D3 ~ ~ 0 -1 2158 S #2160 A wide alleyway~ The sides of the alleyway have been vandalized many times. One patch of graffiti actually looks readable: This section has been designed for levels 5 through 10 If you are above level 10 please don't expect much. If you are below level 5 enter at your own risk. In another spot it says "now entering Ogre territory..." A street lies to the west and a major road to the east. ~ 0 5 1 D1 ~ ~ 0 -1 2161 D3 You see the end of Elm street. Looks much safer. ~ ~ 0 -1 3144 S #2161 Alexander Road~ You see many gang members walking around looking for fights to pick and things to break. It seems as if all of the other citizens have been run out of town. All the former homes are boarded up and uninhabitable. The road continues east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2162 D3 ~ ~ 0 -1 2160 S #2162 Alexander Street at park entrance~ A park-looking area lies to the north and a passage between two buildings leads to another street to the south. ~ 0 0 1 D0 ~ ~ 0 -1 2155 D2 ~ ~ 0 -1 2166 D3 ~ ~ 0 -1 2161 S #2163 Achilles Avenue~ The Avenue Runs north and south. You sense you are deep within Ogre gang territory, and a chill goes up your spine. ~ 0 0 1 D0 ~ ~ 0 -1 2156 D2 ~ ~ 0 -1 2167 S #2164 Ajax Street~ You can see a sinister black wrought-iron fence to the west. You wonder if it's keeping you out, or the ghouls in? ~ 0 0 1 D0 ~ ~ 0 -1 2157 D2 ~ ~ 0 -1 2169 S #2165 The inn/pub~ The inn actually looks fairly functional despite its lack of repair. The boys come here to hoot it up and drink them selves into oblivion sometimes. It looks as if the beer is still on tap!!! A hallway leads south and you spy a street through the doorway to the north. ~ 0 8 0 D0 ~ ~ 0 -1 2158 D2 ~ ~ 0 -1 2170 S #2166 Solomon Street~ This street forms the southern boundary of Ogre territory. The street extends far to the east. There is also a pathway between buildings which leads to another street to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2162 D1 ~ ~ 0 -1 2167 S #2167 Intersection of Achilles and Solomon~ Solomon street is to the east and west. The other part of the T is Achilles Avenue, starting here and winding to the north. ~ 0 0 1 D0 ~ ~ 0 -1 2163 D1 ~ ~ 0 -1 2168 D3 ~ ~ 0 -1 2166 S #2168 Solomon Street~ A wrought-iron fence blocks off what used to be an entrance to the cemetery here to the north. The evil just seems too strong to to consider entering. You feel you should stick with the "lesser" evils along the road to the east and west. ~ 0 0 1 D1 ~ ~ 0 -1 2169 D3 ~ ~ 0 -1 2167 S #2169 Intersection of Ajax and Solomon~ The two roads meet at a corner here. Ajax runs north and Solomon heads west. An inn/pub is through a back doorway to the east. ~ 0 0 1 D0 ~ ~ 0 -1 2164 D1 ~ ~ 0 -1 2170 D3 ~ ~ 0 -1 2168 S #2170 Hallway~ The hallway heads back north to the main part of the inn/pub. The stairs leading up to the guest rooms here do not seem advisable to climb. A doorway empties out into Solomon street to the west. ~ 0 9 0 D0 ~ ~ 0 -1 2165 D3 ~ ~ 0 -1 2169 S #0 #SPECIALS M 2101 spec_troll_member Load to: a troll gang member M 2102 spec_ogre_member Load to: an ogre gang member M 2103 spec_troll_member Load to: the Troll gang leader M 2104 spec_troll_member Load to: a bruiser M 2106 spec_patrolman Load to: a patrolman M 2107 spec_ogre_member Load to: a vandal M 2109 spec_troll_member Load to: a punk M 2110 spec_ogre_member Load to: the Ogre gang leader M 2111 spec_ogre_member Load