Changes on Ansalon MUD!


Changes made to Ansalon during 2004.

Sender Reorx Date Sat Jan 17 01:56:25 2004 Subject What's this? An automatic freebie? You might have noticed that as you logged in, you got a little freebie given to you. This little bit of code allows higher imms to auto-give freebies to everyone who logs in... only once. Of what use is this? Well, let's say we're passing out a celebratory cigar. If you're not on when the imm is passing it out, you don't get one, right? Well, now, as long as that cigar is on the automatic imm gift list, you'll get it the first time you log in after it's been put on the list! (OK, that probably was a bit confusing, but you get the picture.) And don't even think about trying to abuse this: You'll only get the item once, even if you get rid of the old one. (Well, you could get it again, but only if an imm WANTED to give it out again.) OK, probably not the best explanation. If you have questions, ask an imm. Reorx Sender Zivilyn Date Fri Jan 23 18:48:26 2004 Subject Note editing You can now edit notes you are writing with the desc_editor To do so, simply type 'note edit' or 'note modify' (or war edit, story edit etc) aka, .r will replace a word, .r "this is cool" "this is really cool" will replace the string of words. .f will format the text .c will clear the text @ returns you to normal You can still use note - note + etc if you wish, this just lets those who wish, have more control over their note writing. Zivilyn. Sender Reorx Date Fri Jan 30 00:28:26 2004 Subject New Mud School! Ok, I've put in a new Mud School area. This is a much simplified version of what we had before, with clearer information. No more lost newbies! Reorx Sender Zivilyn Date Fri Jan 30 18:48:00 2004 Subject Bleedin notes Um, I got sick and tired of the uninformed... So I changed notes to self terminate color. The note titles, and the note body, now both terminate at the ends. Ziv. Sender Zivilyn Date Mon Feb 2 19:10:59 2004 Subject Idea #4 Remove all is now an option, please don't rape too many charmies. Ziv. Sender Zivilyn Date Mon Feb 2 19:24:46 2004 Subject Auto clannie summoning. Clannies are no longer 'auto-summonable' if they have nosum on, they are not summonable. Stumpy McZiv Sender Zivilyn Date Mon Feb 2 20:14:19 2004 Subject gain points Lowering your creation points (cp) by using 'gain points' at a gainer, now costs only 1 point (1 gain, or 1 train if you have no gain points), rather than the 2 points it cost previously. Stumpy McTreebeard Sender Zivilyn Date Wed Feb 11 18:21:52 2004 Subject An official Pardon Someone forces you to "help pardon". Check the questmasters, you can now buy your name clean. Stumpy. Sender Demorque Date Fri Feb 27 01:54:46 2004 Subject The Blood Sea finally has water involved You all may notice some new areas on the area list. Thank the old Majere for the area and myself and Zivilyn for changes/fixes to the area after that. Reports say if you want to get inside of it, you must look for something new in Kalaman ;) Sender Zivilyn Date Wed Mar 10 13:16:08 2004 Subject Fun quittin ;p Added some interest when you quit, have fun. Stumpy. Sender Zivilyn Date Thu Mar 25 15:39:00 2004 Subject mounts and funky moves Fixed pets, they used to let you order all sit/rest/sleep while mounted, then go move around and use up THIER moves. Now... They buck you off and stand there if you're mounted and order them to sit/rest/sleep, also, if you try to mount one that's not standing, it barks at you as well. Ziv. Sender Zivilyn Date Mon Apr 5 01:05:22 2004 Subject Toss this ;p New command for all of you bored types... Toss. See, "help toss". Item material, weight, and your strength can effect your ability to toss the items from room to room. 1 room toss could come in handy for someone REALLY needing a recall potion in a no-exit... Enjoy, Stumpy. Sender Zivilyn Date Fri Apr 9 22:59:16 2004 Subject Pet String You may now find a new coupon at your quest master, the names MUST be imm approved, and will not be allowed to be named to match a character etc. It's all new stuff, so play nice, and have fun with your pets. Stumpy. Sender Zivilyn Date Thu Apr 15 00:36:41 2004 Subject Description formatting You may now type 'desc format' (or description format) and tidy up those descriptions. See "Help Description" for the full information. Ziv McStumpster. Sender Zivilyn Date Fri Apr 16 17:59:49 2004 Subject New sub-channel You may now speak only to those people in your clan, in the same subclan, with the new channel 'subclantalk'. To use, type 'subclantalk' (or sub etc) then the message, only the people in your clan, in your subclan will hear it. Hope this helps for things like holy order dark/light, etc. Stumpy McHack Sender Zivilyn Date Mon Apr 26 14:08:24 2004 Subject Questing and it's benefits. You