Changes on Ansalon MUD!


Changes made to Ansalon during 2026.

Jump to changes: « 2025

Sender Zivilyn - Skol Date Fri Jan 2 19:33:09 2026 Subject Drinks + Mana Drinks that fix 'hunger', also heal some mana now. Old idea, thanks! Happy New Years! -Ziv & Co. Sender Zivilyn - Skol Date Thu Jan 8 14:55:55 2026 Subject WORSHIP - Fix your Alignment Divine Worship Update - Fix your Alignment! God Figurines * Find a figurine of your God and it will react to you in subtle and fun ways. * The more Valuable the figurine, the stronger its influence on correcting your alignment while held during worship (irony intended). Value/1000 * Holding your gods figurine also reduces the mana cost of worship. Worshiping in Your Gods Temple * Entering your Gods temple now greets you with immersive & varied roleplay flavor. * Worship performed in your Gods temple restores alignment at 3 the normal rate. * Mana cost to worship inside your Gods temple is cut in half. TLDR Right god. Right place. Right relic. Much faster alignment recovery and some great RP moments along the way. Syntax: WORSHIP Sender Zivilyn - Skol Date Thu Jan 8 19:34:43 2026 Subject EMAILSEARCH New command for 105+ EMAILSEARCH You'll see it show up in LASTLOG command I should probably remove the link if it's 'none' Also LASTLOG, duh, now shows EMAIL addresses for 105+ - Dave. Sender Zivilyn - Skol Date Fri Jan 9 18:03:44 2026 Subject Temples to WORSHIP The Temples of your God in that area are now also... 3x awesome. See also: Worship - Ziv & Co. Sender Zivilyn - Skol Date Thu Jan 15 15:32:57 2026 Subject FOOD, SHOPS... and FISH You might notice shopkeepers doing a little more work lately. Thats intentional. Food shops, taverns, and fishmongers now actively prepare fresh food, instead of JUST magically restocking the same items over and over. When a shop runs low, the owner gets to work: grilling, frying, baking, smoking, or braising, BBQ, you name it. Fish, in particular, got a big upgrade. Rather than a generic cooked fish, youll see meals based on: - The actual fish species (trout, bass, salmon, gamefish, sharks, and coastal catches) - How it was prepared (fried, grilled, smoked, baked, glazed, etc.) - Regional availability (coastal fish vs deep-water gamefish) - And... we have 180+ recipes that are from real life, flavored to Ansalon. Sometimes youll even see dishes named after legendary adventurers... a quiet nod to players who left their mark on Ansalon. Those recipes are intentional, memorial, and meant as a smile for those who remember them. And.. ZERO fullness! Behind the scenes, shopkeepers choose what to cook based on: - What they sell - Where they are - How stocked they already are To you as a player, it just means: - More variety - More flavor - And food that feels like it came from somewhere, made by someone If it smells better, looks better, or sounds more interesting Thats the point. - Ziv & Co. Sender Zivilyn - Skol Date Tue Jan 20 17:10:53 2026 Subject random item function OBJ_DATA *random_victim_item(CHAR_DATA *ch, CHAR_DATA *victim, int item_type_number, bool inventory_only) IN act_obj.c, I'm using it in spec_kender so they can 'have' one of your items. Purely for 'act' statements, handing it back to people etc. Could rename it, rand_item_person, just swap ch/victim if so. item_type_number, -1 is any, ITEM_FOOD, ITEM_WEAPON etc if you want to target if the last bool is on, it's not worn, OFF it's all (eq & inventory) - D. Ps. I updated merc.h a ton, mainly prototype normalization (no more blah act ((stuff))). Also, most columns line up at 33 (some were long, shoot me :P) Sender Zivilyn - Skol Date Tue Jan 20 20:13:40 2026 Subject FISH COOKING: From Your Catch to a Proper Meal When you sell fish now, the work doesnt stop at the counter. Fishmongers and cooks across Ansalon take your catch and do what they do best... scaling it, gutting it, carving it up, and turning it into real, finished food fit for a plate instead of a hook. If youve ever watched Hollack in Caergoth break down a haul, or seen Midge turn scraps into something sizzling and delicious, thats exactly whats happening behind the scenes now. Whats changed: The fish you sell is processed and cooked, 10,000+ possible recipes. They might make 5, might make 60, depends on how much fish. Shops handle the messy parts so you dont have to. So when you hand over a fish and hear knives working or scraps hitting the bin, thats your catch becoming something worthy of a proper meal. You bring in the fish... They take it the rest of the way. Prelude to Cooking fish by the way :) - Ziv & Co Sender Zivilyn - Skol Date Mon Feb 2 16:04:49 