to: a thug S #RESETS D 0 2124 1 1 D 0 2125 3 1 D 0 2148 1 1 D 0 2149 3 1 M 0 2109 3 2102 1 E 0 2105 8 17 E 0 2114 -1 5 M 0 2101 25 2102 1 E 0 2101 -1 5 M 0 2101 25 2103 1 E 0 2101 -1 5 M 0 2101 25 2104 1 E 0 2101 -1 5 M 0 2101 25 2105 1 E 0 2101 -1 5 M 0 2101 25 2106 1 E 0 2101 -1 5 M 0 2101 25 2107 1 E 0 2101 -1 5 M 0 2104 5 2108 1 E 0 2114 -1 5 E 0 2109 5 9 E 0 2113 10 16 M 0 2101 25 2108 1 E 0 2101 -1 5 M 0 2101 25 2109 1 E 0 2101 -1 5 M 0 2101 25 2110 1 E 0 2101 -1 5 M 0 2101 25 2111 1 E 0 2101 -1 5 M 0 2101 25 2112 1 E 0 2101 -1 5 M 0 2101 25 2113 1 E 0 2101 -1 5 M 0 2104 5 2114 1 E 0 2114 -1 5 E 0 2111 5 1 E 0 2103 10 16 M 0 2109 3 2114 1 E 0 2114 -1 5 E 0 2118 10 16 M 0 2101 25 2114 1 E 0 2101 -1 5 M 0 2101 25 2115 1 E 0 2101 -1 5 M 0 2104 5 2116 1 E 0 2114 -1 5 E 0 2104 10 11 E 0 2103 10 16 M 0 2101 25 2116 1 E 0 2101 -1 5 M 0 2101 25 2117 1 E 0 2101 -1 5 M 0 2101 25 2118 1 E 0 2101 -1 5 M 0 2101 25 2119 1 E 0 2101 -1 5 M 0 2101 25 2120 1 E 0 2101 -1 5 M 0 2101 25 2121 1 E 0 2101 -1 5 M 0 2101 25 2122 1 E 0 2101 -1 5 M 0 2104 5 2123 1 E 0 2114 -1 5 E 0 2113 10 16 E 0 2117 10 7 M 0 2105 10 2123 2 E 0 2108 20 17 M 0 2103 1 2124 1 E 0 2119 -1 16 E 0 2111 5 1 E 0 2114 -1 5 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2105 10 2125 2 E 0 2108 20 17 E 0 2107 10 8 M 0 2109 3 2128 1 E 0 2114 -1 5 E 0 2105 8 17 E 0 2118 10 16 M 0 2101 25 2128 1 E 0 2101 -1 5 M 0 2101 25 2130 1 E 0 2101 -1 5 M 0 2101 25 2131 1 E 0 2101 -1 5 M 0 2106 10 2131 1 E 0 2110 15 16 E 0 2116 10 3 M 0 2105 10 2132 2 E 0 2107 10 8 M 0 2106 10 2132 1 E 0 2110 15 16 M 0 2106 10 2133 1 E 0 2110 15 16 E 0 2116 10 3 M 0 2101 25 2134 1 E 0 2101 -1 5 M 0 2106 10 2134 1 E 0 2110 15 16 M 0 2104 5 2135 1 E 0 2114 -1 5 E 0 2104 10 11 E 0 2111 5 1 M 0 2106 10 2135 1 E 0 2110 15 16 M 0 2106 10 2136 1 E 0 2110 15 16 E 0 2116 10 3 M 0 2102 25 2137 1 E 0 2102 -1 5 M 0 2106 10 2137 1 E 0 2110 15 16 M 0 2111 5 2138 1 E 0 2115 -1 5 E 0 2103 10 16 E 0 2109 3 9 M 0 2106 10 2138 1 E 0 2110 15 16 E 0 2116 10 3 M 0 2106 10 2139 1 E 0 2110 15 16 E 0 2116 10 3 M 0 2102 25 2140 1 M 0 2106 10 2140 1 E 0 2110 15 16 M 0 2102 25 2142 1 E 0 2102 -1 5 M 0 2107 3 2143 1 E 0 2118 10 16 E 0 2115 -1 5 M 0 2102 25 2145 1 E 0 2102 -1 5 M 0 2102 25 2146 1 E 0 2102 -1 5 M 0 2111 5 2147 1 E 0 2115 -1 5 E 0 2103 10 16 E 0 2112 6 9 M 0 2110 1 2148 1 E 0 2115 -1 5 E 0 2106 5 16 E 0 2112 6 9 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2105 10 2149 2 E 0 2107 10 8 E 0 2108 20 17 M 0 2102 25 2150 1 E 0 2102 -1 5 M 0 2102 25 2151 1 E 0 2102 -1 5 M 0 2102 25 2152 1 E 0 2102 -1 5 M 0 2105 10 2152 2 E 0 2108 20 17 M 0 2111 5 2153 1 E 0 2115 -1 5 E 0 2113 10 16 E 0 2117 10 7 M 0 2102 25 2153 1 E 0 2102 -1 5 M 0 2102 25 2154 1 E 0 2102 -1 5 M 0 2111 5 2155 1 E 0 2115 -1 5 E 0 2104 10 11 E 0 2109 3 9 M 0 2102 25 2155 1 E 0 2102 -1 5 M 0 2102 25 2156 1 E 0 2102 -1 5 M 0 2102 25 2157 1 E 0 2102 -1 5 M 0 2102 25 2158 1 E 0 2102 -1 5 M 0 2102 25 2159 1 E 0 2102 -1 5 M 0 2102 25 2160 1 E 0 2102 -1 5 M 0 2107 3 2161 1 E 0 2105 8 17 E 0 2115 -1 5 M 0 2102 25 2161 1 E 0 2102 -1 5 M 0 2102 25 2162 1 E 0 2102 -1 5 M 0 2102 25 2163 1 E 0 2102 -1 5 M 0 2102 25 2164 1 E 0 2102 -1 5 M 0 2107 3 2165 1 E 0 2105 8 17 E 0 2118 10 16 E 0 2115 -1 5 M 0 2102 25 2165 1 E 0 2102 -1 5 M 0 2102 25 2166 1 E 0 2102 -1 5 M 0 2102 25 2167 1 E 0 2102 -1 5 M 0 2102 25 2169 1 E 0 2102 -1 5 M 0 2111 5 2170 1 E 0 2115 -1 5 E 0 2104 10 11 E 0 2117 10 7 M 0 2102 25 2170 1 E 0 2102 -1 5 S #SHOPS 0 #$