will now notice more options at the quest master. Please be sure to type the 'quest buy' exactly. For example: quest buy trainpoint - 1 train point quest buy gainpoint - 1 gain point quest buy 5practice - 5 practice points quest buy practicepoint - 1 practice point quest buy 1gain - Gainpoint coupon quest buy 1train - Trainpoint coupon quest buy fivepractice - Five practice coupon quest buy 1practice - One practice coupon Please note, all of these coupons may be eaten for the affects to take place. Hope you enjoy it, and yes, there are price differences, you save qp buy buying the larger amounts, as well as coupons cost more... but they are sellable! Stumpy McWood. Sender Zivilyn Date Wed Apr 28 12:59:05 2004 Subject The Wanderers Those loveable kenderkin now have a fine place to call their own. Wanderlust clan is now in! Stumpy. Sender Zivilyn Date Tue May 4 18:58:31 2004 Subject SAIL HO! Mariner is coming folks. What I need is this: Each Ship costs 4000 diamonds. A list of players for EACH ship. There must be a minimum of 6 PLAYERS for each ship for every PLAYER under 10, the ship costs an additional 1000 diamonds for the NPC crewman. A proposed SHIP NAME (these must be imp approved) A proposed SHIP ROLE PLAY This includes any requisite races, classes etc. And the general ship RP. A proposed SHIP berth (location) Each ship will be a subclan of Mariner (handy subclan channels) Each ship will be autonomous (diamonds, recall spots, equipment etc) One main location will have the clan required healer/safe room Additionals can be purchased (see help prices). So you have 8 players, and want a ship called the Vanderkaum, to be berthed in Palanthas. Role play is a merchant ship. Any race, any class. Your cost: 4000 diamonds, 2000 diamonds for the missing 2 crewmen. Total cost: 6000 diamonds Once approved you get: 1-10 room ship/dock built off the docks of Palanthas, 2 NPC crewmen to help run the ship. Normal clan prices apply when expanding the ship or the dock. (the dock may include warehouses etc) This ship can have longboats as a means of returning to the dock, or gangplank etc. You may also expand the ship by building (see normal costs in help roomprice). The main Mariner safe room will be a side room off the Rusty Rudder in Palanthas. This room will be outfitted with a healer, safe, and Mariner only, with a pit. Additional pits cost only as 1 item (container) at 100 diamonds, and may be placed anywhere on the ship or dock. Additional healers etc, see help prices. Please note immortal with your proposed crew and ships. Stumpy. Sender Zivilyn Date Sat May 15 23:30:18 2004 Subject Free whotexts (race names) Whotext command in, this was written to allow you to change your race yourself, this does NOT let you becomes fantastic funky freaks... it simple allows you to be called a High Elf, or Gully Dwarf etc. Type 'whotext' for more information. Type 'Help Whotext' for a complete list of what your race can have for the free race strings, as well as some pre-approved ones you can purchase the normal way with a quest note. Enjoy all, Stumpy McWood. ps. Help Whotext: At this time we are offering some free restrings for whotexts, to the following: Here's the list (bear in mind we don't have some of these races, they're here for completeness): Dwarves - Aghar - Gully Dwarf, Mucker, Dumpman Daergar - Dark Dwarf (non-existant) Daewar - Mnt Dwarf (non-existant) Hylar - Mnt Dwarf, High Dwarf Klar - Hill Dwarf, Wild Dwarf (non-existant) Neidar - Hill Dwarf Theiwar - Deep Dwarf Zhakar - Cursed One (non-existant) Elves - Dark Elf (evil) Dargonesti - Sea Elf Dimernesti - Sea Elf, Shoal Elf Silvanesti - High Elf Qualinesti - Grey Elf Kagonesti - Wild Elf Half-Elf - None. (Human Subraces?) Draconian - Aurak, Baaz, Bozak, Kapak, Sivak (non-existant) Gnome - None. Goblin - None. Hobgoblin - Koalinth (Sea Hobgoblin) Human - Ergothian, Solamnic, Nerakan, Que-Shu (or Plainsman) Abanasinian, Arktos, Highlander, Ice Folk, Nordmaarian, Kender - None. Minotaur - None. Ogre - None. (non-existant) Irda - First-Born (non-existant) Merrow - Sea Ogre (non-existant) Thanoi - Tusker, Walrus-Man (non-existant) Non-existant races are allowed as whotexts, but COST the normal fee. The WHOTEXT command can be used to obtain these free Races simply by typing 'WHOTEXT'. Non-existant races must still be strung by an Immortal. IE. I'm an aghar, but I want to be called a gully dwarf... I type whotext gully (or whotext gully dwarf etc). I now show up as a gully dwarf for my 'race'. Sender Zivilyn Date Fri May 21 13:44:04 2004 Subject Newbie channel Newbie channel is now in, for all immortals/helpers/chars up to level 5. Newbie players/low levels/helpers are encouraged to use this channel for help. Stumpy McWood. Sender Zivilyn Date Wed May 26 12:19:45 2004 Subject Some nice