2026 Subject FISHING 2.2 Update Fishing v2.2 is live! Fishing just got a whole lot smarter and yes, probably a little more detailed than necessary lol. The fish tables have been rebuilt and reorganized, new fish types have been added, and the whole system is now set up to grow without everything exploding every time a new species shows up. (Behind the scenes its cleaner, faster, and way more intentional.) What youll notice in-game: - More variety depending on where you fish, not just that you fish - Proper baitfish (finally) and more realistic ecosystems - These WILL be able to be used AS bait shortly, or soon-ly? :P - Coastal and cold-water fishing feeling a lot more distinct - Fishmongers and food shops have already updated their recipes: - anything new you catch, they know what to do with it - And.. they'll stock/cook some here/there on their own. Newly added fish include: (full 'tism :P) anchovy, sardine, herring, menhaden, sand lance, silverside, smelt, snook, white sea bass, calico bass, kelp bass, black sea bass, triggerfish, sheepshead, permit, jack crevalle, lake herring, burbot <- dude, ICE fishing This is not the final word on fishing... because... Ziv :P If you like experimenting, pattern-spotting, or figuring out why one spot produces something weird at 3am welcome to the worlds most unnecessarily precise MUD fishing system. 15 Fishing location types 135 Fish species... :P Fish on! - Ziv & Co Ps. Did I mention... crabbing? lol Sender Zivilyn - Skol Date Wed Feb 4 17:04:02 2026 Subject MUTESPEC lol Ok, for those of you who dislike the 'life', or are just spammed by all of the shops, pirates, kender, goblins etc... You can now TOGGLE MUTE, and turn them off :( - Ziv & Co. Sender Zivilyn - Skol Date Fri Feb 6 02:17:11 2026 Subject HISTORY & Bugs/Help Added History Bugs, and History Help for imms. Just lets you look at the missing helps, or reported bugs. Please note, you can use it with FIND or GREP. Also, you could blow your self clean out of the water... The helps file is 6k lines long, don't do 'find the' in it. - Dave. Sender Zivilyn - Skol Date Sat Feb 7 17:29:45 2026 Subject REDIT & AUTOMAP Hey guys, redit etc no longer turns off AUTOMAP. Much easier to build. We had it where AUTOMAP was actually editing the strings of the room before (gaaah), old code snip from Midboss. I updated Automap so that it actually makes a copy of the strings, does it's magic etc and then returns it fixed up. And... now we can have the map stay on. Was working on New Sea and went GAH WHY? So it's fixed. - Dave. Sender Zivilyn - Skol Date Fri Feb 13 16:57:22 2026 Subject BUG... BEARS! (New Race) Bugbears are now a playable race! Long known as rare and brutal goblinoids, Bugbears have officially joined the ranks of player races in Ansalon. These large, savage ambushers combine physical strength with surprising stealth. While related to goblins and hobgoblins, they are taller, stronger, and far more dangerous in close combat. Racial Highlights: - Powerful physical stat profile - Natural access to sneak and hide - Deadly first strike against unwounded opponents - Infrared vision - Large-sized race Bugbears are primarily suited toward Warrior and Thief paths and are restricted to evil alignments. They are not an easy race to master. Their strength comes from timing, positioning, and calculated aggression. See 'help bugbear' for full details. - Ziv & Co. Sender Zivilyn - Skol Date Wed Feb 18 15:10:47 2026 Subject BUGBEARS... bite :) Super simple, they are a bite type now. - Ziv & Co. Sender Zivilyn - Skol Date Wed Feb 18 15:11:57 2026 Subject MONKS & Kick Monks now do a better overall damage in kick than they did before, as they level up. *Everybody was Kung Fu fighting... * - Ziv & Co. Sender Zivilyn - Skol Date Tue Feb 24 17:50:08 2026 Subject EMAILSEARCH I rewrote the code on it, grep/cut out of email.txt file. Much faster, less CPU. Not searching 7,000 pfiles :P SOCKET, then click on their socket. IPCOUNT (put socket here if you don't have click links) IE. IPCOUNT wl64-104.lcom.net Click on name (or LASTLOG Witrestde Click on email (or EMAILSEARCH swervin_irvin@hotmail.com I think it's 105/106+ to use. But nice if you want to help someone find chars without shell. - Dave. Sender Zivilyn - Skol Date Thu Feb 26 18:22:32 2026 Subject Parrots & Seagulls :P The Docks Feel Different... Sailors have begun complaining about new crew members showing up uninvited. Parrots now flock to port cities, harbors, and island regions. Some chatter. Some judge. Some clearly intend to steal your shinies. You may also notice seagulls gathering along the waterfront. And if