little tweaks 'exits' now is a little nicer, notice closed exits and dark rooms (as well as the room being shown from where you are). Newbies now will start with autoexit, autogold, autoloot, to assist those who aren't familiar with things. Oh, and damage is fixed. Stumpy. Sender Zivilyn Date Tue Jun 15 02:54:33 2004 Subject A few modifications Ok, abandoned pets now revert to wild animals, that is to say they lose their pet flag and become regular mobiles. So they may be charmed or killed with impunity. Resting characters will now see how much hp/mana/move they have regenerated each tick, if they had any to gain back (just rest and see). These are only visable if resting or sleeping and not AFK. Resting/sleeping characters will also see 'You feel rested.' etc. Ok, well that's it, it sounded a whole lot cooler earlier ;p. Stumpy. Sender Zivilyn Date Fri Jun 18 16:50:58 2004 Subject Moving etc Some movement now reflects your terrain, I was sick of the trout/carp walking north. You'll notice they swim now, as well as people with boats sail etc. There's more, but I'm not telling. Ziv. Sender Reorx Date Mon Jul 5 23:37:46 2004 Subject Clan hall changed for KoT Thanks to our wonderful Takhisis, Storm Keep (AKA KoT clan hall) has been updated to what it's supposed to be. And it's been moved in the map, too, so you'll have to find it again. Special thanks goes to Chemosh, Gilean, Mishakal, Nuitari, and Zivilyn for assisting Takhisis in this new clan hall. (All Reo did was move it over.) (For those non-KoT people, it had to be changed to make it more in line with the rules...the original builder did things a bit illegally. Add to that the problematic jail program, rooms that weren't connected, and other mistakes, we thought it best to fix it all together in one move.) Once again, a special thanks to Takhisis for fixing the KoT clan hall and now he can move on to bigger and better things! Sender Zivilyn Date Mon Jul 19 15:10:45 2004 Subject School stuff You'll notice that the school equipment is no longer such an eyesore to look at. The equipment is also more in tune with our current damage and armor classes, and most of it will no longer poof when dropped. There might be a couple of new pieces floating around as well, as well as some more dwarves and minotaurs in the arena. Enjoy. Stumpy. Sender Paladine Date Fri Jul 23 17:19:11 2004 Subject Redo your solace to neraka autowalks :P There's five new areas in between Tarsis and Goblin Stronghold, they're the outside crust of Thorbardin, enjoy, hopefully soon the inside of Thorbardin can be placed in as well :) Sender Zivilyn Date Sun Aug 1 17:37:51 2004 Subject burnin retina's Flameshield has been mellowed out to a reasonable time, this is after many people requesting it (and it just making sense). Have fun with less blindness. Stumpy. Sender Zivilyn Date Sun Aug 1 22:22:36 2004 Subject Locate Object Locate object is now a little nicer, like... *gasp* it actually helps you *boggle* Locate the object!!! I hope all of our spellcasters enjoy. Stumpy. Sender Zivilyn Date Tue Sep 7 15:53:06 2004 Subject Questing Quests now take into account how much time you've played, along with your exp/level, and your level. This is to stop the level 2 munchkin's out there with 200 hours and 3 million qp, it shouldn't affect hardly any players, but we felt you should know. Stumpy. Sender Zivilyn Date Thu Sep 23 17:10:30 2004 Subject Questing (yet again) Ok, due to the realization of 'sleep code'isms, quests are only restricted by hours/exp/level if you are under level 15. Also, there are a couple of new quest items, you'll have to see what they do yourselves. Stumpy McHardwood. Sender Zivilyn Date Mon Sep 27 18:07:12 2004 Subject Lore Lore's getting better. Try drinks, containers, we'll see what other information we need (obviously hit/dam bonuses etc). Stumpy. Sender Zivilyn Date Tue Sep 28 01:32:50 2004 Subject Coins and piles You can now 'get 10 gold pile' or get 100 steel coins etc. So no more giant piles of money that you can't pick up, take what you can! Stumpy. Sender Zivilyn Date Tue Sep 28 17:22:15 2004 Subject Races with big teeeeeth (look at the bones!) Goblins, Hobgoblins, Aghar and Minotaurs now can use their teeth... Take a bite outta crime. Stumpy. Sender Zivilyn Date Fri Oct 1 02:24:56 2004 Subject Creation emails Creation emails are quite a bit more informative now, feel free to try them out, and let me know if there are other things you think we should include in them. Ziv. Sender Reorx Date Sun Oct 3 21:08:55 2004 Subject A little change I have removed the "object count" limit for people. Now, you are no longer limited on how much you can carry based on number of items, but based purely on the weight of said items. This will greatly help lowbies who before could hit their item count limit way before hitting their item weight limit. And if I get some time this week, I'll be putting in some other stuff that I've gotten working. Reorx Sender Zivilyn Date Tue Oct 5 01:08:39 2004 Subject Body part weapons Those nifty weapon body parts, you know, horns tusks etc? They stick around now, so you lowbies might just want to wear the tusks of that giant boar, or the horns of the minotaur. Have fun all, Stumpy. Sender Zivilyn Date Mon Oct 18 16:58:08 2004 Subject Tails claws and things After listening to our thoughtful players... Tails/claws/fangs/tusks/horns will now ROT after a short time, similar time to how long it takes for a players corpse to rot. That is unless... Someone picks them up. In which case we assume you want them, and they then will not rot. Oh, and they're now worth a small sum of money for those of you who'd like to sell them to the appropriate shops. Stumpy. Sender Zivilyn Date Tue Oct 19 13:53:21 2004 Subject A little money and object interaction Ok, a few things were addressed, nothing major. Steal will now always give _some_ experience, but you'll notice that a sanity clause was installed as far as exp and money taken (your hands are only SO big). Deactivate has been fixed as well, there is always at least a 1% chance of success (before there were some you'd NEVER deactivate, now it's possible at least 1 in 100). There is also some experience awarded for using the skill successfully. Other than that, some color issues with giving/getting money. Stumpy. Sender Zivilyn Date Wed Nov 10 11:59:45 2004 Subject Lights Continual light (as per Paolo's idea), will now increase the time left on lights that normally would diminush (read, non-permanent lights). The time they increase is based off of the castor level. Good idea, keep them coming. Stumpy McZiv. Sender Zivilyn Date Wed Nov 10 12:36:10 2004 Subject Identify and lore Identify now shows you drink type, drinks left in a container, Lore and Identify now show you time remaining on a given light. Stumpy McZiv. Sender Zivilyn Date Tue Nov 23 12:56:39 2004 Subject a few things Auction channel is now available everywhere as it used to be, you still can give items to the auctioneers to announce. Clanhalls recallability from jails fixed. Stumpy. Sender Zivilyn Date Mon Nov 29 16:16:49 2004 Subject OLC money et all On both ports, OLC now shows gold and STEEL for money objects in oedit. (It worked before but you couldn't see the steel part, and it said 'silver set' etc) Also changed the 'steel' piles out there to steel, and gold to gold etc. Ziv. Sender Zivilyn Date Wed Dec 1 02:02:30 2004 Subject Creation etc You'll now find that in creation when you are customizing, you can actually see which skills/spells you get at what level. Once you've 'add crossbow' (or add beguiling etc)... Then simply type 'learned' as usual, but now it shows you what level each skill or spell is that you have chosen. Stumpy. Sender Zivilyn Date Wed Dec 1 04:18:50 2004 Subject Creation You now pick your name, then race, THEN get it approved. This helps for the immortals to know if the name 'Gublaug' would really be a stupid name, if it's a goblin it would fit. We hope this helps with getting your names approved. Stumpy. Sender Zivilyn Date Wed Dec 1 11:52:19 2004 Subject RE: Aryanne: Shield-splitting I couldn't agree more with the auto-split shields we have out there. Shields now take damage from blows, when the total damage adds up to more than they can withstand... They break. You can still repair them at your local repairman if needed. Stumpy. Sender Zivilyn Date Wed Dec 1 16:08:52 2004 Subject Auction channel Well, Auction channel now has an on/off switch, weeee. Stumpy. Sender Zivilyn Date Fri Dec 10 10:42:16 2004 Subject OLC resets I've added in a stupidity clause to OLC resets, they now can only be put in if the mob/object is within the vnum range of the area you are working on. I'll be adding another change similar to this one, so that it checks to make sure there IS a mob or previous container when doing INSIDE or NONE with an object reset. Seems that there were some big holes in Ivan's OLC, I'm working on them. Ziv. Sender Zivilyn Date Fri Dec 10 13:40:40 2004 Subject attaching mprogs/olc resets part 2 I've gone and made sure mprogs have the same failsafe, no more attaching mprogs from other areas to mobiles not of that area. This stops crashes, crash bad ;p. OLC resets now also give a bit more information if people try to put in a bad one. Ziv. Sender Zivilyn Date Mon Dec 13 17:49:05 2004 Subject OLC part 3 OLC is getting better, it now lets you know which mob you are creating, which room etc, and when you leave it lets you know which one you are exiting. Many little changes throughout, safety catches (the redit/oedit/medit delete crash bug squished etc). Have a hoot. Ziv.