youre far enough from shore... keep an eye on the sky. Not every seabird is small. Welcome to a livelier coastline. Sender Zivilyn - Skol Date Wed Mar 4 18:09:36 2026 Subject LIFE in the halls You'll find most of the mobs in the clanhalls are pretty active now. Spouting off about old Mariners on the ships, or Rogues. All kinds of fun stuff. Also, someone let in some parrots and such :P - Ziv & Co. Sender Zivilyn - Skol Date Wed Mar 11 19:50:44 2026 Subject Healing & Gods You now get a BOOST if you are healing in your God's temple. It's not small... - Ziv & Co. Ps. It affects hp, mana and movement gains :) Sender Zivilyn - Skol Date Tue Mar 17 20:01:47 2026 Subject Thanoi Added as Playable Race A new playable race has been added to Ansalon: the Thanoi. Thanoi are walrus-like humanoids native to the icy seas and frozen coasts of Krynn. Known for their immense strength, thick hides, and long ivory tusks, they are formidable warriors who thrive in brutal arctic environments where most races would quickly perish. These powerful beings are naturally adapted to life in the frozen north and beneath the waves. Their bodies resist the bitter cold, and they are capable swimmers, able to survive and fight in frigid waters that would endanger others. Thanoi players have the following characteristics: Immune to cold and drowning Strong physical attributes and high endurance Large body size Natural affinity for swimming and survival in icy environments Due to their massive build and physical nature, Thanoi follow martial paths and may be created as: * Warrior * Ranger Thanoi are not suited to the more mystical or disciplined traditions such as mages, monks, or druids. Their heavy bodies and flippered limbs also limit some equipment choices compared to other races. These hardy warriors are expected to excel in northern regions, arctic seas, and coastal waters where their natural advantages shine. Players interested in a powerful, survival-oriented race that thrives in cold and marine environments may find the Thanoi a unique and rewarding addition to their adventures. Welcome the Thanoi to Ansalon. Sender Zivilyn - Skol Date Tue Mar 17 20:11:31 2026 Subject Marine Life and Ocean Atmosphere The seas of Ansalon are becoming more alive. New marine ambient events have been added across coastal waters, fishing areas, frozen seas, and open ocean regions. These events bring additional atmosphere and signs of life to the waters of Krynn. While traveling or fishing near the sea, players may now encounter environmental activity such as: large shapes moving beneath the water disturbances in fishing lines or nearby currents shifting ice and movement across frozen waters splashing, currents, and movement in nearby water Marine wildlife now behaves more like it should in the world. Creatures such as seals and sea lions may now appear along icy coasts, frozen seas, and cold waters, adding life and motion to northern regions. And... they act like seals, sea lions and walrus... (Avoid leopard seals... srsly...) Additional marine creatures and aquatic races now inhabit the oceans of Krynn, helping make the waters feel more active and inhabited. These systems activate only when players are present, ensuring that the world feels dynamic while maintaining performance. The oceans of Krynn hold many secrets. Watch the waters carefully. - Ziv & Co. Sender Zivilyn - Skol Date Mon Apr 6 15:27:29 2026 Subject Player levels Wiznet alerts and re-leveling if a player logs in with over 110 level. if (ch->level > MAX_LEVEL) ch->level = UMIN(ch->level, MAX_LEVEL) etc. Also bright red alerts on Wiznet. - D. Sender Zivilyn - Skol Date Mon Apr 6 17:23:40 2026 Subject Swimming & Drowning Update after watching a Thanoi drown rofl... Thanoi are IMM_DROWNING (and were) but Drowning didn't check that. Does now. Also, Sea Elves and Thanoi can traverse the oceans freely now. And... Thanoi get 'swim' at 100% - Ziv & Co. Sender Zivilyn - Skol Date Mon Apr 6 20:07:45 2026 Subject Elements (Thanoi & Sea Elves) Thanoi and Sea Elves move faster in water, thanoi in ice & snow. They also have updated healing in both. Also, you'll see a little more info on people moving into a room (from the north etc). - Ziv & Co. Sender Zivilyn - Skol Date Thu Apr 9 17:33:27 2026 Subject race_lookup() Hey John, I changed almost all calls in the code from: ch->race == race_lookup("special neato race") to: ch->race == race_special_neato_race db.c:675: init_race_ids() db.c:3221:void init_race_ids( void ) Simply said, it does ONCE take the race table and make ints. Then it just matches int to int, no table search. I was using TONS of race_lookup()'s heh - Dave. Sender Zivilyn - Skol Date Tue Apr 14 18:19:17 2026 Subject Thanoi A few things, There are many more Thanoi in Icewall Glacier (and they're lively!) Also, a new wear location came with them... TUSKS! A Thanoi in the camp has some britta'ish tusk ring, and there's rumor of a more 'battle' version in the Tundra & Ice fields. There's a pretty great harpoon on some warriors and scouts, return to sender :p - Ziv & Co. Sender Zivilyn - Skol Date Thu Apr 16 20:04:11 2026 Subject While you were OUT You'll now notice... an experience mod booster, if you've been out a little while :) Jump out and start leveling :D - Ziv & Co. Sender Zivilyn - Skol Date Thu Apr 23 17:14:22 2026 Subject Edgey backstory... :P Mainly for mobs, but I thought players would like heh. Edgelord. <-- type it. Ps. I know, I know... admitting I have a problem... - Ziv & Co. Sender Zivilyn - Skol Date Mon Apr 27 17:46:19 2026 Subject FORGE! - Tusk Rings New Feature: Forge Tusk Rings Thanoi players can now visit a Palace Mage and use the new FORGE command to combine two matching rings into a wearable tusk ring. This allows many existing rings to be adapted for tusk slots instead of finger slots. How it works: Bring two matching rings of the same type Find a Palace Mage Use: FORGE Both rings are transformed into ONE tusk ring Pay the man.. You can also check the price first: FORGE cost/price This gives Thanoi access to many classic ring items without requiring hundreds of separate tusk-ring item loads. - Ziv & Co. Sender Zivilyn - Skol Date Tue May 12 13:22:13 2026 Subject Screen Reader Descs (maps etc?) I've added interp code on extra descriptions. For players with the reader turned on, it will look for 'sr_keyword' first, and if not found then just 'keyword'. Meaning, on maps with ascii directions, we'll add sentences describing it as keyword sr_sign (or whatever). Just a thing for our VI players. Help would rock, lmk if you want to. Ps. As of this posting, I'm up to 'hillhome.are' Maps... gah, not yet (one done) Syntax: ed add "sr_signpost sr_post sr_caergoth" Then write it out in descriptive etc. IE: AT 31530 look sr_sign (or turn acc on, look sign there) - Dave. Sender Zivilyn - Skol Date Tue May 12 17:35:49 2026 Subject DIG IT! (Dig Command, Redit) I've updated the DIG command. You can still use it like normal, ie: (in redit mode) EAST DIG 16200 Now, you can also just do: EAST DIG It will build the next available VNUM in that area, and take you there. SUPER handy for speed digging. You'll still need to: IE: west dig:south link 16198:west dig:south link 16199' etc. For open areas that is. Dave. Sender Zivilyn - Skol Date Fri May 29 15:38:49 2026 Subject COUNT command You can now add an argument to 'count' beyond what you're looking for. IE. Count mob aghar, count mob aghar area (area you're in), or room. Also works with mobs. Count ? for more. - Dave. Sender Zivilyn - Skol Date Mon Jun 1 15:25:54 2026 Subject Fishing Gear Resets UPDATE I've updated resets for fishing: You can reset the rod in room/obj/mob Next reset: reset 2 obj inside reset 3 obj inside reset 4 obj inside reset 5 obj inside Goto 27790, type RESET for an example. - Dave. Sender Zivilyn - Skol Date Wed Jun 3 19:18:44 2026 Subject Potion Seller & stuff Empty vials in for HO, also corks & brass stoppers. -Ziv Sender Zivilyn - Skol Date Tue Jun 9 19:58:03 2026 Subject MEMORY command You can now add an area argument (#), mostly for building. IE. Memory 57, or still just MEMORY for entire game. - Dave. Sender Zivilyn - Skol Date Mon Jun 15 17:26:29 2026 Subject New Characters and Weapon Skills Always made me go 'hmmm?' with weapon skills being not all level 1... (except 'complex' ones, ie flail etc) And... All melee weapons, now at level 1. Also... your primary weapon? Starts out MUCH higher learned %', so you can actually use it. - Ziv & Co. Sender Zivilyn - Skol Date Fri Jun 19 15:15:32 2026 Subject MUDLET - Mapper! I've taken our Mushclient auto-mapper and rewrote for Mudlet, Mudlet users try this: http://www.ansalon.net/download/Ansalon_Mudlet_Mapper_1.01.mpackage This is version 1, top right you can increase/decrease font sizes. The window you can drag anywhere, but be careful it will try to drop right/above your 'play' windows if you're close to them. You can drag it out of the window (at least with Current Mudlet) Tested on my Mac, PC users/Linux, lmk if it has issues. t should be available soon from the Toolbox/Package Manager, Then find it, but now, download from above, Toolbox/Package Manager, install from file (and find that download) Thanks! - Ziv & Co. ~

Jump to changes: « 2025